Winsalot the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 5, D) an uncursed ring of flight (59, 36, D) a +5 antimagic demon trident (59, 37, D) a +5 flail of protection (60, 36, D) a phial of floods (inert) (60, 37, D) a +2 short sword of speed (61, 0, D) a book of the Earth (61, 12, D) a cursed +0 hand axe a +0 robe (61, 16, D) an uncursed amulet of faith (61, 26, D) an uncursed staff of poison (61, 36, D) a +2 shield of reflection (61, 37, D) a book of Conjurations (62, 0, D) a +4 hand crossbow of freezing (62, 2, D) the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +7 Singing Sword {slice} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. a +3 shield (62, 8, D) a lightning rod (4/4) (62, 9, D) the Collected Works on the Supportive Arsonist (62, 16, D) a lightning rod (4/4) (62, 21, D) +0 steam dragon scales (unseen) (62, 26, D) a +2 barding of stealth (62, 27, D) a book of Death (62, 36, D) a +2 pair of gloves of dexterity (62, 37, D) a book of Clouds (63, 8, D) a +0 leather armour (63, 17, D) a lightning rod (4/4) (63, 21, D) a rime drake corpse (skeletalised by now) (63, 27, D) the cursed -7 hat of Kemoyd {MR+ Int+3} It affects your intelligence (+3). It affects your resistance to hostile enchantments. It has a curse placed upon it. the cursed +0 scale mail of the Moon {rF+} It protects you from fire. It has a curse placed upon it. a +3 leather armour of cold resistance (63, 30, D) a +0 spear (unseen) (63, 32, D) a necrophage corpse (63, 36, D) a +2 vampiric lajatang (63, 37, D) a Grand Grimoire (64, 16, D) an uncursed staff of cold (64, 26, D) the Incunabulum of Translocation and Toxins (64, 27, D) a phial of floods (inert) (65, 29, D) a cursed +0 flail a +0 robe (67, 2, D) a cursed +0 scythe a +0 robe (68, 1, D) a +0 robe (68, 2, D) a +0 scimitar a +0 robe an uncursed amulet of magic regeneration (70, 9, D) a +4 quarterstaff of distortion (70, 36, D) a cursed ring of attention (71, 12, D) a cursed +2 falchion a +0 robe (71, 16, D) a +4 halberd of flaming (71, 36, D) an uncursed staff of air (71, 37, D) a +3 plate armour of cold resistance (71, 41, D) a +2 antimagic hand axe (72, 8, D) a book of Changes (72, 17, D) an uncursed staff of fire (72, 26, D) a +2 battleaxe of chopping (72, 27, D) a +3 ring mail of poison resistance (72, 36, D) a book of the Warp (72, 37, D) a +0 halberd of chopping (73, 1, D) a +1 great sword of slicing (73, 16, D) an uncursed amulet of rage (73, 26, D) a +2 plate armour of poison resistance (73, 27, D) an uncursed staff of power (73, 36, D) a phial of floods (inert) (75, 1, D) a +7 trident of protection