Winsalot the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 36, D) a scroll of brand weapon (59, 37, D) an uncursed ring of magical power (60, 36, D) an uncursed staff of energy (60, 37, D) a +3 rapier of speed (60, 39, D) a cursed -3 trident (61, 8, D) a book of Flames (61, 12, D) an iguana corpse (61, 16, D) an uncursed staff of wizardry (61, 26, D) a cursed ring of attention (61, 36, D) a +3 scale mail of magic resistance (61, 37, D) an uncursed ring of positive energy (61, 39, D) a +0 halberd (62, 1, D) an uncursed staff of death (62, 2, D) a scorpion corpse (62, 8, D) a sack of spiders (62, 9, D) the +7 short sword of Flawed Execution {pierce, *Corrode rF+ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from fire. It may corrode you when you take damage. (62, 12, D) a bullfrog corpse (62, 17, D) a book of the Warp (62, 19, D) a +0 scimitar (unseen) (62, 26, D) a phial of floods (62, 27, D) a box of beasts (62, 36, D) a +3 hunting sling of flaming (62, 37, D) a lightning rod (4/4) (62, 39, D) a necrophage corpse (63, 0, D) a +5 flail of protection (63, 8, D) a +3 shortbow of freezing (63, 16, D) a +0 short sword (63, 17, D) the cursed +1 scale mail of the Elephant {rElec rPois rCorr Dex-2} It affects your dexterity (-2). It insulates you from electricity. It protects you from poison. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (63, 19, D) a +0 scimitar a +0 chain mail (63, 20, D) a +0 war axe a +0 flail a +0 chain mail (63, 27, D) a +2 falchion of holy wrath (63, 36, D) a phantom mirror (63, 37, D) a book of Callings (64, 17, D) a lightning rod (4/4) (64, 18, D) the cursed +0 trident of Ytaryl {venom, -Tele rN+ MR+ Stlth+} It poisons the flesh of those it strikes. It protects you from negative energy. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It makes you more stealthy. It has a curse placed upon it. a +2 chain mail of fire resistance an orc corpse (64, 19, D) a +0 hand axe (unseen) (64, 20, D) a +0 glaive (unseen) (64, 26, D) +2 ice dragon scales (64, 27, D) an uncursed staff of poison (68, 0, D) a crystal ball of energy (69, 0, D) an uncursed staff of conjuration (69, 3, D) a ball python corpse (69, 36, D) a cursed staff of energy (69, 38, D) a +0 mace (unseen) (70, 8, D) a +2 flail of holy wrath (70, 9, D) a sack of spiders (70, 13, D) a scorpion corpse (70, 36, D) a +2 vampiric falchion (70, 39, D) a +0 falchion (unseen) (71, 8, D) a +1 pair of boots of stealth (71, 12, D) a tarantella corpse a tarantella corpse (71, 16, D) a +4 chain mail of cold resistance (71, 17, D) a +4 flail of crushing (71, 26, D) a +1 rapier of speed (71, 27, D) a +4 whip of electrocution (71, 28, D) a +0 shortbow (unseen) (71, 29, D) a +0 short sword (71, 33, D) an arrow (71, 36, D) a +1 scimitar of flaming (71, 37, D) a +1 trident of piercing (71, 38, D) a +0 mace a +0 leather armour an orc corpse (72, 8, D) a +4 hand crossbow of velocity (72, 16, D) the cursed +1 great sword of the Everdark {flame, rPois Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It protects you from poison. It has a curse placed upon it. (72, 17, D) the cursed +1 hunting sling "Murmur" {flame, rF+ rC+ Str+5} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+5). It protects you from fire. It protects you from cold. It has a curse placed upon it. (72, 26, D) an uncursed staff of fire (72, 28, D) a +0 short sword an elf corpse (72, 29, D) a +0 long sword (unseen) (72, 36, D) a +1 mace of protection (72, 37, D) an uncursed staff of death an orc corpse (72, 38, D) a +0 hand axe (unseen) (72, 39, D) a +0 whip (unseen) (73, 1, D) an uncursed staff of wizardry (73, 16, D) an uncursed staff of power (73, 17, D) a +3 great sword of venom (73, 26, D) an uncursed staff of power (73, 27, D) a book of Cantrips (73, 29, D) a +0 scimitar (unseen) (73, 30, D) a +0 long sword (73, 37, D) a +1 quarterstaff of holy wrath (74, 2, D) a polar bear corpse (75, 1, D) a lightning rod (4/4)