Winsalot the Dungeon (1, 33, D) a +2 plate armour of poison resistance (1, 34, D) an uncursed ring of protection from cold (2, 14, D) an uncursed staff of death (2, 15, D) a +0 demon whip of venom (2, 16, D) a +2 ring of strength (2, 32, D) an uncursed amulet of regeneration (2, 33, D) a phantom mirror (2, 34, D) an uncursed amulet of regeneration (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 14, D) a +5 vampiric dagger (3, 15, D) a +2 quarterstaff of protection (3, 16, D) a box of beasts (3, 32, D) a book of Callings (3, 33, D) 4 scrolls of enchant armour (3, 34, D) a book of Death (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a cursed ring of attention (4, 15, D) a book of Power (4, 16, D) an uncursed staff of summoning (4, 32, D) a +3 scale mail of magic resistance (4, 33, D) a book of Beasts (4, 34, D) the Incunabulum of the Neverending Spirits Spells Type Level Known a - Sticks to Snakes Transmutation 2 no b - Ignite Poison Fire/Transmutation/Poison 3 no c - Throw Icicle Conjuration/Ice 4 no d - Petrify Transmutation/Earth 4 no e - Alistair's Intoxication Transmutation/Poison 5 no (4, 37, D) a +1 hunting sling of flaming (5, 14, D) a phial of floods (5, 16, D) a +1 scale mail of magic resistance (5, 17, D) a +0 scimitar of flaming (5, 19, D) a +3 amulet of reflection 4 scrolls of brand weapon a +3 ring of dexterity a manual of Unarmed Combat a phantom mirror an uncursed ring of ice a wand of acid (7) a wand of iceblast (7) a wand of disintegration (7) a manual of Air Magic an uncursed ring of positive energy 2 scrolls of fear 4 scrolls of amnesia 2 potions of invisibility 2 potions of brilliance a cursed ring of poison resistance 3 throwing nets an uncursed ring of stealth a +0 cloak of poison resistance (5, 21, D) +0 fire dragon scales a fire dragon skeleton (5, 22, D) +0 fire dragon scales a fire dragon corpse (5, 32, D) a +0 plate armour of fire resistance (5, 33, D) the +8 arc blade {discharge, rElec} It insulates you from electricity. (5, 34, D) a +1 ring mail of fire resistance (6, 15, D) an uncursed staff of air (6, 16, D) a +2 scimitar of flaming a +4 dagger of draining (6, 17, D) a +3 scimitar of flaming (6, 21, D) a +2 great sword of flaming an uncursed ring of resist corrosion (6, 24, D) a hell hound corpse (6, 33, D) a +2 bardiche of chopping (6, 34, D) an uncursed staff of power (7, 14, D) a phial of floods (7, 16, D) an uncursed staff of earth (7, 20, D) a +2 great sword of flaming (7, 22, D) a +4 great sword of flaming a +2 demon whip of venom (7, 23, D) a hell hound corpse (7, 32, D) a +1 great sword of draining (7, 33, D) a +1 hand crossbow of velocity (7, 34, D) a +3 hunting sling of flaming (7, 39, D) the +8 great mace "Quinuyts" {vamp, rN+ Dex+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+4). It protects you from negative energy. (7, 40, D) an uncursed staff of fire (still there?) a death scarab corpse (still there?) (8, 15, D) a manual of Staves (8, 16, D) a +1 scimitar of flaming a book of Beasts (8, 20, D) a hell hog corpse (8, 33, D) a book of Party Tricks (8, 34, D) a phantom mirror (8, 38, D) a +2 halberd of venom (8, 40, D) a +1 dire flail of crushing (9, 14, D) a +4 battleaxe of chopping (9, 15, D) a +3 scale mail of fire resistance (9, 17, D) a +2 scimitar of flaming (9, 32, D) a +0 short sword of holy wrath (9, 33, D) a phantom mirror (9, 34, D) an uncursed staff of cold (9, 39, D) the +2 robe "Zivodaut" {rN++ Int+3} It affects your intelligence (+3). It greatly protects you from negative energy. (9, 40, D) a death scarab corpse (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 15, D) a +1 ring mail of poison resistance (10, 16, D) a cursed ring of attention (10, 17, D) a +4 scimitar of flaming (10, 32, D) a book of Maledictions (10, 33, D) a +5 vampiric lajatang (10, 34, D) Sif Muna's Incunabulum of the Lethal Glacier Spells Type Level Known a - Ensorcelled Hibernation Hexes/Ice 2 no b - Throw Icicle Conjuration/Ice 4 no c - Ice Form Ice/Transmutation 4 no d - Death Channel Necromancy 6 no (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) a book of Cantrips (11, 15, D) the cursed +3 hand axe of the Doomed Warrior {chop, Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It has a curse placed upon it. (11, 16, D) a +4 hand crossbow (11, 33, D) a lightning rod (4/4) (11, 34, D) a +7 scimitar of protection (12, 14, D) a +0 dire flail of protection (12, 16, D) an uncursed staff of death (12, 33, D) a book of Debilitation (13, 32, D) a +3 scimitar of holy wrath (13, 33, D) a +1 battleaxe of chopping (13, 34, D) a manual of Hexes (18, 22, D) a +0 long sword (18, 23, D) a +0 longbow 34 arrows a +0 leather armour (18, 24, D) 17 arrows (18, 25, D) 2 arrows (18, 26, D) an arrow (18, 27, D) a +0 long sword (still there?) an arrow (still there?) (19, 0, D) a +2 crystal plate armour (19, 1, D) an uncursed staff of death (19, 16, D) the cursed +1 longbow "Aleedwi" {venom, MP-9 Str+9 Int+2} It poisons the ammo it fires. It affects your strength (+9). It affects your intelligence (+2). It affects your magic capacity (-9). It has a curse placed upon it. (19, 17, D) a Necronomicon (19, 22, D) a +0 longbow 47 arrows a +0 leather armour (19, 23, D) a +0 dagger (unseen) (19, 24, D) a +0 long sword (still there?) a +0 scimitar (still there?) (19, 25, D) a +0 longbow (unseen) (19, 32, D) a crystal ball of energy (19, 33, D) a +3 scale mail of fire resistance (20, 0, D) an uncursed staff of death (20, 1, D) the +4 rapier of Watchfulness {freeze, rPois Int+6 Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+6). It affects your dexterity (+4). It protects you from poison. (20, 16, D) an uncursed staff of energy (20, 20, D) a +0 scimitar (20, 22, D) a +0 long sword a +1 chain mail of magic resistance (20, 23, D) a +3 glaive of freezing a +0 leather armour (20, 24, D) a +4 antimagic trident (20, 28, D) a +7 flail of draining (20, 32, D) an uncursed ring of ice (20, 33, D) a book of Enchantments (21, 0, D) a sack of spiders (21, 1, D) a +6 whip of freezing (21, 17, D) an uncursed staff of poison (21, 20, D) a cursed -1 dagger (unseen) (21, 21, D) a +1 falchion of holy wrath (unseen) (21, 23, D) a +0 short sword a +0 chain mail (21, 24, D) a +3 vampiric short sword (21, 32, D) a +1 spear of venom (21, 33, D) an uncursed staff of cold (21, 34, D) a +4 plate armour of magic resistance (21, 40, D) a +2 scimitar of flaming (22, 0, D) a book of Spatial Translocations (22, 1, D) a +2 buckler of reflection (22, 3, D) a +1 battleaxe of freezing (22, 16, D) an uncursed staff of death (22, 20, D) a cursed -3 short sword (22, 32, D) a +2 spear of venom (22, 33, D) a phial of floods (22, 34, D) a +0 hand axe of freezing (22, 40, D) +0 fire dragon scales a fire dragon corpse (skeletalised by now) a fire dragon corpse (skeletalised by now) (23, 0, D) a +2 hand axe of freezing (23, 1, D) a +0 hat (23, 20, D) a +5 short sword of draining (23, 33, D) a +1 demon whip of draining (23, 34, D) a +1 battleaxe of distortion (23, 38, D) a +0 scimitar of flaming (still there?) a hell hog corpse (skeletalised by now) (still there?) (23, 39, D) a fire dragon corpse (skeletalised by now) (23, 40, D) a +4 demon whip of electrocution a +4 morningstar of venom (23, 44, D) a hell hound corpse (skeletalised by now) (24, 0, D) a +0 chain mail of fire resistance (24, 1, D) the +7 halberd of Xapnuthyac {chop, rF+ Int+7 Dex-5} It inflicts extra damage upon your enemies. It affects your intelligence (+7). It affects your dexterity (-5). It protects you from fire. (24, 17, D) a +0 dagger (24, 18, D) a +0 rapier (24, 23, D) a +2 long sword of slicing (unseen) (24, 32, D) a +0 demon whip of draining (24, 33, D) a lamp of fire (24, 34, D) a lightning rod (4/4) (24, 37, D) a +0 glaive of protection (still there?) a hell hog corpse (skeletalised by now) (still there?) (24, 38, D) a hell hound corpse (skeletalised by now) (24, 39, D) a +4 scimitar of flaming a scroll of brand weapon (24, 44, D) a hell hound corpse (skeletalised by now) (25, 0, D) a +2 leather armour of cold resistance (25, 1, D) the cursed +2 quarterstaff of Wiacib Lyfy {venom, rPois rC- Dex+4} It poisons the flesh of those it strikes. It affects your dexterity (+4). It makes you vulnerable to cold. It protects you from poison. It has a curse placed upon it. (25, 17, D) a book of Misfortune (25, 18, D) a +0 long sword a +2 robe of positive energy (25, 32, D) the +2 flail "Mouthrin" {protect, rF+ rN+++ MR-} It grants its wielder temporary protection when it strikes (+7 to AC). It protects you from fire. It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. (25, 33, D) the ring "Qinoce" {rC- rN+ MR+ Str+4 Int+4 Stlth+} [ring of stealth] It affects your strength (+4). It affects your intelligence (+4). It makes you vulnerable to cold. It protects you from negative energy. It affects your resistance to hostile enchantments. It makes you more stealthy. (25, 34, D) a +4 vampiric dagger (26, 0, D) an uncursed ring of resist corrosion (26, 1, D) the cursed +1 chain mail of the Furies {rF+ rN++ Dex+4} It affects your dexterity (+4). It protects you from fire. It greatly protects you from negative energy. It has a curse placed upon it. (26, 16, D) a fan of gales (26, 17, D) an uncursed staff of air (26, 32, D) a +1 scale mail of magic resistance (26, 33, D) a +0 scale mail of magic resistance (26, 34, D) a +1 falchion of holy wrath (27, 0, D) a book of Air (27, 32, D) a book of Maledictions (27, 33, D) the +0 staff of Battle (27, 34, D) a +1 great mace of crushing (28, 1, D) a +5 demon whip of electrocution (28, 16, D) a +0 long sword (28, 17, D) a phantom mirror (28, 33, D) a +2 long sword of slicing (29, 0, D) a +0 ring mail of fire resistance (29, 32, D) a +0 dire flail of crushing (29, 33, D) a Necronomicon (34, 28, D) an uncursed staff of poison (35, 0, D) an uncursed staff of poison (35, 14, D) a +0 halberd of flaming (35, 28, D) a +0 long sword (35, 29, D) a +0 dagger (36, 0, D) a book of Necromancy (36, 1, D) an uncursed staff of poison (36, 9, D) the +8 flail "Pudueruo" {flame, rPois rF- SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It makes you vulnerable to fire. It protects you from poison. It lets you see invisible. a +0 animal skin (36, 10, D) a +4 antimagic hand axe a +0 animal skin a +0 war axe a +0 animal skin a +1 lajatang of electrocution a +0 robe (36, 14, D) a +1 robe of cold resistance (36, 15, D) a book of Flames (36, 19, D) a +4 scimitar of flaming (unseen) (36, 28, D) a +0 dagger (36, 29, D) a +1 vampiric battleaxe (still there?) a crystal ball of energy (still there?) (37, 1, D) the +8 mace of Ysomes {crush, Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). (37, 7, D) a +0 longbow (unseen) (37, 9, D) an uncursed staff of air a cursed +0 robe (37, 10, D) a +0 robe (37, 15, D) a +5 battleaxe of freezing (37, 28, D) a book of Cantrips (37, 29, D) a cursed ring of attention (37, 30, D) a +0 long sword (37, 32, D) a +1 falchion of holy wrath (unseen) (37, 37, D) an arrow (38, 1, D) a book of Maledictions (38, 14, D) a +1 scimitar of flaming (38, 15, D) a book of Transfigurations (38, 18, D) the +7 broad axe "Murmur" {chop, *Drain rN++ Int+2 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It greatly protects you from negative energy. It causes draining when unequipped. It makes you more stealthy. (38, 20, D) a +1 great sword of flaming (38, 21, D) a +1 great sword of flaming (38, 28, D) a +1 long sword of draining (38, 29, D) an uncursed staff of cold a +0 leather armour (38, 32, D) a +2 dagger of protection a +0 longbow 15 arrows a +0 leather armour (38, 33, D) a +0 short sword (38, 34, D) a +0 longbow (unseen) (39, 0, D) a +1 trident of venom (39, 7, D) a cursed +0 robe an uncursed amulet of guardian spirit (39, 15, D) the +2 hand axe of Ruem {pain, rElec Str+2 Int+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+2). It affects your intelligence (+3). It insulates you from electricity. (39, 20, D) +0 fire dragon scales a +2 great sword of flaming (39, 28, D) a +2 long sword of electrocution (39, 29, D) a +6 morningstar of venom a +0 leather armour (39, 33, D) a +0 longbow 35 arrows a +0 leather armour a +0 long sword a +0 ring mail a +0 rapier a +0 rapier a +0 leather armour a +1 flail of crushing (39, 34, D) 13 arrows (39, 35, D) an arrow (39, 36, D) an arrow (39, 39, D) an arrow (40, 0, D) a +0 ring mail of fire resistance (40, 1, D) a +0 arbalest of flaming (40, 14, D) a +4 great mace of protection (40, 15, D) an uncursed staff of summoning (40, 21, D) a +1 great sword of flaming (40, 28, D) the cursed +0 plate armour "Fakon" {rC++ MR- Int+3} It affects your intelligence (+3). It greatly protects you from cold. It affects your resistance to hostile enchantments. It has a curse placed upon it. (40, 29, D) a +0 dagger (40, 31, D) a +4 mace of crushing (unseen) (40, 33, D) a +1 hand axe of chopping (40, 34, D) a +0 short sword (unseen) (41, 1, D) a +0 dire flail of protection (41, 14, D) a +1 ring mail of poison resistance (41, 15, D) a +0 helmet of see invisible (41, 19, D) a +4 scimitar of flaming (41, 28, D) a +3 rapier of holy wrath (41, 30, D) a +0 dagger (unseen) (41, 31, D) a +0 short sword a +0 ring mail 4 potions of haste (41, 32, D) a +2 whip of venom a +0 leather armour (42, 0, D) a +0 war axe (42, 14, D) a book of Maledictions (42, 15, D) the +12 chain mail of Qeankio {*Drain rN+++ rCorr Int+2} It affects your intelligence (+2). It renders you almost immune to negative energy. It provides partial protection from all sources of acid and corrosion. It causes draining when unequipped. (42, 28, D) an uncursed staff of poison (42, 29, D) a +3 leather armour of cold resistance (43, 14, D) a crystal ball of energy (43, 15, D) a lamp of fire (43, 28, D) a +2 chain mail of poison resistance (43, 29, D) a phial of floods (44, 28, D) a +0 long sword (44, 30, D) a +0 short sword (unseen) (49, 0, D) the +7 plate armour of Supple Strength {MR++ Str+5 Dex-2} It affects your strength (+5). It affects your dexterity (-2). It affects your resistance to hostile enchantments. (49, 36, D) an uncursed staff of wizardry (49, 37, D) a cursed -2 ring of strength (50, 0, D) a book of Conjurations (50, 1, D) a +0 long sword (50, 3, D) a cursed +0 spear (unseen) (50, 9, D) a +4 shortbow of freezing (50, 11, D) a +3 ring of protection a +3 ring of evasion an uncursed ring of protection from fire an uncursed ring of magical power a +3 ring of intelligence an uncursed amulet of harm a +5 ring of intelligence an uncursed ring of magical power a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +0 hat a +0 robe a +0 long sword (50, 13, D) a book of Necromancy (50, 36, D) a fan of gales (50, 37, D) the +3 flail "Goblinbane" {speed, rPois} Attacks with this weapon are significantly faster. It protects you from poison. (51, 1, D) a Necronomicon (51, 9, D) the +10 trident of the Poles {pierce, *Contam +Rage Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It lets you go berserk. It causes magical contamination when unequipped. a +0 robe (51, 13, D) a +2 bardiche of protection (51, 24, D) the +3 lajatang of Gallantry {freeze, +Rage MR- Int+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+6). It affects your resistance to hostile enchantments. It lets you go berserk. (51, 25, D) a Necronomicon (51, 28, D) +0 ice dragon scales (51, 36, D) a book of Clouds (51, 37, D) a +1 flail of crushing (52, 0, D) Zehezux's Catalogue of Creation and Good Luck Spells Type Level Known a - Shroud of Golubria Charms/Translocation 2 no b - Swiftness Charms/Air 2 no c - Ozocubu's Armour Charms/Ice 3 no d - Summon Mana Viper Hexes/Summoning 5 no e - Shadow Creatures Summoning 6 no (52, 1, D) a sack of spiders (52, 6, D) the cursed +1 short sword of Wocesur {drain, *Contam rF+ Dex+10} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+10). It protects you from fire. It causes magical contamination when unequipped. It has a curse placed upon it. (52, 12, D) an uncursed staff of earth (52, 13, D) a +2 hand axe of chopping (52, 24, D) the +5 hand crossbow of the Other Side {elec, Int+7} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+7). (52, 28, D) +0 ice dragon scales (53, 0, D) an uncursed staff of conjuration (53, 1, D) a +1 trident of protection (53, 13, D) the +27 Lear's hauberk (53, 24, D) the Incunabulum of the Cloudy Rocks Spells Type Level Known a - Shock Conjuration/Air 1 no b - Stone Arrow Conjuration/Earth 3 no c - Petrify Transmutation/Earth 4 no d - Iron Shot Conjuration/Earth 6 no e - Statue Form Transmutation/Earth 6 no (53, 36, D) a fan of gales (53, 37, D) an uncursed staff of air (54, 0, D) Riehehae's Almanac of Intoxication and the Entourage Spells Type Level Known a - Summon Butterflies Summoning 1 no b - Call Imp Summoning 2 no c - Mephitic Cloud Conjuration/Poison/Air 3 no d - Ignite Poison Fire/Transmutation/Poison 3 no e - Recall Summoning/Translocation 3 no f - Spellforged Servitor Conjuration/Summoning 7 no (54, 4, D) a cursed +1 spear a +0 robe (54, 12, D) a phial of floods (54, 24, D) a book of Spatial Translocations (54, 25, D) a +0 trident of venom (54, 36, D) a +2 plate armour of poison resistance (55, 1, D) a book of Clouds (55, 12, D) a book of Air (55, 13, D) a +0 hunting sling of flaming (59, 36, D) the cursed +1 morningstar of Punishment {crush, rC+ Int+2 Dex+3} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your dexterity (+3). It protects you from cold. It has a curse placed upon it. (59, 37, D) an uncursed staff of earth (60, 36, D) an uncursed staff of death (60, 37, D) the +4 dagger of Division {freeze, +Rage rPois} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. It lets you go berserk. (61, 0, D) the Guide on Venom and Transformation Spells Type Level Known a - Mephitic Cloud Conjuration/Poison/Air 3 no b - Olgreb's Toxic Radiance Poison 4 no c - Venom Bolt Conjuration/Poison 5 no d - Yara's Violent Unravelling Hexes/Transmutation 5 no (61, 4, D) a +0 dire flail a +0 robe (61, 8, D) a +2 falchion of protection (61, 16, D) a crystal ball of energy (61, 26, D) a +1 hunting sling of flaming (61, 32, D) a +0 long sword a +0 scale mail (61, 36, D) a +2 chain mail of cold resistance (61, 37, D) a cursed staff of fire (62, 0, D) Hirot's Collected Works on Cankerous Clay Spells Type Level Known a - Passwall Transmutation/Earth 2 no b - Spider Form Transmutation/Poison 3 no c - Bolt of Magma Conjuration/Fire/Earth 5 no d - Iron Shot Conjuration/Earth 6 no (62, 1, D) a box of beasts (62, 9, D) a +6 battleaxe of electrocution (62, 16, D) a +0 dagger (62, 18, D) a +0 mace (unseen) (62, 19, D) a +1 battleaxe of electrocution (still there?) a +0 whip (still there?) (62, 26, D) a +2 robe of magic resistance (62, 27, D) a +1 war axe of freezing (62, 30, D) a +0 vampiric halberd (62, 31, D) a +0 rapier (62, 32, D) a +0 dagger a +0 leather armour (62, 36, D) an uncursed staff of air (62, 37, D) a +1 demon blade of electrocution (63, 8, D) an uncursed staff of energy (63, 16, D) an uncursed staff of cold (63, 17, D) a +0 trident (63, 18, D) a +4 hand axe of venom (63, 19, D) a +0 leather armour (63, 20, D) a +0 hand axe (63, 26, D) the +7 great sword "Vony" {elec, rPois Str-4 Dex-5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (-4). It affects your dexterity (-5). It protects you from poison. It lets you see invisible. (63, 27, D) a fan of gales (63, 31, D) a +2 scimitar of electrocution (63, 32, D) a +0 dagger (63, 36, D) a +2 rapier of draining (63, 37, D) an uncursed staff of energy (64, 16, D) a fan of gales (64, 17, D) a phial of floods (64, 19, D) a +0 trident (unseen) (64, 26, D) a lightning rod (4/4) (64, 31, D) a +0 short sword (unseen) (67, 0, D) a box of beasts (67, 2, D) a +4 long sword of holy wrath (68, 0, D) a +0 trident (68, 1, D) a cursed -2 trident 5 boomerangs (68, 2, D) a +0 trident (69, 0, D) a +0 short sword of flaming (69, 36, D) a book of the Sky (70, 9, D) a +5 spear of venom a +0 scale mail (70, 36, D) a +3 plate armour of magic resistance (70, 37, D) the +2 plate armour of Ashenzari's Whim {MR+ SInv} It affects your resistance to hostile enchantments. It lets you see invisible. (70, 41, D) a large rock a +0 arbalest 12 bolts (71, 8, D) a +0 morningstar (71, 10, D) a +0 arbalest 30 bolts (71, 16, D) an uncursed staff of air (71, 27, D) a +4 broad axe of flaming (71, 36, D) a book of Cantrips (71, 37, D) a +0 rapier (71, 39, D) a +0 arbalest 13 bolts (71, 40, D) a +0 dire flail a +0 plate armour (71, 41, D) 2 large rocks (71, 42, D) a large rock (71, 43, D) a bolt (72, 8, D) the +7 ring mail of the Stallion {rElec Int+4} It affects your intelligence (+4). It insulates you from electricity. (72, 9, D) a book of Frost (72, 10, D) a +0 long sword (unseen) (72, 16, D) a +1 rapier of speed (72, 17, D) a +3 chain mail of magic resistance (72, 27, D) a crystal ball of energy (72, 29, D) an uncursed staff of fire (72, 36, D) a +1 vampiric rapier (72, 37, D) an uncursed staff of wizardry (72, 39, D) a +1 glaive a +0 plate armour (72, 40, D) a +0 battleaxe a +0 chain mail (72, 41, D) a +6 double sword of distortion a +0 dire flail a +0 dire flail (73, 1, D) a +3 scale mail of magic resistance (73, 16, D) a +0 falchion of holy wrath (73, 17, D) an uncursed staff of conjuration (73, 26, D) a sack of spiders (73, 30, D) a +4 trident of pain (73, 36, D) an uncursed staff of cold