Winsalot the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (60, 37, D) the cursed +0 war axe of the Absolute Madman {flame, Str+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+5). It has a curse placed upon it. (unseen) (61, 27, D) a hippogriff corpse (61, 28, D) a +0 trident a merfolk skeleton (61, 37, D) a +0 helmet of intelligence (62, 8, D) an uncursed staff of wizardry (62, 9, D) the +1 pair of gloves of Mucawuysua {*Slow Regen+ Str+3} It affects your strength (+3). It increases your rate of regeneration. It may slow you when you take damage. (62, 20, D) a water moccasin corpse (62, 21, D) a spiny frog corpse (62, 29, D) the +4 dagger of Peace {protect, rC+++ MP-9 Dex-3 SInv} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your dexterity (-3). It renders you almost immune to cold. It affects your magic capacity (-9). It lets you see invisible. (62, 37, D) a +0 war axe (63, 0, D) a +2 war axe of chopping (63, 16, D) an uncursed staff of air (63, 17, D) the +1 flail of Big Damage {crush, rF+} It inflicts extra damage upon your enemies. It protects you from fire. (63, 26, D) a +0 trident (63, 27, D) a +1 whip of electrocution (still there?) a +0 trident (still there?) (63, 29, D) a +4 shortbow 15 arrows a centaur corpse (63, 30, D) 3 arrows (63, 32, D) an arrow (63, 33, D) a large rock an arrow 3 throwing nets (63, 37, D) a phial of floods (inert) (64, 17, D) a +4 trident of freezing (64, 20, D) a crocodile corpse (64, 26, D) a +1 antimagic trident (64, 30, D) a +0 trident (unseen) (64, 31, D) a large rock 3 arrows (64, 32, D) an arrow (65, 26, D) a fan of gales (65, 30, D) a +0 trident (unseen) (66, 33, D) an arrow (67, 0, D) an uncursed staff of wizardry (68, 0, D) a crystal ball of energy (69, 36, D) a +0 dagger (still there?) a +0 plate armour of fire resistance (still there?) (69, 37, D) a +0 dagger (unseen) (70, 9, D) a +1 shortbow of flaming (70, 36, D) a lightning rod (4/4) (70, 37, D) a +0 dagger a +0 leather armour the Volume of Enhancements and Poison Spells Type Level Known a - Infusion Charms 1 no b - Swiftness Charms/Air 2 no c - Poisonous Vapours Poison/Air 2 yes d - Mephitic Cloud Conjuration/Poison/Air 3 yes e - Venom Bolt Conjuration/Poison 5 yes an orc corpse (71, 8, D) the cursed +0 dagger of Intimidation {freeze, *Noise rElec Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It insulates you from electricity. It may make noises in combat. It has a curse placed upon it. (71, 17, D) the +3 flail of Watchfulness {holy, rF+ Int+4 Dex-5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+4). It affects your dexterity (-5). It protects you from fire. (71, 22, D) a +3 battleaxe of pain (71, 26, D) a +1 fustibalus of flaming (71, 36, D) a +0 dagger a +0 robe an orc corpse (71, 39, D) a +2 dagger of holy wrath a +0 robe a +1 hand axe of chopping an orc corpse (71, 40, D) a +0 long sword a +0 plate armour a +1 trident of piercing a +0 chain mail an orc corpse (72, 9, D) an uncursed staff of summoning (72, 16, D) a +0 dagger (72, 17, D) a +0 long sword a +0 scale mail (72, 21, D) a +0 scimitar (72, 22, D) a +2 hand axe of freezing (72, 26, D) a +6 shortbow of freezing (72, 36, D) an uncursed amulet of harm an uncursed amulet of faith the ring of the Salamander {*Slow +Inv rN+ rCorr Int+5 Dex+4} [ring of resist corrosion] It affects your intelligence (+5). It affects your dexterity (+4). It protects you from negative energy. It lets you turn invisible. It provides partial protection from all sources of acid and corrosion. It may slow you when you take damage. an uncursed ring of poison resistance an uncursed ring of positive energy a +3 shield a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +0 shield a +0 scale mail a +0 war axe (73, 16, D) a +2 dagger of venom (73, 20, D) a +0 dagger (73, 21, D) a +3 halberd of protection (73, 26, D) an uncursed staff of summoning (73, 36, D) a crystal ball of energy (73, 37, D) a +0 dagger (74, 38, D) a +0 trident (unseen)