Winsalot the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (34, 28, D) a crystal ball of energy (35, 0, D) a Fen Folio (35, 14, D) the +9 halberd of the Feather {chop, +Inv rF+++ rC- Dex-4} It inflicts extra damage upon your enemies. It affects your dexterity (-4). It renders you almost immune to fire. It makes you vulnerable to cold. It lets you turn invisible. (35, 15, D) a phial of floods (35, 28, D) a scroll of brand weapon (35, 29, D) a +3 whip of flaming (36, 0, D) a +2 glaive of distortion (36, 1, D) a fan of gales (36, 14, D) a +0 chain mail of fire resistance (36, 15, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (36, 28, D) the ring "Ecwif" {rPois rC+ MR+ Str+3 SInv} [ring of poison resistance] It affects your strength (+3). It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. (36, 29, D) a book of Unlife (37, 0, D) a +1 robe of cold resistance (37, 14, D) +0 storm dragon scales (37, 15, D) a phial of floods (37, 28, D) an uncursed staff of cold (37, 29, D) a lamp of fire (38, 0, D) a lamp of fire (38, 1, D) an uncursed staff of earth (38, 6, D) a ghoul corpse (38, 14, D) a book of Minor Magic (38, 19, D) an emperor scorpion corpse (38, 21, D) a hornet corpse (38, 23, D) a chunk of flesh (38, 28, D) the +8 hand axe of Subodir {chop, rElec rC+ MR+ Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (38, 29, D) a phantom mirror (39, 0, D) a +3 ring mail of fire resistance (39, 1, D) a +2 chain mail of magic resistance (39, 14, D) a crystal ball of energy (39, 15, D) the +8 hand crossbow of the Hidden Vale {venom, rPois Str-3 Int+6} It poisons the ammo it fires. It affects your strength (-3). It affects your intelligence (+6). It protects you from poison. (39, 19, D) a wolf spider corpse (39, 28, D) a +1 hand crossbow of freezing (39, 29, D) a fan of gales (39, 36, D) a wyvern corpse (40, 0, D) the +11 scimitar of Action {vamp, *Corrode +Inv rElec rN+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It insulates you from electricity. It protects you from negative energy. It lets you turn invisible. It may corrode you when you take damage. (40, 1, D) a +4 plate armour of magic resistance (40, 14, D) a +1 battleaxe of chopping (40, 15, D) a book of Fire (40, 19, D) a hornet corpse a jumping spider corpse (40, 20, D) a jumping spider corpse (40, 21, D) a hornet corpse (40, 28, D) the +3 hand axe "Vifekk" {chop, +Fly Int+4 Dex-5 Stlth-} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your dexterity (-5). It lets you fly. It makes you less stealthy. (40, 29, D) a +4 flail of protection (41, 0, D) the +4 lajatang of Ru's Whim {venom, MR++ Str-3} It poisons the flesh of those it strikes. It affects your strength (-3). It affects your resistance to hostile enchantments. (41, 1, D) an uncursed staff of cold (41, 14, D) a +0 robe of magic resistance (41, 15, D) the +8 shortbow "Depeh" {speed, SInv} Attacks with this weapon are significantly faster. It lets you see invisible. (41, 28, D) an uncursed ring of resist corrosion (41, 29, D) Sif Muna's Papyrus of Noxious Boosts Spells Type Level Known a - Poisonous Vapours Poison/Air 2 no b - Regeneration Charms/Necromancy 3 no c - Olgreb's Toxic Radiance Poison 4 no d - Iskenderun's Battlesphere Conjuration/Charms 5 no e - Deflect Missiles Charms/Air 6 no (42, 0, D) a +2 pair of gloves of dexterity (42, 1, D) an uncursed staff of energy (42, 14, D) a lightning rod (4/4) (42, 15, D) a +1 helmet of intelligence (42, 28, D) the Incunabulum of Entrancing Transmutation Spells Type Level Known a - Slow Hexes 2 no b - Sticks to Snakes Transmutation 2 no c - Spider Form Transmutation/Poison 3 no d - Fulminant Prism Conjuration/Hexes 4 no e - Ice Form Ice/Transmutation 4 no f - Silence Hexes/Air 5 no (42, 29, D) an uncursed staff of earth (43, 14, D) a +4 ring mail of cold resistance (43, 15, D) a +0 pair of boots of flying (43, 18, D) a chunk of flesh (43, 28, D) a +5 flail of protection (43, 29, D) an uncursed staff of death (49, 0, D) a +4 shortbow of flaming (49, 1, D) an uncursed staff of air (49, 12, D) the +5 flail "Dithri" {pain, rC++ MR+ Dex-2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (-2). It greatly protects you from cold. It affects your resistance to hostile enchantments. (49, 21, D) an arrow (49, 24, D) the +4 short sword of Polamon {elec, Dex+5} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+5). (49, 37, D) a +1 scale mail of fire resistance (49, 40, D) a +0 glaive (50, 1, D) an uncursed staff of energy (50, 12, D) an uncursed staff of summoning (50, 13, D) the +11 dagger of Xaejoyneg {freeze, +Blink rElec rF+ Str-4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-4). It protects you from fire. It insulates you from electricity. It lets you blink. (50, 24, D) a cursed ring of attention (50, 25, D) a book of Annihilations (50, 36, D) the +7 hunting sling of Hubris {speed, rF+ MR+ Int+7} Attacks with this weapon are significantly faster. It affects your intelligence (+7). It protects you from fire. It affects your resistance to hostile enchantments. (50, 37, D) an uncursed staff of wizardry (50, 39, D) a +0 glaive (unseen) (50, 40, D) a +0 flail a +0 battleaxe the ring of Devotion {rN+ MR+ Str+2 Dex+4} [ring of protection from magic] It affects your strength (+2). It affects your dexterity (+4). It protects you from negative energy. It affects your resistance to hostile enchantments. a red draconian corpse (skeletalised by now) (50, 41, D) a +0 flail a scroll of brand weapon (51, 0, D) an uncursed staff of energy (51, 1, D) a +3 chain mail of fire resistance (51, 12, D) a book of Necromancy (51, 13, D) a box of beasts (51, 14, D) an uncursed ring of poison resistance a lamp of fire the amulet of Vitality {Regen+ HP+15} [amulet of regeneration] It affects your health (+15). It increases your rate of regeneration. a lightning rod (4/4) the ring of Hepliaklqana's Reproof {rPois MR- MP+9 SInv} [ring of see invisible] It protects you from poison. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you see invisible. the ring "Zuthru" {+Fly Str+2 Int+2 Dex+3} [ring of flight] It affects your strength (+2). It affects your intelligence (+2). It affects your dexterity (+3). It lets you fly. a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +0 shield a +0 scale mail a +0 war axe (51, 25, D) a +1 morningstar of protection (51, 30, D) (unseen) (51, 37, D) the +0 ring mail of Ypruecsa {+Inv} It lets you turn invisible. (51, 39, D) a +2 glaive of venom (unseen) (51, 40, D) a +0 glaive a red draconian corpse (skeletalised by now) (52, 0, D) a phial of floods (52, 12, D) a +0 spear (52, 13, D) the cursed +3 longbow "Oxaffezi" {flame, SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you see invisible. It has a curse placed upon it. (52, 36, D) an uncursed staff of death (52, 40, D) a +0 glaive a +0 halberd a green draconian corpse (skeletalised by now) a green draconian corpse (skeletalised by now) (52, 41, D) a +0 war axe (unseen) (52, 42, D) a +0 dire flail (53, 0, D) a +3 short sword of protection (53, 1, D) a +2 ring mail of fire resistance (53, 13, D) an uncursed staff of conjuration (53, 16, D) a +0 spear (unseen) (53, 25, D) a +1 quarterstaff of protection (53, 30, D) an uncursed staff of death (unseen) (53, 37, D) a +0 spear of venom (54, 0, D) the Catalogue of Boosts Spells Type Level Known a - Infusion Charms 1 no b - Swiftness Charms/Air 2 no c - Shroud of Golubria Charms/Translocation 2 no d - Spectral Weapon Hexes/Charms 3 no e - Deflect Missiles Charms/Air 6 no (54, 1, D) the Handbook of the Cloudy Volcanoes Spells Type Level Known a - Shock Conjuration/Air 1 no b - Conjure Flame Conjuration/Fire 3 no c - Summon Lightning Spire Summoning/Air 4 no d - Conjure Ball Lightning Conjuration/Air 6 no e - Bolt of Fire Conjuration/Fire 6 no (54, 12, D) a +1 war axe of electrocution (54, 13, D) a phial of floods (54, 24, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (54, 25, D) a phial of floods (54, 36, D) the +4 moon troll leather armour {Spirit, Regen++ MP+5} It affects your magic capacity (+5). It increases your rate of regeneration. (55, 0, D) a +0 pair of gloves of archery (55, 1, D) a +4 chain mail of cold resistance (55, 12, D) the +8 dagger of Zasiapn {freeze, Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you more stealthy. (55, 21, D) a +0 longbow a +0 spear 13 arrows a satyr corpse (skeletalised by now) (55, 24, D) a +2 scale mail of fire resistance (56, 20, D) a +0 war axe a +0 animal skin (56, 21, D) a +1 antimagic mace a +0 quarterstaff a +0 robe 4 scrolls of enchant weapon a +1 vampiric demon whip a +0 robe a +0 buckler a yak corpse (skeletalised by now) a spriggan corpse (skeletalised by now) an apis corpse (skeletalised by now) a spriggan corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (57, 20, D) a +2 rapier of protection a +0 robe a +0 buckler a +3 demon whip of electrocution a +0 robe a +0 buckler (59, 37, D) the Compendium of Creative Ignition Spells Type Level Known a - Throw Flame Conjuration/Fire 2 no b - Summon Guardian Golem Hexes/Summoning 3 no c - Bolt of Fire Conjuration/Fire 6 no d - Spellforged Servitor Conjuration/Summoning 7 no (60, 36, D) a lightning rod (4/4) (60, 37, D) an uncursed staff of conjuration (60, 42, D) a +2 scimitar of flaming (60, 43, D) a +2 great sword of flaming (unseen) (61, 8, D) an uncursed staff of summoning (61, 16, D) a +0 trident (61, 26, D) a book of Necromancy (61, 36, D) a +0 mace of protection (61, 37, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (61, 42, D) a +2 great sword of flaming (still there?) a +1 scimitar of flaming (still there?) (62, 1, D) a +3 demon trident of venom (62, 9, D) a +2 chain mail of positive energy (62, 16, D) a book of Party Tricks (62, 17, D) a +3 shortbow of flaming (62, 19, D) a +3 halberd of flaming (62, 20, D) a +0 dagger (62, 21, D) a +0 short sword (62, 27, D) a +2 vampiric rapier (62, 31, D) a +0 shortbow an uncursed staff of energy a +0 shortbow 32 arrows (62, 32, D) a +0 shortbow (unseen) (62, 36, D) a +2 battleaxe of chopping (62, 37, D) a +1 plate armour of magic resistance (62, 43, D) a +0 great sword of flaming (63, 0, D) an uncursed staff of poison (63, 2, D) a cursed staff of power (63, 16, D) a +0 hand axe (63, 17, D) a +1 longbow of flaming (63, 19, D) a +0 trident (63, 20, D) a cursed +0 trident (63, 26, D) a +1 plate armour of fire resistance (63, 27, D) a +4 chain mail of cold resistance (63, 30, D) a +0 trident 2 throwing nets (63, 31, D) a +0 trident (63, 33, D) 2 large rocks a throwing net 5 arrows (63, 36, D) the cursed +0 chain mail of Perfidy {rF- rC+ rCorr SInv} It makes you vulnerable to fire. It protects you from cold. It lets you see invisible. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (63, 37, D) a +0 dagger of electrocution (64, 16, D) a cursed staff of conjuration (64, 17, D) an uncursed staff of power (64, 20, D) a +0 hand axe (64, 21, D) a +1 war axe of holy wrath (64, 27, D) the +5 leather armour of Elyvilon's Whim {rN+ rCorr} It protects you from negative energy. It provides partial protection from all sources of acid and corrosion. (64, 31, D) a +0 trident (unseen) (65, 26, D) a +0 hat of intelligence (67, 0, D) a phial of floods (67, 2, D) a +0 flail (68, 2, D) a +0 club a +0 leather armour (69, 36, D) an uncursed staff of earth (70, 8, D) a book of Callings (70, 9, D) a crystal ball of energy (70, 31, D) a +0 trident (unseen) (70, 36, D) a +3 ring mail of cold resistance (70, 37, D) the cursed +0 robe "Dehacou" {Int+4 Dex+4} It affects your intelligence (+4). It affects your dexterity (+4). It has a curse placed upon it. (71, 8, D) the +3 dagger of the Saviour {pierce, +Inv MP+9 Int-2 Dex+5} It inflicts extra damage upon your enemies. It affects your intelligence (-2). It affects your dexterity (+5). It affects your magic capacity (+9). It lets you turn invisible. (71, 17, D) a book of Fire (71, 26, D) a phial of floods (71, 31, D) a +0 trident (unseen) (71, 32, D) an arrow (71, 36, D) an uncursed staff of power (71, 37, D) a +1 lajatang of pain (72, 8, D) the +5 glaive of the Doomed Warrior {chop, -Tele rPois rF+++ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It renders you almost immune to fire. It protects you from poison. It prevents most forms of teleportation. (72, 9, D) a +2 morningstar of holy wrath (72, 16, D) an uncursed staff of cold (72, 27, D) an uncursed staff of energy (72, 30, D) a +0 trident (72, 31, D) a +0 trident (unseen) (72, 32, D) an uncursed staff of poison a +0 shortbow 18 arrows (72, 33, D) 2 arrows (72, 36, D) a phial of floods (73, 2, D) a +0 arbalest 18 bolts (73, 16, D) a +1 glaive of venom (73, 17, D) a +2 flail of draining (73, 31, D) a +0 trident 5 boomerangs (73, 36, D) Sif Muna's Handbook of Burning Unholy Magic Spells Type Level Known a - Vampiric Draining Necromancy 3 no b - Fireball Conjuration/Fire 5 no c - Borgnjor's Vile Clutch Necromancy/Earth 5 no d - Dispel Undead Necromancy 5 no (73, 37, D) a crystal ball of energy (74, 2, D) a +2 mace of pain a +0 arbalest 22 bolts (74, 4, D) a bolt