Winsalot the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 buckler (4, 8, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +0 shield a +0 robe a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 30, D) an arrow (60, 29, D) an arrow (61, 0, D) an uncursed staff of earth (61, 4, D) the +5 hand axe of the Slime-mould {chop, rElec rF++ MP+9 Dex-2} It inflicts extra damage upon your enemies. It affects your dexterity (-2). It greatly protects you from fire. It insulates you from electricity. It affects your magic capacity (+9). a cursed +0 robe (61, 8, D) a +0 dagger of distortion (61, 16, D) an uncursed staff of poison (61, 26, D) a +1 robe of positive energy (61, 29, D) a cursed -3 trident a merfolk skeleton (61, 33, D) an arrow (62, 1, D) a +0 short sword (62, 8, D) the +9 plate armour "Mosoism" {Dex+7 SInv} It affects your dexterity (+7). It lets you see invisible. (62, 9, D) a +1 scale mail of fire resistance (62, 16, D) a +2 short sword of venom (62, 17, D) a large rock (unseen) (62, 20, D) a +0 war axe a cursed -1 chain mail a +0 shield 3 large rocks a shapeshifter corpse (62, 26, D) an uncursed staff of air (62, 27, D) a +4 ring mail of cold resistance (62, 29, D) a +0 trident a +1 longbow of flaming 8 boomerangs a merfolk skeleton (62, 30, D) a +0 shortbow (unseen) (63, 0, D) a fan of gales (63, 8, D) an uncursed staff of fire (63, 16, D) an uncursed staff of power (63, 17, D) an uncursed staff of cold (63, 20, D) a +0 long sword a +0 arbalest 17 bolts a +0 scale mail a human skeleton (63, 26, D) an uncursed staff of death (63, 27, D) an uncursed staff of summoning (63, 29, D) a +0 trident 6 boomerangs (63, 30, D) an arrow (63, 33, D) an arrow (64, 16, D) a lamp of fire (64, 17, D) a +0 long sword (64, 20, D) a +1 vampiric war axe a +0 plate armour a +0 large shield a human skeleton (64, 21, D) a +3 long sword a cursed +0 chain mail a human skeleton (64, 22, D) a +0 dire flail a +0 chain mail (64, 26, D) an uncursed staff of air (64, 29, D) a cursed -1 trident an arrow (65, 26, D) an arrow (unseen) (65, 29, D) a +0 shortbow 24 arrows a centaur skeleton (65, 32, D) an arrow (67, 0, D) a +0 hand axe (67, 3, D) a +1 flail of protection (67, 28, D) an arrow (67, 30, D) an arrow (68, 3, D) a +0 hand axe (69, 36, D) a book of Beasts (70, 8, D) an uncursed staff of conjuration (70, 36, D) a +4 falchion of slicing (70, 37, D) 4 potions of haste (71, 8, D) a lightning rod (4/4) (71, 16, D) a +0 rapier (71, 17, D) a book of Power (71, 26, D) a +0 spear (71, 27, D) a +0 rapier (71, 30, D) a +0 dagger (unseen) (71, 36, D) an uncursed staff of air (71, 37, D) the Compendium of Lucky Displacement Spells Type Level Known a - Infusion Charms 1 no b - Song of Slaying Charms 2 no c - Lesser Beckoning Translocation 3 no d - Teleport Other Translocation 3 no e - Controlled Blink Translocation 8 no (72, 16, D) the +6 arbalest "Xoam" {penet, Int+4 Dex+2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your intelligence (+4). It affects your dexterity (+2). (72, 22, D) a +0 dagger (72, 29, D) a +0 spear (72, 30, D) a +0 rapier a +0 robe (72, 36, D) an uncursed amulet of rage (72, 40, D) 4 scrolls of enchant armour (73, 16, D) a +0 long sword (73, 17, D) a phial of floods (73, 20, D) a +2 mace of protection a +0 quarterstaff of speed (73, 22, D) a +1 long sword of slicing (73, 27, D) a book of Dreams (73, 30, D) a +2 falchion of protection (unseen) (73, 36, D) the +8 demon trident of the Lurker {freeze, Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you more stealthy. (73, 37, D) the +5 glaive "Nacecre" {speed, Dex+3} Attacks with this weapon are significantly faster. It affects your dexterity (+3).