Winsalot the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (19, 0, D) a phantom mirror (19, 1, D) a +0 leather armour of magic resistance (20, 0, D) the ring "Ruajyxest" {rC+ Dex+5} [ring of protection from cold] It affects your dexterity (+5). It protects you from cold. (20, 1, D) a scroll of brand weapon (21, 0, D) 4 potions of haste (21, 1, D) a book of Annihilations (21, 12, D) a death scarab corpse (22, 1, D) the cursed +1 shortbow of Lacrips {freeze, +Fly rElec rPois} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It insulates you from electricity. It protects you from poison. It lets you fly. It has a curse placed upon it. (23, 0, D) a sack of spiders (23, 1, D) a +1 plate armour of cold resistance (24, 0, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (24, 1, D) a lamp of fire (25, 1, D) a +6 antimagic hand axe (26, 1, D) a +2 lajatang of pain (27, 1, D) a +3 shortbow of flaming (28, 1, D) an uncursed ring of protection from magic (29, 1, D) a lightning rod (4/4) (34, 28, D) a cursed staff of cold (34, 32, D) a +0 short sword a +0 cloak a red draconian corpse (skeletalised by now) (35, 14, D) a sack of spiders (35, 15, D) a crystal ball of energy (35, 28, D) a lamp of fire (35, 29, D) a lamp of fire (36, 0, D) an uncursed staff of earth (36, 14, D) a +0 helmet of intelligence (36, 29, D) the +10 short sword of Dawn {venom, Str+4} It poisons the flesh of those it strikes. It affects your strength (+4). (36, 32, D) a +0 glaive a purple draconian skeleton (36, 34, D) a +1 halberd of freezing a +3 halberd a red draconian corpse (skeletalised by now) (37, 0, D) a +2 robe of fire resistance (37, 1, D) a +0 flail (37, 14, D) the cursed +1 scale mail "Jytex" {rF+} It protects you from fire. It has a curse placed upon it. (37, 15, D) a +1 leather armour of fire resistance (37, 29, D) a +2 mace of protection (37, 33, D) a +0 halberd a +0 cloak a red draconian skeleton a yellow draconian skeleton (38, 0, D) a +0 dagger (38, 1, D) a +3 ring mail of cold resistance (38, 11, D) a +0 long sword a +0 robe (38, 15, D) a +2 rapier of venom (38, 16, D) a +4 ring of strength a +6 ring of strength an uncursed ring of ice a +6 ring of dexterity an uncursed ring of protection from cold an uncursed ring of protection from magic an uncursed ring of protection from fire (38, 30, D) a manual of Polearms (38, 31, D) a +0 trident a +0 hand axe a +0 mace a yellow draconian corpse (skeletalised by now) (38, 32, D) a +0 dagger of venom a +0 cloak a +2 cloak a white draconian corpse (skeletalised by now) a yellow draconian corpse (skeletalised by now) (38, 33, D) a +2 demon blade of venom a cursed +0 war axe a +0 mace a +0 battleaxe a green draconian corpse (skeletalised by now) a yellow draconian corpse (skeletalised by now) (38, 34, D) a +0 dire flail a white draconian corpse (skeletalised by now) (39, 0, D) a lightning rod (4/4) (39, 2, D) a cursed staff of earth a +0 robe (39, 14, D) a +0 shortbow of velocity (39, 15, D) a phial of floods (39, 19, D) a +3 scythe of venom (39, 20, D) a +0 hand axe (39, 28, D) a +0 trident of flaming (39, 29, D) a +0 rapier of draining (39, 32, D) a +0 trident a yellow draconian corpse (skeletalised by now) (39, 33, D) a +0 quarterstaff of draining a +0 battleaxe a black draconian corpse (skeletalised by now) a yellow draconian corpse (skeletalised by now) (40, 9, D) an uncursed staff of energy a +0 robe (40, 15, D) an uncursed staff of wizardry (40, 28, D) the +2 dagger of the Volcano {flame, Str+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). (40, 30, D) a cursed -2 short sword a yellow draconian corpse (skeletalised by now) (41, 0, D) a +0 dagger (41, 1, D) an uncursed staff of conjuration (41, 14, D) a +5 long sword of holy wrath (41, 16, D) the cursed +1 chain mail of Qaucaoba {Str+6} It affects your strength (+6). It has a curse placed upon it. +5 fire dragon scales (42, 0, D) an uncursed staff of conjuration (42, 14, D) a +2 quarterstaff of protection (42, 28, D) a phial of floods (42, 29, D) a +0 hand axe (42, 30, D) the ring "Enoyprim" {Wiz rPois} [ring of wizardry] It improves your spell success rate. It protects you from poison. a +3 shield the amulet "Metoseom" {RegenMP +Inv rElec rF+ rN+} [amulet of magic regeneration] It increases your magic regeneration. It protects you from fire. It insulates you from electricity. It protects you from negative energy. It lets you turn invisible. (43, 10, D) a +4 halberd of chopping (43, 15, D) a +2 quarterstaff of crushing (43, 28, D) a +0 glaive (44, 9, D) a +0 dagger a +2 robe of resistance (44, 10, D) an uncursed staff of energy a +0 robe (44, 11, D) a +4 dagger a +0 robe (45, 9, D) a +0 spear a +1 scale mail of cold resistance (45, 10, D) a +0 dagger a +0 robe a +0 dagger a cursed +0 robe (48, 32, D) a +0 short sword a +0 war axe a cursed +0 robe (49, 24, D) a +0 hand axe of distortion (49, 33, D) a +0 battleaxe (49, 36, D) a wand of polymorph (8) an uncursed ring of poison resistance the amulet of Iskitz {Inacc rElec MP+9} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It insulates you from electricity. It affects your magic capacity (+9). an uncursed ring of flight (50, 1, D) an uncursed staff of cold (50, 12, D) a lamp of fire (50, 36, D) a +0 dagger (51, 0, D) an uncursed staff of death (51, 1, D) an uncursed staff of cold (51, 24, D) the +7 scimitar of Jafiesm {elec, rN+ Str-3 Int+6} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (-3). It affects your intelligence (+6). It protects you from negative energy. (51, 25, D) an uncursed staff of energy (51, 37, D) a lightning rod (4/4) (51, 40, D) a +0 vampiric hand axe a +0 robe (51, 41, D) an uncursed staff of poison a +0 robe a +0 dagger a +0 robe (51, 43, D) a +5 broad axe of chopping (52, 0, D) a +0 dagger of draining (52, 12, D) a sack of spiders (52, 13, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (52, 24, D) a +0 flail (52, 25, D) the cursed +0 leather armour of the Dropbear {*Corrode rF+ Str+5 Slay+6} It affects your strength (+5). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It protects you from fire. It may corrode you when you take damage. It has a curse placed upon it. (52, 26, D) the +7 scimitar "Orb Guardian's Curse" {drain, rN+++ MP+9 Dex-4 Stlth-} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (-4). It renders you almost immune to negative energy. It affects your magic capacity (+9). It makes you less stealthy. (52, 27, D) a +0 flail (52, 36, D) a +0 dagger (52, 37, D) a +1 long sword of holy wrath (52, 41, D) a +0 dagger a +0 robe (53, 0, D) the +4 ring mail of Sin {Int+2 Dex+3} It affects your intelligence (+2). It affects your dexterity (+3). (53, 25, D) an uncursed staff of cold (54, 1, D) the +6 lightning scales {run, rElec} It insulates you from electricity. (54, 12, D) a +2 short sword of venom (54, 13, D) a +0 pair of gloves of archery (54, 21, D) a +1 spear of piercing a +2 robe a cursed -2 ring of intelligence (54, 24, D) a +1 chain mail of poison resistance (54, 36, D) an uncursed staff of power (55, 0, D) a +3 quick blade (55, 1, D) a +3 mace of draining (55, 24, D) the cursed +0 robe "Pukued" {Int+2 Stlth+} It affects your intelligence (+2). It makes you more stealthy. It has a curse placed upon it. (59, 36, D) a +1 morningstar of protection (59, 37, D) a cursed staff of poison (60, 36, D) an uncursed staff of summoning (60, 37, D) a +2 fustibalus of velocity (60, 39, D) 3 arrows (61, 8, D) a cursed -2 ring of strength (61, 16, D) an uncursed staff of air (61, 26, D) a +2 leather armour of magic resistance (61, 36, D) a +3 whip of pain (61, 37, D) an uncursed staff of death (61, 41, D) a +2 battleaxe of distortion a +2 longbow of flaming 13 arrows a +9 plate armour of ponderousness (62, 0, D) a lightning rod (4/4) (62, 1, D) an uncursed staff of power (62, 8, D) a phial of floods (62, 9, D) a fan of gales (62, 16, D) a +2 leather armour of cold resistance (62, 17, D) the cursed +1 longbow "Egg" {flame, rC+++ MR- Str+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It renders you almost immune to cold. It affects your resistance to hostile enchantments. It has a curse placed upon it. (62, 26, D) an uncursed staff of energy (62, 27, D) a +0 arbalest of velocity (62, 36, D) an uncursed staff of summoning (62, 37, D) a lightning rod (4/4) (63, 8, D) a +0 dire flail of draining (63, 16, D) the cursed +0 hand axe of the Hills {flame, rC+ Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+3). It protects you from cold. It has a curse placed upon it. (63, 17, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} It affects your evasion (+4). It makes you more stealthy. (63, 36, D) the +1 ring mail of Vycy {Regen+ Str+4} It affects your strength (+4). It increases your rate of regeneration. (64, 16, D) an uncursed staff of earth (64, 17, D) an uncursed staff of power (64, 26, D) a +4 short sword of freezing (65, 26, D) an uncursed staff of death (67, 22, D) a +0 dire flail a +0 hand axe a +0 robe (69, 36, D) a +4 plate armour of cold resistance (69, 38, D) a +0 dagger (unseen) (69, 41, D) a +0 short sword a +0 scale mail (69, 42, D) a +4 flail of protection a +0 ring mail of poison resistance (70, 8, D) an uncursed staff of power (70, 9, D) a box of beasts (70, 36, D) a +4 vampiric short sword (70, 37, D) a +2 scythe of venom (70, 39, D) a +0 mace a +0 robe (70, 40, D) a +4 quarterstaff of chaos a cursed -1 cloak (70, 41, D) a +0 scimitar of flaming a +0 robe (71, 8, D) a crystal ball of energy (71, 10, D) a +0 flail a +0 robe (71, 16, D) an uncursed staff of wizardry (71, 26, D) the +2 triple crossbow "Enkik" {elec, Str+6 Dex-2} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+6). It affects your dexterity (-2). (71, 27, D) a +1 broad axe of flaming (71, 36, D) an uncursed staff of conjuration (71, 37, D) a +5 rapier of protection (71, 40, D) a +0 scythe a +2 robe of positive energy (71, 41, D) a +0 dagger a +0 robe a +0 giant spiked club a +0 robe (72, 8, D) a +1 scimitar of holy wrath (72, 9, D) a +1 scale mail of fire resistance (72, 16, D) an uncursed staff of energy (72, 17, D) a crystal ball of energy (72, 26, D) the +3 short sword "Ikoq" {freeze, rPois rC+ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (72, 27, D) a +0 falchion of electrocution (72, 37, D) a lightning rod (4/4) (73, 16, D) a +2 chain mail of fire resistance (73, 17, D) an uncursed staff of cold (73, 26, D) the +4 mace "Yhofo" {crush, Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). (73, 27, D) a crystal ball of energy (73, 37, D) an uncursed staff of earth (75, 1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity an uncursed ring of flight a +0 helmet a +0 leather armour a +0 trident