Winsalot the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (60, 13, D) a cursed -2 long sword (61, 8, D) a +0 hand crossbow of freezing (62, 9, D) a +3 plate armour of magic resistance (62, 17, D) an uncursed staff of conjuration (63, 0, D) a +2 scale mail of cold resistance (63, 8, D) the +4 scale mail of Zelamn {rElec} It insulates you from electricity. (63, 17, D) a book of Spatial Translocations (64, 17, D) a +1 robe of fire resistance (66, 8, D) a +0 dagger (67, 0, D) a +3 antimagic rapier (68, 0, D) the +9 halberd "Zahozupp" {chop, *Corrode rN++} It inflicts extra damage upon your enemies. It greatly protects you from negative energy. It may corrode you when you take damage. (70, 12, D) a +0 arbalest 16 bolts (70, 13, D) a +0 arbalest 15 bolts (70, 21, D) a +3 quarterstaff of chaos a +0 cloak the gnoll corpse of Crazy Yiuf (skeletalised by now) (71, 12, D) the cursed +3 scimitar of Wisdom {freeze, Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It has a curse placed upon it. a +0 shortbow of flaming 4 arrows (71, 13, D) 4 bolts (71, 16, D) a +4 scimitar of holy wrath (71, 17, D) an uncursed staff of summoning (71, 20, D) a +0 scythe a +0 robe (71, 21, D) a +0 trident a +2 robe (71, 22, D) a +0 rapier a +0 leather armour the elf corpse of Duvessa (skeletalised by now) (71, 26, D) the +8 flail "Donac" {crush, Str+5} It inflicts extra damage upon your enemies. It affects your strength (+5). (71, 33, D) a jackal skeleton (72, 9, D) a +2 robe of magic resistance (72, 12, D) a +1 spear of piercing a +0 arbalest 25 bolts (72, 13, D) an uncursed staff of cold a +3 arbalest 20 bolts (72, 16, D) a +0 robe (72, 17, D) a lightning rod (4/4) (72, 27, D) a +3 flail of holy wrath (73, 1, D) the cursed +0 robe of Valiance {MR- Str+3 Dex+3} It affects your strength (+3). It affects your dexterity (+3). It affects your resistance to hostile enchantments. It has a curse placed upon it. (73, 16, D) a +0 spear of venom (73, 17, D) the +4 broad axe of Sulphur {drain, rElec} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. (73, 20, D) a +0 dagger a +0 robe (73, 21, D) a +0 club (73, 26, D) a +1 hand axe of freezing (73, 27, D) a water moccasin skeleton