Winsalot the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (37, 1, D) an uncursed staff of wizardry (37, 6, D) 2 arrows (38, 1, D) a lamp of fire (38, 9, D) a stone (39, 1, D) a +1 shield of reflection (39, 7, D) an arrow (39, 11, D) an arrow (40, 1, D) a book of Callings (40, 11, D) an arrow (41, 1, D) an uncursed staff of power (42, 1, D) a +4 broad axe of draining (47, 7, D) a +0 glaive a +0 chain mail (47, 31, D) an ugly thing corpse (skeletalised by now) (47, 43, D) +0 steam dragon scales a spiny frog corpse (skeletalised by now) (48, 8, D) the +4 mace "Winsalot's Foe" {crush, Int-3 Dex+4} It inflicts extra damage upon your enemies. It affects your intelligence (-3). It affects your dexterity (+4). a +0 leather armour a +2 great sword a +0 chain mail a +0 giant spiked club an orc corpse an orc corpse (48, 9, D) a +0 scimitar a +0 plate armour a +0 flail a +0 plate armour (48, 32, D) an ugly thing corpse (skeletalised by now) (48, 44, D) a spiny frog corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (49, 0, D) a manual of Unarmed Combat (49, 1, D) an uncursed amulet of the gourmand (49, 9, D) a +0 long sword a +0 chain mail an orc corpse (49, 12, D) a phial of floods (inert) (49, 24, D) a +0 spear of piercing (49, 37, D) a +2 mace of crushing (49, 44, D) a porcupine corpse (skeletalised by now) (50, 0, D) a cursed ring of positive energy (50, 1, D) a +2 ring of intelligence (50, 8, D) a +0 giant spiked club 5 large rocks (50, 9, D) a cursed -2 dagger a +0 robe the cursed ring "Wafoas" {Int-3 Dex+2} [ring of intelligence] It affects your intelligence (-3). It affects your dexterity (+2). It has a curse placed upon it. a +0 giant club an orc corpse (50, 13, D) a +0 glaive of protection (50, 24, D) a +0 robe of resistance (50, 25, D) a +2 trident of piercing (50, 36, D) a lightning rod (4/4) (50, 37, D) the +8 plate armour "Husicrol" {-Cast *Contam Dex+9} It affects your dexterity (+9). It prevents spellcasting. It causes magical contamination when unequipped. (51, 0, D) an uncursed ring of resist corrosion (51, 1, D) a book of Burglary (51, 7, D) a +2 trident of flaming a +0 plate armour an uncursed ring of wizardry an orc corpse (51, 8, D) the cursed +0 war axe of Virepnavi {antimagic, Dex+5} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+5). It has a curse placed upon it. a gnoll corpse (51, 12, D) a +0 lajatang of pain (51, 13, D) an uncursed staff of power (51, 14, D) an inedible chunk of flesh (51, 19, D) an inedible chunk of flesh (51, 20, D) an inedible chunk of flesh (51, 24, D) a +4 scimitar of holy wrath (51, 25, D) a book of the Dragon (51, 36, D) an uncursed staff of earth (51, 37, D) the cursed +1 plate armour of the Constellations {rF++ Dex+4 Slay-2} It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-2). It greatly protects you from fire. It has a curse placed upon it. (52, 1, D) an uncursed staff of conjuration (52, 12, D) a +0 dire flail of protection (52, 13, D) Easy Secret Knowledge Spells Type Level Known a - Airstrike Air 4 no b - Sticky Flame Conjuration/Fire 4 no c - Fulminant Prism Conjuration/Hexes 4 no d - Iskenderun's Mystic Blast Conjuration 4 no e - Summon Ice Beast Ice/Summoning 4 no f - Summon Lightning Spire Summoning/Air 4 no (52, 21, D) an inedible chunk of flesh (52, 24, D) a book of the Dragon (52, 36, D) a +3 trident of venom (52, 37, D) a +2 flail of crushing (53, 1, D) a +2 large shield of resistance (53, 12, D) a book of the Warp (53, 13, D) the +27 Lear's hauberk (53, 25, D) the +5 plate armour of Zuupril {+Fly rC+ rN+ Int-5} It affects your intelligence (-5). It protects you from cold. It protects you from negative energy. It lets you fly. (53, 36, D) a +3 antimagic halberd (53, 37, D) a book of Air (54, 1, D) an uncursed staff of poison (54, 12, D) a lightning rod (4/4) (54, 13, D) a +0 flail of protection (54, 15, D) an inedible chunk of flesh (54, 20, D) an inedible chunk of flesh (54, 25, D) the Papyrus of Mutagenic Ignition Spells Type Level Known a - Sticks to Snakes Transmutation 2 no b - Inner Flame Hexes/Fire 3 no c - Sticky Flame Conjuration/Fire 4 no d - Irradiate Conjuration/Transmutation 5 no e - Statue Form Transmutation/Earth 6 no (54, 36, D) the +0 robe "Rilea" {rPois Stlth+} It protects you from poison. It makes you more stealthy. (55, 1, D) a +0 dire flail (55, 13, D) a +3 falchion of electrocution (57, 43, D) a +0 long sword (59, 36, D) a +0 short sword (59, 37, D) an uncursed staff of poison (59, 42, D) a +0 short sword (unseen) (60, 36, D) a +1 leather armour of cold resistance (60, 37, D) a crystal ball of energy (61, 0, D) a +2 hand axe of electrocution (61, 5, D) a +2 mace of protection a +2 mace of protection (61, 16, D) a +0 rapier of speed (61, 26, D) a book of Minor Magic (61, 36, D) the Compendium of the Unstable Snowflakes Spells Type Level Known a - Beastly Appendage Transmutation 1 no b - Ensorcelled Hibernation Hexes/Ice 2 no c - Sticks to Snakes Transmutation 2 no d - Spider Form Transmutation/Poison 3 no (61, 37, D) a Grand Grimoire (62, 0, D) an uncursed staff of conjuration (62, 1, D) a Necronomicon (62, 8, D) an uncursed staff of energy (62, 9, D) a +1 glaive of flaming (62, 17, D) a book of Conjurations (62, 26, D) the Handbook of the Volcanoes Spells Type Level Known a - Flame Tongue Conjuration/Fire 1 no b - Conjure Flame Conjuration/Fire 3 yes c - Bolt of Magma Conjuration/Fire/Earth 5 no d - Fireball Conjuration/Fire 5 no (62, 36, D) an uncursed staff of death (62, 37, D) a +1 robe of the Archmagi (63, 0, D) a +1 leather armour of positive energy (63, 3, D) a +0 long sword (63, 8, D) the Incunabulum of Creative Cold Spells Type Level Known a - Ozocubu's Armour Charms/Ice 3 no b - Summon Ice Beast Ice/Summoning 4 no c - Simulacrum Ice/Necromancy 6 no d - Ozocubu's Refrigeration Ice 6 no (63, 16, D) a lightning rod (4/4) (63, 17, D) a book of the Warp (63, 26, D) an uncursed staff of earth (63, 31, D) a +2 scimitar of flaming (63, 36, D) a book of Summonings (64, 16, D) a cursed ring of attention (64, 17, D) an uncursed staff of energy (64, 26, D) an uncursed staff of cold (64, 27, D) a +5 dagger of venom (64, 31, D) a +3 scimitar of flaming (67, 0, D) a +2 vampiric whip (68, 3, D) a cursed +3 falchion a +0 robe (69, 0, D) a +3 mace (69, 3, D) the +4 war axe of Brawling {chop, Stlth+} It inflicts extra damage upon your enemies. It makes you more stealthy. a +0 robe (70, 8, D) a book of Misfortune (70, 9, D) the Handbook of the Traveller and Good Luck Spells Type Level Known a - Apportation Translocation 1 no b - Song of Slaying Charms 2 no c - Swiftness Charms/Air 2 no d - Ring of Flames Charms/Fire 7 no e - Controlled Blink Translocation 8 no (70, 36, D) the Disquisition on Flames Spells Type Level Known a - Flame Tongue Conjuration/Fire 1 no b - Conjure Flame Conjuration/Fire 3 yes c - Fireball Conjuration/Fire 5 no d - Ignition Fire 8 no (70, 37, D) a +2 chain mail of magic resistance (70, 39, D) a +0 dagger (unseen) (70, 40, D) a +0 hand axe (unseen) (71, 8, D) a +2 broad axe of freezing (71, 16, D) a +2 scimitar of holy wrath (71, 26, D) a book of Power (71, 27, D) a +3 spear of piercing (71, 36, D) a lamp of fire (71, 39, D) a +1 hand axe of freezing a +0 scale mail (71, 40, D) a +0 hand axe a +2 hunting sling of flaming a +0 leather armour a +0 dagger a +0 robe (72, 8, D) a +2 robe of resistance (72, 9, D) the +6 dagger of Mitox {protect, +Blink rN+} It grants its wielder temporary protection when it strikes (+7 to AC). It protects you from negative energy. It lets you blink. (72, 17, D) the cursed +0 great mace "Agaezit" {venom, -Tele rElec Str+4} It poisons the flesh of those it strikes. It affects your strength (+4). It insulates you from electricity. It prevents most forms of teleportation. It has a curse placed upon it. (72, 21, D) a +3 war axe of freezing (72, 26, D) the +9 battleaxe "Ucee" {chop, Int+2 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It makes you more stealthy. (72, 27, D) a +1 battleaxe of flaming (72, 36, D) a book of Maledictions (72, 37, D) a +0 leather armour of magic resistance (72, 40, D) a +2 short sword of electrocution (unseen) (73, 1, D) an uncursed staff of summoning (73, 16, D) a lightning rod (4/4) (73, 17, D) a book of Changes (73, 27, D) a +1 dagger of holy wrath (73, 36, D) a +0 hand axe (73, 37, D) a +1 shortbow of velocity (73, 39, D) a +0 vampiric spear (unseen) (74, 3, D) a +0 flail a +0 chain mail (75, 3, D) a +0 mace a +0 leather armour