Winsalot the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (10, 0, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (60, 23, D) a hell hound corpse (60, 33, D) 2 arrows (61, 12, D) an iguana corpse (skeletalised by now) (61, 16, D) a +2 pair of boots of flying (61, 26, D) a +0 long sword (61, 32, D) a +1 scimitar of slicing (62, 0, D) a +2 glaive of flaming (62, 1, D) a +4 war axe of chopping (62, 8, D) a +3 battleaxe of venom (62, 9, D) a +5 hunting sling of freezing (62, 17, D) the +6 plate armour "Nyinid" {*Drain rPois rCorr Dex+3} It affects your dexterity (+3). It protects you from poison. It provides partial protection from all sources of acid and corrosion. It causes draining when unequipped. (62, 26, D) the +10 scale mail of Ashenzari's Generosity {rN++} It greatly protects you from negative energy. (62, 27, D) a +0 rapier (63, 12, D) a porcupine corpse (skeletalised by now) (63, 26, D) the +8 rapier of Xaxeod {flame, MP+9 Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It affects your magic capacity (+9). (63, 27, D) a crystal ball of energy (63, 33, D) an arrow (64, 26, D) a phial of floods (64, 27, D) the ring of Miqotom {Ice rN+ Str+3} [ring of ice] It enhances your ice magic. It affects your strength (+3). It makes you vulnerable to fire. It protects you from cold. It protects you from negative energy. (64, 30, D) a +2 flail of draining (unseen) (64, 31, D) a +6 battleaxe of freezing (unseen) (65, 26, D) a +0 shortbow (still there?) a +0 short sword (still there?) (66, 29, D) a +0 shortbow (unseen) (67, 0, D) a crystal ball of energy (67, 26, D) 6 arrows (69, 31, D) a shapeshifter corpse (69, 32, D) an ugly thing corpse (70, 33, D) a shapeshifter corpse (71, 8, D) a +3 ring mail of positive energy (71, 12, D) a hell hound corpse (skeletalised by now) (71, 16, D) a +1 vampiric dagger (71, 33, D) a shapeshifter corpse (72, 8, D) a +0 pair of boots of running (72, 9, D) a +0 shortbow of freezing (72, 16, D) the +9 mace "Cuyhut" {vamp, rPois} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from poison. (72, 17, D) an uncursed staff of air (73, 16, D) a +4 plate armour of ponderousness (73, 17, D) a +0 vampiric great sword (73, 26, D) a +1 spear of piercing (74, 3, D) a +0 mace (75, 3, D) a +0 dagger a cursed -2 robe