Winsalot the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 37, D) a +3 triple sword of venom (50, 37, D) a +3 spear of venom (51, 37, D) 4 potions of heal wounds (52, 37, D) a +2 chain mail of poison resistance (53, 37, D) a lamp of fire (59, 36, D) a +2 chain mail of fire resistance (59, 37, D) the +8 demon trident "Rift" {distort, reach+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. (60, 13, D) a +0 hand axe (unseen) (60, 36, D) a +2 whip of draining (61, 0, D) a +2 hand axe of venom (61, 37, D) a +0 rapier of holy wrath (61, 38, D) an uncursed amulet of faith an uncursed ring of stealth an uncursed ring of protection from fire an uncursed ring of protection from fire +5 gold dragon scales a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight an uncursed ring of see invisible an uncursed amulet of rage (62, 0, D) a +2 antimagic broad axe (62, 1, D) a +3 vampiric falchion (62, 16, D) an uncursed staff of fire (62, 26, D) the cursed -5 helmet of Vismim {*Corrode MR+ Regen+ Str+3} It affects your strength (+3). It affects your resistance to hostile enchantments. It increases your rate of regeneration. It may corrode you when you take damage. It has a curse placed upon it. (62, 36, D) a +3 triple sword of holy wrath (63, 0, D) a +2 vampiric scimitar (63, 8, D) a +0 short sword (63, 16, D) a +2 hunting sling of freezing (63, 17, D) the cursed +0 morningstar of Duvas {crush, rC+ MR+ Str+4 Int+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (+4). It protects you from cold. It affects your resistance to hostile enchantments. It has a curse placed upon it. (63, 36, D) an uncursed staff of energy (63, 37, D) a +0 chain mail of fire resistance (64, 16, D) the +1 ring mail "Paocsein" {rElec rF- MR+ rCorr Dex+4} It affects your dexterity (+4). It makes you vulnerable to fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. (64, 17, D) a crystal ball of energy (64, 27, D) a +6 hunting sling of velocity (64, 33, D) a curare-tipped dart (65, 13, D) a +3 dagger of venom a cursed -1 short sword (65, 26, D) a +0 rapier (65, 33, D) a +0 dagger a +1 robe of positive energy (66, 11, D) a +0 trident (66, 30, D) a +0 dagger a +5 fustibalus a +0 robe a +0 buckler (66, 31, D) a +0 spear 4 curare-tipped darts a +0 buckler (67, 2, D) a cursed -1 falchion (67, 32, D) a +6 hand axe of flaming a +0 robe (68, 2, D) a +0 hand axe a +0 ring mail (68, 3, D) a +7 short sword of protection a +0 leather armour (68, 43, D) a cursed -1 long sword a +0 robe (69, 21, D) 2 large rocks (69, 22, D) a cursed -2 arbalest the +7 short sword of the Spectre {pierce, rC+} It inflicts extra damage upon your enemies. It protects you from cold. 20 bolts (69, 23, D) a large rock 5 bolts 3 arrows (69, 36, D) a +1 leather armour of fire resistance (70, 8, D) a +3 quarterstaff of draining (70, 9, D) a lightning rod (4/4) (70, 21, D) a +2 shortbow of freezing 16 arrows (70, 23, D) a +2 arbalest of freezing 20 bolts (70, 37, D) a +0 mace of venom (71, 22, D) a cursed +0 arbalest 18 bolts (71, 23, D) a +0 arbalest a +1 vampiric scythe 14 bolts (71, 26, D) the +8 flail of Terror {pain, rElec Int+3 Dex-5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+3). It affects your dexterity (-5). It insulates you from electricity. (71, 36, D) a +1 quarterstaff of holy wrath (71, 37, D) the +2 robe of Aphyqikk {-Cast +Fly Regen+} It lets you fly. It prevents spellcasting. It increases your rate of regeneration. (72, 8, D) the +4 mace of Tenacity {flame, rN+++ MR- Str+2 Stlth-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It makes you less stealthy. (72, 16, D) a +0 hunting sling of freezing (72, 27, D) a +2 mace of protection (72, 36, D) an uncursed staff of air (73, 16, D) the +0 large shield "Vaybuits" {+Fly} It lets you fly. (73, 36, D) a +4 antimagic great sword (73, 37, D) a +1 battleaxe of venom (75, 1, D) an uncursed staff of energy