Winsalot the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 6, D) a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (49, 36, D) the +4 buckler of Deanynt {rF+ Int+3 SInv} It affects your intelligence (+3). It protects you from fire. It lets you see invisible. (49, 37, D) a +4 trident of freezing (50, 36, D) a +2 plate armour of cold resistance (50, 37, D) an uncursed staff of earth (51, 36, D) a +2 ring of intelligence (51, 37, D) a +6 short sword of flaming (52, 36, D) the cursed +1 hand crossbow "Ritzah" {elec, Str+6} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+6). It has a curse placed upon it. (52, 37, D) an uncursed staff of summoning (53, 36, D) a manual of Invocations (53, 37, D) a +3 hand axe of electrocution (54, 36, D) the amulet "Viptu" {RegenMP Int+4} [amulet of magic regeneration] It increases your magic regeneration. It affects your intelligence (+4). (59, 36, D) a lightning rod (4/4) (59, 37, D) a lamp of fire (60, 36, D) a +2 quarterstaff of draining (61, 0, D) a +2 antimagic flail (61, 16, D) a +1 dagger of speed (61, 26, D) a +0 dagger (61, 38, D) a +1 shortbow of flaming (62, 1, D) the +1 scale mail of the Harvest Moon {+Blink Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It lets you blink. (62, 9, D) the ring "Miuzur Pekey" {Ice +Blink rElec Int+2 Stlth-} [ring of ice] It enhances your ice magic. It affects your intelligence (+2). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It lets you blink. It makes you less stealthy. an uncursed ring of positive energy an uncursed ring of positive energy an uncursed ring of poison resistance a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (62, 17, D) a +0 shortbow a +0 short sword 19 arrows a +0 leather armour a +3 scimitar of protection (62, 27, D) the +8 dagger "Hydraslayer" {distort, +Rage MR+ Int-4 SInv} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your intelligence (-4). It affects your resistance to hostile enchantments. It lets you see invisible. It lets you go berserk. (62, 37, D) the +3 hand axe of Kiararam {chop, SInv} It inflicts extra damage upon your enemies. It lets you see invisible. (63, 19, D) a +0 short sword (63, 21, D) a +1 long sword of holy wrath (63, 23, D) 12 arrows (63, 26, D) a +0 dagger a lightning rod (4/4) (63, 27, D) a +3 falchion of holy wrath (63, 32, D) a +0 ring mail (63, 36, D) a +0 mace of protection (63, 37, D) the +10 longbow of Trial by Ordeal {flame, rN+ MP+9} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. It affects your magic capacity (+9). (64, 16, D) a +2 ring mail of poison resistance (64, 17, D) the +7 scythe of Decwuiju {flame, rPois rC- Int-5 Dex+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (-5). It affects your dexterity (+7). It makes you vulnerable to cold. It protects you from poison. (64, 18, D) a +0 dagger a +0 ring mail (64, 27, D) a +4 broad axe of draining a +0 robe a +0 dagger (64, 32, D) a +0 robe (65, 21, D) a +0 long sword (65, 22, D) a +0 shortbow 22 arrows (65, 26, D) an uncursed staff of wizardry (65, 27, D) a cursed -2 hand axe a +0 leather armour (65, 33, D) a +0 club (66, 23, D) an arrow (67, 23, D) an arrow (69, 0, D) a lightning rod (4/4) (69, 4, D) a cursed +1 great sword of freezing a +0 robe (70, 9, D) a crystal ball of energy (70, 22, D) a +0 hand axe (unseen) (70, 37, D) a +1 dagger of venom (71, 8, D) the cursed +0 ice dragon scales of Polytheism {*Drain rF- rC++ Str+7 Slay+6} It affects your strength (+7). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It makes you vulnerable to fire. It greatly protects you from cold. It causes draining when unequipped. It has a curse placed upon it. (71, 27, D) an uncursed staff of earth (72, 9, D) a +2 fustibalus of freezing (72, 17, D) a crystal ball of energy (72, 19, D) a +0 battleaxe (72, 20, D) a +0 flail (72, 27, D) a +4 shortbow (72, 36, D) a lightning rod (4/4) (72, 37, D) a +3 plate armour of cold resistance (73, 1, D) a +1 hunting sling of velocity (73, 16, D) a +1 dagger of venom (73, 36, D) a +4 hunting sling of freezing (73, 37, D) the +2 whip of Context {slash, Dex+6} It inflicts extra damage upon your enemies. It affects your dexterity (+6). (74, 16, D) a +0 flail a +0 hand axe (74, 17, D) a +2 battleaxe of venom (75, 1, D) a +0 scale mail of cold resistance