Winsalot the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 8, D) a +1 hat of see invisible (61, 22, D) a draconian corpse (skeletalised by now) (61, 26, D) a +3 plate armour of poison resistance (62, 16, D) a fan of gales (62, 17, D) a +3 chain mail of cold resistance (62, 20, D) a +0 flail a draconian corpse (skeletalised by now) (62, 22, D) a +1 short sword of electrocution a draconian skeleton (62, 26, D) a lightning rod (inert) (62, 27, D) the +6 hunting sling of the Several Tales {speed, rF++ Str+10} Attacks with this weapon are significantly faster. It affects your strength (+10). It greatly protects you from fire. (62, 30, D) an ugly thing corpse (63, 0, D) a crystal ball of energy (63, 8, D) an uncursed staff of conjuration (63, 16, D) a +3 chain mail of cold resistance (63, 20, D) a +0 glaive (63, 21, D) a +0 club a draconian skeleton (63, 26, D) a lightning rod (inert) (63, 27, D) a book of Callings (63, 30, D) an ugly thing corpse an ugly thing corpse (64, 21, D) a +0 scimitar a +0 dagger a red draconian skeleton (64, 26, D) a +2 robe (65, 26, D) a book of Fire (67, 0, D) an uncursed staff of conjuration (69, 36, D) an uncursed amulet of rage (70, 9, D) a cursed staff of fire (70, 36, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (70, 37, D) a +5 ring of evasion (71, 8, D) a +3 chain mail of fire resistance (71, 17, D) an uncursed staff of conjuration (71, 21, D) a +0 spear of venom a +0 robe (71, 22, D) a +0 rapier a +0 robe (71, 26, D) an uncursed staff of poison (71, 27, D) the cursed +1 ring mail of Resonance {-Cast rElec Str+4} It affects your strength (+4). It insulates you from electricity. It prevents spellcasting. It has a curse placed upon it. (71, 36, D) the +8 longbow of Inference {venom, rPois} It poisons the ammo it fires. It protects you from poison. (71, 37, D) an uncursed staff of wizardry (72, 8, D) a +1 whip of venom (72, 9, D) an uncursed staff of air (72, 16, D) Jytsemoh's Volume of the Frostbite and Summoning Spells Type Level Known a - Recall Summoning/Translocation 3 no b - Summon Ice Beast Ice/Summoning 4 no c - Simulacrum Ice/Necromancy 6 no d - Spellforged Servitor Conjuration/Summoning 7 no (72, 17, D) a +0 short sword (72, 26, D) a +1 short sword of flaming (72, 27, D) the +2 flail of Eternal Vigilance {elec, Dex+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+4). (72, 36, D) a ration (72, 37, D) an uncursed staff of earth (73, 16, D) a +5 great mace of protection (73, 17, D) a crystal ball of energy (73, 26, D) a book of the Tempests (73, 27, D) the +1 falchion of Sloth {flame, rF++ Int+6 Dex-4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+6). It affects your dexterity (-4). It greatly protects you from fire. (73, 36, D) a +2 war axe of freezing (73, 37, D) a +1 longbow of freezing (74, 18, D) a black bear corpse (skeletalised by now) (75, 1, D) a +1 great sword of holy wrath