Winsalot the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 24, D) a +0 plate armour of cold resistance (49, 29, D) a very ugly thing corpse (49, 36, D) the +9 shortbow of the Equinox {flame, *Slow rF++ MR+ Int+9} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+9). It greatly protects you from fire. It affects your resistance to hostile enchantments. It may slow you when you take damage. (50, 24, D) a phial of floods (50, 25, D) a +2 vampiric battleaxe (51, 24, D) a Fen Folio (51, 25, D) the +3 crown of Dyrovepreva {rElec Int+2 SInv} It affects your intelligence (+2). It insulates you from electricity. It lets you see invisible. (51, 36, D) a +0 halberd of distortion (51, 37, D) a +3 trident of venom (51, 43, D) an uncursed staff of fire (52, 24, D) a book of Debilitation (52, 25, D) a +5 shortbow (52, 37, D) a book of Geomancy (53, 24, D) a +3 hunting sling of freezing (53, 25, D) a potion of might (53, 36, D) a +2 battleaxe of flaming (53, 37, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (54, 24, D) a +3 chain mail of poison resistance (54, 25, D) an uncursed staff of energy (55, 24, D) a +3 hunting sling of flaming (57, 42, D) a tarantella corpse a tarantella corpse (57, 43, D) a demonic crawler corpse a hornet corpse (58, 44, D) a redback corpse (59, 36, D) a +2 quarterstaff of protection (59, 44, D) a tarantella corpse (60, 36, D) a book of Power (61, 8, D) an uncursed staff of conjuration (61, 33, D) a +0 rapier (61, 37, D) a +1 plate armour of cold resistance (62, 0, D) the cursed +0 scale mail of Sif Muna's Benevolence {rF+++ MR+ Slay-5 Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-5). It renders you almost immune to fire. It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. (62, 1, D) an uncursed staff of poison (62, 8, D) the +5 demon whip of Gozag {pain, *Drain Int+9 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+9). It lets you see invisible. It causes draining when unequipped. (62, 16, D) a +1 hunting sling of flaming (62, 17, D) an uncursed ring of flight (62, 26, D) a +2 chain mail of fire resistance (62, 36, D) the +8 morningstar "Worm" {flame, +Fly Str-2 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-2). It lets you see invisible. It lets you fly. (62, 37, D) a Fen Folio (63, 0, D) an uncursed staff of poison (63, 8, D) a +0 quarterstaff of crushing (63, 16, D) an uncursed staff of summoning (63, 17, D) a +3 dagger of holy wrath (63, 27, D) an uncursed staff of conjuration (63, 30, D) a +0 scimitar a +0 ring mail a cursed -2 long sword an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (63, 31, D) a +0 dagger a +0 long sword (63, 37, D) a +1 long sword of flaming (64, 16, D) a +1 leather armour of fire resistance (64, 26, D) the +1 leather armour "Sieplut" {+Blink rF- rN+ Dex+3} It affects your dexterity (+3). It makes you vulnerable to fire. It protects you from negative energy. It lets you blink. (64, 27, D) an uncursed staff of poison (67, 0, D) the +3 plate armour of Sunoseg {rElec Stlth+} It insulates you from electricity. It makes you more stealthy. (67, 31, D) a +0 short sword a +0 leather armour (69, 36, D) a +2 robe of fire resistance (70, 8, D) a box of beasts (70, 9, D) an uncursed ring of wizardry (70, 36, D) a cursed staff of wizardry (70, 37, D) a book of Battle (71, 8, D) the +4 spear "Vuseody" {flame, *Drain MR+ Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It affects your resistance to hostile enchantments. It causes draining when unequipped. (71, 17, D) a +2 leather armour of fire resistance (71, 27, D) an uncursed staff of poison (71, 36, D) Sif Muna's Disquisition on Sinister Rituals Spells Type Level Known a - Sublimation of Blood Necromancy 2 no b - Regeneration Charms/Necromancy 3 no c - Animate Dead Necromancy 4 no d - Agony Necromancy 5 no e - Simulacrum Ice/Necromancy 6 no (71, 37, D) the cursed +1 short sword of Noon {antimagic, *Noise rC++ rN+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It greatly protects you from cold. It protects you from negative energy. It may make noises in combat. It has a curse placed upon it. (72, 8, D) a box of beasts (72, 9, D) a +2 great sword of holy wrath (72, 16, D) a +3 vampiric falchion (72, 17, D) a crystal ball of energy (72, 26, D) an uncursed staff of conjuration (72, 27, D) a lightning rod (4/4) (72, 36, D) an uncursed amulet of rage (72, 37, D) an uncursed staff of poison (73, 16, D) the +8 arc blade {discharge, rElec} It insulates you from electricity. (73, 17, D) a +2 ring mail of magic resistance (73, 36, D) an uncursed staff of earth (73, 37, D) a cursed -2 ring of dexterity (74, 2, D) a +0 dagger a +0 robe