Winsalot the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 24, D) the +1 leather armour of Gutuec {rC- Regen+ Slay+5 Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (+5). It makes you vulnerable to cold. It increases your rate of regeneration. It makes you more stealthy. (49, 36, D) an uncursed staff of air (49, 37, D) a book of Unlife (49, 41, D) +0 shadow dragon scales a shadow dragon corpse (50, 13, D) the +8 long sword "Kyleurij" {slice, rF+ rN++ Int-3} It inflicts extra damage upon your enemies. It affects your intelligence (-3). It protects you from fire. It greatly protects you from negative energy. (50, 24, D) an uncursed staff of poison (50, 36, D) a book of Death (51, 13, D) a lamp of fire (51, 24, D) a cursed -2 ring of protection (51, 25, D) a +2 longbow of flaming (51, 27, D) a +0 bardiche (unseen) (51, 28, D) a +0 great mace (unseen) (51, 29, D) a +2 long sword (unseen) (51, 36, D) the +5 ring mail of Hangman {rN+ MR- Dex+7} It affects your dexterity (+7). It protects you from negative energy. It affects your resistance to hostile enchantments. (52, 13, D) a book of Alchemy (52, 24, D) a +2 scale mail of positive energy (52, 25, D) a phial of floods (52, 28, D) a +3 war axe a +0 chain mail an orc corpse (52, 37, D) the Guide on Creative Enhancements Spells Type Level Known a - Swiftness Charms/Air 2 no b - Ozocubu's Armour Charms/Ice 3 no c - Summon Guardian Golem Hexes/Summoning 3 no d - Call Canine Familiar Summoning 3 no e - Recall Summoning/Translocation 3 no f - Summon Demon Summoning 5 no (53, 13, D) a +0 morningstar of holy wrath (53, 25, D) a phantom mirror (53, 27, D) a +0 trident (still there?) a cursed -2 halberd (still there?) (53, 28, D) a +1 battleaxe of freezing (unseen) (53, 29, D) a +0 giant spiked club (unseen) (53, 36, D) a book of Geomancy (53, 37, D) a +2 scale mail of cold resistance (54, 13, D) a crystal ball of energy (54, 15, D) a rime drake corpse (54, 24, D) the Almanac of Attacks Spells Type Level Known a - Sting Conjuration/Poison 1 no b - Throw Flame Conjuration/Fire 2 no c - Stone Arrow Conjuration/Earth 3 no d - Bolt of Magma Conjuration/Fire/Earth 5 no e - Bolt of Cold Conjuration/Ice 6 no (54, 26, D) a +0 flail an orc corpse (54, 27, D) a +0 hand axe (unseen) (54, 36, D) a fan of gales (55, 13, D) a +2 long sword of holy wrath (55, 24, D) a +2 spear of piercing (59, 36, D) a lamp of fire (59, 37, D) a +1 dagger of draining (59, 39, D) a +0 spear (unseen) (60, 37, D) a +2 longbow of flaming (60, 40, D) a +0 club (still there?) an adder corpse (skeletalised by now) (still there?) (61, 0, D) an uncursed staff of power (61, 3, D) a +0 dagger (unseen) (61, 11, D) a +0 trident 7 boomerangs a merfolk corpse (skeletalised by now) (61, 12, D) a cursed -1 trident 8 boomerangs (61, 13, D) a +0 trident (61, 16, D) a +0 trident (61, 26, D) a +4 hunting sling (61, 36, D) an uncursed staff of poison (61, 37, D) a book of Death (61, 39, D) an adder corpse (skeletalised by now) (61, 40, D) a +0 whip a +0 robe a black mamba corpse (skeletalised by now) (62, 1, D) a +0 dagger (62, 2, D) a +0 hand axe a +0 chain mail the cursed +0 glaive "Grim" {chop, rElec rF+ Stlth+} It inflicts extra damage upon your enemies. It protects you from fire. It insulates you from electricity. It makes you more stealthy. It has a curse placed upon it. a +0 robe an orc corpse (skeletalised by now) (62, 8, D) Spellweaving, Part Four Spells Type Level Known a - Airstrike Air 4 no b - Throw Icicle Conjuration/Ice 4 no c - Sticky Flame Conjuration/Fire 4 no d - Olgreb's Toxic Radiance Poison 4 no e - Passage of Golubria Translocation 4 no f - Petrify Transmutation/Earth 4 no (62, 9, D) an uncursed staff of poison (62, 13, D) a +0 trident (62, 17, D) a lightning rod (4/4) (62, 18, D) a +0 shortbow (unseen) (62, 26, D) an uncursed staff of summoning (62, 27, D) a +4 flail of protection (62, 30, D) a +0 spear (unseen) (62, 36, D) a +0 spear (62, 37, D) a +1 halberd of chopping (62, 40, D) a +0 short sword (unseen) (62, 41, D) a +8 dagger of holy wrath (unseen) (63, 2, D) a cursed -2 club (unseen) (63, 8, D) a book of Unlife (63, 17, D) a +0 trident (63, 18, D) a +0 trident 7 silver boomerangs (63, 19, D) a +0 halberd of distortion a +0 shortbow 25 arrows (63, 20, D) an arrow a +2 mace of protection a +1 morningstar of pain a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (63, 21, D) 3 arrows (63, 22, D) 4 arrows (63, 23, D) an arrow (63, 26, D) the +6 giant club of Dishonour {vamp, SInv} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It lets you see invisible. (63, 27, D) a sack of spiders (63, 31, D) a black bear corpse (skeletalised by now) a black bear corpse (skeletalised by now) a wolf corpse (skeletalised by now) (63, 37, D) an uncursed staff of fire (63, 40, D) a ball python corpse (skeletalised by now) (64, 16, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (64, 17, D) the +2 robe "Sahadgh" {rElec Int+2 Dex+3} It affects your intelligence (+2). It affects your dexterity (+3). It insulates you from electricity. (64, 20, D) a +0 shortbow (unseen) (64, 26, D) a +3 chain mail of fire resistance (64, 27, D) a box of beasts (64, 31, D) a black bear corpse (skeletalised by now) (65, 19, D) a +0 shortbow (unseen) (65, 26, D) a +4 plate armour of fire resistance (67, 0, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (68, 0, D) the +6 arbalest of Evolution {elec, Str+4 Dex-5} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+4). It affects your dexterity (-5). (70, 8, D) +0 ice dragon scales (70, 9, D) a +5 trident of venom (70, 11, D) a cursed -1 trident (70, 12, D) a +0 dagger (70, 36, D) a book of Transfigurations (70, 37, D) a scarf of resistance (70, 41, D) a +0 spear (unseen) (70, 42, D) a wolf corpse (skeletalised by now) (71, 8, D) a +0 whip (71, 11, D) a +2 flail of distortion (still there?) a +0 war axe (still there?) (71, 19, D) a +0 mace (unseen) (71, 27, D) an uncursed staff of fire (71, 36, D) an uncursed amulet of guardian spirit (71, 37, D) a book of Fire (71, 41, D) a +0 spear a +0 buckler a spriggan corpse (skeletalised by now) (71, 42, D) a wolf corpse (skeletalised by now) (72, 8, D) a +1 scale mail of poison resistance (72, 11, D) a +0 mace (72, 16, D) a phial of floods (72, 17, D) the Grimoire of Ice and Changing Spells Type Level Known a - Freeze Ice 1 no b - Sticks to Snakes Transmutation 2 no c - Passwall Transmutation/Earth 2 no d - Yara's Violent Unravelling Hexes/Transmutation 5 no e - Bolt of Cold Conjuration/Ice 6 no (72, 18, D) a +0 trident an orc corpse (skeletalised by now) (72, 19, D) a +0 dagger a +0 robe a +0 hand axe a +0 chain mail (72, 26, D) a phantom mirror (72, 27, D) a lamp of fire (72, 36, D) a +4 quarterstaff of draining (72, 37, D) the +2 leather armour "Lefan" {rCorr Int+4} It affects your intelligence (+4). It provides partial protection from all sources of acid and corrosion. (72, 43, D) a cursed -1 rapier (unseen) (73, 1, D) a +7 shortbow (73, 3, D) a +0 arbalest (unseen) (73, 16, D) an uncursed staff of fire (73, 19, D) a +0 hand axe (unseen) (73, 26, D) a +4 spear of flaming (73, 27, D) an uncursed staff of death (73, 36, D) a lightning rod (4/4) (73, 37, D) a +1 scale mail of fire resistance (74, 3, D) a +0 longbow 6 arrows a centaur corpse (skeletalised by now) (74, 4, D) a bolt 3 arrows (75, 1, D) a crystal ball of energy