Winsalot the Dungeon (2, 16, D) a lamp of fire (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 15, D) a +2 plate armour of fire resistance (3, 16, D) a cursed staff of energy (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (4, 15, D) the +2 ring mail of Noon {rPois MP-9 Dex+9 Slay-3} It affects your dexterity (+9). It affects your accuracy and damage with ranged weapons and melee attacks (-3). It protects you from poison. It affects your magic capacity (-9). (4, 16, D) the +2 helmet of the Armadillo {rN+++ Str+4 Dex+2} It affects your strength (+4). It affects your dexterity (+2). It renders you almost immune to negative energy. (5, 15, D) a +0 arbalest of freezing (5, 16, D) a +6 mace of draining (5, 19, D) a glowing shapeshifter corpse (6, 15, D) an uncursed staff of air (6, 16, D) a book of Party Tricks (6, 19, D) the cursed +1 scale mail of Dice, Bag, and Bottle {rC++ Int-3} It affects your intelligence (-3). It greatly protects you from cold. It has a curse placed upon it. (6, 20, D) a glowing shapeshifter corpse (6, 21, D) a glowing shapeshifter corpse (7, 5, D) 6 rations (7, 6, D) a scroll of holy word (7, 15, D) an uncursed staff of death (7, 16, D) an uncursed staff of power (7, 23, D) a glowing shapeshifter corpse (8, 15, D) a book of Burglary (8, 16, D) an uncursed staff of cold (9, 15, D) the ring "Koabb" {Ice +Inv rN+ Slay-3} [ring of ice] It enhances your ice magic. It affects your accuracy and damage with ranged weapons and melee attacks (-3). It makes you vulnerable to fire. It protects you from cold. It protects you from negative energy. It lets you turn invisible. (9, 16, D) an uncursed ring of stealth (9, 18, D) a glowing shapeshifter corpse (still there?) a shapeshifter corpse (still there?) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 15, D) a +2 flail of protection (10, 16, D) the cursed +2 short sword of Innocence {pierce, Int+4 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It makes you more stealthy. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 15, D) a +0 chain mail of magic resistance (11, 16, D) a +1 spear of freezing (12, 15, D) a +0 scale mail of positive energy (12, 16, D) the ring of Conformity {rPois EV+3} [ring of evasion] It affects your evasion (+3). It protects you from poison. (19, 0, D) a +0 pair of gloves of archery (19, 1, D) a +2 falchion of holy wrath (19, 16, D) a crystal ball of energy (19, 17, D) a large rock a +3 broad axe of freezing (19, 32, D) an uncursed staff of air (19, 33, D) a +3 shortbow of freezing (20, 0, D) a +4 arbalest of freezing (20, 1, D) a +0 shortbow of freezing (20, 16, D) a book of Frost (20, 32, D) an uncursed staff of earth (21, 0, D) a +1 morningstar of holy wrath (21, 1, D) a crystal ball of energy (21, 16, D) a +3 hunting sling of freezing (21, 17, D) a lightning rod (4/4) (21, 32, D) the cursed +1 plate armour "Ewkuf" {-Cast rElec rC+ Stlth+} It protects you from cold. It insulates you from electricity. It prevents spellcasting. It makes you more stealthy. It has a curse placed upon it. (21, 33, D) a +3 giant spiked club (21, 34, D) the cursed +3 scimitar of Destiny {protect, Str+4} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (+4). It has a curse placed upon it. (22, 0, D) Sif Muna's Compendium of Cloudy Necromancy Spells Type Level Known a - Regeneration Charms/Necromancy 3 no b - Lightning Bolt Conjuration/Air 5 no c - Silence Hexes/Air 5 no d - Agony Necromancy 5 yes (22, 16, D) a lamp of fire (22, 17, D) a +4 shortbow of flaming (22, 20, D) 3 large rocks (22, 33, D) a +4 hand axe of venom (22, 34, D) the Handbook of the Cockatrice Spells Type Level Known a - Mephitic Cloud Conjuration/Poison/Air 3 no b - Venom Bolt Conjuration/Poison 5 no c - Freezing Cloud Conjuration/Ice/Air 6 no d - Statue Form Transmutation/Earth 6 no (23, 0, D) the +1 leather armour "Qoic" {Int+5} It affects your intelligence (+5). (23, 1, D) a lightning rod (4/4) (23, 16, D) a sack of spiders (23, 17, D) a +2 robe of the Archmagi (23, 18, D) an uncursed ring of positive energy (23, 19, D) 4 large rocks (still there?) a +0 flail (still there?) (23, 25, D) a large rock (23, 32, D) an uncursed staff of energy (23, 33, D) the +2 robe of the Equator {*Drain rPois MR+} It protects you from poison. It affects your resistance to hostile enchantments. It causes draining when unequipped. (23, 34, D) a +2 dagger of draining (24, 1, D) a lamp of fire (24, 2, D) a +0 long sword a cursed +0 scale mail an uncursed staff of poison an elf corpse (24, 16, D) a manual of Short Blades an uncursed ring of stealth a +3 ring of dexterity a manual of Maces & Flails an uncursed ring of poison resistance (24, 17, D) a box of beasts (24, 18, D) a box of beasts (24, 20, D) 4 large rocks (unseen) (24, 21, D) an iron dragon corpse (24, 33, D) a book of Frost (24, 34, D) an uncursed staff of death (25, 0, D) the cursed +1 battleaxe of Skirmishing {chop, MR+ SInv} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It lets you see invisible. It has a curse placed upon it. (25, 1, D) a lamp of fire (25, 16, D) a +2 plate armour of fire resistance (25, 18, D) a large rock a book of Frost (25, 19, D) 2 large rocks (25, 32, D) an uncursed staff of death (25, 34, D) a lamp of fire (25, 35, D) a manual of Throwing (26, 1, D) an uncursed staff of death (26, 16, D) the Grimoire of Confrontation Spells Type Level Known a - Throw Frost Conjuration/Ice 2 no b - Irradiate Conjuration/Transmutation 5 no c - Freezing Cloud Conjuration/Ice/Air 6 no d - Spellforged Servitor Conjuration/Summoning 7 no (26, 17, D) a +0 plate armour of magic resistance (26, 21, D) 4 large rocks (unseen) (26, 32, D) an uncursed staff of power (26, 33, D) a book of Death (26, 34, D) a +2 morningstar of flaming (27, 0, D) the Reference Book on Evil Moulding Spells Type Level Known a - Regeneration Charms/Necromancy 3 no b - Ignite Poison Fire/Transmutation/Poison 3 no c - Vampiric Draining Necromancy 3 no d - Irradiate Conjuration/Transmutation 5 no e - Dispel Undead Necromancy 5 yes (27, 1, D) a +2 leather armour of cold resistance (27, 6, D) a raiju corpse (27, 16, D) a +1 antimagic quarterstaff (27, 17, D) a +3 arbalest of flaming (27, 33, D) a fan of gales (27, 34, D) a +2 trident of piercing (28, 0, D) the cursed +3 war axe "Olosifar" {antimagic, *Rage +Blink rElec MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you blink. It may make you go berserk in combat. It has a curse placed upon it. (28, 1, D) an uncursed staff of conjuration (28, 16, D) the Grimoire of Twisted Feathers Spells Type Level Known a - Airstrike Air 4 no b - Agony Necromancy 5 yes c - Dispel Undead Necromancy 5 yes d - Simulacrum Ice/Necromancy 6 no (28, 32, D) a lamp of fire (28, 33, D) a +2 long sword of electrocution (29, 1, D) a +2 hunting sling of freezing (29, 16, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (29, 17, D) a +1 hand crossbow of velocity (29, 32, D) a lightning rod (4/4) (29, 33, D) a lamp of fire (34, 28, D) an uncursed staff of energy (35, 14, D) a cursed amulet of inaccuracy (35, 28, D) the +4 hand axe of Hozel {antimagic, rF+ MR+ Str-4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (-4). It protects you from fire. It affects your resistance to hostile enchantments. (35, 29, D) a +2 long sword of slicing (36, 0, D) a fan of gales (36, 1, D) a +1 broad axe of freezing (36, 28, D) a +4 double sword of slicing (36, 29, D) a +0 pair of gloves of archery (37, 1, D) a phantom mirror (37, 14, D) a +2 robe of fire resistance (37, 15, D) a lamp of fire (37, 21, D) an uncursed staff of power (unseen) (37, 23, D) a +0 flail (unseen) (37, 24, D) a dire elephant corpse (skeletalised by now) (37, 28, D) a +3 leather armour of magic resistance (37, 34, D) a rime drake corpse (skeletalised by now) (38, 0, D) a cursed -3 ring of dexterity (38, 2, D) a +1 demon trident of venom (38, 4, D) a +2 dire flail of protection (unseen) (38, 14, D) an uncursed staff of wizardry (38, 21, D) the +0 staff of Battle a +0 robe (38, 22, D) a +0 spear (unseen) (38, 32, D) a rime drake corpse (skeletalised by now) (38, 34, D) an ice dragon corpse (skeletalised by now) (39, 1, D) the +27 Lear's hauberk (39, 4, D) a +0 trident (39, 6, D) a bolt (39, 15, D) the +10 hand axe "Vampire's Doom" {flame, Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+3). (39, 22, D) a +0 spear (unseen) (39, 28, D) a +2 scale mail of positive energy (39, 29, D) the +3 trident of Hiseitz {venom, Int+6 Dex+6} It poisons the flesh of those it strikes. It affects your intelligence (+6). It affects your dexterity (+6). (39, 33, D) a +0 battleaxe of freezing (39, 39, D) a +1 pair of boots of running the +1 pair of boots of Pessimism {MR+} It affects your resistance to hostile enchantments. a +0 cloak (40, 0, D) the +8 demon blade "Leech" {vamp, rN+ AC-3 EV-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your AC (-3). It affects your evasion (-3). It protects you from negative energy. (40, 1, D) a lamp of fire (40, 3, D) a +0 chain mail (unseen) (40, 19, D) a +0 robe the ring of Orthodoxy {Fire +Blink rPois} [ring of fire] It enhances your fire magic. It protects you from fire. It makes you vulnerable to cold. It protects you from poison. It lets you blink. (40, 20, D) a +0 club a +0 longbow 24 arrows (40, 29, D) an uncursed staff of earth (41, 0, D) a lightning rod (4/4) (41, 1, D) a +6 rapier of venom (41, 15, D) a +5 glaive of distortion (41, 28, D) an uncursed staff of earth (41, 29, D) an uncursed staff of conjuration (41, 33, D) a polar bear corpse (skeletalised by now) (42, 0, D) a +1 arbalest of velocity (42, 1, D) a +2 plate armour of magic resistance (42, 14, D) a fan of gales (42, 15, D) a +2 scale mail of cold resistance (42, 28, D) a +0 war axe of freezing (42, 31, D) a manual of Polearms a manual of Staves a cursed +4 ring of strength a +5 ring of strength (43, 14, D) an uncursed staff of summoning (43, 15, D) a ration (43, 29, D) a phantom mirror (44, 28, D) a box of beasts (49, 0, D) a box of beasts (49, 1, D) +0 fire dragon scales (49, 12, D) a +3 halberd of freezing (49, 24, D) the +3 short sword "Qaog" {pierce, +Blink MR+ Str+2 Int-5} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your intelligence (-5). It affects your resistance to hostile enchantments. It lets you blink. (49, 36, D) an uncursed staff of conjuration (49, 37, D) the +1 longbow of a volcano {velocity, rPois rF+ Int-4} Any arrow fired from it inflicts extra damage. It affects your intelligence (-4). It protects you from fire. It protects you from poison. (50, 0, D) a cursed staff of fire (50, 1, D) a +2 robe of cold resistance (50, 14, D) a +3 shield a +0 pair of gloves of archery (50, 15, D) the ring of the Seven Beds {+Fly Stlth+} [ring of flight] It lets you fly. It makes you more stealthy. the ring "Mogemiz" {rC- MR+ SInv Stlth-} [ring of attention] It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It lets you see invisible. It makes you less stealthy. an uncursed ring of stealth the ring of the Middle {rElec rF+ Str+2 Dex-4 SInv} [ring of protection from fire] It affects your strength (+2). It affects your dexterity (-4). It protects you from fire. It insulates you from electricity. It lets you see invisible. an uncursed ring of fire the ring "Koraicka" {*Contam rC+ MR+++ Slay-6 Stlth+} [ring of protection from cold] It affects your accuracy and damage with ranged weapons and melee attacks (-6). It protects you from cold. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. It makes you more stealthy. an uncursed ring of wizardry a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity an uncursed ring of flight 2 curare-tipped darts 8 poisoned darts a +0 robe a +2 dagger (50, 24, D) a +2 robe of fire resistance (50, 36, D) a +0 short sword of speed (50, 37, D) a +2 shortbow of freezing (51, 0, D) a ration (51, 12, D) a +3 chain mail of fire resistance (51, 13, D) an uncursed staff of summoning (51, 15, D) a large rock (51, 17, D) 5 large rocks (unseen) (51, 24, D) a +0 vampiric spear (51, 36, D) a +5 battleaxe of freezing (52, 0, D) an uncursed staff of air (52, 12, D) a sack of spiders (52, 16, D) 2 large rocks (52, 24, D) a +0 hand axe of chopping (52, 25, D) an uncursed staff of wizardry (52, 37, D) a +4 mace of protection (53, 0, D) a +0 long sword of slicing (53, 1, D) a +2 shortbow of velocity (53, 12, D) an uncursed staff of death (53, 13, D) a crystal ball of energy (53, 25, D) an uncursed staff of earth (53, 37, D) a +3 lajatang of pain (54, 0, D) the +5 halberd "Urchach" {antimagic, Dex+8} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+8). (54, 1, D) the cursed +1 war axe "Lishach" {venom, *Noise rElec MP+9 SInv} It poisons the flesh of those it strikes. It insulates you from electricity. It affects your magic capacity (+9). It lets you see invisible. It may make noises in combat. It has a curse placed upon it. (54, 13, D) the cursed +0 mace "Doogan" {pain, Fragile rPois Str+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It protects you from poison. It will be destroyed if unequipped. It has a curse placed upon it. (54, 24, D) a +5 short sword of draining (54, 25, D) a sack of spiders (54, 36, D) a +2 robe of magic resistance (55, 0, D) a +2 great mace of holy wrath (55, 1, D) a +1 hunting sling of velocity (55, 13, D) a fan of gales (55, 24, D) a +2 morningstar of protection (59, 36, D) a +2 robe of positive energy (59, 37, D) a +2 war axe of electrocution (60, 40, D) a +2 great sword of flaming (still there?) a +2 scimitar of flaming (still there?) (61, 0, D) the +2 rapier "Curifish" {drain, Str+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). (61, 8, D) a +1 scale mail of fire resistance (61, 26, D) an uncursed staff of fire (61, 36, D) the +10 hand crossbow "Ogrebane" {penet, *Slow rElec MR+} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It insulates you from electricity. It affects your resistance to hostile enchantments. It may slow you when you take damage. (61, 37, D) a fan of gales (61, 40, D) a +1 great sword of flaming (62, 1, D) a +0 hunting sling of freezing (62, 2, D) a +0 short sword (unseen) (62, 3, D) a +0 dagger a +0 leather armour (62, 5, D) an arrow (62, 9, D) the +2 Maxwell's thermic engine {flame, freeze} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. (62, 17, D) an uncursed staff of death (62, 18, D) a +0 glaive (62, 26, D) a +1 longbow of freezing (62, 27, D) a phial of floods (62, 36, D) a +1 plate armour of fire resistance (62, 41, D) a +4 scimitar of flaming (63, 0, D) an uncursed amulet of the gourmand (63, 3, D) an arrow (63, 4, D) an arrow (63, 8, D) an uncursed staff of death (63, 16, D) a +0 scale mail of cold resistance (63, 17, D) an uncursed staff of death (63, 18, D) a +0 battleaxe (63, 26, D) an uncursed staff of poison (63, 27, D) a +5 war axe of chopping (63, 36, D) a book of Misfortune (63, 37, D) a +1 spear of pain (64, 16, D) a +7 mace of crushing (64, 17, D) a +0 rapier of freezing (64, 26, D) a +2 plate armour of magic resistance (65, 26, D) the +1 chain mail "Wauzoet" {Int+2} It affects your intelligence (+2). (67, 0, D) a +3 leather armour of positive energy (67, 2, D) a +0 dagger (unseen) (68, 0, D) a lightning rod (4/4) (68, 2, D) a +0 club a +0 leather armour (69, 0, D) a lightning rod (4/4) (69, 2, D) a +0 leather armour (unseen) (70, 9, D) a +0 short sword a +1 ring mail of cold resistance (70, 36, D) the cursed +0 shortbow of Classification {velocity, Str+2 Int+2 Dex+4} Any arrow fired from it inflicts extra damage. It affects your strength (+2). It affects your intelligence (+2). It affects your dexterity (+4). It has a curse placed upon it. (70, 37, D) an uncursed staff of wizardry (70, 39, D) a cursed +0 dagger (unseen) (71, 8, D) a +1 antimagic quarterstaff (71, 16, D) a crystal ball of energy (71, 17, D) a +0 whip (still there?) a +1 long sword of flaming (still there?) (71, 18, D) a +0 mace (unseen) (71, 27, D) an uncursed staff of energy (71, 36, D) a +0 hand axe (71, 37, D) an uncursed staff of death (71, 38, D) a +0 trident a +0 plate armour (71, 39, D) a cursed +0 mace a +0 chain mail (72, 16, D) an uncursed staff of air (72, 17, D) a +0 flail of protection (72, 26, D) an uncursed staff of air (72, 37, D) a lamp of fire (72, 38, D) a +0 club (unseen) (72, 40, D) a +0 dagger (unseen) (73, 1, D) a +1 arbalest of velocity (73, 7, D) a +0 trident (unseen) (73, 16, D) a +2 flail of protection (73, 17, D) a +2 hand axe of chopping (73, 18, D) a +0 dagger (unseen) (73, 27, D) an uncursed staff of poison (73, 36, D) an uncursed staff of energy (73, 37, D) an uncursed staff of wizardry (73, 38, D) the +8 scythe "Viblas" {slice, rC+++ MR+ SInv Stlth-} It inflicts extra damage upon your enemies. It renders you almost immune to cold. It affects your resistance to hostile enchantments. It lets you see invisible. It makes you less stealthy. (unseen) (75, 1, D) a lightning rod (4/4)