Winsalot the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (9, 2, D) the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +7 Singing Sword {slice} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. a +0 war axe (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (36, 0, D) a fan of gales (36, 1, D) a lightning rod (4/4) (37, 0, D) an uncursed staff of fire (37, 1, D) 2 potions of agility (38, 0, D) a book of Power (38, 1, D) an uncursed staff of wizardry (39, 0, D) an uncursed staff of conjuration (39, 1, D) a +2 battleaxe of chopping (40, 0, D) the +1 shield of Disappointment {rF+} It protects you from fire. (40, 1, D) a manual of Stealth (41, 0, D) a +4 vampiric spear (41, 1, D) a +4 giant spiked club (42, 0, D) a +4 vampiric glaive (42, 1, D) the +6 mace "Viezufif" {crush, +Rage +Inv rPois rC+} It inflicts extra damage upon your enemies. It protects you from cold. It protects you from poison. It lets you turn invisible. It lets you go berserk. (49, 0, D) a +0 chain mail (49, 1, D) a +0 long sword (49, 12, D) an uncursed ring of resist corrosion (49, 24, D) a +2 leather armour of magic resistance (49, 42, D) a +0 shortbow 153 arrows a +2 robe of cold resistance a +0 rapier a +0 robe (49, 43, D) a +0 trident a +0 leather armour (50, 0, D) a +0 dagger (50, 1, D) an uncursed staff of poison (50, 3, D) a +0 dagger a +0 robe (50, 12, D) a +0 scale mail of cold resistance (50, 13, D) an uncursed amulet of the gourmand (50, 24, D) a +3 scale mail of positive energy (50, 25, D) an uncursed staff of cold (50, 32, D) a +0 rapier a +0 leather armour a +0 short sword (50, 36, D) a +2 vampiric scythe (50, 41, D) a +3 demon trident of electrocution a +0 chain mail of cold resistance (50, 43, D) a +0 rapier a +0 robe (51, 0, D) a lamp of fire (51, 2, D) a cursed +5 ring of intelligence the +4 leather armour of Runutyob {rElec rCorr Str+3} It affects your strength (+3). It insulates you from electricity. It provides partial protection from all sources of acid and corrosion. (51, 4, D) a +0 halberd 79 poisoned tomahawks a +0 chain mail (51, 5, D) the +4 halberd of Watchfulness {freeze, Str+4 Dex+3 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your dexterity (+3). It makes you more stealthy. a +0 chain mail a +0 glaive a +0 plate armour (51, 6, D) a +0 giant spiked club (51, 12, D) a book of Death (51, 13, D) an uncursed staff of conjuration (51, 24, D) a +0 short sword (51, 25, D) a +0 dagger (51, 30, D) a +0 longbow 288 arrows a +0 leather armour (51, 31, D) a +0 dagger a +0 long sword a cursed +0 scale mail a +3 flail of venom (51, 41, D) a +2 spear of flaming 233 javelins of penetration a +0 leather armour (51, 43, D) a +0 rapier a +0 robe (52, 0, D) a +0 dagger (52, 2, D) a +2 spear of flaming a +0 robe (52, 3, D) a +0 flail a +6 arbalest of freezing a +2 leather armour of positive energy (52, 4, D) a +0 scimitar a +2 scale mail of cold resistance (52, 5, D) a +2 flail of protection the +6 hand crossbow of Kaam Kypu {penet, rN+++ MP+9 Int+4 Dex-5} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your intelligence (+4). It affects your dexterity (-5). It renders you almost immune to negative energy. It affects your magic capacity (+9). a +0 plate armour a +0 giant club (52, 12, D) a ring of the Octopus King {rCorr AC+1 EV+1 Str+1 Int+1 Dex+1} [ring of resist corrosion] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It provides partial protection from all sources of acid and corrosion. (52, 13, D) a +3 ring mail of fire resistance (52, 24, D) a +0 hand axe of draining (52, 25, D) a +0 scale mail of magic resistance (52, 31, D) a +0 scimitar (52, 32, D) a +0 rapier a +0 rapier a cursed +0 leather armour (52, 36, D) a +1 arbalest of velocity (53, 0, D) an uncursed staff of fire (53, 1, D) a +7 plate armour of ponderousness (53, 5, D) the +7 battleaxe of Waxisuyn {freeze, rF+ Str+4 Int-2 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your intelligence (-2). It protects you from fire. It makes you more stealthy. a +0 robe (53, 6, D) a +0 hand axe a +0 plate armour (53, 12, D) a +3 quarterstaff of protection (53, 13, D) a fan of gales (53, 25, D) a +0 lajatang of distortion (53, 27, D) a +2 quarterstaff of protection a +0 shortbow 199 arrows a +0 leather armour (53, 36, D) the Collected Works on Envenoming and Augmentations (53, 37, D) a +1 buckler of protection (54, 0, D) a lightning rod (4/4) (54, 12, D) a phial of floods (54, 24, D) a +3 ring mail of magic resistance (54, 25, D) a +7 hand crossbow of freezing (55, 0, D) a +4 scale mail of poison resistance (55, 12, D) a +2 scale mail of magic resistance (55, 13, D) an uncursed staff of air (55, 24, D) a phial of floods (59, 36, D) an uncursed staff of power (60, 36, D) a book of Spatial Translocations (60, 37, D) a book of Callings (61, 0, D) a +2 hand crossbow of freezing (61, 10, D) the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. a book of the Warp a +6 ring of dexterity a +6 ring of dexterity a +0 shield a +0 scale mail (61, 36, D) a +4 flail of venom (61, 37, D) a fan of gales (62, 1, D) the +6 hunting sling of Sin {venom, MR+ Dex+4} It poisons the ammo it fires. It affects your dexterity (+4). It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (62, 8, D) a +2 plate armour of poison resistance (62, 16, D) a lightning rod (4/4) (62, 26, D) a Grand Grimoire (62, 27, D) a +1 hand crossbow of freezing (62, 30, D) a +0 scimitar of flaming (62, 36, D) an uncursed amulet of guardian spirit (63, 0, D) a +1 rapier of venom (63, 8, D) the +8 hand crossbow "Owucageh" {freeze, Fragile rC+ Int+6 Dex-4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+6). It affects your dexterity (-4). It protects you from cold. It will be destroyed if unequipped. (63, 26, D) a book of Burglary (63, 27, D) a lightning rod (4/4) (63, 29, D) a +0 scimitar of flaming (64, 16, D) a +2 halberd of protection (64, 26, D) a book of the Sky (64, 27, D) the +4 plate armour of Philately {rC+} It protects you from cold. (64, 36, D) the +7 trident of Hepliaklqana's Regard {drain, Int+3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). the ring "Lawid" {Wiz rF+ rN+ MP-9} [ring of wizardry] It improves your spell success rate. It protects you from fire. It protects you from negative energy. It affects your magic capacity (-9). the cursed +1 eveningstar "Qixuzx Wibb" {drain, +Inv +Fly rN++ Dex-5} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (-5). It greatly protects you from negative energy. It lets you turn invisible. It lets you fly. It has a curse placed upon it. the +3 scale mail "Zatupt" {Dex+7 Stlth+} It affects your dexterity (+7). It makes you more stealthy. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +3 hand axe of Awkwardness {chop, rElec Dex-3 SInv} It inflicts extra damage upon your enemies. It affects your dexterity (-3). It insulates you from electricity. It lets you see invisible. It has a curse placed upon it. (65, 26, D) an uncursed staff of power (67, 3, D) a +0 war axe (70, 12, D) a +0 arbalest 190 bolts a +0 dagger a +0 robe (70, 13, D) a +0 arbalest 35 bolts (70, 41, D) a +0 flail a +0 club a +2 longbow of flaming an uncursed staff of cold (70, 42, D) a +0 hand axe (71, 8, D) a +5 blowgun (71, 12, D) a +0 war axe a +0 plate armour a +0 shield (71, 26, D) a +2 leather armour of poison resistance (71, 27, D) a phial of floods (71, 39, D) a +0 glaive (71, 40, D) a +2 long sword of slicing (71, 41, D) a +0 dagger (71, 42, D) a +0 whip (72, 8, D) a book of the Warp (72, 9, D) a +0 long sword of slicing (72, 17, D) a book of Clouds (72, 21, D) a +2 dire flail a +0 robe (72, 26, D) +2 storm dragon scales (72, 27, D) a cursed amulet of inaccuracy (72, 30, D) a +0 hand axe of freezing (72, 37, D) a +0 mace (72, 41, D) a +0 dagger of speed (73, 17, D) a +0 hand crossbow of flaming (73, 26, D) an uncursed staff of poison (73, 36, D) a +3 giant spiked club (74, 2, D) a +0 giant club (74, 3, D) a +0 giant club a +0 giant club