Winsalot the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) a +0 shield a +0 scale mail a +0 war axe (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (19, 0, D) an uncursed staff of energy (19, 16, D) a +2 shield of poison resistance (19, 17, D) the cursed +2 falchion "Uzxe" {drain, rPois Int+3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It protects you from poison. It has a curse placed upon it. (19, 32, D) a book of Enchantments (19, 33, D) a +0 scale mail of cold resistance (20, 0, D) a phial of floods (20, 1, D) the +5 chain mail of Duurho {rElec rCorr Dex+2} It affects your dexterity (+2). It insulates you from electricity. It provides partial protection from all sources of acid and corrosion. (20, 16, D) an uncursed staff of cold (20, 17, D) a cursed staff of wizardry (20, 33, D) a lamp of fire (21, 0, D) an uncursed staff of air (21, 1, D) a cursed staff of death (21, 7, D) a hippogriff corpse (21, 16, D) the cursed +1 leather armour of the End {Dex+4} It affects your dexterity (+4). It has a curse placed upon it. (21, 17, D) a +4 whip of freezing (21, 32, D) a +0 scimitar (21, 33, D) a +2 leather armour of fire resistance (21, 34, D) a +0 trident (22, 0, D) an uncursed staff of summoning (22, 7, D) a spiny frog corpse (still there?) a water moccasin corpse (still there?) (22, 8, D) a porcupine corpse (22, 16, D) an uncursed staff of air (22, 26, D) a +0 scimitar of flaming (22, 27, D) a +4 scimitar of flaming (22, 32, D) the +0 pair of fencer's gloves {Riposte Dex+3} It affects your dexterity (+3). (22, 33, D) a +4 hunting sling (22, 34, D) an uncursed ring of protection from magic (23, 1, D) the +2 robe of Blue Skies {+Fly rN+ Int+3} It affects your intelligence (+3). It protects you from negative energy. It lets you fly. (23, 7, D) a polar bear corpse (still there?) a komodo dragon corpse (still there?) (23, 25, D) a +0 great sword of flaming (23, 26, D) a +0 great sword of flaming a fire giant corpse a hell hound corpse (23, 28, D) a hell hound corpse (23, 34, D) a +2 dagger of venom (23, 37, D) a +5 great sword of protection (unseen) (23, 38, D) a +0 scimitar (unseen) (23, 39, D) a +0 long sword (unseen) (24, 7, D) a hydra corpse (still there?) a yak corpse (still there?) (24, 8, D) a water moccasin corpse (still there?) a porcupine corpse (skeletalised by now) (still there?) (24, 16, D) an uncursed ring of protection from magic an uncursed ring of ice a +4 amulet of reflection an uncursed amulet of harm an uncursed amulet of the gourmand an uncursed ring of flight (24, 26, D) a hell hog corpse (24, 27, D) a +2 demon whip of flaming (still there?) a hell hog corpse (still there?) (24, 32, D) a Young Poisoner's Handbook (24, 34, D) a lamp of fire (24, 37, D) a cursed -3 flail (unseen) (24, 39, D) a +0 dire flail (unseen) (25, 0, D) a +3 mace of protection (25, 1, D) an uncursed staff of energy (25, 5, D) a crocodile corpse (25, 16, D) a +0 cloak of magic resistance (25, 17, D) a cursed ring of attention (25, 26, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. the ring of Osainig {+Fly rPois Int+2} [ring of flight] It affects your intelligence (+2). It protects you from poison. It lets you fly. (25, 33, D) an uncursed staff of conjuration (25, 34, D) a +0 dire flail (25, 37, D) a +0 dire flail of venom (unseen) (26, 0, D) an uncursed amulet of the gourmand (26, 16, D) a +3 shortbow of velocity (26, 17, D) an uncursed ring of fire (26, 32, D) a sack of spiders (26, 33, D) a +0 chain mail of fire resistance (26, 34, D) an uncursed amulet of the gourmand (27, 1, D) a lamp of fire (27, 16, D) an uncursed staff of wizardry (27, 17, D) the +1 plate armour of the Blessed Realm {-Cast rF+ MP-9 Str+7} It affects your strength (+7). It protects you from fire. It affects your magic capacity (-9). It prevents spellcasting. (27, 32, D) the +4 robe of the King {+Inv rPois} It protects you from poison. It lets you turn invisible. (27, 33, D) a box of beasts (27, 34, D) a lightning rod (4/4) (28, 0, D) an uncursed staff of power (28, 16, D) a +4 scimitar of flaming (28, 32, D) a +4 spear of piercing (28, 33, D) a +0 glaive (29, 0, D) an uncursed staff of death (29, 1, D) a +1 great mace of holy wrath (29, 16, D) a +3 leather armour of magic resistance (29, 32, D) an uncursed staff of earth (29, 33, D) an uncursed staff of cold (34, 28, D) an uncursed staff of fire (35, 15, D) a +2 chain mail of magic resistance (35, 29, D) a +3 spear of venom (36, 1, D) the cursed +1 scale mail of Insecurity {rF++ Regen+} It greatly protects you from fire. It increases your rate of regeneration. It has a curse placed upon it. (36, 15, D) a +1 trident of protection (37, 14, D) a +0 flail (37, 29, D) a +1 lajatang of speed (38, 0, D) a +2 robe of positive energy (38, 1, D) a +4 longbow of freezing (38, 4, D) a +1 halberd a +0 arbalest 22 bolts a +0 chain mail a +0 great mace a +0 dire flail a +0 dagger a +0 robe an ettin corpse (skeletalised by now) (38, 5, D) a +0 hand axe a +0 chain mail a +0 giant club (38, 6, D) a +0 dire flail a cursed +0 chain mail (38, 14, D) a +0 robe (38, 15, D) a +3 war axe of distortion (38, 19, D) a +0 giant spiked club (unseen) (38, 20, D) a +0 dagger (unseen) (38, 21, D) a +0 long sword (unseen) (38, 29, D) a +3 ring mail of poison resistance (39, 1, D) a +1 glaive of venom (39, 4, D) a +0 dire flail a +0 plate armour the +7 whip of Responsibility {protect, *Drain rElec Stlth+} It grants its wielder temporary protection when it strikes (+7 to AC). It insulates you from electricity. It causes draining when unequipped. It makes you more stealthy. a +0 plate armour an orc corpse (skeletalised by now) (39, 6, D) a bolt (39, 14, D) an uncursed staff of air (39, 15, D) a +4 morningstar of draining (39, 16, D) a +2 ring of dexterity an uncursed ring of magical power an uncursed ring of ice the amulet of Evoigaq {Regen+ Str+10 Slay-5} [amulet of regeneration] It affects your strength (+10). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It increases your rate of regeneration. an uncursed ring of ice an uncursed amulet of the gourmand (39, 18, D) a +0 trident (39, 19, D) a +1 great sword of slicing a +2 plate armour of poison resistance a +0 troll leather armour a +0 giant spiked club an orc corpse (skeletalised by now) a troll corpse (skeletalised by now) an ogre corpse (skeletalised by now) (39, 21, D) a +0 war axe (unseen) (40, 0, D) a +0 chain mail (40, 3, D) a +0 glaive a +0 plate armour an orc corpse (skeletalised by now) (40, 4, D) a +3 great sword a +0 plate armour a +0 giant spiked club an ogre corpse (skeletalised by now) (40, 5, D) a +0 scimitar (unseen) (40, 15, D) an uncursed staff of fire (40, 18, D) a +1 trident of flaming (unseen) (40, 19, D) a +3 battleaxe a cursed +0 plate armour a +0 giant club an orc corpse (skeletalised by now) (40, 20, D) a +2 morningstar of draining (unseen) (40, 28, D) an uncursed staff of fire (40, 34, D) (unseen) (41, 3, D) a +0 glaive (unseen) (41, 14, D) a +0 trident (41, 28, D) the +4 leather armour of Good Intentions {Str+3} It affects your strength (+3). (41, 29, D) the cursed +1 dagger of Onuin {venom, *Slow rElec rC+ Str+9} It poisons the flesh of those it strikes. It affects your strength (+9). It protects you from cold. It insulates you from electricity. It may slow you when you take damage. It has a curse placed upon it. (42, 0, D) a +0 long sword (42, 15, D) the +6 scimitar of the Warrior {slice, Fragile rElec rC++ Stlth+} It inflicts extra damage upon your enemies. It greatly protects you from cold. It insulates you from electricity. It will be destroyed if unequipped. It makes you more stealthy. (42, 28, D) an uncursed staff of power (42, 29, D) the cursed +3 rapier of the Ass {pierce, MR+ Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your resistance to hostile enchantments. It has a curse placed upon it. (43, 14, D) a lightning rod (4/4) (43, 28, D) the cursed +1 falchion "Qommur" {elec, *Rage MR- Dex+9 Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+9). It affects your resistance to hostile enchantments. It may make you go berserk in combat. It makes you more stealthy. It has a curse placed upon it. (43, 29, D) an uncursed staff of power (44, 28, D) a +2 spear of venom (49, 24, D) a +1 scimitar of distortion (49, 36, D) a fan of gales (49, 37, D) an uncursed staff of poison (50, 0, D) a fan of gales (50, 1, D) a lamp of fire (50, 12, D) a lamp of fire (50, 13, D) a lamp of fire (50, 25, D) a +1 dagger of speed (50, 29, D) a +1 demon trident of electrocution a cursed +0 robe (50, 37, D) a lamp of fire (50, 41, D) (unseen) (51, 0, D) a +3 quarterstaff of holy wrath (51, 5, D) (unseen) (51, 6, D) (unseen) (51, 24, D) a +1 rapier of flaming (51, 25, D) a +4 chain mail of cold resistance (51, 29, D) a +2 short sword of venom a +0 chain mail (51, 30, D) a +0 short sword a +0 plate armour (51, 37, D) a fan of gales (51, 41, D) the +1 long sword of Inconvenience {holy, rN+ Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from negative energy. It makes you more stealthy. (52, 1, D) a +1 robe of fire resistance (52, 13, D) a lamp of fire (52, 25, D) a +0 halberd an uncursed staff of energy (52, 29, D) a +0 scimitar the +9 longbow "Jyodog" {speed, rElec rC+ Dex-3} Attacks with this weapon are significantly faster. It affects your dexterity (-3). It protects you from cold. It insulates you from electricity. a +0 plate armour a +2 long sword of freezing a +1 chain mail of poison resistance a +0 giant spiked club (52, 36, D) an uncursed staff of wizardry (53, 0, D) a +2 robe of fire resistance (53, 1, D) a +1 lajatang of venom (53, 12, D) an uncursed staff of summoning (53, 13, D) a +0 hand crossbow of velocity (53, 24, D) an uncursed staff of fire (53, 29, D) a +0 battleaxe the +1 ring mail of Ybeaqiba {-Tele rPois Str+3} It affects your strength (+3). It protects you from poison. It prevents most forms of teleportation. a cursed -2 dagger a +2 robe of fire resistance (53, 30, D) a +1 war axe of electrocution a +0 plate armour (53, 36, D) the +2 leather armour "Limexzaxt" {Int+3} It affects your intelligence (+3). (54, 0, D) the +5 lajatang "Etichepn" {freeze, +Blink Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It lets you blink. (54, 1, D) the +6 lajatang of Iconoclasm {speed, MR+ Dex+2} Attacks with this weapon are significantly faster. It affects your dexterity (+2). It affects your resistance to hostile enchantments. (54, 12, D) an uncursed staff of energy (54, 25, D) a +4 mace of protection (55, 0, D) the +1 rapier "Leviticus" {pierce, rC+ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from cold. (55, 1, D) the +6 morningstar "Ycreism" {venom, -Tele *Rage rF+++ Dex+9} It poisons the flesh of those it strikes. It affects your dexterity (+9). It renders you almost immune to fire. It prevents most forms of teleportation. It may make you go berserk in combat. (55, 12, D) the +5 demon blade "Jiosch" {flame, rPois rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from poison. It protects you from negative energy. (55, 13, D) the cursed +3 short sword of Imminent Death {pain, +Fly rF- rN++ Dex+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+4). It makes you vulnerable to fire. It greatly protects you from negative energy. It lets you fly. It has a curse placed upon it. (55, 24, D) a +0 leather armour (59, 36, D) a +2 chain mail of fire resistance (59, 37, D) an uncursed ring of protection from fire (60, 36, D) an uncursed staff of wizardry (60, 37, D) an uncursed staff of conjuration (61, 8, D) the cursed +2 hand crossbow of Fosed {venom, rF+ Int+3} It poisons the ammo it fires. It affects your intelligence (+3). It protects you from fire. It has a curse placed upon it. (62, 0, D) a +4 rapier of draining (62, 1, D) a +2 morningstar of holy wrath (62, 8, D) an uncursed staff of air (62, 9, D) an uncursed staff of death (62, 16, D) an uncursed ring of magical power (62, 17, D) a +1 mace of holy wrath (62, 26, D) the +2 ring mail of Greed {rF+} It protects you from fire. (62, 27, D) a +6 hunting sling (62, 37, D) a cursed -2 ring of evasion (63, 0, D) a lightning rod (4/4) (63, 17, D) an uncursed staff of poison (63, 27, D) a +1 morningstar of distortion (63, 36, D) a +2 chain mail of fire resistance (64, 16, D) the cursed +1 lajatang of Pukhidgh {flame, Str+2 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). It makes you more stealthy. It has a curse placed upon it. (64, 26, D) a +3 broad axe of electrocution (64, 27, D) an uncursed staff of conjuration (64, 30, D) (unseen) (65, 26, D) the +5 long sword "Waihig" {slice, rF+ rC- Dex+2 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It protects you from fire. It makes you vulnerable to cold. It makes you more stealthy. (67, 0, D) a crystal ball of energy (69, 38, D) a +0 flail (70, 36, D) an uncursed staff of wizardry (70, 37, D) a +4 plate armour of positive energy (70, 41, D) a +0 trident a +0 club (71, 16, D) a +2 falchion of slicing (71, 17, D) a +1 dagger of venom (71, 26, D) an uncursed staff of energy (71, 27, D) an uncursed staff of death (71, 40, D) a +0 battleaxe a +0 club a +0 mace (72, 8, D) a fan of gales (72, 16, D) a cursed -4 ring of intelligence (72, 26, D) a +2 dagger of speed (72, 36, D) an uncursed staff of fire (72, 37, D) a cursed ring of attention (72, 40, D) a +0 hand axe a +0 scimitar (72, 41, D) a +2 vampiric falchion (73, 7, D) a +2 ring of dexterity the ring "Zaream" {rPois AC+3} [ring of protection] It affects your AC (+3). It protects you from poison. a wand of disintegration (7) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight an uncursed ring of stealth an uncursed staff of death (73, 16, D) a +0 vampiric halberd (73, 26, D) a lightning rod (4/4) (73, 27, D) a +0 leather armour of magic resistance (73, 37, D) a +4 great sword of holy wrath