Winsalot the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (35, 14, D) a +5 broad axe of venom (35, 15, D) a +2 vampiric rapier (36, 0, D) a cursed staff of wizardry (36, 15, D) the amulet "Jedwul" {Harm *Drain rElec} [amulet of harm] It increases damage dealt and taken. It insulates you from electricity. It causes draining when unequipped. (37, 1, D) a +1 falchion of electrocution (37, 14, D) Thaumaturgy, Part Three Spells Type Level Known a - Confusing Touch Hexes 3 no b - Inner Flame Hexes/Fire 3 yes c - Summon Guardian Golem Hexes/Summoning 3 yes d - Teleport Other Translocation 3 no e - Spider Form Transmutation/Poison 3 no (37, 15, D) a lightning rod (4/4) (37, 22, D) a yak corpse (38, 1, D) an uncursed staff of energy (38, 14, D) a book of the Earth (38, 15, D) an uncursed ring of flight (38, 20, D) a wolf spider corpse (39, 1, D) a +1 long sword of pain (39, 14, D) a +0 animal skin (39, 15, D) the amulet "Reucim" {Harm *Drain Stlth+} [amulet of harm] It increases damage dealt and taken. It causes draining when unequipped. It makes you more stealthy. (39, 21, D) a +0 quarterstaff (unseen) (40, 0, D) a +3 chain mail of poison resistance (40, 1, D) a +3 arbalest of flaming (40, 14, D) a +2 robe of fire resistance (40, 15, D) a fan of gales (41, 0, D) an uncursed staff of power (41, 15, D) a manual of Dodging (42, 0, D) a +1 broad axe of electrocution (42, 1, D) a +7 plate armour of ponderousness (42, 14, D) a book of Party Tricks (43, 14, D) the +3 leather armour of the Bull {+Inv rElec Str+2} It affects your strength (+2). It insulates you from electricity. It lets you turn invisible. (43, 15, D) an uncursed ring of stealth (47, 12, D) an uncursed ring of protection from magic an uncursed amulet of faith a +3 shield an uncursed ring of magical power (49, 0, D) the +1 scale mail of the Bulwark {rN+ Regen+} It protects you from negative energy. It increases your rate of regeneration. (49, 1, D) +1 fire dragon scales (49, 12, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (49, 24, D) the +7 hunting sling "Loecuthi" {flame, +Blink rN++ MR- Str+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It lets you blink. (49, 36, D) the +3 sling "Punk" {acid, rCorr} It provides partial protection from all sources of acid and corrosion. (49, 37, D) a +3 fustibalus of freezing (50, 0, D) the cursed +2 great mace of the Nine Mice {freeze, *Drain rElec rC+ rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It insulates you from electricity. It protects you from negative energy. It causes draining when unequipped. It has a curse placed upon it. (50, 12, D) an uncursed staff of wizardry (50, 25, D) a crystal ball of energy (50, 36, D) the +2 robe of the Lost Spirits {rCorr Str+5 Int-5} It affects your strength (+5). It affects your intelligence (-5). It provides partial protection from all sources of acid and corrosion. (50, 43, D) a +0 spear a cursed +0 robe a +0 war axe (51, 12, D) a phial of floods (51, 19, D) a +0 robe (51, 21, D) a +0 spear (unseen) (51, 36, D) a +7 giant club (51, 37, D) a +1 hand crossbow of flaming (52, 12, D) the +0 robe of Good Intentions {MR+ SInv} It affects your resistance to hostile enchantments. It lets you see invisible. (52, 13, D) an uncursed staff of conjuration (52, 18, D) a +0 spear (unseen) (52, 19, D) a +1 antimagic war axe (unseen) (52, 24, D) an uncursed staff of conjuration (52, 25, D) the +7 dagger "Foish" {pierce, rElec MP+9 Int-5} It inflicts extra damage upon your enemies. It affects your intelligence (-5). It insulates you from electricity. It affects your magic capacity (+9). (52, 37, D) an uncursed staff of power (53, 0, D) a +2 chain mail of poison resistance (53, 1, D) +2 ice dragon scales (53, 12, D) an uncursed staff of earth (53, 13, D) a +3 leather armour of cold resistance (53, 18, D) a +0 spear a +0 buckler (53, 24, D) a +5 spear of flaming (53, 25, D) an uncursed staff of air (53, 30, D) +0 ice dragon scales (unseen) (53, 37, D) a +0 spear (54, 1, D) an uncursed staff of summoning (54, 13, D) a phial of floods (54, 36, D) a +6 hand crossbow of velocity (54, 42, D) a +1 executioner's axe of freezing (unseen) (55, 0, D) +2 fire dragon scales (55, 1, D) the +2 short sword of the Volcano {freeze, rElec} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. (55, 12, D) a +2 quarterstaff of crushing (55, 13, D) a +4 quarterstaff of crushing (55, 24, D) the +7 fustibalus "Starlight" {freeze, +Fly rPois Str+3 Stlth-} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+3). It protects you from poison. It lets you fly. It makes you less stealthy. (55, 42, D) a +0 hand axe (unseen) (59, 37, D) a +3 hand crossbow of flaming (60, 36, D) +2 gold dragon scales (60, 37, D) a cursed staff of summoning (61, 0, D) a +2 mace of holy wrath (61, 8, D) an uncursed staff of power (61, 16, D) a +2 long sword of holy wrath (61, 26, D) a lightning rod (4/4) (62, 12, D) a +0 dagger a +0 robe a +2 buckler (62, 17, D) a +3 chain mail of fire resistance (62, 26, D) a fan of gales (62, 27, D) an uncursed staff of energy (62, 37, D) a +5 giant club (62, 39, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (63, 12, D) a +0 rapier a +0 robe (63, 30, D) an uncursed ring of protection from magic an uncursed amulet of the gourmand the ring "Alicwi Rount" {Fire +Inv rElec Dex-4} [ring of fire] It enhances your fire magic. It affects your dexterity (-4). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It lets you turn invisible. a +5 ring of intelligence a +1 ring of evasion a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (63, 36, D) an uncursed staff of air (64, 16, D) a +2 scale mail of fire resistance (64, 17, D) a +2 great sword of distortion (64, 26, D) a +2 hand axe of freezing (64, 27, D) a +0 short sword of venom (65, 26, D) a +3 battleaxe of electrocution (67, 0, D) a cursed staff of fire (68, 0, D) a +2 scimitar of pain (69, 36, D) +1 pearl dragon scales (69, 38, D) an arrow (69, 40, D) a +0 short sword (70, 9, D) a +4 dire flail of protection (70, 27, D) a +0 shield a +0 scale mail a +0 war axe (70, 36, D) a +2 spear of flaming a +0 shortbow 19 arrows a +0 leather armour a cursed ring of attention (70, 37, D) a +0 dagger (70, 41, D) an arrow a +0 dagger (70, 43, D) an arrow (71, 26, D) the +4 robe of Augmentation {Str+4 Int+4 Dex+4} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). (71, 36, D) a lightning rod (4/4) (71, 38, D) a +0 scythe of distortion (71, 42, D) an arrow an uncursed staff of poison (72, 8, D) a +2 falchion of slicing (72, 26, D) the cursed +3 rapier "Joacvul" {pierce, MP+9 Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your magic capacity (+9). It has a curse placed upon it. (72, 27, D) a +2 vampiric halberd (72, 37, D) a +2 dagger of flaming (72, 41, D) a +3 flail of holy wrath a +0 rapier a +0 leather armour (72, 42, D) an arrow (73, 16, D) an uncursed amulet of the gourmand (73, 26, D) an uncursed staff of power (73, 36, D) a +0 short sword (73, 37, D) a +0 dagger (75, 1, D) an uncursed staff of cold