Winsalot the Dungeon (3, 2, D) a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (36, 0, D) an uncursed ring of see invisible (36, 1, D) a fan of gales (37, 0, D) a phantom mirror (37, 1, D) an uncursed amulet of the gourmand (37, 3, D) an uncursed staff of conjuration (38, 0, D) a phantom mirror (38, 1, D) a +2 dagger of holy wrath (39, 0, D) a book of Necromancy (39, 1, D) a book of Party Tricks (40, 0, D) an uncursed staff of death (40, 1, D) a box of beasts (41, 0, D) a +3 mace of protection (41, 1, D) a +0 pair of gloves of strength (42, 0, D) an uncursed amulet of the acrobat (42, 1, D) a +0 chain mail of poison resistance (49, 0, D) a crystal ball of energy (49, 1, D) the +5 ring mail "Qazxicoo" {*Contam +Inv rC++ Int+3} It affects your intelligence (+3). It greatly protects you from cold. It lets you turn invisible. It causes magical contamination when unequipped. (49, 12, D) a +0 robe (49, 24, D) a +2 demon whip of electrocution (49, 41, D) a +3 battleaxe a +0 robe (50, 0, D) a phial of floods (50, 1, D) a +2 rapier of speed (50, 12, D) a +3 whip of freezing (50, 13, D) a +3 spear of freezing (50, 24, D) a cursed staff of power (51, 12, D) a +0 dagger (51, 19, D) a cursed +0 halberd (unseen) (51, 20, D) a +0 dagger a +0 robe a +4 ring of strength (51, 24, D) a lightning rod (4/4) (51, 25, D) an uncursed staff of cold (51, 36, D) a +0 dire flail of protection (51, 37, D) the +6 lajatang "Glorpo" {antimagic, MR- Int+8} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+8). It affects your resistance to hostile enchantments. (51, 41, D) a +1 flail a +0 robe (52, 0, D) an uncursed staff of energy (52, 1, D) a +0 glaive of pain (52, 13, D) an uncursed staff of fire (52, 20, D) a +4 quarterstaff of protection a +0 robe a +0 dire flail of distortion a +1 robe of positive energy a +4 morningstar of protection the +3 hand crossbow of Hubris {velocity, rElec rPois} Any bolt fired from it inflicts extra damage. It insulates you from electricity. It protects you from poison. a +1 chain mail of fire resistance a cursed +0 flail a +0 robe (52, 24, D) an uncursed staff of cold (52, 25, D) a fan of gales (52, 36, D) an uncursed staff of conjuration (52, 37, D) the +2 robe "Xyssif" {+Fly Str-3 Dex+7} It affects your strength (-3). It affects your dexterity (+7). It lets you fly. (53, 0, D) a +2 trident of venom (53, 24, D) a +1 hunting sling of flaming (53, 25, D) a +1 falchion of slicing (53, 36, D) an uncursed staff of summoning (53, 37, D) a lightning rod (4/4) (54, 0, D) a +1 war axe of freezing (54, 1, D) an uncursed staff of earth (54, 12, D) a lightning rod (4/4) (54, 24, D) an uncursed staff of poison (54, 25, D) an uncursed ring of protection from fire (54, 36, D) a +0 spear of venom (55, 0, D) a +1 hand crossbow of flaming (55, 1, D) a +4 scale mail of poison resistance (55, 24, D) an uncursed staff of fire (60, 26, D) an uncursed ring of poison resistance the ring "Viuleamu" {*Corrode Str+3 Int+2 Dex+3 Slay+5} [ring of slaying] It affects your strength (+3). It affects your intelligence (+2). It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It may corrode you when you take damage. an uncursed ring of magical power a +1 vampiric great sword an uncursed amulet of magic regeneration an uncursed amulet of the gourmand a +5 triple sword a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +0 shield a +0 scale mail a +0 war axe (60, 36, D) a +1 mace of crushing (60, 43, D) an uncursed staff of cold (61, 0, D) a cursed ring of attention (61, 36, D) an uncursed staff of earth (62, 0, D) an uncursed staff of death (62, 8, D) a +2 scimitar of freezing (62, 9, D) an uncursed staff of conjuration (62, 19, D) a +2 spear of venom (62, 20, D) a cursed +0 club (62, 27, D) an uncursed staff of summoning (62, 43, D) a +4 war axe of draining (63, 8, D) a +1 buckler of fire resistance (63, 16, D) a fan of gales (63, 17, D) an uncursed ring of flight (63, 19, D) a +0 trident a +0 plate armour (63, 20, D) a +0 dagger a +0 robe (63, 21, D) a +0 dagger a +0 robe (63, 27, D) a crystal ball of energy (63, 31, D) a +1 mace of protection (63, 37, D) a fan of gales (64, 16, D) a +0 short sword (64, 19, D) a +0 flail (64, 23, D) a cursed -2 dagger (unseen) (64, 27, D) a +1 battleaxe of freezing (67, 2, D) a +0 club a cursed +0 leather armour (68, 0, D) the +1 leather armour of the Sky {rElec Dex+2} It affects your dexterity (+2). It insulates you from electricity. (68, 2, D) a +0 dagger a +0 robe (68, 37, D) a +0 spear (69, 0, D) a fan of gales (69, 2, D) a +0 dagger a +0 robe (69, 36, D) a +0 quarterstaff a +0 robe (69, 37, D) a +0 spear (70, 8, D) a phial of floods (70, 9, D) a +2 falchion of slicing (70, 36, D) the cursed -3 cloak "Adoqal" {rC+ Dex+4} It affects your dexterity (+4). It protects you from cold. It has a curse placed upon it. (70, 37, D) a fan of gales (70, 42, D) a +0 spear (70, 43, D) a +0 rapier a +0 robe (71, 8, D) an uncursed staff of power (71, 17, D) an uncursed staff of conjuration (71, 26, D) a +1 antimagic trident (71, 37, D) an uncursed staff of fire (72, 8, D) an uncursed staff of fire (72, 9, D) an uncursed staff of death (72, 26, D) a crystal ball of energy (72, 31, D) a cursed +3 scimitar of freezing a +0 robe a +2 dire flail of freezing a +0 robe (72, 36, D) a +2 arbalest of flaming (72, 37, D) a +4 scale mail of fire resistance (72, 42, D) a +0 short sword a +0 robe (72, 43, D) a +1 vampiric rapier a +0 robe (73, 16, D) a +1 falchion of draining (73, 17, D) a +0 spear (73, 21, D) a +0 short sword of flaming a +0 robe (73, 26, D) a +2 plate armour of poison resistance (73, 27, D) a +2 flail of holy wrath (73, 36, D) the cursed +0 great mace of Haguaff {venom, Str+8} It poisons the flesh of those it strikes. It affects your strength (+8). It has a curse placed upon it.