Winsalot the Dungeon (2, 10, D) the +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. The Shining One disapproves of the use of such an item. (3, 2, D) a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 3, D) the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. The Shining One disapproves of the use of such an item. a +6 ring of strength a +6 ring of dexterity an uncursed ring of flight a +0 shield a +0 scale mail a +0 war axe (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. The Shining One disapproves of the use of such an item. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (60, 13, D) an arrow (61, 8, D) an uncursed staff of fire (61, 12, D) a +0 long sword a +0 chain mail (61, 16, D) the +8 plate armour of Nobility {rF++} It greatly protects you from fire. (62, 0, D) the +1 leather armour "Supp" {Str+2} It affects your strength (+2). (62, 8, D) the cursed +1 scale mail of the Centipede {rF+ Str+6} It affects your strength (+6). It protects you from fire. It has a curse placed upon it. (62, 9, D) the +3 chain mail of Plasticity {rN++} It greatly protects you from negative energy. (62, 13, D) an arrow (62, 16, D) an uncursed staff of death (62, 26, D) a +0 great sword of holy wrath (62, 27, D) a +1 dagger of pain (62, 30, D) a hell hound corpse (63, 0, D) a cursed staff of fire (63, 12, D) an arrow (63, 17, D) a crystal ball of energy (63, 27, D) the +2 leather armour of Immorality {Str+3} It affects your strength (+3). (64, 16, D) an uncursed staff of air (64, 17, D) a +0 scimitar of draining (64, 27, D) a +1 arbalest of freezing (65, 11, D) a +0 short sword (unseen) (65, 26, D) a cursed staff of energy (68, 0, D) a +1 scale mail of magic resistance (69, 0, D) an uncursed staff of earth (69, 36, D) a +2 ring of intelligence (70, 9, D) a +1 leather armour of fire resistance (70, 36, D) an uncursed staff of power (70, 37, D) an uncursed staff of air (71, 8, D) the +6 arbalest "Damnation" {damnation} The Shining One disapproves of the use of such an item. (71, 16, D) a +4 scimitar of electrocution (71, 17, D) a +4 triple crossbow of freezing (71, 22, D) the +3 plate armour of the Sailor {Dex+4} It affects your dexterity (+4). (71, 26, D) a +5 hand crossbow of velocity (71, 27, D) an uncursed staff of cold (71, 30, D) a tarantella corpse (71, 36, D) Piph's Tome of the Mountains and Intoxication Spells Type Level Known a - Petrify Transmutation/Earth 4 no b - Venom Bolt Conjuration/Poison 5 yes c - Bolt of Magma Conjuration/Fire/Earth 5 no d - Lee's Rapid Deconstruction Earth 5 no (71, 37, D) the +9 battleaxe of the Real Monster {chop, rElec MP+9 Int-5 Dex-2} It inflicts extra damage upon your enemies. It affects your intelligence (-5). It affects your dexterity (-2). It insulates you from electricity. It affects your magic capacity (+9). (71, 40, D) a +2 falchion of holy wrath (unseen) (72, 8, D) a +2 long sword of holy wrath (72, 9, D) a +0 short sword of venom (72, 17, D) a +2 rapier of protection (72, 21, D) a hell hound corpse (72, 26, D) a +2 arbalest of freezing (72, 27, D) a +2 dagger of electrocution (72, 36, D) a book of Callings (72, 37, D) a +0 scimitar (72, 41, D) an uncursed staff of air (unseen) (73, 1, D) a +2 robe of magic resistance (73, 16, D) a +4 scale mail of cold resistance (73, 26, D) the +3 long sword of the Wolf {pain, +Inv +Fly Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+3). It lets you turn invisible. It lets you fly. The Shining One disapproves of the use of such an item. (73, 27, D) an uncursed staff of energy (73, 36, D) a +0 glaive of distortion (73, 37, D) a +0 dagger (75, 1, D) a +1 falchion of distortion