Winsalot the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (17, 23, D) a wind drake corpse (17, 25, D) a dryad corpse (17, 26, D) a +0 quarterstaff (unseen) (17, 27, D) a +4 short sword of venom a +0 animal skin (17, 28, D) a +0 quarterstaff the +5 triple crossbow of Truncation {penet, rC++ rN+ Dex-3 SInv} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your dexterity (-3). It greatly protects you from cold. It protects you from negative energy. It lets you see invisible. a +1 vampiric lajatang a cursed -2 robe (18, 13, D) a warg corpse (18, 25, D) a +0 longbow a +0 quarterstaff a wind drake corpse a satyr corpse (18, 26, D) a +1 antimagic hand axe a +0 animal skin a +0 spear a +0 hunting sling 14 stones a spriggan corpse (18, 27, D) a +0 quarterstaff a +0 robe a hornet corpse (18, 28, D) the cursed +3 trident of Mesif {venom, +Blink rElec Str-2 Dex+3} It poisons the flesh of those it strikes. It affects your strength (-2). It affects your dexterity (+3). It insulates you from electricity. It lets you blink. It has a curse placed upon it. a +0 animal skin a +2 rapier of freezing a +0 robe a +0 buckler a spriggan corpse (18, 29, D) a +1 war axe of electrocution a +0 animal skin a +1 demon whip of venom a +0 robe a +0 buckler a redback corpse a spriggan corpse (19, 0, D) a +2 morningstar of holy wrath (19, 1, D) an uncursed staff of summoning (19, 16, D) a lightning rod (4/4) (19, 24, D) the +8 demon trident "Rift" {distort, reach+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. a +0 robe a spriggan corpse (19, 29, D) a +0 antimagic hand axe (unseen) (20, 0, D) a +0 chain mail (20, 16, D) a phial of floods (20, 17, D) a +0 quarterstaff (20, 23, D) a wolf corpse (21, 0, D) a +0 plate armour (21, 13, D) a warg corpse (21, 17, D) a +2 giant club (22, 0, D) a +0 dagger (22, 3, D) a +0 giant club (22, 16, D) an uncursed staff of poison (22, 34, D) a +2 scimitar of flaming (22, 42, D) a hell hound corpse (22, 43, D) a hell hound corpse (23, 0, D) a +0 long sword (23, 1, D) a +1 hand axe of draining (23, 2, D) a +0 battleaxe (unseen) (23, 3, D) a +0 glaive (unseen) (23, 16, D) a +3 scale mail of fire resistance (23, 17, D) a +0 dagger of venom (23, 18, D) a +2 flail of protection (23, 34, D) an uncursed staff of conjuration (23, 42, D) a hell hound corpse (24, 0, D) a +6 broad axe of chopping (24, 3, D) a large rock (24, 4, D) 5 large rocks a warg corpse (24, 5, D) a +0 short sword a +3 chain mail an orc corpse (24, 6, D) a +0 great sword a +3 chain mail of magic resistance (24, 9, D) a large rock (24, 16, D) a +0 spear (24, 19, D) an uncursed ring of magical power the +2 shield of Slovenliness {rElec} It insulates you from electricity. (25, 2, D) an uncursed staff of earth (unseen) (25, 3, D) a +0 long sword (still there?) a bolt (still there?) (25, 4, D) a +1 war axe of flaming a +2 scale mail of poison resistance a +0 great sword a +0 arbalest a cursed -1 plate armour a +2 demon whip of venom a +0 plate armour 2 large rocks a +0 halberd a +0 chain mail an orc corpse a stone giant corpse (25, 5, D) a large rock (25, 7, D) a large rock (25, 8, D) a large rock (25, 17, D) a +0 antimagic hand axe (25, 18, D) an uncursed staff of cold (25, 34, D) the ring "Gocaptej" {Ice Dex+2} [ring of ice] It enhances your ice magic. It affects your dexterity (+2). It makes you vulnerable to fire. It protects you from cold. (26, 0, D) an uncursed staff of power (26, 1, D) a lamp of fire (26, 3, D) the +9 flail of an ice cave {crush, +Blink rF+ MP+9} It inflicts extra damage upon your enemies. It protects you from fire. It affects your magic capacity (+9). It lets you blink. (unseen) (26, 4, D) a large rock (unseen) (26, 5, D) a +0 war axe (unseen) (26, 6, D) a +0 war axe (unseen) (26, 16, D) a +1 glaive of pain (26, 17, D) a lightning rod (4/4) (26, 34, D) the cursed +2 hand crossbow of Grontol {freeze, rElec rC+++ Int-3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (-3). It renders you almost immune to cold. It insulates you from electricity. It has a curse placed upon it. (27, 1, D) the +9 lajatang "Neosydd" {pain, *Contam rN+ MR+ Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from negative energy. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. It makes you more stealthy. (27, 4, D) a cursed -1 trident (unseen) (27, 16, D) a fan of gales (27, 34, D) a +1 cloak of poison resistance (28, 0, D) a +0 quarterstaff of protection (28, 1, D) a +0 dagger (28, 16, D) a +2 ring mail of fire resistance (28, 17, D) a phial of floods (29, 0, D) a +0 dagger (29, 1, D) an uncursed staff of power (29, 16, D) the +8 shortbow "Vuso" {freeze, Str+7 Int-3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+7). It affects your intelligence (-3). (29, 17, D) a crystal ball of energy (34, 9, D) (unseen) (34, 11, D) (unseen) (34, 28, D) the cursed +0 halberd of Zuhy {chop, rF+} It inflicts extra damage upon your enemies. It protects you from fire. It has a curse placed upon it. (35, 0, D) an uncursed staff of energy (35, 14, D) an uncursed staff of summoning (35, 15, D) a cursed -4 ring of evasion (35, 28, D) the cursed +2 shortbow of the Inquisitive Scars {speed, +Fly rC+ Str-5} Attacks with this weapon are significantly faster. It affects your strength (-5). It protects you from cold. It lets you fly. It has a curse placed upon it. (35, 38, D) a +1 antimagic flail (unseen) (35, 39, D) an uncursed staff of power (unseen) (36, 0, D) a crystal ball of energy (36, 1, D) an uncursed ring of protection from magic (36, 15, D) a fan of gales (36, 28, D) a +0 quarterstaff (36, 33, D) a +0 quarterstaff (unseen) (37, -1, D) an uncursed amulet of magic regeneration the ring "Limpu" {+Inv rPois rC+ MR- Dex+3} [ring of poison resistance] It affects your dexterity (+3). It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. It lets you turn invisible. a +4 ring of strength a +6 ring of dexterity the ring "Wiutrib" {*Drain EV+6 Int+5} [ring of evasion] It affects your evasion (+6). It affects your intelligence (+5). It causes draining when unequipped. an uncursed amulet of the gourmand the ring of Recklessness {Fire Int+3 Dex+4} [ring of fire] It enhances your fire magic. It affects your intelligence (+3). It affects your dexterity (+4). It protects you from fire. It makes you vulnerable to cold. the ring of Col Otto {rPois Slay+1} [ring of slaying] It affects your accuracy and damage with ranged weapons and melee attacks (+1). It protects you from poison. (37, 1, D) a cursed -2 ring of evasion (37, 15, D) a +3 vampiric falchion (37, 29, D) a +2 plate armour of fire resistance (37, 37, D) a +0 spear (unseen) (37, 38, D) an anaconda corpse (skeletalised by now) (38, 0, D) the cursed +0 scale mail of Death Resistance {rF+} It protects you from fire. It has a curse placed upon it. (38, 28, D) a +2 shortbow of flaming (38, 30, D) a +6 ring of strength a +6 ring of intelligence an uncursed ring of flight a +2 great sword of holy wrath (38, 34, D) a +2 long sword of slicing (unseen) (38, 37, D) a +0 robe (unseen) (38, 38, D) a +0 quarterstaff (unseen) (38, 39, D) a +1 antimagic quarterstaff a +0 animal skin (39, 0, D) an uncursed staff of conjuration (39, 14, D) a +0 ring mail of cold resistance (39, 15, D) a +2 fustibalus of velocity (39, 29, D) a +1 vampiric long sword (39, 38, D) a +0 robe (40, 0, D) the +4 shortbow "Fephag Jymu" {velocity, rElec rC+} Any arrow fired from it inflicts extra damage. It protects you from cold. It insulates you from electricity. (40, 1, D) a +1 short sword of holy wrath (40, 14, D) a phial of floods (40, 15, D) a fan of gales (40, 28, D) a +2 shield of fire resistance (40, 34, D) a wind drake corpse (skeletalised by now) (41, 1, D) a +1 great mace of protection (41, 14, D) an uncursed staff of fire (41, 28, D) a +5 shortbow of freezing (41, 29, D) a crystal ball of energy (42, 0, D) a +2 scale mail of fire resistance (42, 15, D) an uncursed staff of cold (42, 28, D) an uncursed staff of conjuration (42, 29, D) an uncursed staff of energy (43, 28, D) a +3 great sword of protection (43, 29, D) an uncursed staff of summoning (49, 0, D) a +4 shortbow of velocity (49, 12, D) the +4 flail of Fissewn {pain, rF+ Str+6 Dex-3 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+6). It affects your dexterity (-3). It protects you from fire. It lets you see invisible. (49, 36, D) a +2 hunting sling of flaming (50, 12, D) a +4 great sword of electrocution (50, 13, D) a crystal ball of energy (50, 24, D) a crystal ball of energy (50, 29, D) a +0 trident (50, 37, D) the +5 dire flail of Cocytus {venom, rElec} It poisons the flesh of those it strikes. It insulates you from electricity. (51, 0, D) a cursed staff of summoning (51, 12, D) the +7 ring mail of the Catamount {rElec rC- Dex+5 SInv} It affects your dexterity (+5). It makes you vulnerable to cold. It insulates you from electricity. It lets you see invisible. (51, 25, D) an uncursed staff of conjuration (51, 36, D) a +3 great mace of crushing (52, 0, D) an uncursed staff of summoning (52, 1, D) a +1 antimagic great sword (52, 13, D) a +3 dagger of speed (52, 24, D) the +6 chain mail of Coronation {rF- Str+3 Stlth+} It affects your strength (+3). It makes you vulnerable to fire. It makes you more stealthy. (52, 25, D) an uncursed staff of conjuration (52, 29, D) a +3 dagger a +0 robe (52, 36, D) an uncursed staff of wizardry (52, 37, D) a +4 trident of venom (53, 0, D) an uncursed staff of cold (53, 1, D) a +5 quarterstaff of crushing (53, 24, D) a +1 robe of fire resistance (53, 25, D) a +2 hand crossbow of flaming (53, 30, D) a cursed -1 great sword a +0 robe (53, 36, D) a +1 spear of flaming (53, 37, D) a fan of gales (54, 0, D) a +1 plate armour of cold resistance (54, 12, D) a +2 ring mail of cold resistance (54, 25, D) an uncursed staff of cold (54, 36, D) a +2 mace of holy wrath (55, 0, D) an uncursed staff of cold (55, 1, D) a +2 halberd of protection (55, 12, D) an uncursed ring of poison resistance (55, 13, D) a cursed -4 ring of intelligence (56, 20, D) (unseen) (56, 21, D) +0 fire dragon scales (59, 40, D) the cursed +3 spear of Qixoigug {pierce, Str+2 Int+7} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your intelligence (+7). It has a curse placed upon it. a +0 robe (60, 36, D) a +0 dagger (60, 37, D) a +0 mace of protection (61, 8, D) the cursed +0 short sword of Cobwebs {drain, +Rage Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). It lets you go berserk. It has a curse placed upon it. (61, 26, D) a +1 scythe of flaming (61, 37, D) a +6 ring of intelligence an uncursed ring of ice an uncursed ring of magical power (61, 40, D) a +3 trident of freezing a +0 robe (62, 1, D) a +3 hunting sling of freezing (62, 9, D) a +0 great sword of slicing (62, 16, D) a +0 dagger (62, 17, D) a +0 dagger (62, 20, D) an uncursed staff of power a +0 robe (62, 26, D) a +2 vampiric trident (62, 36, D) a crystal ball of energy (63, 0, D) a +3 plate armour of poison resistance (63, 8, D) a +2 giant club (63, 16, D) a +1 plate armour of magic resistance (63, 19, D) a +0 trident (unseen) (63, 20, D) a +0 short sword a +0 chain mail (63, 27, D) an uncursed ring of flight (63, 32, D) (unseen) (63, 37, D) a +0 leather armour of cold resistance (64, 17, D) a cursed staff of fire (64, 20, D) a +0 short sword a +0 leather armour a +0 scimitar a +0 plate armour (64, 21, D) a +4 hand axe of flaming (unseen) (64, 26, D) a +2 short sword of venom (64, 27, D) the cursed +3 dagger of True Grit {elec, *Slow rF+ Str+3 Int+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). It affects your intelligence (+4). It protects you from fire. It may slow you when you take damage. It has a curse placed upon it. (65, 27, D) an uncursed ring of protection from magic the amulet "Zyqun" {Harm *Drain Int+4} [amulet of harm] It increases damage dealt and taken. It affects your intelligence (+4). It causes draining when unequipped. a +6 ring of strength a +6 ring of dexterity an uncursed ring of flight a +0 shield a +0 scale mail a +0 war axe (67, 2, D) a +0 dagger a +0 robe a +0 buckler (68, 0, D) an uncursed staff of death (68, 4, D) a +0 dagger a cursed +0 robe (69, 36, D) the +1 morningstar "Irent" {freeze, rElec Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It insulates you from electricity. (70, 8, D) a +3 rapier of distortion (70, 36, D) an uncursed staff of energy (70, 37, D) the +4 shield "Xoirou Fietz" {rF- Int+3 Dex+4} It affects your intelligence (+3). It affects your dexterity (+4). It makes you vulnerable to fire. (71, 8, D) a cursed amulet of inaccuracy (71, 26, D) a +0 short sword (71, 27, D) a +0 dagger (71, 37, D) a cursed ring of attention (72, 0, D) a +1 quarterstaff of crushing a +0 longbow a +0 leather armour (72, 8, D) the +5 quarterstaff of Wyrd {venom, rPois Int+4 Stlth-} It poisons the flesh of those it strikes. It affects your intelligence (+4). It protects you from poison. It makes you less stealthy. (72, 9, D) a +0 shortbow of flaming (72, 17, D) an uncursed staff of summoning (72, 26, D) a +0 long sword (72, 27, D) a +0 hand crossbow of flaming (73, 0, D) a +0 short sword a +0 shortbow a +0 leather armour (73, 1, D) an uncursed staff of conjuration (73, 16, D) the +8 broad axe "Iryuhe Ucer" {chop, Int+4 Dex+3} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your dexterity (+3). (73, 27, D) an uncursed staff of air (73, 36, D) a crystal ball of energy (74, 30, D) a +0 longbow a +0 leather armour (74, 31, D) the cursed +1 dagger "Gywabof" {pain, Fragile Str+5 Int-4 Dex+8} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+5). It affects your intelligence (-4). It affects your dexterity (+8). It will be destroyed if unequipped. It has a curse placed upon it. a +0 shortbow (75, 1, D) a +0 dagger (75, 30, D) a +4 broad axe of freezing a +2 long sword of flaming a +0 chain mail