Winsalot the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (10, 4, D) a lightning rod (3/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 1, D) a book of Conjurations (49, 24, D) a phial of floods (inert) (49, 37, D) a +0 halberd (49, 40, D) a +5 hand axe of venom (unseen) (50, 1, D) a +3 mace of holy wrath (50, 12, D) a +1 leather armour of magic resistance (50, 24, D) a +4 mace of protection (50, 37, D) the +2 chain mail of Tunog {rF+ Str+4} It affects your strength (+4). It protects you from fire. (50, 41, D) a +0 glaive (unseen) (51, 1, D) a +0 morningstar of venom (51, 12, D) an uncursed staff of death (51, 25, D) a +1 robe of fire resistance (51, 41, D) a +0 dire flail a +6 hand crossbow of velocity a +0 robe a naga corpse (skeletalised by now) (51, 42, D) a +0 flail a +0 robe a guardian serpent corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (52, 1, D) a sack of spiders (52, 5, D) a stone (52, 6, D) an arrow (52, 8, D) a curare-tipped dart an arrow (52, 13, D) a +1 scale mail of poison resistance (52, 21, D) a glowing shapeshifter corpse (52, 24, D) the ring of Fifav {*Contam rPois rF+ MR- Str+9} [ring of protection from fire] It affects your strength (+9). It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. an uncursed ring of ice an uncursed ring of positive energy an uncursed amulet of harm a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight the amulet of Duem {Acrobat *Contam MR++ Int+3} [amulet of the acrobat] It helps you evade while moving and waiting. It affects your intelligence (+3). It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. a +3 ring of dexterity (52, 25, D) a +2 spear of pain (52, 28, D) a cursed +0 spear a +0 robe (52, 36, D) a lightning rod (3/4) (52, 37, D) an uncursed staff of poison (52, 41, D) a +0 short sword (unseen) (52, 42, D) a guardian serpent corpse (skeletalised by now) (53, 1, D) a +0 buckler (53, 12, D) an uncursed staff of power (53, 20, D) a glowing shapeshifter corpse (53, 36, D) a +1 scale mail of positive energy (54, 1, D) the +3 dagger "Backscratcher" {flame, Str+3 Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It affects your dexterity (+3). (54, 12, D) a cursed staff of conjuration (54, 13, D) a +3 ring mail of fire resistance (54, 20, D) a very ugly thing corpse (54, 21, D) a glowing shapeshifter corpse a shapeshifter corpse an ugly thing corpse (54, 24, D) a phial of floods (inert) (54, 36, D) an uncursed staff of power (55, 1, D) a +0 quarterstaff (55, 13, D) a phial of floods (inert) (55, 21, D) a glowing shapeshifter corpse (55, 24, D) the +4 flail of Division {venom, rN+ Str+2 Int-4 SInv} It poisons the flesh of those it strikes. It affects your strength (+2). It affects your intelligence (-4). It protects you from negative energy. It lets you see invisible. (56, 20, D) a shapeshifter corpse (57, 19, D) a +2 hand axe of freezing (59, 36, D) a lightning rod (3/4) (59, 37, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (60, 36, D) the +7 scale mail "Jaek" {rN+ MR+ Int-5} It affects your intelligence (-5). It protects you from negative energy. It affects your resistance to hostile enchantments. (60, 37, D) a +6 vampiric hand axe (60, 44, D) a hell hound corpse (skeletalised by now) (61, 0, D) a +2 chain mail of cold resistance (61, 3, D) a +0 short sword a +0 longbow 29 arrows a +0 leather armour (61, 8, D) an uncursed staff of wizardry (61, 26, D) an uncursed staff of energy (61, 36, D) an uncursed staff of energy (61, 37, D) a +4 chain mail of cold resistance (61, 43, D) a +0 great sword of flaming a hell hog corpse (skeletalised by now) (62, 1, D) an uncursed staff of death (62, 2, D) a +0 short sword a +0 leather armour (62, 8, D) a +1 broad axe of freezing (62, 9, D) a +0 short sword of draining (62, 16, D) an uncursed staff of death (62, 42, D) a hell hound corpse (skeletalised by now) (62, 43, D) a +4 scimitar of flaming (62, 44, D) a hell hound corpse (skeletalised by now) (63, 3, D) a +0 rapier (unseen) (63, 8, D) a +3 scale mail of fire resistance (63, 17, D) the +1 leather armour "Qemo" {Dex+4} It affects your dexterity (+4). (63, 27, D) an uncursed staff of earth (63, 36, D) a +2 antimagic battleaxe (64, 17, D) an uncursed staff of summoning (64, 27, D) the +4 skin of Zhor {Hibernate rC+++ SInv} It renders you almost immune to cold. It lets you see invisible. (64, 36, D) a +0 shield a +0 scale mail (65, 26, D) a lightning rod (3/4) (67, 4, D) a +0 rapier (unseen) (68, 4, D) a +0 dagger a +0 robe (69, 25, D) an arrow (69, 27, D) a +0 dagger a +0 shortbow a cursed +0 leather armour (70, 8, D) the cursed +1 leather armour "Vuawnaum" {Int+5} It affects your intelligence (+5). It has a curse placed upon it. (70, 29, D) an arrow (70, 36, D) a +1 hand axe of flaming (70, 37, D) an uncursed staff of poison (70, 42, D) a hell hound corpse (skeletalised by now) (71, 16, D) +2 ice dragon scales (71, 26, D) an uncursed staff of poison (71, 27, D) the -3 helmet of the True Pharaoh {Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). (71, 28, D) a +0 short sword (71, 29, D) a +0 short sword (unseen) (71, 36, D) an uncursed staff of energy (71, 37, D) a lightning rod (3/4) (72, 16, D) the cursed +3 trident "Spider's Death Toll" {antimagic, +Blink MP+9 Dex+8} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+8). It affects your magic capacity (+9). It lets you blink. It has a curse placed upon it. (72, 18, D) a +0 spear (72, 19, D) a +0 club (72, 27, D) a +0 dagger a +0 ring mail a book of Changes (72, 37, D) a +2 chain mail of cold resistance (73, 1, D) a +4 halberd of flaming (73, 17, D) the +1 rapier of Kismet {flame, rElec rC++ Str+3 Dex-2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It affects your dexterity (-2). It greatly protects you from cold. It insulates you from electricity. (73, 19, D) a +0 scimitar (unseen) (73, 28, D) a +0 long sword (73, 37, D) an uncursed staff of wizardry (74, 36, D) a +0 war axe (75, 27, D) a -3 shortbow (unseen)