Winsalot the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 5, D) 6 rations (7, 6, D) a scroll of holy word (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 36, D) an uncursed staff of earth (49, 37, D) an uncursed ring of protection from cold (50, 36, D) the Reference Book on Augmentations Spells Type Level Known a - Infusion Charms 1 no b - Swiftness Charms/Air 2 yes c - Song of Slaying Charms 2 no d - Shroud of Golubria Charms/Translocation 2 no e - Ozocubu's Armour Charms/Ice 3 no f - Spectral Weapon Hexes/Charms 3 no g - Deflect Missiles Charms/Air 6 no (50, 37, D) the amulet of the Soothsayer {Acrobat Int+5} [amulet of the acrobat] It helps you evade while moving and waiting. It affects your intelligence (+5). (51, 36, D) a +1 mace of venom (51, 37, D) the Reference Book on the Destructive Birds Spells Type Level Known a - Dazzling Flash Conjuration/Hexes 3 no b - Airstrike Air 4 no c - Fulminant Prism Conjuration/Hexes 4 no d - Orb of Destruction Conjuration 7 no (52, 36, D) a crystal ball of energy (52, 37, D) an uncursed staff of death (53, 36, D) an uncursed amulet of magic regeneration (53, 37, D) a book of Conjurations (54, 36, D) the +8 spear "Deast" {pierce, Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). (59, 36, D) a +2 antimagic broad axe (59, 37, D) the cursed +0 ring mail "Viantu" {Stlth+} It makes you more stealthy. It has a curse placed upon it. (60, 12, D) a raiju corpse (skeletalised by now) (60, 37, D) a box of beasts (60, 41, D) a glowing shapeshifter corpse (60, 42, D) a glowing shapeshifter corpse (61, 0, D) a +6 hunting sling (61, 8, D) the +1 spear "Putiegg" {pierce, rC+} It inflicts extra damage upon your enemies. It protects you from cold. (61, 16, D) an uncursed staff of poison (61, 26, D) a +1 short sword of speed (61, 36, D) an uncursed staff of wizardry (61, 41, D) a very ugly thing corpse (62, 1, D) the cursed +1 plate armour of the Forgotten Eyes {Int+3 Dex+4} It affects your intelligence (+3). It affects your dexterity (+4). It has a curse placed upon it. (62, 3, D) (unseen) (62, 8, D) a +2 flail of crushing (62, 16, D) a +2 mace of protection (62, 17, D) a +0 spear (62, 20, D) a wolf corpse (skeletalised by now) (62, 21, D) a +0 short sword (unseen) (62, 26, D) a lightning rod (4/4) (62, 27, D) a +1 great mace of crushing (62, 36, D) an uncursed staff of cold (62, 41, D) a shapeshifter corpse (63, 0, D) an uncursed staff of cold (63, 8, D) a +0 hunting sling of freezing (63, 17, D) an uncursed ring of see invisible (63, 19, D) a +0 spear a +0 buckler a spriggan corpse (63, 27, D) a +2 hand crossbow of flaming (63, 36, D) an uncursed staff of power (64, 19, D) a +0 spear (64, 20, D) a +0 short sword (unseen) (64, 21, D) a +4 falchion of holy wrath (unseen) (64, 26, D) a +2 ring mail of cold resistance (64, 27, D) a +5 giant spiked club (65, 26, D) a +5 rapier of speed (69, 39, D) a +0 battleaxe (unseen) (70, 8, D) a +3 chain mail of magic resistance (70, 11, D) a +1 halberd of venom (70, 12, D) a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (70, 36, D) the +1 great sword of the New World {antimagic, *Slow +Blink +Fly rN+ Dex+7} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+7). It protects you from negative energy. It lets you fly. It lets you blink. It may slow you when you take damage. (70, 37, D) an uncursed staff of death (70, 39, D) a +0 broad axe (unseen) (71, 8, D) a phial of floods (71, 12, D) a +0 long sword a +0 scale mail a +2 long sword of draining (71, 17, D) a +8 giant spiked club (71, 26, D) an uncursed staff of poison (71, 27, D) a +0 short sword (71, 29, D) a wolf corpse (skeletalised by now) (71, 30, D) a wolf corpse (skeletalised by now) (71, 31, D) an uncursed staff of wizardry (unseen) (71, 36, D) a +2 robe of cold resistance (71, 37, D) a cursed -6 ring of dexterity (71, 38, D) an adder corpse (71, 40, D) a +0 halberd (71, 41, D) a water moccasin corpse (72, 8, D) a phial of floods (72, 9, D) a scroll of holy word (72, 16, D) a +0 hunting sling of flaming (72, 26, D) a +0 hand crossbow of freezing (72, 27, D) a +0 dagger (72, 29, D) the +2 spear "Qiobb" {freeze, Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). a +0 robe (73, 2, D) a +0 dagger a +0 robe (73, 17, D) an uncursed staff of death (73, 29, D) a +0 spear (unseen) (73, 36, D) a +2 helmet of see invisible a +3 shield a +0 shield a +0 scale mail (73, 37, D) an uncursed staff of energy (74, 2, D) a +0 whip a +0 leather armour