Winsalot the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 36, D) a +1 chain mail of positive energy (59, 37, D) a +2 helmet of see invisible (59, 39, D) a +0 giant spiked club (60, 36, D) a +1 chain mail of fire resistance (60, 38, D) a cursed -2 short sword (unseen) (60, 40, D) a +0 battleaxe (unseen) (60, 41, D) a +0 giant spiked club (unseen) (61, 0, D) a +1 hand axe of draining (61, 8, D) a +1 chain mail of poison resistance (61, 26, D) a +3 vampiric whip (61, 36, D) a +0 long sword (61, 37, D) a +3 amulet of reflection (61, 40, D) the cursed +1 broad axe of Fedhas's Favour {drain, rN+ Stlth+} A truly terrible weapon, it drains the life of those it strikes. It protects you from negative energy. It makes you more stealthy. It has a curse placed upon it. (unseen) (61, 41, D) a troll corpse (62, 4, D) a +0 short sword a +0 robe (62, 8, D) a +0 flail (62, 9, D) an uncursed staff of fire (62, 10, D) a +0 whip a cursed +0 ring mail (62, 11, D) a cursed -2 mace a +0 leather armour (62, 26, D) a lightning rod (4/4) (62, 27, D) a +4 hand crossbow (62, 36, D) an uncursed staff of poison (62, 37, D) a +2 vampiric war axe (62, 40, D) a +1 hand axe of electrocution (unseen) (63, 0, D) a +2 mace of draining (63, 8, D) a +1 chain mail of magic resistance (63, 10, D) a +4 dagger of venom (63, 11, D) a +0 hand axe (unseen) (63, 16, D) an ugly thing corpse (63, 27, D) an uncursed amulet of regeneration (63, 36, D) a +3 long sword (63, 37, D) a +3 morningstar of holy wrath (64, 17, D) a +5 dagger of venom (64, 18, D) a shapeshifter corpse (64, 26, D) a +2 plate armour of magic resistance (64, 27, D) a +2 morningstar of protection (64, 32, D) 4 large rocks (65, 26, D) a cursed staff of power (65, 32, D) a +0 trident (66, 33, D) a large rock a +0 shortbow 14 arrows a centaur corpse a hippogriff corpse (67, 31, D) 4 large rocks a cyclops skeleton (67, 32, D) a +2 dagger of venom a +0 shortbow 9 arrows a centaur corpse a hippogriff corpse (68, 0, D) an uncursed staff of conjuration (69, 0, D) a +3 ring mail of positive energy (69, 36, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. (70, 9, D) the +1 leather armour "Saeladgh" {Int+4} It affects your intelligence (+4). (70, 36, D) a +2 robe (70, 37, D) a +2 antimagic eveningstar (71, 16, D) a +2 rapier of draining (71, 27, D) a +4 ring mail of fire resistance (71, 36, D) a +2 hunting sling of freezing (71, 37, D) an uncursed staff of power (71, 38, D) a raiju skeleton (72, 9, D) a +6 hand crossbow of velocity (72, 16, D) the +0 ring mail "Ifeleiro" {-Tele rPois rC+++ Int-4} It affects your intelligence (-4). It renders you almost immune to cold. It protects you from poison. It prevents most forms of teleportation. (72, 17, D) an uncursed staff of death (72, 22, D) an arrow (72, 26, D) a +0 short sword of venom (72, 27, D) a +1 whip of electrocution (72, 31, D) a +0 great sword a cursed +0 robe (73, 17, D) an uncursed staff of summoning (73, 21, D) a +0 scimitar a +2 longbow of freezing 21 arrows a +0 ring mail (73, 27, D) a +4 ring mail of cold resistance (73, 36, D) a +0 leather armour of fire resistance (73, 37, D) an uncursed staff of wizardry (74, 19, D) a +0 shortbow a +0 short sword 15 arrows a +0 leather armour (74, 21, D) a +0 long sword