Winsalot the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (19, 0, D) 4 potions of heal wounds (19, 1, D) a +0 troll leather armour (20, 0, D) an uncursed ring of stealth (20, 1, D) a Necronomicon (21, 0, D) a manual of Throwing (21, 1, D) a +2 scale mail of fire resistance (22, 0, D) the ring "Weobifoe" {Wiz rElec rC- MR++ Int+4} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+4). It makes you vulnerable to cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (22, 1, D) a book of the Warp (23, 0, D) the +5 quarterstaff of Exoneration {flame, +Blink rElec Str+5 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+5). It insulates you from electricity. It lets you blink. It makes you more stealthy. (23, 1, D) a book of Misfortune (23, 7, D) a polar bear corpse (still there?) a rime drake corpse (still there?) (23, 8, D) a polar bear corpse (23, 9, D) a polar bear corpse (24, 0, D) a +4 scale mail of poison resistance (24, 1, D) a +2 scale mail of positive energy (24, 7, D) a +0 battleaxe of freezing (25, 0, D) a phial of floods (25, 1, D) a sack of spiders (25, 8, D) a rime drake corpse (26, 0, D) a lightning rod (4/4) (26, 1, D) an uncursed staff of cold (27, 0, D) 4 scrolls of enchant weapon (27, 1, D) a +4 hand axe of electrocution (28, 0, D) a Necronomicon (28, 1, D) a box of beasts (29, 0, D) a crystal ball of energy (29, 1, D) the ring "Kuarot" {rElec rN+ MR+ Slay-4} [ring of protection from magic] It affects your accuracy and damage with ranged weapons and melee attacks (-4). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (35, 0, D) the +6 longbow of the Ecumenical Temple {flame, MP+9} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your magic capacity (+9). (35, 14, D) a +4 giant club (35, 15, D) the amulet of Heresy {Harm *Drain rF+} [amulet of harm] It increases damage dealt and taken. It protects you from fire. It causes draining when unequipped. (35, 28, D) a +2 battleaxe of holy wrath (35, 29, D) a +0 rapier of draining (36, 1, D) a lightning rod (4/4) (36, 14, D) an uncursed ring of ice (36, 29, D) an uncursed ring of fire (37, 0, D) the +1 spear of Askocese {pierce, rElec Dex+5} It inflicts extra damage upon your enemies. It affects your dexterity (+5). It insulates you from electricity. (37, 1, D) the ring of Mioqasm {+Inv AC+3} [ring of protection] It affects your AC (+3). It lets you turn invisible. (37, 15, D) the ring "Enkuppet" {+Inv rElec Str+5} [ring of strength] It affects your strength (+5). It insulates you from electricity. It lets you turn invisible. (37, 28, D) an uncursed ring of fire (37, 29, D) a +5 hand axe of chopping (38, 1, D) the cursed +0 leather armour of Sarueh {rC+++} It renders you almost immune to cold. It has a curse placed upon it. (38, 6, D) a necrophage corpse (skeletalised by now) (38, 14, D) the +5 dagger of the Old World {drain, rF+ Str+5 Stlth-} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+5). It protects you from fire. It makes you less stealthy. (38, 21, D) a very ugly thing corpse (skeletalised by now) (38, 29, D) a phial of floods (39, 0, D) a +2 leather armour of positive energy (39, 1, D) the +6 long sword of Pomapiar {elec, rElec rC+ rN++ Str-2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (-2). It protects you from cold. It insulates you from electricity. It greatly protects you from negative energy. (39, 6, D) a cursed +5 scimitar (unseen) (39, 15, D) an uncursed ring of protection from fire (39, 28, D) a +5 shortbow of velocity (39, 29, D) a lightning rod (4/4) (39, 31, D) a moth of wrath corpse a hornet corpse (39, 33, D) the ring "Ypset" {*Slow +Fly rElec rF- Str+7 Dex+3} [ring of dexterity] It affects your strength (+7). It affects your dexterity (+3). It makes you vulnerable to fire. It insulates you from electricity. It lets you fly. It may slow you when you take damage. an entropy weaver corpse (40, 0, D) a +6 ring of evasion (40, 1, D) the +6 scimitar of Isucieli {protect, +Fly rPois Int+2} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your intelligence (+2). It protects you from poison. It lets you fly. (40, 15, D) the +2 leather armour "Abroh" {+Fly rCorr MP-9 Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your magic capacity (-9). It lets you fly. It provides partial protection from all sources of acid and corrosion. (40, 21, D) a shapeshifter corpse (unseen) (40, 22, D) the +4 shortbow of Mugrum {velocity, rElec rPois rC- Int+4} Any arrow fired from it inflicts extra damage. It affects your intelligence (+4). It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. (40, 23, D) a glowing shapeshifter corpse (40, 28, D) a +0 scale mail of cold resistance (40, 29, D) a fan of gales (40, 30, D) a redback corpse (41, 1, D) an uncursed ring of flight (41, 15, D) a +3 ring of strength (41, 28, D) a +4 spear of freezing (41, 29, D) a +1 leather armour of poison resistance (41, 31, D) a hornet corpse (41, 32, D) a demonic crawler corpse (41, 33, D) a jumping spider corpse (42, 0, D) an uncursed staff of fire (42, 28, D) an uncursed staff of fire (42, 29, D) the +0 leather armour of Vyan {MP+9 Str-2 Int+4} It affects your strength (-2). It affects your intelligence (+4). It affects your magic capacity (+9). (43, 14, D) an uncursed staff of cold (43, 28, D) a +2 hand axe of flaming (43, 29, D) a +1 ring of protection (43, 31, D) an orb spider corpse (44, 28, D) an uncursed amulet of the acrobat (49, 12, D) a +0 long sword (49, 16, D) the +3 falchion of Ehiotosa {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). a +0 chain mail (49, 36, D) a +1 chain mail of fire resistance (49, 37, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (49, 39, D) a +0 shortbow (unseen) (49, 40, D) a +2 vampiric lajatang (50, 1, D) a +0 flail of protection (50, 7, D) a black mamba corpse (skeletalised by now) (50, 8, D) a guardian serpent corpse (skeletalised by now) (50, 12, D) a +1 glaive of chopping (50, 13, D) a +3 ring mail of fire resistance (50, 16, D) 2 large rocks (50, 18, D) a +3 battleaxe of draining a +0 chain mail of magic resistance (50, 24, D) a +2 vampiric executioner's axe (50, 25, D) a lamp of fire (50, 36, D) a +0 long sword (50, 39, D) a +0 short sword (unseen) (50, 40, D) a +1 rapier of draining (unseen) (50, 42, D) a +0 rapier of protection (still there?) an arrow (still there?) (51, 0, D) a +0 battleaxe (51, 1, D) the +1 scale mail of Boiling Hail {+Fly Str+3 Stlth+} It affects your strength (+3). It lets you fly. It makes you more stealthy. (51, 2, D) a ball python corpse (skeletalised by now) (51, 6, D) a +0 spear a +0 robe a naga corpse (skeletalised by now) (51, 7, D) a black mamba corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (51, 9, D) a +0 long sword (unseen) (51, 13, D) a +2 hand crossbow of freezing (51, 16, D) a +0 broad axe of venom a +0 plate armour (51, 17, D) a cursed -2 long sword a +0 plate armour a +1 war axe a +0 chain mail a +0 large shield (51, 18, D) a large rock a bolt (51, 25, D) a +4 scale mail of positive energy (51, 36, D) an uncursed staff of power (51, 37, D) the +6 scale mail "Vehimess" {+Blink rPois Dex-5} It affects your dexterity (-5). It protects you from poison. It lets you blink. (51, 40, D) a +0 rapier a +0 scale mail a +2 glaive of freezing (51, 41, D) a +0 long sword a +0 leather armour (52, 1, D) a lightning rod (4/4) (52, 4, D) an uncursed staff of conjuration (52, 7, D) a +2 battleaxe of chopping (unseen) (52, 8, D) an uncursed ring of resist corrosion (52, 9, D) a water moccasin corpse (skeletalised by now) (52, 13, D) the +6 quarterstaff of Law {crush, MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. (52, 16, D) a +0 great mace a cursed +0 chain mail (52, 18, D) 3 large rocks (unseen) (52, 21, D) 2 large rocks (52, 24, D) a +1 scale mail of poison resistance (52, 36, D) a sack of spiders (52, 39, D) a cursed -3 dagger (unseen) (52, 41, D) a +2 long sword of electrocution (unseen) (53, 12, D) a +0 battleaxe (53, 13, D) a sack of spiders (53, 17, D) a +3 long sword (unseen) (53, 24, D) a lamp of fire (53, 36, D) an uncursed staff of cold (53, 37, D) an uncursed staff of wizardry (54, 0, D) the +2 robe of Xom's Favour {rPois MR+ Str+2 Int-2} It affects your strength (+2). It affects your intelligence (-2). It protects you from poison. It affects your resistance to hostile enchantments. (54, 1, D) a lamp of fire (54, 12, D) a +0 scythe of flaming (54, 13, D) an uncursed staff of power (54, 24, D) a +2 hand axe of electrocution (54, 25, D) a +1 troll leather armour (54, 36, D) an uncursed staff of conjuration (55, 1, D) a +2 arbalest of freezing (55, 13, D) an uncursed staff of conjuration (55, 24, D) an uncursed staff of power (57, 42, D) a +0 broad axe (unseen) (57, 44, D) a +0 robe (unseen) (58, 42, D) a +0 hand axe (unseen) (59, 36, D) a +3 hand crossbow of flaming (59, 42, D) a +0 hunting sling a +0 spear 18 stones a +1 quarterstaff of distortion a +0 robe (59, 43, D) a +0 rapier of venom (60, 36, D) a +0 spear (60, 37, D) a +2 hand crossbow of freezing (61, 0, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (61, 10, D) a +1 dagger of speed (unseen) (61, 11, D) a +0 club (61, 26, D) a cursed amulet of inaccuracy (61, 36, D) a +3 hand axe of flaming (61, 42, D) a stone (62, 0, D) a +4 chain mail of fire resistance (62, 1, D) a +5 dagger of venom (62, 8, D) a +0 plate armour of poison resistance (62, 9, D) a +0 dagger (62, 10, D) a +0 short sword of venom a +0 robe (62, 20, D) a +5 battleaxe of freezing (unseen) (62, 26, D) an uncursed amulet of guardian spirit (62, 27, D) an uncursed staff of energy (62, 37, D) the cursed +0 falchion of the Median {freeze, *Rage Dex+10 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+10). It may make you go berserk in combat. It makes you more stealthy. It has a curse placed upon it. (63, 0, D) an uncursed staff of power (63, 8, D) a fan of gales (63, 10, D) a +0 mace (63, 17, D) a cursed ring of attention (63, 26, D) a +0 morningstar (63, 27, D) an uncursed staff of fire (63, 30, D) a +0 scythe a +0 robe (63, 31, D) a +2 short sword of holy wrath a +0 chain mail (63, 32, D) a +0 dagger a +0 robe (63, 37, D) a +3 morningstar of holy wrath (64, 17, D) a +2 battleaxe of distortion (64, 26, D) a +3 ring mail of poison resistance (64, 27, D) an uncursed staff of power (64, 30, D) a +0 dire flail of holy wrath a +0 leather armour (64, 31, D) a +0 club (unseen) (64, 32, D) a +2 quarterstaff of chaos a +0 cloak of magic resistance a potion of curing (65, 26, D) a +1 hand crossbow of freezing (65, 30, D) a +2 scimitar of flaming (unseen) (65, 31, D) a +4 war axe of electrocution (unseen) (67, 3, D) a +1 rapier of speed (unseen) (68, 0, D) a sack of spiders (68, 3, D) a +0 rapier a +0 robe (69, 0, D) a +1 whip of venom (69, 36, D) a +0 dagger (69, 39, D) a +0 dagger (unseen) (70, 8, D) the +2 leather armour "Dieb" {Regen+ Slay+2 Stlth-} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It increases your rate of regeneration. It makes you less stealthy. (70, 9, D) a fan of gales (70, 10, D) a +0 dagger (unseen) (70, 40, D) an uncursed staff of power (unseen) (71, 8, D) +1 ice dragon scales (71, 10, D) a +1 dagger of speed a +0 robe (71, 26, D) a sack of spiders (71, 27, D) a +3 fustibalus of velocity (71, 36, D) a +0 trident (71, 37, D) a sack of spiders (71, 40, D) a cursed -2 flail the +3 hunting sling of Brawling {velocity, rElec rC+++ Str+4 Int-4} Any stone fired from it inflicts extra damage. It affects your strength (+4). It affects your intelligence (-4). It renders you almost immune to cold. It insulates you from electricity. a +0 leather armour a +1 flail of holy wrath a +0 chain mail a +1 vampiric scimitar a +0 plate armour a +0 club (72, 8, D) a +5 flail of crushing (72, 9, D) an uncursed staff of energy (72, 10, D) a +2 dagger of venom (unseen) (72, 11, D) a +0 club (unseen) (72, 16, D) an uncursed staff of summoning (72, 17, D) an uncursed staff of air (72, 26, D) an uncursed staff of conjuration (72, 27, D) an uncursed staff of power (72, 37, D) the +5 dire flail of Jejet {freeze, rElec rC- Dex+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+5). It makes you vulnerable to cold. It insulates you from electricity. (72, 39, D) a +0 whip (unseen) (72, 40, D) a +0 dagger (unseen) (73, 1, D) a +2 scimitar of venom (73, 16, D) a lamp of fire (73, 17, D) a fan of gales (73, 26, D) a +3 shortbow of flaming (73, 36, D) an uncursed staff of poison (73, 38, D) a +0 mace (75, 1, D) a +5 antimagic broad axe