Winsalot the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 24, D) a fan of gales (49, 36, D) a +0 shortbow of velocity (49, 37, D) the +4 rapier of Karma {venom, Str+2 SInv} It poisons the flesh of those it strikes. It affects your strength (+2). It lets you see invisible. (49, 43, D) a +2 whip of holy wrath (unseen) (50, 25, D) a +1 dagger of freezing (50, 36, D) a +2 robe of magic resistance (50, 42, D) +0 pearl dragon scales a pearl dragon skeleton an apis skeleton (51, 25, D) the +9 arbalest of Arbitration {speed, rElec rPois} Attacks with this weapon are significantly faster. It insulates you from electricity. It protects you from poison. (51, 27, D) a +0 whip a +0 robe a naga corpse (51, 30, D) a +0 flail a cursed +0 robe a naga corpse (51, 31, D) a +1 war axe of flaming (51, 32, D) a black mamba corpse (51, 36, D) the +4 dagger "Giantbane" {venom, Str+6 Stlth+} It poisons the flesh of those it strikes. It affects your strength (+6). It makes you more stealthy. (51, 42, D) a +3 whip of holy wrath (unseen) (52, 19, D) a cursed -1 falchion (unseen) (52, 20, D) the +11 scimitar "Rycilivi" {elec, rPois Str+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+5). It protects you from poison. It lets you see invisible. (unseen) (52, 25, D) a +2 robe of fire resistance (52, 27, D) a +0 hand axe a naga corpse (52, 37, D) a +1 short sword of holy wrath (53, 18, D) a +0 battleaxe (unseen) (53, 26, D) a ball python corpse (53, 37, D) an uncursed staff of summoning (54, 24, D) a +4 broad axe of flaming (54, 36, D) a +3 whip of draining (55, 24, D) a +1 antimagic dagger (59, 40, D) a +0 rapier (unseen) (59, 41, D) a +0 dagger of draining (unseen) (60, 36, D) a +1 chain mail of fire resistance (60, 37, D) the +4 scimitar of the Orcish Mines {slice, +Fly rF+ Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It protects you from fire. It lets you fly. (60, 39, D) a +0 robe (60, 41, D) a +0 longbow (unseen) (61, 8, D) a +3 whip of distortion (61, 16, D) a sack of spiders (61, 26, D) a +1 double sword of protection (61, 36, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (61, 37, D) the +7 hand crossbow of Veloexzi {elec, rF+ rN+ Dex+4} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (+4). It protects you from fire. It protects you from negative energy. (61, 38, D) a +0 war axe a +0 animal skin (61, 41, D) a +2 demon whip of draining a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) a wind drake corpse (skeletalised by now) (61, 44, D) an arrow (62, 0, D) an uncursed staff of poison (62, 1, D) a +2 battleaxe of freezing (62, 8, D) a box of beasts (62, 9, D) the +6 plate armour "Nuargh" {rC++} It greatly protects you from cold. (62, 16, D) a +2 rapier of freezing (62, 17, D) a +4 whip of venom (62, 21, D) a +3 long sword of holy wrath (unseen) (62, 26, D) a +0 trident (62, 27, D) a +3 plate armour of fire resistance (62, 29, D) the +8 spear "Lyram" {pierce, +Rage rPois Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from poison. It lets you go berserk. a throwing net (62, 33, D) a throwing net (62, 36, D) an uncursed staff of power (62, 37, D) a +1 whip of draining (62, 41, D) a +0 rapier (unseen) (63, 0, D) a +4 giant club (63, 17, D) a lightning rod (4/4) (63, 20, D) a +0 long sword (unseen) (63, 21, D) a +0 great mace (unseen) (63, 22, D) 6 large rocks (63, 26, D) an uncursed staff of death (63, 27, D) a +0 shortbow (unseen) (63, 28, D) a +0 trident (unseen) (63, 29, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 30, D) a hippogriff corpse (skeletalised by now) a hippogriff corpse (skeletalised by now) (63, 31, D) an arrow (63, 32, D) an arrow (63, 36, D) the cursed +0 scythe of the Orcish Mines {slice, rF+ rN+} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from negative energy. It has a curse placed upon it. (63, 37, D) an uncursed staff of energy (64, 21, D) a +2 long sword a +0 arbalest of freezing a +0 plate armour (64, 26, D) a +3 shortbow of flaming (64, 27, D) an uncursed staff of power (64, 29, D) a hippogriff corpse (skeletalised by now) (65, 26, D) a crystal ball of energy (67, 0, D) an uncursed staff of earth (68, 0, D) a box of beasts (69, 0, D) a phial of floods (69, 36, D) a +2 chain mail of magic resistance (70, 8, D) the +8 arc blade {discharge, rElec} It insulates you from electricity. (70, 9, D) a fan of gales (71, 16, D) a +0 chain mail of cold resistance (71, 17, D) an uncursed staff of cold (71, 26, D) an uncursed staff of cold (71, 36, D) a +2 helmet of intelligence (71, 37, D) a lightning rod (4/4) (71, 40, D) a +1 mace (unseen) (72, 8, D) an uncursed staff of death (72, 9, D) a lightning rod (4/4) (72, 16, D) the +2 Maxwell's thermic engine {flame, freeze} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. (72, 17, D) the cursed +1 fustibalus of Big Damage {flame, rF- rC+++ Dex+4 Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It makes you vulnerable to fire. It renders you almost immune to cold. It makes you more stealthy. It has a curse placed upon it. (72, 26, D) a +4 scimitar of holy wrath (73, 27, D) a +0 trident of venom (73, 36, D) a box of beasts (73, 37, D) a +2 scale mail of cold resistance (75, 1, D) a +3 short sword of flaming