Winsalot the Dungeon (0, 50, D) a sack of spiders (0, 51, D) a crystal ball of energy (1, 50, D) a +0 battleaxe of electrocution (1, 51, D) a book of Geomancy (1, 52, D) a fan of gales (2, 15, D) a -2 short sword (2, 16, D) the +2 chain mail of the Butterfly {Int+4} It affects your intelligence (+4). (2, 32, D) a +2 plate armour of fire resistance (2, 33, D) the +5 hand axe "Qionk" {flame, Str+4 Int+2 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It affects your intelligence (+2). It lets you see invisible. (2, 34, D) an uncursed staff of summoning (2, 50, D) a sack of spiders (2, 51, D) a +0 battleaxe (2, 52, D) a fan of gales (2, 53, D) a +0 flail (unseen) (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a phantom mirror (3, 15, D) a lightning rod (4/4) (3, 16, D) the +6 falchion "Zaefuqymp" {drain, *Corrode rF++ rC+++ Int-2 Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (-2). It affects your dexterity (+2). It greatly protects you from fire. It renders you almost immune to cold. It may corrode you when you take damage. a +0 shortbow a cursed +0 leather armour 29 arrows a +0 pair of gloves of archery (3, 32, D) a +1 chain mail of fire resistance (3, 33, D) a +1 plate armour of fire resistance (3, 34, D) a +5 glaive of protection (3, 51, D) a +0 trident (still there?) the Papyrus of Lucky Contamination (still there?) Spells Type Level Known a - Infusion Charms 1 yes b - Song of Slaying Charms 2 yes c - Shroud of Golubria Charms/Translocation 2 yes d - Ignite Poison Fire/Transmutation/Poison 3 yes e - Alistair's Intoxication Transmutation/Poison 5 yes f - Eringya's Noxious Bog Transmutation/Poison 6 yes (3, 52, D) a +1 spear of piercing (3, 53, D) the +7 morningstar "Foliphe" {venom, Int+6} It poisons the flesh of those it strikes. It affects your intelligence (+6). (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) the +6 arbalest of Ancient Evil {penet, +Inv} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It lets you turn invisible. (4, 15, D) the +2 battleaxe of Turmoil {chop, +Fly MP+9} It inflicts extra damage upon your enemies. It affects your magic capacity (+9). It lets you fly. (4, 32, D) a +6 spear of piercing (4, 34, D) a sack of spiders (4, 50, D) a box of beasts (4, 53, D) a +2 glaive of venom (still there?) a +0 short sword (still there?) (5, 14, D) a +0 dagger (5, 15, D) an uncursed staff of cold (5, 16, D) an uncursed staff of conjuration (5, 19, D) a +1 halberd of protection (5, 22, D) a +0 long sword (unseen) (5, 32, D) a +2 robe of the Archmagi (5, 33, D) a lightning rod (4/4) (5, 39, D) (unseen) (5, 50, D) a +1 dagger of venom (5, 51, D) a +0 flail of protection (5, 52, D) a +0 battleaxe a +0 hand axe (6, 14, D) an uncursed staff of summoning (6, 15, D) a +1 hand crossbow of velocity (6, 20, D) a +0 shortbow (unseen) (6, 21, D) a +0 dagger (unseen) (6, 22, D) a +0 rapier (unseen) (6, 23, D) a +3 dire flail of protection (6, 32, D) the +7 mace of Magnificence {speed, rF+ Int+4} Attacks with this weapon are significantly faster. It affects your intelligence (+4). It protects you from fire. (6, 33, D) a book of the Warp (6, 34, D) a fan of gales (6, 50, D) the cursed +1 robe of Dishonour {rElec} It insulates you from electricity. It has a curse placed upon it. (6, 51, D) a book of Transfigurations (6, 52, D) the +5 war axe of the First Dreams {drain, rF- rC+ Int+7 Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+7). It affects your dexterity (+4). It makes you vulnerable to fire. It protects you from cold. (6, 53, D) a +0 spear (6, 55, D) a +0 flail (unseen) (6, 56, D) a +0 glaive (unseen) (7, 15, D) a phantom mirror (7, 17, D) a +3 hand axe of chopping (7, 18, D) a +0 short sword (unseen) (7, 20, D) a +0 rapier (unseen) (7, 21, D) a +0 rapier a +0 rapier a +0 leather armour (7, 23, D) a +0 dagger (still there?) an arrow (still there?) (7, 27, D) an arrow (7, 32, D) an uncursed staff of wizardry (7, 34, D) the +9 war axe of the Scavenger {chop, rElec Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It insulates you from electricity. (7, 50, D) a book of the Sky (7, 51, D) the Guide on Enchanting Evil Spells Type Level Known a - Corona Hexes 1 yes b - Animate Skeleton Necromancy 1 yes c - Pain Necromancy 1 yes d - Spectral Weapon Hexes/Charms 3 yes e - Vampiric Draining Necromancy 3 no f - Summon Mana Viper Hexes/Summoning 5 yes g - Invisibility Hexes 6 yes (7, 52, D) a +5 giant club (7, 55, D) a +3 trident of venom (8, 14, D) a manual of Staves (8, 15, D) a +0 rapier the ring of Basywanlynn {+Inv rF+ rN+ MR++} [ring of positive energy] It protects you from fire. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you turn invisible. (8, 16, D) a box of beasts (8, 17, D) a +0 dagger (unseen) (8, 21, D) a +0 long sword of holy wrath a +0 ring mail a cursed +0 short sword a +0 longbow 37 arrows a +0 leather armour (8, 22, D) a +0 rapier (unseen) (8, 32, D) a phial of floods (8, 33, D) the cursed ring "Ohisy" {+Blink rElec Str+3 Dex-3} [ring of dexterity] It affects your strength (+3). It affects your dexterity (-3). It insulates you from electricity. It lets you blink. It has a curse placed upon it. (8, 34, D) an uncursed staff of earth (8, 36, D) a +5 spear of venom an uncursed ring of ice (8, 50, D) a book of Unlife (8, 51, D) a crystal ball of energy (8, 53, D) a +0 flail (unseen) (8, 55, D) a +2 scimitar of protection (still there?) a +3 vampiric trident (still there?) (9, 14, D) a +0 dagger (9, 15, D) a book of Fire (9, 16, D) a +0 rapier (9, 18, D) a +0 scimitar a +0 ring mail (9, 19, D) an uncursed staff of death a +0 robe (9, 20, D) a +0 rapier (9, 21, D) a +2 scimitar of holy wrath (9, 33, D) a phantom mirror (9, 50, D) a +0 dagger of flaming (9, 51, D) an uncursed staff of conjuration (9, 52, D) a +0 flail a +0 club (9, 55, D) a +0 war axe (still there?) a +0 flail of venom (still there?) (9, 56, D) a +0 spear (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a lightning rod (4/4) (10, 15, D) a +0 short sword (10, 16, D) a +0 short sword a +0 dagger (10, 18, D) a +3 dagger of pain (unseen) (10, 33, D) a +1 ring of protection (10, 34, D) a box of beasts (10, 51, D) an uncursed staff of air (10, 53, D) a +0 dire flail (10, 54, D) a +0 halberd (still there?) a +0 whip (still there?) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 15, D) a +0 short sword (11, 32, D) an uncursed ring of magical power (11, 33, D) an uncursed staff of fire (11, 35, D) the ring of the Mutiny {rF+ Str+3 Int+3} [ring of protection from fire] It affects your strength (+3). It affects your intelligence (+3). It protects you from fire. a +6 ring of strength a +6 ring of dexterity an uncursed amulet of magic regeneration an uncursed ring of positive energy an uncursed ring of poison resistance (11, 50, D) a +0 demon trident of venom (11, 51, D) an uncursed staff of summoning (11, 52, D) an uncursed staff of energy (11, 53, D) a +6 great sword of protection (unseen) (12, 15, D) an uncursed staff of earth (12, 31, D) an uncursed amulet of rage an uncursed ring of ice the cursed ring "Unau" {rPois MP-9 EV-3 Int+3} [ring of evasion] It affects your evasion (-3). It affects your intelligence (+3). It protects you from poison. It affects your magic capacity (-9). It has a curse placed upon it. an uncursed amulet of faith an uncursed ring of magical power a +2 ring of strength (12, 33, D) an uncursed amulet of magic regeneration (12, 50, D) a +0 trident (12, 51, D) a +2 rapier of protection (12, 52, D) a book of Annihilations (13, 32, D) the ring of Ashenzari's Favour {rF+ rN+} [ring of protection from fire] It protects you from fire. It protects you from negative energy. (13, 33, D) the ring of the Real Monster {Str+5 Dex+3 SInv} [ring of dexterity] It affects your strength (+5). It affects your dexterity (+3). It lets you see invisible. (13, 34, D) a fan of gales (13, 51, D) a book of Debilitation (13, 52, D) an uncursed staff of conjuration (14, 52, D) an uncursed staff of fire (18, 9, D) a silver javelin (18, 48, D) a phial of floods (18, 49, D) a +3 falchion of draining (18, 50, D) an uncursed staff of fire (19, 9, D) a javelin (19, 16, D) a box of beasts (19, 17, D) an uncursed staff of summoning (19, 32, D) a +0 buckler of protection (19, 33, D) an uncursed staff of summoning (19, 48, D) an uncursed staff of power (19, 49, D) an uncursed amulet of rage (19, 50, D) a phantom mirror (20, 16, D) a +0 short sword (20, 32, D) a cursed staff of poison (20, 33, D) a sack of spiders (20, 48, D) a book of Party Tricks (20, 49, D) the +3 scale mail of Jitsymm {rPois rF- rN+} It makes you vulnerable to fire. It protects you from poison. It protects you from negative energy. (20, 50, D) a +1 long sword of electrocution (21, 1, D) an uncursed amulet of rage (21, 4, D) a cursed +0 shortbow (unseen) (21, 16, D) a +1 vampiric glaive (21, 17, D) a +2 war axe of chopping (21, 21, D) a +0 halberd (unseen) (21, 34, D) an uncursed staff of summoning (21, 48, D) a fan of gales (21, 49, D) a +8 hand crossbow (21, 50, D) a +3 chain mail of fire resistance (22, 1, D) a box of beasts (22, 3, D) a +0 shortbow 16 arrows (22, 4, D) the +6 bardiche "Pepub" {drain, MP+9 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your magic capacity (+9). It makes you more stealthy. (unseen) (22, 9, D) a javelin (22, 16, D) a box of beasts (22, 17, D) a +0 glaive (22, 20, D) a cursed -3 giant club (22, 21, D) 2 large rocks (unseen) (22, 22, D) a +0 dagger (unseen) (22, 32, D) an uncursed staff of summoning (22, 48, D) the +1 cloak "Leseon" {rF+ rC- Dex+3 Stlth+} It affects your dexterity (+3). It protects you from fire. It makes you vulnerable to cold. It makes you more stealthy. (22, 49, D) a phial of floods (22, 50, D) the Guide on Dislocation and the Rocks Spells Type Level Known a - Sandblast Earth 1 yes b - Portal Projectile Hexes/Translocation 3 yes c - Recall Summoning/Translocation 3 yes d - Gell's Gravitas Translocation 3 yes e - Statue Form Transmutation/Earth 6 yes (23, 2, D) 5 large rocks (unseen) (23, 3, D) a +0 longbow 28 arrows a +0 leather armour (23, 4, D) a +0 arbalest (unseen) (23, 5, D) a +0 shortbow (unseen) (23, 8, D) 3 bolts (unseen) (23, 17, D) a +2 rapier of holy wrath (23, 19, D) a +0 troll leather armour (unseen) (23, 20, D) a +2 great mace of protection (unseen) (23, 21, D) a +0 great mace (unseen) (23, 22, D) a +2 war axe of flaming (unseen) (23, 23, D) 5 large rocks (unseen) (23, 33, D) a cursed amulet of inaccuracy (23, 48, D) an uncursed staff of wizardry (23, 49, D) a +1 leather armour of fire resistance (23, 50, D) an uncursed staff of fire (24, 0, D) an uncursed staff of summoning (24, 1, D) 3 large rocks (unseen) (24, 2, D) a +0 longbow (unseen) (24, 3, D) a +0 longbow 34 arrows a cursed +0 leather armour (24, 4, D) a large rock a +0 shortbow an uncursed staff of wizardry 22 arrows (24, 5, D) a +0 shortbow (still there?) a large rock (still there?) (24, 6, D) a large rock 4 arrows (24, 7, D) a large rock 5 arrows (24, 8, D) a bolt a large rock 4 arrows (24, 10, D) an arrow (24, 17, D) a +2 quarterstaff of speed (24, 18, D) a +0 dire flail of crushing a +0 plate armour a phantom mirror (24, 20, D) a +0 battleaxe a +4 hand crossbow of velocity a +0 chain mail (24, 22, D) a +0 glaive a +1 chain mail of cold resistance (24, 32, D) the cursed +1 demon trident of Arbitration {drain, rF- Str+5 Int-4 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+5). It affects your intelligence (-4). It makes you vulnerable to fire. It lets you see invisible. It has a curse placed upon it. (24, 33, D) a book of the Warp (24, 34, D) the +0 scale mail of Oblivion {Str+2 Int+6} It affects your strength (+2). It affects your intelligence (+6). (24, 35, D) a +6 ring of dexterity a +3 ring of slaying (24, 38, D) a +0 scimitar a cursed -3 ring of strength (24, 49, D) a +4 flail of holy wrath (24, 50, D) an uncursed staff of fire (25, 1, D) a +0 arbalest (still there?) an uncursed staff of power (still there?) (25, 2, D) a +0 halberd of venom (unseen) (25, 3, D) a +0 arbalest 9 bolts a cursed -2 ring of strength (25, 4, D) the cursed +3 flail "Zoatupisme" {crush, rC+ rN+ MR- Stlth+} It inflicts extra damage upon your enemies. It protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. (unseen) (25, 5, D) a cursed staff of cold (unseen) (25, 8, D) 3 arrows (25, 9, D) an arrow (25, 17, D) a fan of gales (25, 18, D) a +0 plate armour (25, 21, D) a +2 halberd (unseen) (25, 22, D) a +3 war axe (unseen) (25, 23, D) a +0 giant club (unseen) (25, 32, D) an uncursed staff of wizardry (25, 33, D) a +0 quarterstaff of protection (25, 34, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (25, 48, D) the cursed +1 rapier "Innofirgh" {holy, MR+} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your resistance to hostile enchantments. It has a curse placed upon it. (25, 49, D) a +0 arbalest of flaming (25, 50, D) a +2 long sword of flaming (25, 54, D) (unseen) (26, 2, D) a +4 spear of piercing (unseen) (26, 4, D) a +0 arbalest (unseen) (26, 9, D) an arrow (26, 16, D) an uncursed staff of energy (26, 17, D) a book of Battle (26, 22, D) a +0 giant spiked club (26, 32, D) a lightning rod (4/4) (26, 33, D) a +1 rapier of venom (26, 34, D) a +2 hunting sling of freezing (26, 48, D) the +5 hand axe of Vasmouw {freeze, +Blink +Inv rElec rF+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It insulates you from electricity. It lets you turn invisible. It lets you blink. (26, 49, D) a +6 shortbow of velocity (26, 50, D) the cursed +3 quarterstaff "Qeojihov" {venom, Stlth+} It poisons the flesh of those it strikes. It makes you more stealthy. It has a curse placed upon it. (27, 0, D) a +0 spear (27, 16, D) a box of beasts (27, 17, D) the +5 robe of Misfortune {*Contam Harm *Corrode *Drain *Slow EV+5} It affects your evasion (+5). It causes magical contamination when unequipped. It may corrode you when you take damage. It causes draining when unequipped. It may slow you when you take damage. It increases damage dealt and taken. (27, 18, D) a +2 rapier of speed (unseen) (27, 21, D) a +0 hand axe (unseen) (27, 33, D) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ MR+ rMut rCorr} It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. It protects you from mutation. (27, 34, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (27, 48, D) a +1 mace of protection (27, 49, D) the +5 rapier "Esafon" {pierce, Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). (27, 50, D) a +3 quarterstaff of crushing (28, 16, D) a +1 dagger of holy wrath (28, 17, D) a +2 antimagic morningstar (28, 32, D) a phantom mirror (28, 48, D) an uncursed staff of cold (28, 49, D) a fan of gales (28, 50, D) an uncursed ring of ice (29, 1, D) a sack of spiders (29, 7, D) a bolt (29, 17, D) an uncursed staff of air (29, 33, D) a +1 scale mail of poison resistance (29, 48, D) a Fen Folio (29, 49, D) the Compendium of the Traveller and Attacks Spells Type Level Known a - Shock Conjuration/Air 1 yes b - Foxfire Conjuration/Fire 1 yes c - Apportation Translocation 1 yes d - Dazzling Flash Conjuration/Hexes 3 yes e - Portal Projectile Hexes/Translocation 3 yes f - Recall Summoning/Translocation 3 yes g - Disjunction Translocation 8 no (29, 50, D) a +0 plate armour of fire resistance (30, 10, D) 3 arrows (30, 48, D) a scroll of brand weapon (30, 49, D) the +0 ring mail of Hummier {rElec Str+4 Int-5} It affects your strength (+4). It affects your intelligence (-5). It insulates you from electricity. (30, 50, D) an uncursed ring of poison resistance (31, 48, D) an uncursed amulet of magic regeneration (31, 49, D) a +1 flail of crushing (31, 50, D) the ring "Qyuxap" {rC+ rN+} [ring of positive energy] It protects you from cold. It protects you from negative energy. (32, 48, D) a +0 crystal plate armour (32, 49, D) the Compendium of Flames and Good Luck Spells Type Level Known a - Infusion Charms 1 yes b - Foxfire Conjuration/Fire 1 yes c - Swiftness Charms/Air 2 yes d - Song of Slaying Charms 2 yes e - Spectral Weapon Hexes/Charms 3 yes f - Fireball Conjuration/Fire 5 no g - Deflect Missiles Charms/Air 6 no (32, 50, D) a fan of gales (33, 48, D) a +2 leather armour of magic resistance (33, 49, D) a +4 arbalest of flaming (33, 50, D) a +4 mace of crushing (34, 28, D) a book of the Tempests (34, 48, D) a phial of floods (34, 49, D) a +2 robe of magic resistance (34, 50, D) a book of Changes (35, 0, D) a +2 plate armour of magic resistance (35, 14, D) an uncursed staff of poison (35, 15, D) a crystal ball of energy (35, 28, D) a +2 robe of magic resistance (35, 29, D) a book of Spatial Translocations (36, 0, D) a +3 ring mail of positive energy (36, 1, D) an uncursed staff of air (36, 28, D) +0 ice dragon scales (37, 0, D) a +2 great sword of slicing (37, 2, D) the ring of Laenei {*Drain rF+ Slay+5} [ring of protection from fire] It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from fire. It causes draining when unequipped. the ring of Bimikh {*Contam rElec MR+ Dex+5 SInv} [ring of see invisible] It affects your dexterity (+5). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you see invisible. It causes magical contamination when unequipped. a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity an uncursed ring of flight an uncursed ring of poison resistance (37, 5, D) (unseen) (37, 14, D) a +3 quarterstaff of protection (37, 15, D) a phial of floods (37, 21, D) a +0 trident (unseen) (37, 22, D) a +0 hand axe (unseen) (37, 23, D) a +0 trident (unseen) (37, 28, D) a +6 hunting sling (37, 29, D) an uncursed staff of power (38, 0, D) a fan of gales (38, 1, D) a +0 vampiric dagger (38, 14, D) a cursed ring of attention (38, 15, D) a lightning rod (4/4) (38, 18, D) a +0 mace (38, 21, D) a +0 scimitar a +0 robe (38, 23, D) a +2 halberd of venom (unseen) (38, 28, D) a +2 short sword of holy wrath (38, 29, D) the +1 robe of Awe {*Drain rPois rF+ Int+3} It affects your intelligence (+3). It protects you from fire. It protects you from poison. It causes draining when unequipped. (38, 48, D) a book of Conjurations (38, 49, D) a +0 scimitar of flaming (38, 50, D) a cursed -2 ring of intelligence (39, 1, D) a +2 vampiric halberd (39, 15, D) a sack of spiders (39, 28, D) +0 fire dragon scales (39, 29, D) an uncursed staff of energy (39, 43, D) a +1 whip (39, 44, D) a +0 quarterstaff (unseen) (39, 49, D) a lightning rod (4/4) (39, 50, D) a +2 plate armour of fire resistance (40, 0, D) a +3 dagger of speed (40, 14, D) a sack of spiders (40, 15, D) a +0 halberd (40, 28, D) a lamp of fire (40, 29, D) an uncursed staff of power (40, 44, D) a +0 great sword (still there?) a +0 mace (still there?) a +0 scale mail (still there?) (40, 48, D) an uncursed staff of conjuration (40, 49, D) a +4 long sword of slicing (still there?) a phial of floods (still there?) (40, 50, D) a +4 scimitar of flaming (still there?) a +3 halberd of freezing (still there?) (41, 0, D) an uncursed staff of poison (41, 1, D) an uncursed staff of summoning (41, 15, D) an uncursed staff of power (41, 19, D) a +0 robe (unseen) (41, 28, D) a fan of gales (41, 29, D) a +4 great sword of distortion (41, 43, D) a +3 chain mail of cold resistance a +1 large shield of positive energy (41, 44, D) a +0 demon blade a +0 scale mail (41, 50, D) a book of Flames (42, 0, D) a fan of gales (42, 1, D) an uncursed staff of earth (42, 28, D) an uncursed staff of fire (42, 29, D) the +4 war axe of the Penguin {elec, Str+7} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+7). (42, 48, D) a +3 ring mail of positive energy (42, 50, D) a +0 demon whip a +2 plate armour of cold resistance (42, 51, D) a +2 demon whip of venom (43, 15, D) a +4 great sword of flaming (43, 28, D) a +2 cloak of magic resistance a +3 buckler (43, 29, D) an uncursed staff of air (43, 44, D) a +0 trident (unseen) (43, 48, D) a lamp of fire (43, 49, D) the +8 plate armour "Pisol" {rElec rPois Int-2 Dex+7} It affects your intelligence (-2). It affects your dexterity (+7). It insulates you from electricity. It protects you from poison. (43, 50, D) a book of Clouds (43, 51, D) a +2 scimitar of flaming (43, 52, D) a +2 scimitar of flaming (44, 48, D) a +0 trident of venom (44, 49, D) the Catalogue of Enchantment and Ignition Spells Type Level Known a - Corona Hexes 1 yes b - Tukima's Dance Hexes 3 yes c - Portal Projectile Hexes/Translocation 3 yes d - Fireball Conjuration/Fire 5 no e - Ignition Fire 8 yes (44, 50, D) an uncursed ring of ice (44, 51, D) a +1 lajatang of venom (44, 53, D) a +0 demon whip the ring of Faehijea {rC+ MR+ Stlth-} [ring of attention] It protects you from cold. It affects your resistance to hostile enchantments. It makes you less stealthy. (45, 48, D) an uncursed ring of protection from cold (45, 49, D) an uncursed ring of wizardry (45, 50, D) a +0 demon whip (45, 51, D) +0 fire dragon scales a manual of Unarmed Combat (45, 53, D) a +1 demon whip of venom (46, 48, D) a lamp of fire (46, 49, D) an uncursed amulet of rage (46, 50, D) a lightning rod (4/4) (46, 51, D) a lightning rod (4/4) (46, 53, D) the cursed +1 long sword "Keukedd" {flame, rElec rC+ Int-4 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (-4). It protects you from cold. It insulates you from electricity. It makes you more stealthy. It has a curse placed upon it. (46, 54, D) a +1 great sword of flaming (unseen) (47, 7, D) 3 arrows (47, 48, D) the +2 hand axe "Routoaz" {chop, rF+ Str+3 Int+4 Dex+4} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (+4). It affects your dexterity (+4). It protects you from fire. (47, 49, D) a book of the Warp (47, 50, D) a fan of gales (47, 51, D) a +1 scimitar of flaming an uncursed ring of wizardry (47, 52, D) a +1 scimitar of flaming (47, 54, D) a +1 vampiric demon whip (47, 55, D) a +2 demon whip of freezing (unseen) (48, 2, D) a +0 shortbow (unseen) (48, 48, D) the Almanac of Poisonous Ice Spells Type Level Known a - Mephitic Cloud Conjuration/Poison/Air 3 no b - Summon Ice Beast Ice/Summoning 4 yes c - Simulacrum Ice/Necromancy 6 yes (48, 49, D) the +6 great sword of Metufeem {pain, rN+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from negative energy. (48, 50, D) the +7 whip of Gaweq {pain, rElec rC++ MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. a +0 mace of venom (48, 51, D) an uncursed staff of death (48, 52, D) +0 fire dragon scales (49, 1, D) an uncursed staff of cold (49, 9, D) an arrow (49, 24, D) a +0 dagger (49, 36, D) an uncursed staff of death (49, 44, D) a +2 vampiric rapier (unseen) (49, 48, D) a +2 scimitar of flaming (49, 49, D) an uncursed staff of earth (49, 50, D) a +3 mace of draining the Reference Book on Transmigration and Battle Magic Spells Type Level Known a - Shock Conjuration/Air 1 yes b - Passwall Transmutation/Earth 2 yes c - Static Discharge Conjuration/Air 3 yes (50, 0, D) a lamp of fire (50, 1, D) a +0 shortbow (still there?) the ring of the Echidna {*Slow MR++ MP+9 Slay+2 Stlth+} (still there?) [ring of magical power] It affects your accuracy and damage with ranged weapons and melee attacks (+2). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It may slow you when you take damage. It makes you more stealthy. (50, 2, D) an uncursed staff of death (unseen) (50, 3, D) a +2 spear of distortion (unseen) (50, 12, D) a sack of spiders (50, 13, D) a lamp of fire (50, 18, D) a cursed +0 hand axe (unseen) (50, 24, D) the +3 sling "Punk" {acid, rCorr} It provides partial protection from all sources of acid and corrosion. (50, 25, D) a +0 robe (50, 29, D) a +3 scythe of flaming a cursed +0 robe (50, 36, D) a sack of spiders (50, 37, D) a +1 spear of piercing (50, 41, D) a +1 battleaxe of holy wrath a +2 leather armour of poison resistance (50, 42, D) a +2 hand axe of venom 3 javelins a +0 leather armour (50, 44, D) 9 javelins (50, 48, D) a +3 scimitar of flaming (50, 50, D) a +2 robe of magic resistance (50, 51, D) a +4 broad axe of venom (50, 52, D) a +2 demon whip of freezing (51, 1, D) an uncursed staff of earth (51, 2, D) 5 large rocks (51, 8, D) an arrow (51, 12, D) a +0 quarterstaff (51, 13, D) the +10 scimitar of Ulats {venom, -Tele rElec rN+ Str+2} It poisons the flesh of those it strikes. It affects your strength (+2). It insulates you from electricity. It protects you from negative energy. It prevents most forms of teleportation. a +0 robe a +0 rapier (51, 16, D) a +2 dagger of draining (unseen) (51, 24, D) a Young Poisoner's Handbook (51, 25, D) an uncursed staff of fire (51, 28, D) a +2 spear of venom (unseen) (51, 36, D) a +0 trident (51, 37, D) a fan of gales (51, 41, D) a +0 spear (51, 42, D) a +1 vampiric demon trident a +0 robe (51, 43, D) a cursed -1 rapier a +0 robe (51, 44, D) a +1 rapier of draining (unseen) (51, 48, D) a +4 scimitar of flaming (51, 49, D) the +9 staff of Wucad Mu {channel} (51, 50, D) the +5 flail of the Dragonfly {antimagic, rElec Str+2 Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+2). It insulates you from electricity. It makes you more stealthy. an uncursed staff of cold (51, 53, D) a +2 demon whip of venom (52, 2, D) a +0 arbalest (unseen) (52, 3, D) a +0 longbow (unseen) (52, 4, D) a large rock a bolt 6 arrows (52, 5, D) a large rock (52, 6, D) a bolt 4 arrows (52, 7, D) an arrow (52, 8, D) a bolt an arrow 2 large rocks a javelin (52, 9, D) a large rock (still there?) 3 arrows (still there?) (52, 12, D) an uncursed staff of wizardry (52, 13, D) an uncursed staff of fire (52, 17, D) (unseen) (52, 19, D) an arrow (52, 24, D) a book of Frost (52, 25, D) an uncursed staff of earth (52, 29, D) a +0 dagger a +0 robe (52, 36, D) a +0 robe (52, 42, D) a +0 trident a throwing net (52, 43, D) a +0 rapier of draining a +0 robe (52, 49, D) the ring "Inosusk" {rF++ rC+ rN+} [ring of positive energy] It greatly protects you from fire. It protects you from cold. It protects you from negative energy. (52, 50, D) a cursed ring of attention (52, 51, D) an uncursed amulet of the acrobat an uncursed amulet of harm an uncursed ring of positive energy the ring "Moprailu" {rF+ rN++ Str-5 Int+4 Stlth-} [ring of attention] It affects your strength (-5). It affects your intelligence (+4). It protects you from fire. It greatly protects you from negative energy. It makes you less stealthy. an uncursed ring of protection from magic the ring of Ymeosic {rN+ Dex+6} [ring of positive energy] It affects your dexterity (+6). It protects you from negative energy. an uncursed ring of resist corrosion an uncursed ring of stealth a +3 ring of protection a +4 ring of protection a +3 scimitar of flaming (53, 0, D) a +0 scale mail (53, 1, D) a +1 glaive of protection (53, 2, D) 2 large rocks (unseen) (53, 3, D) 5 large rocks (unseen) (53, 8, D) 2 javelins (53, 12, D) an uncursed ring of poison resistance (53, 13, D) a sack of spiders (53, 16, D) a +4 longbow a +0 quarterstaff 13 arrows (53, 18, D) a +0 robe (53, 25, D) an uncursed staff of wizardry (53, 30, D) a +2 long sword (unseen) (53, 37, D) a +2 spear of piercing (53, 48, D) a +0 demon whip (53, 50, D) an uncursed ring of protection from fire a crystal ball of energy (54, 1, D) an uncursed amulet of faith (54, 3, D) a +0 shortbow (unseen) (54, 9, D) a large rock (54, 12, D) the cursed +1 dire flail of Revolt {freeze, rElec rF+++ Str-5 Int-5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-5). It affects your intelligence (-5). It renders you almost immune to fire. It insulates you from electricity. It has a curse placed upon it. (54, 13, D) a +1 hand crossbow of freezing (54, 18, D) a +1 antimagic quarterstaff (unseen) (54, 24, D) a phantom mirror (54, 31, D) a cursed +0 halberd (unseen) (54, 36, D) a crystal ball of energy (54, 48, D) a +8 giant club (54, 49, D) an uncursed staff of summoning (54, 50, D) a cursed staff of power (55, 0, D) a +0 shortbow of velocity (55, 9, D) 2 arrows (55, 12, D) a +0 flail of protection (55, 24, D) a box of beasts (55, 25, D) a +0 long sword (56, 6, D) a javelin (56, 9, D) a javelin (58, 44, D) 5 javelins (58, 47, D) a +1 scale mail of magic resistance (58, 48, D) a +1 short sword of venom (59, 36, D) the +2 dagger of Kiosm {vamp, rElec Int+6 Dex+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your dexterity (+6). It insulates you from electricity. (59, 40, D) a +4 spear of flaming 19 javelins a cursed +0 leather armour (59, 47, D) the +2 rapier "Rokidgh" {freeze, rElec rC- Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It makes you vulnerable to cold. It insulates you from electricity. (59, 48, D) a +0 glaive of chopping (59, 49, D) a book of the Tempests (60, 36, D) a +1 leather armour of fire resistance (60, 41, D) a +0 longbow (unseen) (60, 42, D) a +1 scimitar of protection (unseen) (60, 47, D) an uncursed staff of conjuration (60, 48, D) a +8 executioner's axe of chopping (60, 49, D) a +2 pair of gloves of dexterity (60, 59, D) a +12 antimagic club (61, 0, D) an uncursed staff of earth (61, 2, D) a +0 whip (unseen) (61, 8, D) an uncursed staff of conjuration (61, 16, D) an uncursed staff of conjuration (61, 20, D) a +0 dagger (61, 21, D) a cursed -2 short sword (unseen) (61, 26, D) a +4 triple sword of flaming (61, 37, D) a +0 shield (61, 40, D) 2 large rocks a +0 trident a +0 robe (61, 41, D) a +0 rapier of speed a +0 robe (61, 42, D) 2 arrows (61, 44, D) a large rock (still there?) a javelin (still there?) (61, 47, D) an uncursed ring of positive energy (61, 48, D) a +0 trident (61, 49, D) a +5 ring of dexterity (62, 1, D) a +0 dagger (62, 2, D) a +0 flail (62, 9, D) the +3 hunting sling of Dazats {flame, rN+ Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. It makes you more stealthy. (62, 17, D) an uncursed staff of conjuration (62, 19, D) a +0 flail (62, 20, D) a +0 short sword (unseen) (62, 26, D) a sack of spiders (62, 36, D) a lightning rod (4/4) (62, 37, D) a +0 spear (62, 40, D) a +5 spear (unseen) (62, 44, D) an arrow (still there?) a javelin (still there?) (62, 47, D) the +11 hunting sling of Kiadusez {venom, *Slow rPois rN+ MP+9} It poisons the ammo it fires. It protects you from poison. It protects you from negative energy. It affects your magic capacity (+9). It may slow you when you take damage. (62, 48, D) (unseen) (63, 2, D) a +0 mace of holy wrath (unseen) (63, 3, D) a +2 falchion of slicing a +0 robe (63, 16, D) a lamp of fire (63, 17, D) an uncursed staff of death (63, 20, D) a +0 dire flail (63, 21, D) a +0 long sword (63, 26, D) a +1 pair of boots of flying (63, 27, D) an uncursed staff of conjuration a +0 battleaxe of electrocution (63, 47, D) a book of Maledictions (63, 49, D) a +2 cloak of invisibility (63, 50, D) the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. (63, 53, D) a +0 war axe (unseen) (63, 58, D) a +1 great sword of holy wrath (unseen) (64, 27, D) a +0 robe of cold resistance (64, 47, D) an uncursed staff of earth (64, 48, D) a +0 long sword (64, 49, D) a lightning rod (4/4) (64, 50, D) an uncursed staff of cold (64, 53, D) a +0 glaive (64, 54, D) a cursed -3 battleaxe (64, 55, D) a cursed +0 long sword (64, 56, D) a +4 glaive of freezing a +0 short sword a +0 flail (64, 57, D) a +0 battleaxe (65, 30, D) a +3 trident of venom (65, 40, D) a javelin (65, 42, D) 3 silver javelins (65, 47, D) an uncursed staff of cold (65, 49, D) a +0 flail (65, 50, D) a phantom mirror (65, 51, D) a +0 quarterstaff of draining (65, 53, D) a +0 glaive (still there?) a +0 short sword (still there?) (65, 57, D) a +0 cloak (66, 48, D) a book of Conjurations (66, 50, D) an uncursed staff of poison (66, 51, D) an uncursed amulet of faith (66, 52, D) a +0 glaive (unseen) (66, 53, D) a +0 long sword of holy wrath (66, 54, D) a +0 hand axe (still there?) a +0 dire flail (still there?) (66, 55, D) a +0 mace of protection (still there?) a +0 long sword (still there?) (66, 57, D) +0 shadow dragon scales (unseen) (67, 47, D) a +1 lajatang of distortion (67, 48, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (67, 49, D) an uncursed staff of cold (67, 50, D) a +5 war axe of chopping (67, 52, D) a +0 halberd (unseen) (67, 54, D) a +0 battleaxe (unseen) (67, 56, D) a +0 short sword (67, 58, D) a +0 war axe (unseen) (68, 47, D) a cursed staff of fire (68, 48, D) a sack of spiders (68, 49, D) a book of Flames (68, 50, D) an uncursed staff of death (68, 51, D) a +0 trident (unseen) (68, 52, D) a +0 halberd (68, 54, D) a +0 long sword (68, 55, D) a +0 long sword (68, 57, D) a +0 glaive (unseen) (68, 58, D) a +0 scimitar (69, 0, D) a +1 hand crossbow of freezing (69, 47, D) a manual of Long Blades (69, 49, D) an uncursed staff of death (69, 50, D) a +0 hand axe (69, 54, D) a cursed -3 hand axe (70, 10, D) a +0 giant club (70, 11, D) a +0 giant club a +0 giant club (70, 17, D) 4 large rocks (unseen) (70, 18, D) a cursed -1 arbalest (unseen) (70, 23, D) a large rock (70, 37, D) a crystal ball of energy (70, 47, D) a sack of spiders (70, 48, D) a +1 scale mail of poison resistance (70, 49, D) the Handbook of Congealing Poisoning Spells Type Level Known a - Freeze Ice 1 yes b - Ensorcelled Hibernation Hexes/Ice 2 yes c - Ozocubu's Armour Charms/Ice 3 yes d - Mephitic Cloud Conjuration/Poison/Air 3 no e - Spider Form Transmutation/Poison 3 no (70, 56, D) a +0 glaive (unseen) (71, 8, D) a +3 mace of holy wrath (71, 10, D) 5 large rocks (unseen) (71, 11, D) a +0 dire flail (unseen) (71, 17, D) a +0 shortbow (still there?) a phial of floods (still there?) (71, 18, D) a +0 arbalest 15 bolts (71, 19, D) 3 large rocks (71, 21, D) an arrow a bolt (71, 23, D) a large rock (71, 27, D) an uncursed staff of energy (71, 37, D) an uncursed staff of poison (71, 47, D) a sack of spiders (71, 48, D) an uncursed staff of cold (71, 49, D) a lamp of fire (72, 9, D) a +5 vampiric trident (72, 18, D) 4 large rocks (72, 20, D) an arrow (72, 22, D) an arrow (72, 23, D) a large rock a bolt an arrow (72, 26, D) a +2 shortbow of flaming (72, 27, D) a lightning rod (4/4) (72, 36, D) an uncursed staff of fire (72, 37, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (72, 47, D) the +3 whip of Uskayaw's Approval {speed, rF+ rC+} Attacks with this weapon are significantly faster. It protects you from fire. It protects you from cold. (72, 48, D) an uncursed staff of energy (72, 49, D) an uncursed ring of protection from cold (73, 16, D) a +4 long sword of freezing (73, 17, D) a fan of gales (73, 26, D) a fan of gales (73, 27, D) a +3 shortbow of flaming (73, 36, D) an uncursed staff of fire (73, 37, D) a fan of gales (73, 47, D) a +6 hand crossbow (73, 48, D) a box of beasts (73, 49, D) a book of Death (75, 1, D) a +2 great sword of slicing