Winsalot the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (7, 6, D) a +0 shield a +0 scale mail (8, 5, D) a +0 long sword (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (19, 0, D) the ring of Knowledge {rF+ Int+7} [ring of protection from fire] It affects your intelligence (+7). It protects you from fire. (19, 1, D) an uncursed staff of conjuration (19, 16, D) an uncursed ring of poison resistance (19, 17, D) a scroll of brand weapon (19, 32, D) the cursed +0 longbow of the Establishment {venom, *Drain MR+++ Str+5} It poisons the ammo it fires. It affects your strength (+5). It affects your resistance to hostile enchantments. It causes draining when unequipped. It has a curse placed upon it. (19, 33, D) a +1 chain mail of poison resistance (20, 0, D) the amulet of Lusext {Gourm -Tele rElec Int+8} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your intelligence (+8). It insulates you from electricity. It prevents most forms of teleportation. (20, 1, D) a sack of spiders (20, 16, D) a +0 spear (20, 17, D) the cursed +0 plate armour of Immorality {*Corrode rC+ Dex+2 Stlth+} It affects your dexterity (+2). It protects you from cold. It may corrode you when you take damage. It makes you more stealthy. It has a curse placed upon it. (20, 32, D) a phantom mirror (20, 33, D) an uncursed staff of power (21, 0, D) a +0 vampiric short sword (21, 4, D) +0 steam dragon scales a steam dragon corpse an acid dragon corpse (21, 6, D) an ice dragon skeleton (21, 16, D) a +1 hand axe of venom (21, 20, D) a water nymph corpse (21, 21, D) the +9 broad axe "Xid Fekke" {freeze, rElec Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It insulates you from electricity. (unseen) (21, 23, D) a water nymph corpse (21, 32, D) a fan of gales (21, 33, D) an uncursed staff of poison (21, 34, D) a +3 hand axe of flaming (22, 0, D) the cursed ring "Toqa" {rN+ Str-3 Int+3 Stlth+} [ring of strength] It affects your strength (-3). It affects your intelligence (+3). It protects you from negative energy. It makes you more stealthy. It has a curse placed upon it. (22, 1, D) a +2 flail of protection (22, 4, D) a swamp dragon corpse (22, 5, D) a swamp dragon corpse (still there?) a death drake corpse (still there?) (22, 16, D) a phial of floods (22, 17, D) a +3 chain mail of poison resistance (22, 18, D) a +4 great sword of slicing (22, 21, D) 3 arrows a +2 demon trident of flaming a +0 robe (22, 22, D) an arrow (22, 25, D) an arrow (22, 32, D) a +2 chain mail of magic resistance (22, 33, D) a +3 falchion of freezing (22, 34, D) the ring "Puyluteo" {MR+ Stlth+} [ring of stealth] It affects your resistance to hostile enchantments. It makes you more stealthy. (23, 0, D) a phial of floods (23, 1, D) a fan of gales (23, 4, D) a swamp dragon corpse (23, 5, D) +0 ice dragon scales (still there?) +0 ice dragon scales (still there?) (23, 6, D) +0 fire dragon scales a swamp dragon corpse a fire dragon corpse (23, 7, D) +0 ice dragon scales (unseen) (23, 17, D) the cursed +3 flail of Earthquakes {drain, +Fly rC+ Int-5} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (-5). It protects you from cold. It lets you fly. It has a curse placed upon it. (23, 18, D) an uncursed staff of poison (23, 20, D) the +10 trident of Kapu {pierce, *Slow MR++ Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your resistance to hostile enchantments. It may slow you when you take damage. (unseen) (23, 21, D) a +5 trident of freezing a cursed +0 robe a merfolk corpse (23, 32, D) a lightning rod (4/4) (23, 33, D) a +1 naga barding of flying (23, 34, D) The Advanced Guide to Spellcraft Spells Type Level Known a - Bolt of Cold Conjuration/Ice 6 no b - Iron Shot Conjuration/Earth 6 yes c - Conjure Ball Lightning Conjuration/Air 6 no d - Ozocubu's Refrigeration Ice 6 no e - Dispersal Translocation 6 no f - Statue Form Transmutation/Earth 6 no (24, 0, D) a phantom mirror (24, 1, D) an uncursed ring of see invisible (24, 16, D) a +0 trident of protection (24, 17, D) a +0 spear (24, 18, D) a +0 spear (still there?) the Almanac of Intoxication (still there?) Spells Type Level Known a - Sting Conjuration/Poison 1 yes b - Poisonous Vapours Poison/Air 2 yes c - Mephitic Cloud Conjuration/Poison/Air 3 yes d - Venom Bolt Conjuration/Poison 5 yes e - Alistair's Intoxication Transmutation/Poison 5 yes (24, 21, D) a +0 longbow a +0 club 13 arrows a +0 rapier a +0 robe a satyr corpse a manticore corpse (24, 32, D) an uncursed ring of wizardry (24, 33, D) the Handbook of the Earthen Birds Spells Type Level Known a - Swiftness Charms/Air 2 no b - Petrify Transmutation/Earth 4 yes c - Deflect Missiles Charms/Air 6 no (24, 34, D) a +1 robe of fire resistance (25, 0, D) a sack of spiders (25, 1, D) a cursed staff of cold (25, 17, D) a book of Maledictions (25, 18, D) the +1 quarterstaff "Matwint" {drain, rC+ Int+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It protects you from cold. (25, 19, D) a +0 flail of draining a merfolk corpse (25, 20, D) a +0 quarterstaff (unseen) (25, 32, D) the Compendium of Sinister Rites and Envenoming Spells Type Level Known a - Sting Conjuration/Poison 1 yes b - Spider Form Transmutation/Poison 3 no c - Excruciating Wounds Charms/Necromancy 5 no d - Alistair's Intoxication Transmutation/Poison 5 yes e - Simulacrum Ice/Necromancy 6 no (25, 33, D) a book of Annihilations (25, 34, D) a +2 scimitar of freezing (26, 0, D) a book of the Tempests (26, 1, D) a phantom mirror (26, 16, D) a lightning rod (4/4) (26, 17, D) a fan of gales (26, 20, D) a +0 trident (unseen) (26, 32, D) Roxanne's Volume of the Mountains and Changing Spells Type Level Known a - Sticks to Snakes Transmutation 2 no b - Leda's Liquefaction Hexes/Earth 4 no c - Alistair's Intoxication Transmutation/Poison 5 yes d - Shatter Earth 9 no (26, 33, D) a +1 long sword of slicing (26, 34, D) a +2 spear of venom (27, 1, D) Oshace's Handbook of Lucky Stolen Souls Spells Type Level Known a - Vampiric Draining Necromancy 3 yes b - Excruciating Wounds Charms/Necromancy 5 no c - Ring of Flames Charms/Fire 7 yes (27, 2, D) +0 acid dragon scales an acid dragon corpse (27, 3, D) a swamp drake corpse (27, 16, D) a +0 trident (27, 17, D) a sack of spiders (27, 32, D) a +2 pair of boots of running (27, 33, D) a +6 great sword of holy wrath (27, 34, D) a fan of gales (28, 0, D) an uncursed ring of ice (28, 1, D) a +1 ring of protection (28, 17, D) a +3 ring mail of positive energy (28, 18, D) a +4 spear of flaming (28, 28, D) 2 javelins (28, 32, D) a cursed -3 ring of strength (28, 33, D) a +3 hand axe of venom (29, 0, D) a lamp of fire (29, 16, D) a +0 trident (29, 32, D) a +1 battleaxe of flaming (29, 33, D) a +3 ring of dexterity (34, 28, D) a +2 chain mail of poison resistance (35, 0, D) an uncursed amulet of regeneration (35, 15, D) the +4 ring mail of Good Intentions {rF+ rC+ Dex-3 Stlth+} It affects your dexterity (-3). It protects you from fire. It protects you from cold. It makes you more stealthy. (35, 28, D) a +2 robe of fire resistance (35, 29, D) a book of Burglary (36, 0, D) a +5 spear of venom (36, 1, D) a crystal ball of energy (36, 14, D) a phial of floods (36, 28, D) the ring of Uliq {+Inv rF- MR+ Int+3 Stlth+} [ring of stealth] It affects your intelligence (+3). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It lets you turn invisible. It makes you more stealthy. (36, 29, D) a +0 vampiric trident (37, 0, D) an uncursed ring of positive energy an uncursed amulet of the acrobat (37, 1, D) the +9 staff of Wucad Mu {channel} (37, 4, D) a ghoul corpse (skeletalised by now) (37, 14, D) the ring "Heobro" {+Fly rPois rF+ rC+ rN+} [ring of flight] It protects you from fire. It protects you from cold. It protects you from poison. It protects you from negative energy. It lets you fly. (37, 15, D) a +1 glaive of venom (37, 28, D) a +4 vampiric battleaxe (37, 29, D) the amulet of Byiniczo {Reflect rC+ MR+ SH+4} [amulet of reflection] It shields you and reflects attacks. It protects you from cold. It affects your resistance to hostile enchantments. It affects your SH (+4). (38, 1, D) the cursed +3 flail of Reodgh {flame, Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It has a curse placed upon it. (38, 15, D) a +2 quarterstaff of speed (38, 18, D) a +4 scimitar of flaming (unseen) (38, 20, D) a +3 scimitar of flaming (38, 28, D) a +1 dagger of draining (38, 29, D) an uncursed staff of wizardry (39, 0, D) an uncursed staff of conjuration (39, 1, D) a phial of floods (39, 15, D) a +6 ring of strength (39, 19, D) +0 fire dragon scales a +0 scimitar of flaming a +0 great sword of flaming a fire dragon corpse (skeletalised by now) (39, 21, D) a +2 great sword of flaming a fire giant corpse (skeletalised by now) (39, 28, D) a phantom mirror (39, 29, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (39, 33, D) +0 shadow dragon scales (unseen) (39, 34, D) +0 shadow dragon scales (unseen) (40, 0, D) an uncursed staff of poison (40, 1, D) a phantom mirror (40, 15, D) a +1 dagger of venom (40, 19, D) a +2 great sword of flaming (still there?) a +4 vampiric war axe (still there?) (40, 28, D) an uncursed ring of protection from cold (41, 0, D) a +5 amulet of reflection an uncursed ring of ice (41, 14, D) a lightning rod (4/4) (41, 15, D) a fan of gales (41, 20, D) a hell hog corpse (skeletalised by now) (41, 21, D) a +2 great sword of flaming (41, 28, D) an uncursed staff of poison (41, 29, D) a +2 robe of positive energy (42, 0, D) a +0 morningstar of flaming (42, 1, D) a +0 hunting sling of freezing (42, 15, D) an uncursed staff of cold (42, 28, D) a crystal ball of energy (43, 14, D) a +2 scimitar of flaming (43, 29, D) a fan of gales (44, 28, D) the ring "Tekih" {Int+4 Stlth+} [ring of stealth] It affects your intelligence (+4). It makes you more stealthy. (47, 37, D) a +0 dagger (unseen) (49, 0, D) a +1 ring mail of fire resistance (49, 1, D) the cursed +0 robe of the Loofah {MR+} It affects your resistance to hostile enchantments. It has a curse placed upon it. (49, 24, D) a +4 great sword of flaming (49, 36, D) a +0 flail (49, 37, D) the cursed +0 chain mail of Liberty {Int+3} It affects your intelligence (+3). It has a curse placed upon it. (49, 38, D) a +1 trident of protection (unseen) (49, 41, D) a +0 battleaxe (unseen) (50, 1, D) a lamp of fire (50, 5, D) a +0 glaive (unseen) (50, 12, D) an uncursed amulet of the acrobat (50, 13, D) the +1 plate armour of Gunluk {rC+ MR+} It protects you from cold. It affects your resistance to hostile enchantments. (50, 24, D) a cursed amulet of inaccuracy (50, 36, D) an uncursed staff of power (50, 37, D) an uncursed staff of fire (50, 38, D) a +0 war axe (unseen) (50, 40, D) 3 large rocks (unseen) (50, 41, D) a +0 troll leather armour (unseen) (50, 42, D) a large rock (51, 0, D) a +3 hand axe of flaming (51, 1, D) a cursed staff of wizardry (51, 4, D) the +7 hand axe of Linearity {drain, rN+} A truly terrible weapon, it drains the life of those it strikes. It protects you from negative energy. (unseen) (51, 5, D) a +0 hand axe (51, 6, D) a +0 battleaxe (still there?) a +0 dire flail (still there?) (51, 12, D) the Disquisition on Enthralling Enhancements Spells Type Level Known a - Corona Hexes 1 yes b - Ozocubu's Armour Charms/Ice 3 no c - Summon Guardian Golem Hexes/Summoning 3 no d - Excruciating Wounds Charms/Necromancy 5 no (51, 14, D) a manual of Crossbows (51, 15, D) a +0 club a +0 longbow 8 arrows (51, 16, D) a +0 robe (unseen) (51, 24, D) a +4 rapier of flaming (51, 25, D) the +5 scythe "Finisher" {speed, eviscerate} Attacks with this weapon are significantly faster. (51, 27, D) an uncursed staff of summoning (unseen) (51, 37, D) a +1 troll leather armour (51, 40, D) a +0 battleaxe a +0 leather armour a +0 giant club (51, 41, D) a cursed -1 dire flail a +0 chain mail an orc corpse (skeletalised by now) (52, 0, D) a +0 dire flail (52, 1, D) an uncursed staff of energy (52, 4, D) a +0 short sword (52, 5, D) a +0 short sword a red draconian corpse (skeletalised by now) (52, 13, D) a +4 scale mail of fire resistance (52, 17, D) a +0 vampiric demon whip a +1 hand crossbow of freezing a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (52, 19, D) a +2 antimagic rapier (unseen) (52, 24, D) an uncursed staff of death (52, 25, D) the +4 scale mail of the Immovable Runes {rN+} It protects you from negative energy. (53, 1, D) a +2 halberd of protection (53, 5, D) a +0 battleaxe (unseen) (53, 6, D) a +0 battleaxe (unseen) (53, 12, D) a +2 leather armour of cold resistance (53, 15, D) a +0 robe (53, 18, D) a +1 flail of protection a +0 robe a +0 buckler (53, 24, D) a +4 lajatang of speed (53, 25, D) a +3 scythe of slicing (53, 36, D) a fan of gales (53, 37, D) a ring of the Octopus King {rN+ AC+1 EV+1 Str+1 Int+1 Dex+1} [ring of positive energy] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It protects you from negative energy. (54, 0, D) an uncursed staff of death (54, 1, D) the ring of Pyromania {MR+ Int+2 Dex+3 Slay+2} [ring of slaying] It affects your intelligence (+2). It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It affects your resistance to hostile enchantments. (54, 4, D) a +0 glaive (unseen) (54, 12, D) the cursed +0 trident of Impeachment {freeze, rC+ MR++ Int-2 Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-2). It affects your dexterity (+3). It protects you from cold. It affects your resistance to hostile enchantments. It has a curse placed upon it. (54, 13, D) a +6 quick blade (54, 19, D) a +2 antimagic broad axe a +0 animal skin a spriggan corpse (skeletalised by now) (54, 24, D) a fan of gales (54, 25, D) a +5 ring of intelligence (55, 1, D) a lightning rod (4/4) (55, 12, D) a sack of spiders (55, 13, D) a +5 flail of crushing (55, 24, D) a +0 dagger (59, 36, D) a +1 antimagic spear (59, 41, D) a spiny frog corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (59, 42, D) (unseen) (60, 36, D) a +0 antimagic quarterstaff (60, 37, D) an uncursed staff of wizardry (61, 0, D) a crystal ball of energy (61, 8, D) a +0 hand axe of venom (61, 26, D) the +3 salamander hide armour {+Rage rF++} It greatly protects you from fire. It lets you go berserk. (61, 36, D) a fan of gales (61, 37, D) a +2 rapier of venom (62, 1, D) a +3 flail of crushing (62, 8, D) a +2 scale mail of fire resistance (62, 9, D) a +6 ring of strength (62, 17, D) an uncursed staff of fire (62, 26, D) an uncursed staff of summoning (62, 36, D) a +2 hand axe of flaming (63, 0, D) a +5 short sword of holy wrath (63, 8, D) an uncursed staff of summoning (63, 16, D) a +1 morningstar of flaming (63, 17, D) an uncursed staff of earth (63, 26, D) an uncursed staff of earth (63, 27, D) an uncursed staff of power (63, 36, D) an uncursed staff of death (63, 37, D) the ring "Yzxeowk" {+Fly Int+2} [ring of flight] It affects your intelligence (+2). It lets you fly. (64, 26, D) an uncursed staff of cold (64, 27, D) a +1 falchion of draining (65, 26, D) a +2 leather armour of poison resistance (67, 0, D) a manual of Bows (67, 2, D) a +0 trident (68, 2, D) a +0 trident (69, 0, D) an uncursed staff of summoning (69, 2, D) a +0 trident (69, 36, D) a fan of gales (70, 8, D) a +0 long sword of holy wrath (70, 9, D) a +2 trident of piercing (71, 16, D) a +1 broad axe of electrocution (71, 17, D) a +0 halberd a lightning rod (4/4) (71, 26, D) an uncursed staff of energy (71, 36, D) an uncursed staff of power (72, 9, D) a +2 vampiric hand axe (72, 17, D) a +3 trident of protection (72, 19, D) a +0 war axe (72, 26, D) an uncursed staff of wizardry (72, 28, D) a manual of Air Magic (72, 36, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (72, 37, D) a +1 vampiric long sword (73, 1, D) a +2 triple crossbow of freezing (73, 2, D) a +0 scythe a +0 robe (73, 16, D) a fan of gales (73, 17, D) a +2 scythe of freezing (73, 18, D) a +0 long sword (unseen) (73, 27, D) a fan of gales (73, 31, D) a +3 scimitar of pain (unseen) (73, 37, D) a +1 fustibalus of flaming (74, 2, D) a +1 robe of cold resistance (75, 1, D) a +2 broad axe of freezing