Winsalot the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (13, 2, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +0 shield a +0 scale mail a +0 long sword (36, 1, D) a box of beasts (37, 1, D) the cursed +0 shield of the Castellan {Int+4} It affects your intelligence (+4). It has a curse placed upon it. (38, 1, D) a cursed ring of attention (39, 1, D) an uncursed ring of see invisible (39, 10, D) a +2 quarterstaff of chaos (unseen) (40, 1, D) the ring "Fash" {rF+ EV+5} [ring of evasion] It affects your evasion (+5). It protects you from fire. (41, 1, D) the Grimoire of Boosting Combat Magic Spells Type Level Known a - Magic Dart Conjuration 1 no b - Shock Conjuration/Air 1 no c - Shroud of Golubria Charms/Translocation 2 yes d - Fulminant Prism Conjuration/Hexes 4 no e - Force Lance Conjuration/Translocation 4 no f - Deflect Missiles Charms/Air 6 yes (42, 1, D) a +8 trident of flaming (49, 0, D) a +0 robe (49, 1, D) a lightning rod (4/4) (49, 12, D) a lightning rod (4/4) (49, 24, D) a +1 hand axe of chopping (49, 36, D) an uncursed staff of fire (49, 37, D) a +3 leather armour of fire resistance (50, 0, D) the +7 morningstar "Lifebane" {crush, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. (50, 1, D) a +2 ring mail of poison resistance (50, 12, D) a phial of floods (50, 13, D) a phantom mirror (50, 24, D) a lamp of fire (50, 25, D) an uncursed staff of conjuration (50, 36, D) a +2 flail of venom (50, 37, D) an uncursed staff of conjuration (50, 41, D) an uncursed staff of wizardry (51, 0, D) an uncursed staff of power (51, 1, D) a +1 scale mail of positive energy (51, 7, D) a +3 flail of protection (unseen) (51, 18, D) an acid dragon corpse (skeletalised by now) (51, 24, D) an uncursed staff of death (51, 25, D) the +6 rapier of Chaos {freeze, *Rage Str+2 Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It affects your intelligence (+3). It may make you go berserk in combat. (51, 36, D) a lamp of fire (51, 37, D) an uncursed ring of protection from cold (52, 12, D) a box of beasts (52, 13, D) a +1 hand axe of chopping (52, 16, D) +0 acid dragon scales an acid dragon corpse (skeletalised by now) (52, 24, D) the +1 scale mail of Howodywk {+Fly Int+3} It affects your intelligence (+3). It lets you fly. (52, 25, D) a +6 trident of venom (52, 37, D) the +8 arc blade {discharge, rElec} It insulates you from electricity. (53, 1, D) an uncursed ring of protection from fire (53, 13, D) a +3 chain mail of poison resistance (53, 25, D) a phial of floods (54, 13, D) a +3 scale mail of fire resistance (54, 24, D) an uncursed staff of power (54, 25, D) a cursed staff of summoning (54, 36, D) the +2 ring mail of Absence {Stlth+} It makes you more stealthy. (55, 1, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (55, 12, D) a +2 plate armour of magic resistance (55, 13, D) a lightning rod (4/4) (55, 24, D) a phial of floods (59, 36, D) a phial of floods (59, 37, D) a manual of Staves (59, 40, D) a +2 spear of piercing (unseen) (60, 36, D) an uncursed staff of wizardry (60, 37, D) an uncursed staff of conjuration (60, 40, D) a +0 trident (61, 8, D) a +0 chain mail of cold resistance (61, 16, D) a cursed staff of cold (61, 26, D) a fan of gales (61, 36, D) a +1 falchion of slicing (61, 37, D) a +1 plate armour of fire resistance (61, 41, D) a sea snake corpse (skeletalised by now) (61, 42, D) a +3 morningstar of protection (unseen) (61, 44, D) 2 javelins (62, 0, D) an uncursed staff of summoning (62, 1, D) the cursed +1 rapier of Disembowelment {freeze, Dex+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+6). It has a curse placed upon it. (62, 8, D) a +1 scale mail of magic resistance (62, 9, D) the +2 ring mail of the Loofah {rF- Regen+ Int+5 SInv} It affects your intelligence (+5). It makes you vulnerable to fire. It lets you see invisible. It increases your rate of regeneration. (62, 26, D) a +4 ring of dexterity (62, 27, D) a cursed staff of conjuration (62, 28, D) a +2 battleaxe of freezing (unseen) (62, 29, D) a +0 scimitar a +0 robe (62, 36, D) the ring of the Quahog {rN+ Str-5 Int+2 Dex+2} [ring of positive energy] It affects your strength (-5). It affects your intelligence (+2). It affects your dexterity (+2). It protects you from negative energy. (62, 38, D) a +0 spear (62, 44, D) a javelin (63, 0, D) a +3 ring of protection (63, 8, D) a +5 ring of dexterity (63, 17, D) an uncursed staff of summoning (63, 26, D) the cursed +1 falchion of Miuwum {slice, Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It has a curse placed upon it. (63, 27, D) a lightning rod (4/4) (63, 28, D) a +0 halberd (63, 36, D) a phantom mirror (63, 37, D) a +0 rapier (63, 44, D) 2 javelins (64, 16, D) a crystal ball of energy (64, 17, D) a +2 shortbow of freezing (64, 26, D) a crystal ball of energy (64, 27, D) the ring of Gonic {rN+ EV+2} [ring of evasion] It affects your evasion (+2). It protects you from negative energy. (65, 26, D) the +2 ring mail of Gravity {rPois rF- rC+++ Int-5} It affects your intelligence (-5). It makes you vulnerable to fire. It renders you almost immune to cold. It protects you from poison. (67, 0, D) an uncursed staff of earth (68, 0, D) an uncursed staff of wizardry (69, 0, D) a +5 morningstar of draining (69, 36, D) a +0 mace (70, 9, D) the +2 plate armour of the King of the Hill {-Tele rC+ rN+ Regen+} It protects you from cold. It protects you from negative energy. It prevents most forms of teleportation. It increases your rate of regeneration. (70, 36, D) a +2 leather armour of magic resistance (70, 40, D) a +0 dagger (unseen) (71, 8, D) a +0 shortbow of flaming (71, 17, D) an uncursed staff of air (71, 20, D) a +2 scimitar of flaming (71, 26, D) a box of beasts (71, 27, D) the +1 robe "Zuluadgh" {MR+ rCorr Int+7 Dex-3} It affects your intelligence (+7). It affects your dexterity (-3). It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. (71, 36, D) a +0 club (71, 37, D) the +10 morningstar "Eos" {elec, Halo rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. (71, 38, D) a +0 mace (unseen) (71, 39, D) a +0 halberd a +1 chain mail of poison resistance (72, 17, D) an uncursed staff of poison (72, 26, D) a +0 dagger (72, 27, D) a +1 scale mail of poison resistance (72, 37, D) an uncursed staff of poison (72, 39, D) an uncursed staff of energy a +0 ring mail a +0 dagger a +0 leather armour (72, 40, D) a +0 glaive (unseen) (72, 41, D) a +0 war axe (unseen) (73, 17, D) a +6 ring of dexterity (73, 26, D) an uncursed staff of earth (73, 30, D) an uncursed staff of earth a +0 robe (73, 36, D) an uncursed staff of summoning (75, 1, D) the ring of Freedom {MR+ Str-2 Int+2 Dex+3} [ring of protection from magic] It affects your strength (-2). It affects your intelligence (+2). It affects your dexterity (+3). It affects your resistance to hostile enchantments.