Winsalot the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 3, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence an uncursed ring of flight a +0 shield a +0 long sword (19, 0, D) an uncursed staff of fire (19, 1, D) a +3 ring of evasion (19, 17, D) the cursed +0 rapier of Law {flame, rF- MR+ Int+3 Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It affects your dexterity (+4). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It has a curse placed upon it. (20, 0, D) the Papyrus of Shape Shifting and Bewitchment Spells Type Level Known a - Confusing Touch Hexes 1 yes b - Beastly Appendage Transmutation 1 yes c - Leda's Liquefaction Hexes/Earth 4 no d - Darkness Hexes 6 yes e - Discord Hexes 8 no (20, 16, D) a phial of floods (20, 17, D) an uncursed staff of power (21, 0, D) a +3 scale mail of cold resistance (21, 1, D) a fan of gales (21, 17, D) an uncursed staff of conjuration (21, 34, D) a +0 hand axe (22, 1, D) a +3 plate armour of cold resistance (22, 16, D) a lightning rod (4/4) (22, 17, D) a phantom mirror (23, 0, D) a cursed staff of summoning (23, 4, D) a +2 ring of protection the ring of Migerig {rPois rF+ Int+3 Stlth+} [ring of stealth] It affects your intelligence (+3). It protects you from fire. It protects you from poison. It makes you more stealthy. the ring of Liberty {Dex+2 Stlth-} [ring of attention] It affects your dexterity (+2). It makes you less stealthy. (23, 16, D) an uncursed staff of wizardry (23, 17, D) an uncursed staff of wizardry (23, 18, D) a +0 glaive of protection (23, 34, D) a book of Death (24, 0, D) a +2 short sword of venom (24, 1, D) an uncursed ring of see invisible (24, 4, D) a shapeshifter corpse (24, 6, D) a glowing shapeshifter corpse (24, 7, D) a glowing shapeshifter corpse an ugly thing corpse (skeletalised by now) (24, 8, D) a very ugly thing corpse (skeletalised by now) (24, 16, D) a fan of gales (24, 17, D) an uncursed staff of energy (24, 18, D) an uncursed staff of air (24, 34, D) a +1 rapier of draining (24, 41, D) a +0 rapier (unseen) (24, 44, D) a +4 long sword of freezing (25, 0, D) a +2 mace of venom (25, 1, D) a lightning rod (4/4) (25, 7, D) a glowing shapeshifter corpse (25, 17, D) a +3 scale mail of fire resistance (25, 18, D) an uncursed ring of protection from cold (25, 34, D) a book of Party Tricks (25, 43, D) 2 arrows (25, 44, D) an arrow (unseen) (26, 1, D) a cursed staff of death (26, 3, D) an uncursed staff of summoning (26, 34, D) the ring of the Fool {rC+ MP+9 Str+3 Dex+4} [ring of strength] It affects your strength (+3). It affects your dexterity (+4). It protects you from cold. It affects your magic capacity (+9). (26, 44, D) 3 arrows (26, 45, D) an arrow (27, 0, D) a +0 fustibalus of freezing (27, 34, D) an uncursed staff of earth (27, 45, D) an arrow (28, 17, D) a +0 crystal plate armour (29, 0, D) a lightning rod (4/4) (29, 16, D) an uncursed staff of death (29, 17, D) a +2 mace of protection (35, 0, D) a +2 quarterstaff of draining (35, 14, D) a +0 hand crossbow of flaming (35, 15, D) a +4 chain mail of cold resistance (35, 28, D) the ring "Otusuxu" {*Corrode rN+ Slay+5 SInv} [ring of see invisible] It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from negative energy. It lets you see invisible. It may corrode you when you take damage. (35, 29, D) a +2 scythe of venom (36, 0, D) the cursed ring of Ikipapp {AC-2 Str+2} [ring of protection] It affects your AC (-2). It affects your strength (+2). It has a curse placed upon it. (36, 1, D) +0 shadow dragon scales (36, 14, D) a +1 buckler of protection (36, 15, D) +1 gold dragon scales (36, 28, D) an uncursed staff of air (36, 29, D) an uncursed staff of summoning (37, 0, D) the +7 halberd "Iriolle" {speed, rN+ Int+3 Dex+3 Stlth-} Attacks with this weapon are significantly faster. It affects your intelligence (+3). It affects your dexterity (+3). It protects you from negative energy. It makes you less stealthy. (37, 1, D) a +1 shortbow of freezing (37, 14, D) an uncursed staff of cold (37, 15, D) a +1 dagger of speed (37, 28, D) an uncursed ring of flight (37, 29, D) a +2 scimitar of electrocution (38, 0, D) a +0 triple crossbow of flaming (38, 14, D) a +0 rapier (38, 15, D) the +9 arbalest of Severance {penet, rF+ MR+} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It protects you from fire. It affects your resistance to hostile enchantments. (38, 28, D) a +0 pair of boots of running (38, 29, D) a +0 helmet of see invisible (39, 0, D) a +3 rapier of venom (39, 1, D) an uncursed ring of protection from fire (39, 14, D) the +3 shield "Ulitul" {+Inv Regen+ Str+3} It affects your strength (+3). It lets you turn invisible. It increases your rate of regeneration. (39, 15, D) the +5 ring mail "Qenno" {rPois Str+4} It affects your strength (+4). It protects you from poison. (39, 23, D) a +4 quarterstaff of protection a +0 animal skin (39, 24, D) a +0 flail (unseen) (39, 28, D) a crystal ball of energy (39, 29, D) a +2 spear of venom (40, 14, D) the Guide on Assistive Poison Spells Type Level Known a - Infusion Charms 1 yes b - Sting Conjuration/Poison 1 no c - Poisonous Vapours Poison/Air 2 no d - Ignite Poison Fire/Transmutation/Poison 3 yes e - Alistair's Intoxication Transmutation/Poison 5 yes (40, 15, D) a cursed staff of death (40, 20, D) a +0 robe (unseen) (40, 22, D) a +0 robe (unseen) (40, 28, D) a lightning rod (4/4) (40, 29, D) a +1 robe of positive energy (41, 1, D) an uncursed staff of air (41, 15, D) the cursed +3 dire flail of Decwafyc {drain, Str+2 Int+2 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It affects your intelligence (+2). It lets you see invisible. It has a curse placed upon it. (41, 22, D) the +9 hand axe "Pendulum" {protect, *Rage MR+ Int+3} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your intelligence (+3). It affects your resistance to hostile enchantments. It may make you go berserk in combat. (unseen) (41, 23, D) a +6 quick blade (unseen) (41, 24, D) a +0 war axe (unseen) (41, 28, D) the +9 plate armour "Xaoxack" {+Fly rElec Int-4 Dex+2} It affects your intelligence (-4). It affects your dexterity (+2). It insulates you from electricity. It lets you fly. (41, 29, D) a +2 dagger of speed (42, 0, D) a +2 battleaxe of chopping (42, 14, D) the +7 battleaxe of Indomitability {vamp, rF++} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It greatly protects you from fire. (42, 15, D) an uncursed staff of cold (42, 21, D) a +0 spear (unseen) (42, 28, D) a box of beasts (42, 29, D) a phantom mirror (43, 15, D) a +0 rapier (43, 28, D) a lightning rod (4/4) (44, 28, D) the cursed +0 broad axe of Contradiction {freeze, Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It has a curse placed upon it. (47, 5, D) a +0 war axe a +0 shield (47, 6, D) a +0 glaive a +0 robe (48, 0, D) an uncursed ring of see invisible (48, 8, D) a +0 falchion of holy wrath a +0 robe (49, 1, D) the +1 flail "Yhass" {vamp, Str+5 Int-4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+5). It affects your intelligence (-4). (49, 37, D) an uncursed staff of earth (50, 0, D) an uncursed amulet of guardian spirit (50, 1, D) an uncursed staff of air (50, 13, D) a lightning rod (4/4) (50, 24, D) a +3 chain mail of cold resistance (50, 25, D) a phantom mirror (50, 36, D) a +0 dagger (50, 37, D) a +1 long sword of holy wrath (50, 42, D) a cursed -2 long sword (51, 0, D) a +0 arbalest of freezing (51, 13, D) an uncursed amulet of regeneration (51, 24, D) an uncursed amulet of guardian spirit (51, 25, D) the +0 pair of boots of the Curious Planets {Regen+ Slay+3 SInv} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It lets you see invisible. It increases your rate of regeneration. (51, 37, D) a +4 flail of protection Deal's Guide on Envenoming and the Oath Spells Type Level Known a - Sting Conjuration/Poison 1 no b - Summon Guardian Golem Hexes/Summoning 3 yes c - Inner Flame Hexes/Fire 3 no d - Venom Bolt Conjuration/Poison 5 yes e - Summon Mana Viper Hexes/Summoning 5 yes (51, 39, D) an uncursed staff of energy a +0 ring mail (51, 40, D) a +0 long sword of flaming (52, 0, D) the +9 great sword "Beastslayer" {slice, *Slow MR+ MP+9} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It may slow you when you take damage. (52, 13, D) a crystal ball of energy (52, 24, D) a +2 hand axe (52, 25, D) a +1 vampiric spear (52, 27, D) a +5 great sword a +0 robe (52, 31, D) a +0 war axe (unseen) (52, 39, D) a +0 long sword (unseen) (52, 42, D) a +3 trident of flaming (52, 43, D) a +1 vampiric hand axe (53, 0, D) an uncursed staff of energy (53, 1, D) the +2 ratskin cloak {+Rats rPois rN+ Str-1 Int-1 Dex+1} It affects your strength (-1). It affects your intelligence (-1). It affects your dexterity (+1). It protects you from poison. It protects you from negative energy. (53, 12, D) a +1 hunting sling of freezing (53, 13, D) the +1 bardiche of the Demagogue {venom, MR+} It poisons the flesh of those it strikes. It affects your resistance to hostile enchantments. (53, 16, D) a +0 trident the +4 hand crossbow of Perfectionism {venom, *Slow rElec rPois MR+++} It poisons the ammo it fires. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It may slow you when you take damage. (53, 24, D) a fan of gales (53, 30, D) a +0 dire flail (53, 36, D) a +4 ring mail of cold resistance (53, 37, D) a +3 leather armour of cold resistance (53, 43, D) an arrow (53, 44, D) 3 arrows (54, 0, D) a +0 trident (54, 1, D) a +4 hunting sling of flaming (54, 12, D) a +1 rapier of draining (54, 13, D) a phial of floods (54, 24, D) an uncursed staff of cold (54, 30, D) a +1 mace of venom a cursed +0 plate armour (54, 36, D) an uncursed staff of cold (54, 38, D) a +0 shortbow of freezing (unseen) (55, 0, D) a +4 long sword of protection (55, 24, D) an uncursed staff of conjuration (55, 38, D) a +0 shortbow (unseen) (59, 37, D) a +3 hand crossbow of flaming (60, 36, D) a +0 mace of holy wrath (60, 37, D) an uncursed staff of conjuration (61, 2, D) a +5 long sword of slicing (61, 8, D) an uncursed staff of power (61, 16, D) an uncursed staff of energy (61, 26, D) an uncursed staff of fire (61, 36, D) a +0 quarterstaff (61, 37, D) an uncursed staff of energy (still there?) a lightning rod (4/4) (still there?) (61, 39, D) a +4 short sword of protection (unseen) (61, 41, D) a +0 war axe a +0 animal skin (61, 42, D) a cursed -3 hand axe a +0 animal skin (62, 0, D) a +2 long sword of distortion (62, 1, D) a +0 short sword (62, 8, D) an uncursed amulet of magic regeneration (62, 9, D) the cursed +3 halberd of Duty {flame, rPois rN+ Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It protects you from poison. It protects you from negative energy. It has a curse placed upon it. (62, 16, D) a +2 scale mail of cold resistance (62, 26, D) an uncursed ring of flight (62, 27, D) an uncursed staff of power (62, 36, D) a crystal ball of energy (62, 37, D) a +5 giant spiked club (62, 39, D) an uncursed staff of poison a +0 robe (62, 41, D) a +0 fustibalus a +0 club 28 sling bullets (62, 44, D) a sling bullet (63, 0, D) an uncursed ring of protection from cold (63, 8, D) a +3 glaive of venom (63, 16, D) a box of beasts (63, 19, D) a +3 scale mail of cold resistance (63, 26, D) a +2 mace of protection (63, 27, D) the +3 troll leather armour "Gugef" {rPois Regen+ SInv} It protects you from poison. It lets you see invisible. It increases your rate of regeneration. (64, 16, D) the +6 hand axe "Spider's Death Toll" {freeze, rC- Str+7 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+7). It makes you vulnerable to cold. It lets you see invisible. (64, 17, D) the +1 leather armour "Dategom" {rElec Str+2} It affects your strength (+2). It insulates you from electricity. (64, 26, D) the +5 scimitar of Responsibility {antimagic, *Contam rF++ Dex+6} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+6). It greatly protects you from fire. It causes magical contamination when unequipped. (64, 27, D) a +1 flail of protection (65, 26, D) an uncursed amulet of guardian spirit (67, 0, D) a +2 chain mail of fire resistance (67, 4, D) a +0 club a +2 robe (68, 0, D) an uncursed ring of ice (68, 2, D) the cursed +2 scimitar of Plunder {vamp, rN+ MR+ Str+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+4). It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. a +0 robe (69, 0, D) a +0 glaive (69, 2, D) a +1 scythe of venom a +0 robe (69, 19, D) +0 acid dragon scales (unseen) (69, 36, D) a +0 trident (70, 8, D) a +0 short sword (70, 9, D) the +0 leather armour of the Forest {Int+2 Dex+2 Slay+2} It affects your intelligence (+2). It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). (70, 38, D) a +0 shortbow 12 arrows (70, 40, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (71, 8, D) a fan of gales (71, 11, D) the +4 rapier of Riple {vamp, *Drain rC+ Str+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+2). It protects you from cold. It causes draining when unequipped. a +2 short sword of freezing a +0 short sword a +0 ring mail (71, 16, D) an uncursed staff of summoning (71, 20, D) +0 acid dragon scales (71, 26, D) a lightning rod (4/4) (71, 27, D) the +9 morningstar of the Lurker {vamp, Int+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+2). (71, 36, D) a +6 battleaxe of pain (71, 39, D) a +0 trident (71, 42, D) an arrow (72, 8, D) an uncursed ring of protection from cold (72, 9, D) the cursed ring of Novirasi {rElec rPois MP+9 EV-3 Dex+4} [ring of evasion] It affects your evasion (-3). It affects your dexterity (+4). It insulates you from electricity. It protects you from poison. It affects your magic capacity (+9). It has a curse placed upon it. (72, 26, D) the +4 trident of the Madman {freeze, +Fly rElec Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It insulates you from electricity. It lets you fly. (72, 36, D) a +2 robe of the Archmagi (72, 37, D) a +2 short sword of speed (72, 38, D) a +0 trident (unseen) (72, 39, D) a +0 trident (unseen) (72, 41, D) a large rock (73, 2, D) a +0 long sword (73, 16, D) a +0 scimitar of electrocution (73, 17, D) a +2 cloak of poison resistance (73, 26, D) a +2 great sword of slicing (73, 27, D) a +3 plate armour of fire resistance (73, 36, D) a +2 chain mail of poison resistance (73, 37, D) a phial of floods (73, 39, D) 4 large rocks (unseen) (74, 2, D) a +0 short sword a +0 ring mail (75, 1, D) the ring of Fata Pos {Ice rElec Int+6 Dex-5} [ring of ice] It enhances your ice magic. It affects your intelligence (+6). It affects your dexterity (-5). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity.