Winsalot the Dungeon (0, 37, D) a +4 battleaxe of flaming (0, 50, D) a +1 chain mail of poison resistance (0, 51, D) a +2 morningstar of protection (0, 52, D) an uncursed staff of poison (1, 32, D) a cursed staff of cold (1, 33, D) the ring "Sajacli" {*Contam rPois MP+9 Int+2 SInv} [ring of magical power] It affects your intelligence (+2). It protects you from poison. It affects your magic capacity (+9). It lets you see invisible. It causes magical contamination when unequipped. (1, 50, D) the +4 rapier "Jetitz" {pierce, -Tele +Rage rElec rF++} It inflicts extra damage upon your enemies. It greatly protects you from fire. It insulates you from electricity. It lets you go berserk. It prevents most forms of teleportation. (1, 51, D) the ring of Exeextua {rElec rPois Str+4 Stlth+} [ring of strength] It affects your strength (+4). It insulates you from electricity. It protects you from poison. It makes you more stealthy. (1, 52, D) a book of Minor Magic (2, 16, D) a +0 dagger (2, 32, D) a +4 giant club (2, 33, D) an uncursed amulet of regeneration (2, 50, D) the cursed +2 trident "Ytenihuh" {pierce, rElec rN++} It inflicts extra damage upon your enemies. It insulates you from electricity. It greatly protects you from negative energy. It has a curse placed upon it. (2, 51, D) the +3 leather armour of the Elven Halls {rF- rCorr Str-2 Dex+9} It affects your strength (-2). It affects your dexterity (+9). It makes you vulnerable to fire. It provides partial protection from all sources of acid and corrosion. (2, 52, D) the +6 eveningstar of Alof {elec, Str+3 Dex+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). It affects your dexterity (+4). (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 16, D) a +3 mace of crushing (3, 32, D) a phial of floods (3, 33, D) a +2 flail of protection (3, 34, D) the +9 scythe "Ones" {slice, Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a fan of gales (4, 16, D) a +0 trident of venom (4, 33, D) a +1 spear of freezing (4, 50, D) a +3 morningstar of protection (4, 51, D) a +2 chain mail of cold resistance (4, 52, D) the +9 falchion "Zuockepn" {drain, rF++ Int-4 Dex+4 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (-4). It affects your dexterity (+4). It greatly protects you from fire. It lets you see invisible. (5, 32, D) the +2 mace of Reinforcement {crush, *Noise Fragile rElec Stlth+} It inflicts extra damage upon your enemies. It insulates you from electricity. It may make noises in combat. It will be destroyed if unequipped. It makes you more stealthy. (5, 33, D) a +1 vampiric glaive (5, 34, D) a +1 quarterstaff of speed (5, 50, D) an uncursed ring of protection from cold (5, 51, D) an uncursed staff of summoning (5, 52, D) +1 steam dragon scales (5, 55, D) a +1 scythe of freezing (5, 57, D) a +6 scythe of flaming (6, 14, D) the +9 hand crossbow "Hellblazer" {venom, rF+ Stlth+} It poisons the ammo it fires. It protects you from fire. It makes you more stealthy. (6, 15, D) a lamp of fire (6, 32, D) an uncursed amulet of guardian spirit (6, 33, D) a +2 war axe of flaming (6, 34, D) a +4 flail of draining (6, 50, D) a +2 broad axe of flaming (6, 51, D) the +5 shield "Kalyc" {rPois rN+++ Dex-3} It affects your dexterity (-3). It protects you from poison. It renders you almost immune to negative energy. (6, 52, D) a lamp of fire (6, 55, D) a +5 scythe of freezing (6, 57, D) a +2 short sword of flaming (7, 14, D) a +0 rapier (7, 15, D) a +0 long sword (7, 16, D) the ring "Pecax" {Ice rN+++ Int-4 Dex+2 Stlth-} [ring of ice] It enhances your ice magic. It affects your intelligence (-4). It affects your dexterity (+2). It makes you vulnerable to fire. It protects you from cold. It renders you almost immune to negative energy. It makes you less stealthy. (7, 22, D) an arrow (7, 23, D) a +3 whip of draining (still there?) a +0 rapier of venom (still there?) (7, 32, D) an uncursed staff of summoning (7, 33, D) a +1 rapier of venom (7, 37, D) the +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. a +6 ring of strength the ring of Avupni {rPois rF+ Str+4 Int-5 Dex+5} [ring of protection from fire] It affects your strength (+4). It affects your intelligence (-5). It affects your dexterity (+5). It protects you from fire. It protects you from poison. an uncursed ring of fire an uncursed amulet of magic regeneration 3 throwing nets (7, 39, D) a shadow dragon corpse (skeletalised by now) (7, 50, D) an uncursed staff of death (7, 51, D) the cursed +0 hunting sling "Fedeobb" {flame, +Inv rC- Str+2 Dex+8} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It affects your dexterity (+8). It makes you vulnerable to cold. It lets you turn invisible. It has a curse placed upon it. (7, 52, D) an uncursed ring of stealth (7, 56, D) a +0 giant spiked club (7, 59, D) an uncursed staff of wizardry (8, 14, D) an uncursed staff of cold (8, 16, D) a phial of floods (8, 22, D) a +0 long sword (unseen) (8, 24, D) an arrow (8, 32, D) an uncursed staff of energy (8, 33, D) a +4 broad axe of electrocution (8, 34, D) an uncursed amulet of rage (8, 36, D) a manual of Crossbows (8, 37, D) the +6 arbalest "Damnation" {damnation} (8, 38, D) a +0 scythe of distortion (8, 39, D) a shadow dragon corpse (skeletalised by now) a ghoul corpse (skeletalised by now) (8, 51, D) a +5 flail of distortion (8, 52, D) a +1 falchion of slicing (8, 56, D) a +2 scythe of protection (8, 57, D) a +3 scythe of flaming (8, 58, D) a +3 scythe of protection (9, 14, D) a fan of gales (9, 15, D) a +0 dagger (9, 16, D) an uncursed staff of air (9, 21, D) a +0 rapier (unseen) (9, 32, D) a lamp of fire (9, 39, D) +0 shadow dragon scales (unseen) (9, 51, D) a +2 shield of positive energy (9, 52, D) a potion of might (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a +1 robe of positive energy (10, 18, D) a +0 long sword (unseen) (10, 19, D) a +2 short sword of draining (10, 20, D) a +0 longbow 24 arrows a +0 leather armour an elf corpse (skeletalised by now) (10, 21, D) a +0 dagger a +0 scale mail a +0 long sword a +0 longbow 46 arrows a +0 leather armour a +0 rapier a +0 rapier a cursed +0 leather armour a +0 rapier a +0 rapier a +0 leather armour (10, 22, D) a +0 dagger a +0 long sword the +5 mace of Tacwecof {crush, Fragile rElec Str+2 Int+6} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your intelligence (+6). It insulates you from electricity. It will be destroyed if unequipped. a +0 rapier a +0 rapier a +0 leather armour (10, 23, D) a +0 long sword (still there?) a +0 rapier (still there?) (10, 32, D) a manual of Short Blades (10, 33, D) the +4 flail of Tender Mercy {drain, rC+ Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It protects you from cold. (10, 34, D) an uncursed staff of air (10, 50, D) a lamp of fire (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) a +1 buckler of positive energy (11, 15, D) an uncursed staff of air (11, 16, D) a +1 plate armour of cold resistance (11, 20, D) an uncursed staff of summoning (unseen) (11, 21, D) 3 arrows a +0 scimitar a +0 leather armour a +0 short sword a +0 leather armour an uncursed ring of protection from cold a +0 short sword of freezing a +0 rapier a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (11, 22, D) 6 arrows (11, 23, D) a +0 rapier (unseen) (11, 32, D) a +2 flail of protection (11, 33, D) a +2 pair of gloves of archery (11, 34, D) an uncursed staff of fire (11, 50, D) an uncursed staff of death (11, 51, D) the +7 Kryia's mail coat {PotionHeal*2 rC+} It protects you from cold. (11, 52, D) an uncursed amulet of magic regeneration (12, 14, D) the +9 longbow "Somir" {venom, rF+} It poisons the ammo it fires. It protects you from fire. (12, 15, D) a crystal ball of energy (12, 21, D) a +0 long sword (unseen) (12, 22, D) a +0 dagger (unseen) (12, 34, D) a manual of Shields (12, 52, D) an uncursed staff of conjuration (13, 34, D) an uncursed ring of poison resistance (13, 50, D) Sif Muna's Reference Book on Dusty Translocation Spells Type Level Known a - Sandblast Earth 1 yes b - Blink Translocation 2 yes c - Petrify Transmutation/Earth 4 yes d - Summon Forest Summoning/Translocation 5 yes e - Controlled Blink Translocation 8 yes (13, 51, D) a +0 scimitar of protection (13, 52, D) a +1 scimitar of protection (14, 27, D) 2 arrows (14, 50, D) a +6 scimitar of holy wrath (14, 51, D) a fan of gales (15, 25, D) an arrow (15, 26, D) an arrow (19, 1, D) an uncursed staff of wizardry (19, 16, D) an uncursed amulet of the acrobat (19, 17, D) a +7 long sword of slicing (19, 32, D) a +1 antimagic quarterstaff (19, 33, D) a +1 short sword of flaming (20, 0, D) an uncursed staff of energy (20, 16, D) a +4 shortbow of velocity (20, 17, D) a +2 leather armour of cold resistance (20, 32, D) an uncursed staff of air (20, 33, D) a +2 ring mail of fire resistance (21, 16, D) the +3 robe of Clouds {+Thunder rCloud rElec} It insulates you from electricity. (21, 17, D) an uncursed staff of wizardry (21, 32, D) a +0 leather armour of poison resistance (21, 33, D) an uncursed staff of conjuration (21, 58, D) a +4 dagger of chaos (unseen) (22, 0, D) an uncursed amulet of magic regeneration (22, 1, D) the +7 quarterstaff of the Ass {crush, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. (22, 16, D) a phial of floods (22, 17, D) a +2 centaur barding of stealth (22, 27, D) the cursed +2 quarterstaff of Eternal Vigilance {freeze, Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It has a curse placed upon it. (unseen) (22, 32, D) a cursed amulet of harm (22, 33, D) an uncursed staff of conjuration (22, 34, D) an uncursed staff of fire (22, 55, D) a +0 animal skin (unseen) (23, 0, D) a +3 ring of evasion (23, 1, D) a +1 shortbow of flaming (23, 16, D) a phial of floods (23, 17, D) a +4 arbalest of flaming (23, 18, D) a +2 rapier of protection (23, 32, D) an uncursed staff of summoning (23, 33, D) a fan of gales (24, 0, D) the +6 fustibalus of Revolt {venom, rF++ rN++ Dex-3} It poisons the ammo it fires. It affects your dexterity (-3). It greatly protects you from fire. It greatly protects you from negative energy. (24, 1, D) a fan of gales (24, 32, D) an uncursed staff of wizardry (24, 33, D) a +2 robe (24, 34, D) a +2 quarterstaff of protection (25, 1, D) an uncursed amulet of rage (25, 7, D) (unseen) (25, 8, D) (unseen) (25, 17, D) a lightning rod (4/4) (25, 18, D) the +2 battleaxe "Raepn" {chop, *Drain +Blink rElec Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It insulates you from electricity. It lets you blink. It causes draining when unequipped. (25, 32, D) the +10 hunting sling of Dus Durph {freeze, Int+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+3). (25, 33, D) a +2 robe of magic resistance (25, 34, D) a +3 hand axe of chopping (25, 39, D) a ghoul corpse (skeletalised by now) (26, 0, D) +0 fire dragon scales (26, 1, D) a +2 ring mail of poison resistance (26, 16, D) a +3 vampiric dagger (26, 17, D) the +7 pair of quick blades "Gyre" and "Gimble" {protect} It grants its wielder temporary protection when it strikes (+7 to AC). (26, 32, D) the +0 ring mail of Trumpets {Dex+3} It affects your dexterity (+3). (26, 33, D) a +1 spear of venom (26, 63, D) a +2 vampiric executioner's axe (unseen) (26, 64, D) a +4 rapier of electrocution (unseen) (27, 0, D) a +1 buckler of reflection (27, 1, D) the +8 flail "Uzoifur" {holy, Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It makes you more stealthy. (27, 32, D) an uncursed staff of poison (27, 33, D) a +8 hunting sling of flaming (27, 34, D) the cursed +1 chain mail "Pepheotydi" {rCorr Dex+2} It affects your dexterity (+2). It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (27, 58, D) a +1 great sword of slicing (unseen) (27, 61, D) a +1 great mace of protection (unseen) (27, 63, D) a +2 demon blade of venom (unseen) (28, 0, D) a lightning rod (4/4) (28, 1, D) a +2 flail of crushing (28, 16, D) an uncursed ring of magical power (28, 17, D) a +3 vampiric hand axe (28, 32, D) a +0 long sword of pain (28, 33, D) a +4 halberd of protection (28, 62, D) a +0 lajatang of speed (unseen) (29, 16, D) a +1 hand crossbow of flaming (29, 32, D) an uncursed staff of air (33, 29, D) a +0 trident a +1 scale mail of cold resistance (34, 28, D) an uncursed staff of conjuration (34, 30, D) a +1 antimagic demon trident (35, 0, D) a +2 chain mail of fire resistance (35, 27, D) a +0 trident (35, 28, D) a +1 vampiric trident the +1 robe of Nihilism {rElec rC+} It protects you from cold. It insulates you from electricity. (35, 29, D) a +2 leather armour of cold resistance (36, 0, D) a lightning rod (4/4) (36, 1, D) an uncursed staff of death (36, 14, D) the +5 arbalest of Dithmenos's Hatred {penet, MR+ Int+2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your intelligence (+2). It affects your resistance to hostile enchantments. (36, 15, D) the ring of Siginuc {rC+ EV+3} [ring of evasion] It affects your evasion (+3). It protects you from cold. the amulet "Unluoraa" {RegenMP rF+ Str-4 Slay+3} [amulet of magic regeneration] It increases your magic regeneration. It affects your strength (-4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. an uncursed ring of stealth a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (36, 28, D) a +3 glaive of protection (36, 29, D) a phial of floods (37, 0, D) the ring "Kear" {+Inv rF+ rN+ Slay-4 SInv} [ring of see invisible] It affects your accuracy and damage with ranged weapons and melee attacks (-4). It protects you from fire. It protects you from negative energy. It lets you see invisible. It lets you turn invisible. (37, 1, D) a +0 quarterstaff of draining (37, 14, D) a +4 trident of protection (37, 15, D) a +0 dagger (37, 28, D) an uncursed staff of cold (37, 29, D) an uncursed ring of stealth (38, 1, D) a fan of gales (38, 19, D) a +0 dagger (unseen) (38, 20, D) a +6 rapier of venom (unseen) (38, 29, D) a fan of gales (39, 0, D) a +0 chain mail of fire resistance (39, 1, D) the +2 shield of Resistance {rF+ rC+ MR+} It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (39, 14, D) an uncursed staff of conjuration (39, 15, D) a fan of gales (39, 19, D) a +0 dagger (unseen) (39, 28, D) a +1 spear of piercing (39, 29, D) a +2 dagger of speed (40, 0, D) a +2 spear of piercing (40, 1, D) a +5 ring of dexterity (40, 14, D) +2 storm dragon scales (40, 15, D) a +0 falchion of flaming (40, 19, D) a +2 great mace of protection a +4 long sword a +0 robe (40, 28, D) an uncursed ring of poison resistance (40, 29, D) a fan of gales (41, 0, D) a +4 spear of flaming (41, 15, D) an uncursed staff of air (41, 28, D) an uncursed staff of summoning (41, 29, D) the cursed +0 short sword "Qeivi" {drain, *Corrode SInv Stlth+} A truly terrible weapon, it drains the life of those it strikes. It lets you see invisible. It may corrode you when you take damage. It makes you more stealthy. It has a curse placed upon it. (42, 1, D) a phial of floods (42, 14, D) a +0 pair of boots of flying (42, 28, D) an uncursed staff of cold (43, 15, D) a crystal ball of energy (43, 28, D) an uncursed staff of fire (43, 29, D) an uncursed ring of protection from magic (44, 28, D) a +2 dire flail of crushing (47, 41, D) a large rock (49, 0, D) the +5 chain mail of the Fiddle {rC+ rN+ Regen+ Str+2} It affects your strength (+2). It protects you from cold. It protects you from negative energy. It increases your rate of regeneration. (49, 1, D) a fan of gales (49, 12, D) a +3 scale mail of cold resistance (49, 36, D) an uncursed ring of positive energy (49, 37, D) the +5 trident of Freehold {pierce, rF+ rC+ rN+} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from cold. It protects you from negative energy. (50, 0, D) the cursed +2 trident of the Two Names {drain, rN+} A truly terrible weapon, it drains the life of those it strikes. It protects you from negative energy. It has a curse placed upon it. (50, 13, D) an uncursed staff of fire (50, 24, D) a fan of gales (50, 25, D) the +5 great sword "Safulucu" {slice, +Fly Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It lets you fly. (50, 29, D) a +0 dagger (unseen) (50, 33, D) a +0 dire flail (still there?) a +0 robe (still there?) (50, 37, D) a +1 scale mail of cold resistance (51, 0, D) a +1 falchion of electrocution (51, 1, D) a lightning rod (4/4) (51, 12, D) an uncursed staff of cold (51, 24, D) a +0 robe (51, 25, D) the +5 plate armour of Axui {Str-5 Int+8} It affects your strength (-5). It affects your intelligence (+8). (51, 29, D) a +0 dagger a +0 robe (51, 31, D) a +0 short sword the cursed +1 plate armour of Peek-a-Boo {rPois rCorr Stlth-} It protects you from poison. It provides partial protection from all sources of acid and corrosion. It makes you less stealthy. It has a curse placed upon it. an uncursed amulet of magic regeneration (51, 36, D) a +4 arbalest of velocity (51, 37, D) a lamp of fire (51, 41, D) a large rock (52, 0, D) an uncursed staff of death (52, 12, D) a +1 buckler of protection (52, 13, D) a phial of floods (52, 24, D) a +0 robe (52, 29, D) a +0 dagger a +0 robe a +0 dagger a +0 robe (52, 31, D) a +0 dire flail (unseen) (52, 36, D) a +2 dagger of protection (53, 0, D) the +1 troll leather armour "Qisaetiu" {Regen+ Str-4 Dex+5} It affects your strength (-4). It affects your dexterity (+5). It increases your rate of regeneration. (53, 12, D) an uncursed ring of magical power (53, 13, D) an uncursed staff of air (53, 25, D) a +0 dagger (53, 29, D) an uncursed staff of power a +0 robe (53, 36, D) a +2 dagger of venom (53, 37, D) a +1 vampiric dagger (54, 0, D) the +9 flail of Luhifunt {drain, Str+4 Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It affects your dexterity (+3). (54, 12, D) a cursed staff of summoning (54, 13, D) an uncursed staff of summoning (55, 1, D) a +0 demon blade of draining (55, 12, D) a +2 scythe of flaming (55, 13, D) an uncursed staff of power (57, 41, D) 4 javelins (59, 44, D) 2 javelins (60, 36, D) a +0 leather armour (60, 37, D) a +1 leather armour of fire resistance (60, 41, D) a +2 trident of flaming a +0 robe a +0 spear of freezing 10 javelins a +0 scale mail of magic resistance (60, 44, D) a javelin (61, 0, D) the +8 hand axe "Soel" {pain, rN+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from negative energy. (61, 26, D) the +9 hand axe "Fipn" {venom, Int+3} It poisons the flesh of those it strikes. It affects your intelligence (+3). (61, 37, D) a +2 scale mail of fire resistance (61, 41, D) a +0 spear 15 javelins a +0 leather armour (61, 42, D) a +1 rapier of draining a +0 robe (61, 44, D) 7 javelins (62, 0, D) the +10 arbalest of the Little People {venom, rElec Str+6 Dex-5} It poisons the ammo it fires. It affects your strength (+6). It affects your dexterity (-5). It insulates you from electricity. (62, 8, D) an uncursed staff of earth (62, 9, D) a +0 chain mail of magic resistance (62, 17, D) a crystal ball of energy (62, 26, D) an uncursed staff of earth (62, 27, D) a +1 shield of protection (62, 36, D) a cursed amulet of inaccuracy (62, 37, D) an uncursed staff of energy (62, 41, D) a +0 shortbow 24 arrows a +0 spear 12 javelins a +0 leather armour (62, 43, D) a +4 flail of crushing (unseen) (62, 44, D) 2 javelins (63, 0, D) a +0 antimagic broad axe (63, 8, D) a +1 scale mail of fire resistance (63, 16, D) an uncursed staff of cold (63, 17, D) the +3 scale mail "Ruskazit" {rC+ Regen+ Dex+3} It affects your dexterity (+3). It protects you from cold. It increases your rate of regeneration. (63, 21, D) (unseen) (63, 30, D) the +5 crystal plate armour "Escheu" {rF++ rCorr Dex-3} It affects your dexterity (-3). It greatly protects you from fire. It provides partial protection from all sources of acid and corrosion. a +0 leather armour a +0 war axe (63, 37, D) a +0 rapier (63, 41, D) a +0 spear (unseen) (63, 44, D) 7 javelins (64, 16, D) the +3 scimitar "Bios" {flame, Str-3 Int+3 Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-3). It affects your intelligence (+3). It affects your dexterity (+4). (64, 17, D) an uncursed ring of fire (64, 26, D) an uncursed staff of power (64, 27, D) a phial of floods (65, 26, D) a +2 ring mail of magic resistance (69, 0, D) a +2 scimitar of protection (69, 36, D) a fan of gales (70, 11, D) a +0 mace a +0 scale mail (70, 40, D) a +0 hand axe a +2 shortbow of freezing a +0 short sword (71, 8, D) a +0 club (71, 11, D) a +0 whip of venom a +0 dagger a +0 robe a +0 dagger a +0 robe (71, 16, D) a +1 glaive of venom (71, 17, D) a +6 rapier of venom (71, 26, D) an uncursed amulet of the gourmand (71, 27, D) a +6 mace of crushing (71, 36, D) the ring "Liqoapt" {Ice MR+ Str-3 Int+4 Stlth+} [ring of ice] It enhances your ice magic. It affects your strength (-3). It affects your intelligence (+4). It makes you vulnerable to fire. It protects you from cold. It affects your resistance to hostile enchantments. It makes you more stealthy. (71, 37, D) an uncursed ring of see invisible (71, 40, D) a +0 flail a +0 club (72, 8, D) a phial of floods (72, 9, D) a +2 ring mail of cold resistance (72, 11, D) a +4 falchion of protection (72, 16, D) a crystal ball of energy (72, 17, D) a +2 great sword of slicing (72, 26, D) a +1 battleaxe of electrocution (72, 36, D) a crystal ball of energy (72, 37, D) a +2 hand crossbow of velocity (72, 40, D) a +0 glaive a cursed -1 whip (73, 26, D) the +6 hunting sling of Melee {flame, rC++ Str-3 Dex+4 SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-3). It affects your dexterity (+4). It greatly protects you from cold. It lets you see invisible. (73, 27, D) a +1 hunting sling of flaming (73, 36, D) a +0 helmet (73, 41, D) a +0 dagger (75, 1, D) an uncursed staff of earth