Winsalot the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 36, D) an uncursed ring of positive energy (49, 37, D) a book of Frost (50, 36, D) a +2 vampiric triple sword (50, 37, D) a Grand Grimoire (51, 36, D) a +0 hand axe of venom (51, 37, D) the +6 hunting sling of the Slime-mould {flame, +Inv rC+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It lets you turn invisible. (52, 36, D) an uncursed staff of conjuration (52, 37, D) a +1 vampiric hand axe (53, 36, D) a +0 dire flail (53, 37, D) a +0 long sword (54, 36, D) a +3 ring mail of positive energy (59, 36, D) an uncursed staff of air (59, 37, D) an uncursed staff of summoning (60, 36, D) a +3 hunting sling of velocity (60, 37, D) a +2 scale mail of cold resistance (60, 41, D) a glowing shapeshifter corpse (still there?) a shapeshifter corpse (still there?) (61, 1, D) a +0 trident (unseen) (61, 8, D) an uncursed ring of see invisible (61, 11, D) a scorpion corpse (61, 16, D) a book of Fire (61, 20, D) a wolf corpse (61, 26, D) the +6 dagger of the Big Fish {drain, rElec MR- SInv} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you see invisible. (61, 36, D) a lightning rod (4/4) (61, 37, D) a fan of gales (61, 41, D) a glowing shapeshifter corpse a glowing shapeshifter corpse (62, 0, D) a book of Maledictions (62, 1, D) a +0 trident 5 boomerangs a merfolk corpse (62, 3, D) a +0 trident (still there?) a throwing net (still there?) (62, 8, D) a book of Clouds (62, 9, D) a +3 vampiric rapier (62, 16, D) a +0 long sword of freezing (62, 17, D) the +1 ring mail of Cezxisch {rCorr Int+5} It affects your intelligence (+5). It provides partial protection from all sources of acid and corrosion. (62, 20, D) a +0 spear (unseen) (62, 26, D) the +2 robe of Vines {NoPotionHeal Regen+7} It increases your rate of regeneration. (62, 27, D) a +0 dagger of draining (62, 30, D) a +0 flail (62, 36, D) the +2 great sword "Wixocip" {freeze, rPois SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. It lets you see invisible. (62, 41, D) a shapeshifter corpse (still there?) an ugly thing corpse (still there?) (63, 2, D) a +0 trident (unseen) (63, 8, D) an uncursed staff of poison (63, 16, D) a +2 ring mail of positive energy (63, 17, D) a cursed amulet of inaccuracy (63, 20, D) a +0 short sword a +0 robe a +0 buckler a spriggan corpse a wolf corpse (63, 26, D) a +2 rapier of freezing (63, 27, D) a book of Callings (63, 36, D) a phial of floods (63, 37, D) a +0 morningstar of freezing (64, 16, D) a fan of gales (64, 17, D) a book of Clouds (64, 20, D) a +0 rapier (unseen) (64, 26, D) a book of Dreams (64, 27, D) an uncursed ring of flight (64, 30, D) a +0 morningstar (64, 31, D) a +0 flail (65, 26, D) a book of the Sky (67, 0, D) a crystal ball of energy (69, 36, D) a +0 falchion of freezing (70, 8, D) the +3 ring mail of the Heron {rCorr SInv} It lets you see invisible. It provides partial protection from all sources of acid and corrosion. (70, 9, D) the Grimoire of Ashen Beguiling Spells Type Level Known a - Passwall Transmutation/Earth 2 no b - Inner Flame Hexes/Fire 3 no c - Fulminant Prism Conjuration/Hexes 4 no d - Lee's Rapid Deconstruction Earth 5 no e - Invisibility Hexes 6 no (70, 36, D) a cursed staff of air (70, 40, D) a cursed -2 dagger (unseen) (71, 8, D) the +8 dagger "Hegesiu" {venom, *Contam Dex+6} It poisons the flesh of those it strikes. It affects your dexterity (+6). It causes magical contamination when unequipped. (71, 16, D) a box of beasts (71, 17, D) a +4 chain mail of fire resistance (71, 26, D) an uncursed staff of cold (71, 27, D) a box of beasts (71, 37, D) a +0 falchion of protection (71, 39, D) an uncursed staff of death a +0 leather armour (71, 40, D) a +0 war axe a +0 plate armour a +4 hand axe a +2 plate armour of poison resistance a cursed -3 flail a +0 plate armour an orc corpse (72, 8, D) an uncursed staff of death (72, 9, D) a +1 robe of magic resistance (72, 16, D) a +1 leather armour of fire resistance (72, 17, D) an uncursed staff of death (72, 26, D) an uncursed staff of death (72, 36, D) a +0 dagger (72, 39, D) a +0 dagger (unseen) (72, 40, D) a +2 battleaxe of flaming (unseen) (73, 16, D) a book of Changes (73, 17, D) the cursed +1 robe of Ewepn {rF+ Dex+3} It affects your dexterity (+3). It protects you from fire. It has a curse placed upon it. (73, 26, D) 4 potions of heal wounds (73, 27, D) the Reference Book on the Creative Snowflakes Spells Type Level Known a - Summon Butterflies Summoning 1 no b - Throw Icicle Conjuration/Ice 4 no c - Simulacrum Ice/Necromancy 6 no d - Shadow Creatures Summoning 6 no (73, 36, D) a +0 club (73, 37, D) an uncursed staff of power (74, 2, D) a water moccasin skeleton