Winsalot the Dungeon (0, 50, D) an uncursed staff of air (0, 52, D) a +2 trident of holy wrath (1, 32, D) the cursed +0 helmet "Finiu" {*Slow rElec Int+8} It affects your intelligence (+8). It insulates you from electricity. It may slow you when you take damage. It has a curse placed upon it. (1, 33, D) a lightning rod (4/4) (1, 50, D) a box of beasts (1, 51, D) the cursed +0 fire dragon scales of the Lonely People {+Fly rPois rF++ rC- Str+3 Stlth+} It affects your strength (+3). It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It lets you fly. It makes you more stealthy. It has a curse placed upon it. (1, 52, D) the Volume of the Harmful Volcanoes Spells Type Level Known a - Sting Conjuration/Poison 1 no b - Conjure Flame Conjuration/Fire 3 no c - Fulminant Prism Conjuration/Hexes 4 no d - Ring of Flames Charms/Fire 7 no (2, 14, D) a +2 scale mail of magic resistance (2, 15, D) an uncursed staff of energy (2, 16, D) a lightning rod (4/4) (2, 32, D) a +2 scale mail of poison resistance (2, 33, D) a +1 flail of draining (2, 34, D) a +0 morningstar of protection (2, 50, D) a +1 scale mail of poison resistance (2, 51, D) a +0 trident (2, 52, D) a +3 short sword of speed (2, 53, D) a +0 flail (unseen) (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 15, D) a +2 short sword of venom (3, 16, D) the Handbook of Poisoning and Lightness Spells Type Level Known a - Shock Conjuration/Air 1 no b - Sting Conjuration/Poison 1 no c - Ignite Poison Fire/Transmutation/Poison 3 no d - Olgreb's Toxic Radiance Poison 4 no e - Venom Bolt Conjuration/Poison 5 no (3, 17, D) 2 large rocks (3, 32, D) an uncursed staff of air (3, 33, D) the +5 plate armour of Inference {-Cast +Blink rF++} It greatly protects you from fire. It lets you blink. It prevents spellcasting. (3, 34, D) +0 pearl dragon scales (3, 51, D) a +2 ring of evasion (3, 52, D) a +0 scimitar a +2 great sword of protection a naga corpse (skeletalised by now) (3, 55, D) a +0 long sword of slicing (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 15, D) the ring of Kemec {*Contam rPois Int+3} [ring of poison resistance] It affects your intelligence (+3). It protects you from poison. It causes magical contamination when unequipped. (4, 16, D) the cursed +0 broad axe of Ruojad {drain, rF+ rC- rN++ MR+} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It makes you vulnerable to cold. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (4, 17, D) a large rock (4, 18, D) a +1 mace of protection (4, 32, D) a lightning rod (4/4) (4, 33, D) a +3 ring mail of poison resistance (4, 34, D) an uncursed staff of death (4, 50, D) a cursed amulet of the acrobat (4, 51, D) a +0 club (4, 52, D) an uncursed ring of ice (5, 14, D) the +0 chain mail of the Heavens {rF+++ rCorr Str-4 Slay+2} It affects your strength (-4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It renders you almost immune to fire. It provides partial protection from all sources of acid and corrosion. (5, 16, D) a +0 hunting sling of freezing (5, 19, D) 3 large rocks (unseen) (5, 32, D) a book of the Tempests (5, 33, D) a book of the Tempests (5, 50, D) a +1 glaive of flaming (5, 51, D) +2 ice dragon scales (5, 52, D) the +12 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. a guardian serpent corpse (skeletalised by now) (5, 56, D) a water moccasin corpse (skeletalised by now) (5, 57, D) a black mamba corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (6, 14, D) a sack of spiders (6, 16, D) a +3 leather armour of cold resistance (6, 19, D) a large rock (6, 21, D) quicksilver dragon scales (6, 32, D) a book of Ice (6, 33, D) a +3 broad axe of distortion (6, 34, D) an uncursed staff of energy (6, 50, D) a +2 spear of venom (6, 51, D) a book of the Warp a water moccasin corpse (skeletalised by now) (6, 52, D) a +1 vampiric spear (6, 55, D) a +0 club (unseen) (6, 56, D) a +0 battleaxe (unseen) (6, 57, D) a +0 battleaxe a +0 mace a +0 robe a +0 large shield a +4 great sword of holy wrath a naga corpse (skeletalised by now) a naga corpse (skeletalised by now) (7, 14, D) a box of beasts (7, 15, D) the Almanac of Nocuous Battle Magic Spells Type Level Known a - Throw Frost Conjuration/Ice 2 no b - Poisonous Vapours Poison/Air 2 no c - Dazzling Spray Conjuration/Hexes 3 no d - Bolt of Fire Conjuration/Fire 6 no e - Orb of Destruction Conjuration 7 no (7, 16, D) a +3 quarterstaff of draining (7, 18, D) 2 large rocks (unseen) (7, 21, D) a large rock (7, 32, D) the Papyrus of Ensnaring Flames Spells Type Level Known a - Throw Flame Conjuration/Fire 2 no b - Tukima's Dance Hexes 3 no c - Fireball Conjuration/Fire 5 no (7, 33, D) a fan of gales (7, 34, D) a sack of spiders (7, 51, D) a +0 scimitar a +0 robe a lamp of fire (7, 52, D) a +0 flail a cursed +0 robe a +4 morningstar of protection (7, 53, D) a water moccasin corpse (skeletalised by now) (still there?) a naga corpse (skeletalised by now) (still there?) (7, 56, D) a +0 halberd a naga corpse (skeletalised by now) a naga corpse (skeletalised by now) (7, 57, D) a +1 antimagic quarterstaff a +0 robe a guardian serpent corpse (skeletalised by now) (8, 14, D) Ejeonk's Incunabulum of Twisted Cold Spells Type Level Known a - Simulacrum Ice/Necromancy 6 yes b - Ozocubu's Refrigeration Ice 6 no c - Controlled Blink Translocation 8 yes (8, 15, D) Itumot's Papyrus of Evil and Air Spells Type Level Known a - Shock Conjuration/Air 1 no b - Vampiric Draining Necromancy 3 no c - Lightning Bolt Conjuration/Air 5 no d - Agony Necromancy 5 no e - Simulacrum Ice/Necromancy 6 yes (8, 16, D) a large rock a book of Misfortune (8, 20, D) quicksilver dragon scales (unseen) (8, 33, D) a +1 chain mail of magic resistance (8, 34, D) a Grand Grimoire (8, 50, D) Mefistaf's Incunabulum of Flamy Boosts Spells Type Level Known a - Flame Tongue Conjuration/Fire 1 no b - Ignite Poison Fire/Transmutation/Poison 3 no c - Spectral Weapon Hexes/Charms 3 no d - Fireball Conjuration/Fire 5 no (8, 51, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (8, 52, D) a lamp of fire (8, 54, D) a naga corpse (skeletalised by now) (8, 56, D) a +0 halberd (unseen) (8, 57, D) a guardian serpent corpse (skeletalised by now) (8, 58, D) a cursed -1 flail (unseen) (8, 59, D) a +4 mace of protection (unseen) (9, 14, D) a +2 vampiric great sword (9, 15, D) a +1 falchion of holy wrath (9, 16, D) the amulet of Lalisosch {Faith Int+2 Dex+2} [amulet of faith] It allows you to gain divine favour quickly. It affects your intelligence (+2). It affects your dexterity (+2). (9, 20, D) a large rock (9, 32, D) a phial of floods (9, 33, D) the +1 pair of boots of Nugg {rC- Dex+7} It affects your dexterity (+7). It makes you vulnerable to cold. (9, 34, D) a +3 chain mail of fire resistance (9, 50, D) an uncursed staff of summoning (9, 51, D) a +2 whip of draining (9, 52, D) a +1 spear of freezing a +0 robe quicksilver dragon scales a naga corpse (skeletalised by now) (9, 56, D) a guardian serpent corpse (skeletalised by now) (9, 57, D) a black mamba corpse (skeletalised by now) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a cursed ring of attention (10, 16, D) a crystal ball of energy (10, 17, D) a +0 mace (10, 32, D) a +2 cloak of poison resistance (10, 33, D) a book of Necromancy (10, 34, D) a book of the Earth (10, 50, D) an uncursed ring of flight (10, 51, D) a +0 great sword of holy wrath (10, 52, D) the +4 long sword of Wariness {slice, Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) a manual of Staves (11, 15, D) a +4 whip of freezing (11, 16, D) 2 large rocks (unseen) (11, 33, D) a sack of spiders (11, 34, D) an uncursed staff of cold (11, 50, D) a +1 short sword of draining (11, 51, D) a sack of spiders (11, 52, D) a book of Debilitation (12, 14, D) an uncursed staff of fire (12, 15, D) a sack of spiders (12, 16, D) a phantom mirror (12, 32, D) the ring of Ereasuc {Ice +Fly rN+ Str-2 Dex+2} [ring of ice] It enhances your ice magic. It affects your strength (-2). It affects your dexterity (+2). It makes you vulnerable to fire. It protects you from cold. It protects you from negative energy. It lets you fly. an uncursed ring of wizardry (12, 33, D) a book of Unlife (12, 34, D) a +3 great sword of electrocution (12, 50, D) the +9 long sword of the Insatiable Eyes {speed, Dex+4} Attacks with this weapon are significantly faster. It affects your dexterity (+4). (12, 51, D) an uncursed ring of protection from fire (12, 52, D) a +0 falchion of slicing (13, 32, D) a crystal ball of energy (13, 33, D) a phial of floods (13, 34, D) a +2 robe (13, 51, D) a +0 whip (13, 52, D) an uncursed amulet of rage (14, 50, D) the +7 great sword "Impslayer" {flame, Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). (14, 51, D) a crystal ball of energy (14, 52, D) an uncursed ring of positive energy (18, 48, D) a phial of floods (18, 49, D) the amulet of Compulsion {Inacc rF+ rC+ rN+ Str+2} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+2). It protects you from fire. It protects you from cold. It protects you from negative energy. (18, 50, D) a fan of gales (19, 0, D) a crystal ball of energy (19, 1, D) the ring of the Nine Spirits {Ice rElec} [ring of ice] It enhances your ice magic. It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. (19, 16, D) a manual of Summonings (19, 17, D) a +2 battleaxe of chopping (19, 32, D) a +2 whip of freezing (19, 33, D) an uncursed staff of fire (19, 49, D) a +4 chain mail of positive energy (19, 50, D) a +0 rapier (19, 51, D) a sling bullet (20, 0, D) an uncursed staff of earth (20, 1, D) an uncursed staff of energy (20, 16, D) the +6 lightning scales {run, rElec} It insulates you from electricity. (20, 17, D) a +1 scale mail of cold resistance (20, 32, D) an uncursed staff of energy (20, 33, D) the +4 dagger of Tension {freeze, rPois Int+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+5). It protects you from poison. (20, 49, D) a +0 flail of draining a +0 robe a spriggan corpse (skeletalised by now) (20, 50, D) an uncursed staff of cold (21, 0, D) a +4 falchion of protection (21, 1, D) a book of Death (21, 16, D) the Handbook of Gliding Transformation Spells Type Level Known a - Spider Form Transmutation/Poison 3 no b - Yara's Violent Unravelling Hexes/Transmutation 5 no c - Freezing Cloud Conjuration/Ice/Air 6 no d - Hydra Form Transmutation 6 no (21, 17, D) a +1 ring mail of poison resistance (21, 32, D) a lightning rod (4/4) (21, 33, D) an uncursed staff of wizardry (21, 34, D) a cursed staff of death (21, 48, D) a manual of Unarmed Combat (21, 50, D) the +1 mace of the Hierophant {elec, rElec Dex+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+2). It insulates you from electricity. (21, 52, D) a +0 war axe (unseen) (21, 53, D) a +2 antimagic war axe (unseen) (22, 0, D) a fan of gales (22, 1, D) an uncursed ring of protection from magic (22, 16, D) a box of beasts (22, 17, D) a phantom mirror (22, 34, D) the ring of Firaug {Ice *Corrode MR- Str+8} [ring of ice] It enhances your ice magic. It affects your strength (+8). It makes you vulnerable to fire. It protects you from cold. It affects your resistance to hostile enchantments. It may corrode you when you take damage. (22, 48, D) a book of Death (22, 49, D) a box of beasts (22, 50, D) an uncursed ring of protection from magic (22, 52, D) the cursed +0 falchion "Justiu" {freeze, *Slow rN++ Int+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+6). It greatly protects you from negative energy. It may slow you when you take damage. It has a curse placed upon it. (unseen) (23, 0, D) a +3 leather armour of cold resistance (23, 1, D) a +1 mace of protection (23, 17, D) an uncursed ring of positive energy (23, 18, D) a book of Ice (23, 22, D) a +0 whip a cursed +0 robe (23, 33, D) a fan of gales (23, 34, D) a book of Flames (23, 39, D) a +3 flail of crushing (unseen) (23, 40, D) a +0 scimitar (unseen) (23, 41, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (unseen) (23, 48, D) a book of Maledictions (23, 49, D) a fan of gales (23, 52, D) a +0 broad axe (unseen) (23, 54, D) a +1 antimagic quarterstaff (unseen) (23, 55, D) a -2 fustibalus (unseen) (24, 0, D) an uncursed ring of positive energy (24, 1, D) a crystal ball of energy (24, 6, D) (unseen) (24, 16, D) a cursed ring of attention (24, 17, D) a +1 scale mail of poison resistance (24, 18, D) a +3 double sword of holy wrath (24, 21, D) a +4 long sword of holy wrath a +0 large shield (24, 32, D) a +0 club (24, 33, D) an uncursed staff of death (24, 34, D) a +1 ring of evasion (24, 36, D) a +0 trident a +0 robe (24, 39, D) a +0 club a +0 robe (24, 41, D) an uncursed staff of earth (24, 48, D) the +9 spear of Beogh's Outrage {venom, *Contam +Blink rF+} It poisons the flesh of those it strikes. It protects you from fire. It lets you blink. It causes magical contamination when unequipped. (24, 50, D) a book of Ice (24, 51, D) a +0 robe a cursed -3 ring of strength a spriggan corpse (24, 52, D) a +0 robe (unseen) (24, 53, D) the +5 long sword "Sesuir" {speed, Str+5 Dex-4} Attacks with this weapon are significantly faster. It affects your strength (+5). It affects your dexterity (-4). (unseen) (24, 54, D) a +0 quarterstaff (unseen) (24, 55, D) a +5 flail of venom (unseen) (25, 0, D) a book of Cantrips (25, 1, D) a book of Battle (25, 16, D) a +3 scimitar of flaming (25, 17, D) an uncursed amulet of the acrobat (25, 18, D) the cursed +2 great mace of the Hierophant {protect, MR+} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your resistance to hostile enchantments. It has a curse placed upon it. the +3 scimitar of the King {venom, rElec} It poisons the flesh of those it strikes. It insulates you from electricity. (25, 32, D) a phantom mirror (25, 33, D) a phantom mirror (25, 34, D) an uncursed ring of magical power (25, 40, D) an uncursed staff of summoning a +0 robe a +0 glaive (25, 41, D) a +0 club (still there?) a +0 war axe (still there?) (25, 48, D) a +0 triple sword of protection (25, 49, D) a fan of gales (25, 50, D) a +0 plate armour of fire resistance (25, 51, D) a dryad skeleton (25, 53, D) a hornet corpse (25, 54, D) a dryad skeleton (25, 55, D) a +2 quick blade (unseen) (25, 56, D) a +0 rapier of speed (unseen) (26, 0, D) the cursed +2 quarterstaff of Symmetry {flame, rElec rC+ Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It protects you from cold. It insulates you from electricity. It has a curse placed upon it. (26, 1, D) a book of Flames (26, 16, D) a +0 trident (26, 17, D) an uncursed staff of poison (26, 18, D) a +2 rapier of venom (still there?) a +6 plate armour of ponderousness (still there?) (26, 32, D) a lightning rod (4/4) (26, 33, D) a +2 ring of protection (26, 34, D) a +2 dagger of speed (26, 50, D) a book of the Earth a hornet corpse (26, 51, D) a +0 spear (unseen) (26, 53, D) a +0 robe (unseen) (26, 55, D) a +0 quarterstaff a +0 animal skin 3 potions of heal wounds a +0 war axe a +0 animal skin a spriggan corpse a spriggan corpse (27, 0, D) the Tome of the Mountains and Intoxication Spells Type Level Known a - Sandblast Earth 1 no b - Passwall Transmutation/Earth 2 no c - Venom Bolt Conjuration/Poison 5 no d - Lee's Rapid Deconstruction Earth 5 no e - Alistair's Intoxication Transmutation/Poison 5 no (27, 1, D) an uncursed staff of death (27, 17, D) a +4 amulet of reflection (27, 32, D) a +5 rapier of venom (27, 33, D) a +0 club (still there?) a +2 hand axe of chopping (still there?) (27, 34, D) a +1 vampiric rapier (27, 48, D) a lightning rod (4/4) (27, 50, D) an uncursed staff of earth (27, 51, D) a +0 robe (unseen) (27, 53, D) a +0 rapier (unseen) (27, 55, D) a +0 rapier a +0 animal skin a +1 war axe of venom a +0 animal skin a spriggan corpse (27, 56, D) an anaconda skeleton (27, 57, D) a dire elephant skeleton (28, 0, D) a +3 plate armour of magic resistance (28, 1, D) a +2 chain mail of poison resistance (28, 16, D) an uncursed staff of energy (28, 17, D) a +1 great sword of protection (28, 34, D) a +0 glaive (unseen) (28, 35, D) a +0 scimitar (unseen) (28, 48, D) the cursed +1 ring mail of the Planets {rN+ Stlth+} It protects you from negative energy. It makes you more stealthy. It has a curse placed upon it. (28, 50, D) an uncursed staff of energy (28, 52, D) a +2 antimagic broad axe (unseen) (28, 56, D) a +0 lajatang of speed (unseen) (29, 0, D) an uncursed staff of summoning (29, 1, D) an uncursed staff of conjuration (29, 16, D) a phantom mirror (29, 32, D) a +0 whip (29, 48, D) a +1 great sword of electrocution (29, 49, D) an uncursed ring of protection from fire (29, 50, D) a book of Misfortune (30, 48, D) Pineapp's Tome of Vitriolic Combat Magic Spells Type Level Known a - Throw Frost Conjuration/Ice 2 no b - Conjure Flame Conjuration/Fire 3 no c - Ignite Poison Fire/Transmutation/Poison 3 no d - Spider Form Transmutation/Poison 3 no e - Iskenderun's Mystic Blast Conjuration 4 no (30, 49, D) a lamp of fire (30, 50, D) a +0 quarterstaff a +0 robe of resistance a +1 war axe of chopping (31, 49, D) the cursed +1 trident "Trog's Indignation" {protect, Str+5} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (+5). It has a curse placed upon it. (31, 50, D) a +2 great mace of protection (31, 52, D) a +0 robe (unseen) (32, 48, D) a +0 robe (32, 49, D) a sack of spiders (32, 50, D) the ring "Guyt" {AC+1 Str+2} [ring of protection] It affects your AC (+1). It affects your strength (+2). (33, 48, D) an uncursed staff of cold (33, 49, D) a +0 broad axe (33, 50, D) a +3 halberd of pain (34, 28, D) a +0 halberd (34, 48, D) a +1 scale mail of fire resistance (34, 50, D) a manual of Crossbows (35, 0, D) a +1 flail of venom (35, 14, D) the cursed +2 great sword of Paag Muz {speed, +Fly rN+ Int-3} Attacks with this weapon are significantly faster. It affects your intelligence (-3). It protects you from negative energy. It lets you fly. It has a curse placed upon it. (35, 15, D) a lamp of fire (35, 28, D) a book of Beasts (35, 29, D) a +1 arbalest of flaming (36, 1, D) a sack of spiders (36, 14, D) the cursed +0 shortbow of the Living Dead {velocity, rC+ MP+9 Dex+4 Stlth-} Any arrow fired from it inflicts extra damage. It affects your dexterity (+4). It protects you from cold. It affects your magic capacity (+9). It makes you less stealthy. It has a curse placed upon it. (36, 15, D) a box of beasts (36, 28, D) an uncursed staff of energy (36, 29, D) a book of Dreams (37, 0, D) a Grand Grimoire (37, 1, D) a +0 robe of positive energy (37, 14, D) a +3 shortbow (37, 15, D) an uncursed staff of wizardry (37, 28, D) the +3 plate armour of the Orange Skies {rC+ rN+ Dex+3 Stlth+} It affects your dexterity (+3). It protects you from cold. It protects you from negative energy. It makes you more stealthy. (37, 29, D) an uncursed amulet of faith (37, 32, D) a +0 spear (unseen) (38, 1, D) a +3 war axe of chopping an uncursed staff of earth (38, 14, D) a fan of gales (38, 15, D) a +5 flail of protection (38, 19, D) +0 ice dragon scales (38, 28, D) a book of Frost (38, 29, D) a +1 robe of resistance (38, 32, D) a +0 trident (unseen) (38, 35, D) a +0 dire flail (38, 48, D) a +0 cloak of magic resistance (38, 49, D) a phial of floods (38, 50, D) the Disquisition on Creative Poison Spells Type Level Known a - Summon Small Mammal Summoning 1 no b - Poisonous Vapours Poison/Air 2 no c - Ignite Poison Fire/Transmutation/Poison 3 no d - Summon Lightning Spire Summoning/Air 4 no e - Spellforged Servitor Conjuration/Summoning 7 no (39, 0, D) a +1 spear of freezing (39, 1, D) an uncursed staff of air (39, 14, D) a book of Alchemy (39, 15, D) a +2 chain mail of magic resistance (39, 18, D) a +0 trident (39, 28, D) an uncursed staff of death (39, 29, D) a sack of spiders (39, 31, D) a +1 great sword of holy wrath (39, 33, D) a +0 war axe (39, 35, D) a cursed -3 glaive (still there?) a +2 glaive of flaming (still there?) (39, 48, D) a crystal ball of energy (39, 49, D) a cursed +5 ring of strength (39, 50, D) an uncursed staff of wizardry (40, 0, D) an uncursed staff of earth (40, 1, D) a +2 battleaxe of chopping (40, 14, D) a +2 scale mail of cold resistance (40, 15, D) a +2 mace of protection (40, 28, D) a +0 spear (40, 29, D) a crystal ball of energy (40, 32, D) a +0 hand axe a +0 robe (40, 33, D) a +0 war axe a +0 robe a +2 shield (40, 48, D) a phial of floods (40, 49, D) 4 large rocks (still there?) a lamp of fire (still there?) (40, 50, D) a manual of Conjurations (40, 51, D) a +0 dire flail a +0 dire flail an ettin corpse (41, 0, D) the cursed +1 scale mail of the Ward {-Tele rCorr Int+9 Dex+2} It affects your intelligence (+9). It affects your dexterity (+2). It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (41, 1, D) a book of Changes (41, 14, D) a box of beasts (41, 15, D) a +2 mace of protection (41, 18, D) a +3 halberd of chopping (41, 28, D) an uncursed staff of energy (41, 29, D) a +3 dagger of flaming (41, 48, D) a lamp of fire (41, 49, D) a +1 ring mail of poison resistance (41, 50, D) an uncursed amulet of guardian spirit (42, 0, D) a book of Summonings (42, 1, D) the +9 trident of Cowardice {flame, *Contam +Blink rN++ Int-4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-4). It greatly protects you from negative energy. It lets you blink. It causes magical contamination when unequipped. (42, 14, D) the +11 long sword of Yzxok {slice, rF+ Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from fire. (42, 15, D) a +0 long sword (42, 28, D) a +0 hand crossbow of velocity (42, 29, D) a book of Summonings (42, 48, D) an uncursed staff of energy (42, 49, D) a box of beasts (42, 50, D) a +5 trident of freezing (42, 51, D) 3 large rocks (42, 52, D) 4 large rocks (unseen) (43, 14, D) the cursed +0 scale mail of the Carpenter {Str+8 Int+4 Dex-2} It affects your strength (+8). It affects your intelligence (+4). It affects your dexterity (-2). It has a curse placed upon it. (43, 15, D) a +1 great sword of protection (43, 28, D) a +3 shortbow of velocity (43, 29, D) an uncursed ring of poison resistance (43, 48, D) the Guide on Lucky Stones Spells Type Level Known a - Passwall Transmutation/Earth 2 no b - Ozocubu's Armour Charms/Ice 3 no c - Lee's Rapid Deconstruction Earth 5 no d - Shatter Earth 9 no (43, 49, D) 4 large rocks a lamp of fire a cyclops corpse (43, 50, D) a book of Misfortune (43, 52, D) 4 large rocks (unseen) (43, 54, D) a +2 great sword of flaming (44, 28, D) a +4 chain mail of poison resistance (44, 48, D) a crystal ball of energy (44, 49, D) a large rock a +1 morningstar of protection (44, 50, D) a +1 shortbow of freezing (44, 51, D) 3 large rocks (still there?) an uncursed staff of air (still there?) (44, 54, D) a +1 battleaxe of freezing a large rock a +2 battleaxe of freezing a frost giant corpse (44, 56, D) 4 large rocks (unseen) (45, 49, D) a +2 pair of gloves of archery (45, 50, D) the cursed +2 glaive of Eternal Night {chop, Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It has a curse placed upon it. (45, 51, D) 5 large rocks (still there?) an uncursed staff of power (still there?) (45, 52, D) a +0 dire flail (unseen) (45, 55, D) a +2 battleaxe of freezing (unseen) (45, 56, D) a +1 great sword of flaming (still there?) a titan corpse (still there?) (46, 48, D) a +2 ring mail of cold resistance (46, 49, D) 4 large rocks (still there?) the Reference Book on the Shifting Voyage (still there?) Spells Type Level Known a - Beastly Appendage Transmutation 1 no b - Sticks to Snakes Transmutation 2 no c - Recall Summoning/Translocation 3 yes d - Statue Form Transmutation/Earth 6 no e - Disjunction Translocation 8 yes (46, 50, D) an uncursed staff of wizardry (46, 51, D) a cursed -1 dire flail (unseen) (46, 53, D) a +2 great sword of flaming (unseen) (46, 54, D) a large rock a +0 dire flail a +0 dire flail a stone giant corpse (46, 55, D) a +1 great sword of flaming a +0 dire flail a +1 dire flail of crushing a +2 battleaxe of freezing (46, 57, D) a titan skeleton (46, 58, D) a large rock (47, 48, D) a book of Power (47, 49, D) an uncursed staff of death (47, 50, D) a crystal ball of energy (47, 51, D) a +1 halberd of chopping (47, 54, D) a +2 battleaxe of freezing (unseen) (47, 55, D) a +1 battleaxe of freezing (unseen) (47, 57, D) a +1 battleaxe of freezing (48, 48, D) a +5 giant club (48, 49, D) a +0 spear of venom (48, 50, D) the +6 war axe "Hall" {speed, rC+} Attacks with this weapon are significantly faster. It protects you from cold. (48, 51, D) the +2 scale mail "Nuijuv" {MR- Int+6 Dex+7} It affects your intelligence (+6). It affects your dexterity (+7). It affects your resistance to hostile enchantments. (48, 52, D) a +1 battleaxe of freezing (48, 56, D) 2 large rocks (unseen) (49, 0, D) a +2 short sword of electrocution (49, 1, D) an uncursed staff of earth (49, 12, D) a +4 shortbow of velocity (49, 24, D) the amulet "Rimipt" {Gourm rElec rF- Int+4} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your intelligence (+4). It makes you vulnerable to fire. It insulates you from electricity. (49, 36, D) a +0 dagger of draining (49, 37, D) a +0 spear of freezing (49, 48, D) a +2 shortbow of velocity (49, 49, D) a +0 war axe of chopping (49, 50, D) a book of Cantrips (49, 51, D) 4 large rocks (unseen) (49, 56, D) 3 large rocks (50, 0, D) a +1 glaive of protection (50, 1, D) the cursed +0 chain mail of the Tarantula {rPois MR+++ rCorr Dex-2} It affects your dexterity (-2). It protects you from poison. It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (50, 12, D) an uncursed staff of summoning (50, 13, D) a +1 broad axe of flaming (50, 24, D) a +4 vampiric whip (50, 25, D) a book of Necromancy (50, 36, D) a phial of floods (50, 37, D) the Incunabulum of Excruciating Hexes Spells Type Level Known a - Dazzling Spray Conjuration/Hexes 3 no b - Venom Bolt Conjuration/Poison 5 no c - Iron Shot Conjuration/Earth 6 no (50, 48, D) an uncursed staff of earth (50, 49, D) a scroll of brand weapon (50, 50, D) a box of beasts (50, 51, D) 4 large rocks (51, 0, D) an uncursed staff of power (51, 1, D) a +5 scimitar of slicing (51, 12, D) a lightning rod (4/4) (51, 13, D) an uncursed staff of energy (51, 17, D) a +0 spear (unseen) (51, 24, D) an uncursed staff of wizardry (51, 25, D) a +3 ring mail of fire resistance (51, 36, D) a +2 leather armour of positive energy (51, 37, D) an uncursed staff of earth (51, 48, D) a +2 vampiric spear (51, 49, D) an uncursed staff of death (51, 50, D) a +5 flail of protection (52, 0, D) a +2 chain mail of fire resistance (52, 1, D) a +2 long sword of freezing (52, 12, D) the +5 hand axe "Zeshisk" {protect, rN+ Int+2} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your intelligence (+2). It protects you from negative energy. (52, 13, D) a +2 antimagic battleaxe (52, 24, D) the cursed ring of Ijonirche {*Slow +Inv rPois AC-3} [ring of protection] It affects your AC (-3). It protects you from poison. It lets you turn invisible. It may slow you when you take damage. It has a curse placed upon it. (52, 25, D) a +1 war axe of chopping (52, 28, D) a +2 great sword of flaming (unseen) (52, 36, D) an uncursed staff of death (52, 38, D) an uncursed ring of positive energy an uncursed ring of stealth a +0 helmet of see invisible the amulet "Dakul" {Spirit *Corrode rPois MR+ Dex+6} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your dexterity (+6). It protects you from poison. It affects your resistance to hostile enchantments. It may corrode you when you take damage. the ring "Zietof" {Ice Int+5 Dex+2} [ring of ice] It enhances your ice magic. It affects your intelligence (+5). It affects your dexterity (+2). It makes you vulnerable to fire. It protects you from cold. the ring "Taozuwnimargh" {*Drain rPois Int+3 Stlth+} [ring of intelligence] It affects your intelligence (+3). It protects you from poison. It causes draining when unequipped. It makes you more stealthy. the ring of Conversion {rN+ Dex+2} [ring of dexterity] It affects your dexterity (+2). It protects you from negative energy. a wand of acid (7) a wand of iceblast (7) a wand of disintegration (7) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +0 shield a +0 scale mail a +0 long sword (52, 48, D) an uncursed staff of fire (52, 49, D) a +0 dire flail (still there?) a book of Necromancy (still there?) (52, 50, D) a manual of Stealth (53, 0, D) a +3 ring of dexterity (53, 1, D) the +4 quarterstaff of Xokkuk {holy, MP+9} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your magic capacity (+9). (53, 13, D) a +3 falchion of slicing (53, 15, D) the cursed +0 cloak of Complete Protection {MR+ Int+2 Dex-4} It affects your intelligence (+2). It affects your dexterity (-4). It affects your resistance to hostile enchantments. It has a curse placed upon it. (53, 17, D) +0 ice dragon scales (53, 24, D) a book of the Earth (53, 25, D) an uncursed staff of power (53, 28, D) a +2 great sword of flaming (53, 37, D) a box of beasts (53, 48, D) a sack of spiders (53, 49, D) a manual of Stealth (53, 50, D) a +1 pair of gloves of dexterity (54, 0, D) an uncursed staff of earth (54, 1, D) an uncursed ring of stealth (54, 12, D) an uncursed staff of cold (54, 13, D) a crystal ball of energy (54, 24, D) a +2 great sword of holy wrath (54, 25, D) an uncursed staff of earth (54, 36, D) a +2 broad axe of electrocution (55, 0, D) the +9 great mace "Genotil" {pain, +Fly rPois Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+3). It protects you from poison. It lets you fly. (55, 12, D) the +8 shortbow of Blood {flame, MP+9 Int+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It affects your magic capacity (+9). (55, 13, D) an uncursed staff of earth (55, 24, D) a +5 mace of draining (58, 47, D) a +0 chain mail (58, 49, D) a +0 mace (59, 36, D) a lamp of fire (59, 37, D) an uncursed staff of power (59, 47, D) a +0 dagger (59, 48, D) a book of Beasts (59, 49, D) a phial of floods (60, 36, D) a book of Changes (60, 42, D) a +0 giant spiked club (unseen) (60, 47, D) Befiruma's Volume of Sinister Heat Spells Type Level Known a - Corpse Rot Necromancy 2 no b - Inner Flame Hexes/Fire 3 no c - Fireball Conjuration/Fire 5 no d - Agony Necromancy 5 no e - Dispel Undead Necromancy 5 no (60, 48, D) an uncursed staff of summoning (60, 49, D) a book of the Dragon (61, 0, D) a +1 scale mail of magic resistance (61, 8, D) an uncursed staff of death (61, 16, D) an uncursed staff of fire (61, 26, D) a book of Fire (61, 36, D) a +2 rapier of venom (61, 37, D) a book of Debilitation (61, 39, D) a +0 giant spiked club (61, 40, D) a +0 giant spiked club (unseen) (61, 41, D) 2 large rocks (61, 47, D) a +0 scimitar (61, 48, D) a +1 cloak of poison resistance (61, 54, D) a +0 battleaxe (unseen) (62, 1, D) the +3 falchion of Duty {slice, rC- MR+++ Dex-5 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (-5). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It makes you more stealthy. (62, 8, D) a fan of gales (62, 9, D) an uncursed staff of conjuration (62, 17, D) the cursed +0 double sword "Spiderbane" {slice, +Rage MR+ Dex-5 SInv} It inflicts extra damage upon your enemies. It affects your dexterity (-5). It affects your resistance to hostile enchantments. It lets you see invisible. It lets you go berserk. It has a curse placed upon it. (62, 21, D) a cursed staff of summoning (62, 26, D) the cursed +0 whip of Reinforcement {venom, Int+2 Dex+7} It poisons the flesh of those it strikes. It affects your intelligence (+2). It affects your dexterity (+7). It has a curse placed upon it. (62, 36, D) a manual of Bows (62, 37, D) a Grand Grimoire (62, 40, D) a +0 giant club (unseen) (62, 48, D) a +0 battleaxe (62, 49, D) an uncursed staff of energy (62, 52, D) the +9 bardiche "Beetlebane" {chop, rPois} It inflicts extra damage upon your enemies. It protects you from poison. (unseen) (62, 53, D) a +2 great mace of protection (unseen) (63, 17, D) a +10 plate armour of ponderousness (63, 26, D) a +2 ring mail of poison resistance (63, 27, D) a crystal ball of energy (63, 36, D) a Young Poisoner's Handbook (63, 37, D) a +3 flail of protection (63, 47, D) a sack of spiders (63, 48, D) a book of the Tempests (63, 49, D) a lamp of fire (63, 50, D) a book of Transfigurations (63, 52, D) a +0 dire flail (unseen) (63, 54, D) a +0 giant club (63, 55, D) an uncursed staff of air (unseen) (63, 57, D) a +0 long sword (unseen) (63, 58, D) a +0 long sword (unseen) (64, 16, D) an uncursed staff of death (64, 17, D) a +2 hunting sling of flaming (64, 26, D) a book of Dreams (64, 27, D) an uncursed staff of cold (64, 48, D) the +2 helmet "Plog" {rF- Regen+ Dex+7 Stlth+} It affects your dexterity (+7). It makes you vulnerable to fire. It increases your rate of regeneration. It makes you more stealthy. (64, 49, D) a crystal ball of energy (64, 50, D) a lightning rod (4/4) (64, 51, D) a +0 war axe (unseen) (64, 52, D) a +0 club (unseen) (64, 54, D) a +0 flail (unseen) (64, 55, D) a +4 trident of pain (unseen) (64, 56, D) a +0 arbalest (unseen) (64, 57, D) 4 large rocks (still there?) a +0 giant spiked club (still there?) (64, 58, D) a +1 broad axe (unseen) (64, 59, D) a +0 broad axe (unseen) (65, 49, D) a +0 long sword (65, 53, D) the cursed +3 bardiche of a Billion Wonders {venom, rN++} It poisons the flesh of those it strikes. It greatly protects you from negative energy. It has a curse placed upon it. a +0 chain mail (65, 54, D) a +0 giant spiked club (65, 55, D) 4 large rocks a +0 war axe a +0 plate armour an orc corpse (65, 56, D) a +0 great mace a +0 arbalest 16 bolts a +4 plate armour a +0 halberd an orc corpse an orc corpse (65, 57, D) a +0 troll leather armour a +1 great mace a +0 chain mail a troll skeleton (65, 59, D) a +0 great sword (unseen) (66, 49, D) a +0 flail (66, 50, D) a +0 helmet of see invisible (66, 51, D) a fan of gales (66, 52, D) a +0 trident a +0 chain mail an orc corpse (66, 53, D) 6 large rocks (still there?) a large rock (still there?) (66, 55, D) a +2 glaive of venom (unseen) (66, 56, D) 3 large rocks (66, 57, D) a +0 battleaxe (still there?) 5 large rocks (still there?) (66, 58, D) 3 large rocks (still there?) the +11 war axe of Income {chop, rC+ MR+} (still there?) It inflicts extra damage upon your enemies. It protects you from cold. It affects your resistance to hostile enchantments. (66, 59, D) 2 large rocks (still there?) a +0 great sword (still there?) (67, 0, D) a +1 crystal plate armour (67, 47, D) a +1 short sword of electrocution (67, 48, D) a +0 battleaxe of electrocution (67, 49, D) a +0 dagger (67, 50, D) a phantom mirror (67, 51, D) a cursed -2 long sword (unseen) (67, 52, D) a +2 battleaxe of venom (unseen) (67, 53, D) a +2 antimagic hand axe (unseen) (67, 54, D) a large rock (unseen) (67, 55, D) a +2 great mace of protection (unseen) (67, 56, D) a +4 broad axe of flaming (unseen) (67, 58, D) a +0 dire flail (unseen) (68, 0, D) a phantom mirror (68, 47, D) an uncursed staff of conjuration (68, 48, D) an uncursed staff of air (68, 50, D) a box of beasts (68, 54, D) a cursed +0 giant spiked club (unseen) (68, 55, D) a +0 giant club (unseen) (69, 0, D) an uncursed ring of ice (69, 36, D) a sack of spiders (69, 48, D) a +0 club (69, 54, D) a cursed -2 giant club (unseen) (70, 36, D) a +3 ring mail of cold resistance (70, 37, D) a Young Poisoner's Handbook (70, 41, D) a +2 war axe of distortion (unseen) (70, 47, D) an uncursed staff of fire (70, 48, D) a phial of floods (70, 49, D) an uncursed staff of cold (70, 55, D) a +0 troll leather armour (unseen) (71, 8, D) a +3 spear of flaming (71, 16, D) an uncursed staff of summoning (71, 17, D) an uncursed staff of energy (71, 26, D) a +7 shortbow of flaming (71, 27, D) the +3 dagger of Uhublyo {speed, rPois MP+9} Attacks with this weapon are significantly faster. It protects you from poison. It affects your magic capacity (+9). (71, 29, D) a +0 scythe (unseen) (71, 30, D) a +4 quarterstaff of chaos (unseen) (71, 31, D) a +0 short sword (unseen) (71, 36, D) a +0 great mace (71, 37, D) a +0 morningstar of freezing (71, 40, D) a +1 great mace of protection a +0 plate armour (71, 47, D) a +0 dagger (71, 48, D) an uncursed staff of summoning (71, 49, D) a +1 vampiric falchion (72, 16, D) the cursed -1 cloak of the Kettle-Drum {*Slow Dex-5 Slay+4 SInv} It affects your dexterity (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+4). It lets you see invisible. It may slow you when you take damage. It has a curse placed upon it. (72, 29, D) a +0 dagger a cursed -1 robe (72, 36, D) a book of Misfortune (72, 37, D) the Papyrus of the Volcanoes and Enhancements Spells Type Level Known a - Deflect Missiles Charms/Air 6 no b - Bolt of Fire Conjuration/Fire 6 no c - Ignition Fire 8 no (72, 39, D) a +6 halberd of venom (unseen) (72, 40, D) a +1 great sword of slicing (unseen) (72, 41, D) a +0 great sword (unseen) (72, 48, D) a book of Geomancy (72, 49, D) the +0 leather armour of the Realm of Zot {rN+ rCorr Str+5} It affects your strength (+5). It protects you from negative energy. It provides partial protection from all sources of acid and corrosion. (72, 54, D) a large rock (73, 17, D) a +2 short sword of venom (73, 27, D) a lightning rod (4/4) (73, 29, D) a +0 glaive (unseen) (73, 30, D) a +0 club (unseen) (73, 37, D) a +0 long sword (73, 47, D) a +2 mace of protection (73, 48, D) a +3 dagger of protection (73, 49, D) a +4 falchion of electrocution (75, 1, D) a box of beasts