Winsalot the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 0, D) an uncursed staff of death (61, 3, D) a +2 quarterstaff of protection a +0 robe an orc skeleton (61, 8, D) a +2 lajatang of electrocution (62, 0, D) a +0 dagger (62, 1, D) a +0 flail (62, 3, D) a +0 dagger a +0 dagger a +0 robe (62, 8, D) a lightning rod (4/4) (62, 12, D) an iguana skeleton a porcupine skeleton (63, 3, D) a +3 flail of crushing (68, 0, D) the +4 chain mail of the Salamander {rPois MR+ Str+2} It affects your strength (+2). It protects you from poison. It affects your resistance to hostile enchantments. (68, 3, D) a +0 giant club (unseen) (69, 0, D) an uncursed staff of death (69, 3, D) a +0 dire flail a +0 giant club (70, 8, D) a +4 hunting sling of flaming (70, 12, D) a ball python corpse (71, 16, D) a +2 scimitar of slicing (71, 17, D) an uncursed ring of fire (72, 8, D) a +1 hand axe of chopping (72, 12, D) a ball python corpse (72, 16, D) a +0 long sword (72, 17, D) a crystal ball of energy (73, 1, D) a +1 ring mail of fire resistance (73, 16, D) the +8 long sword "Vocet" {pain, Dex+6} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+6). (73, 17, D) a box of beasts