Winsalot the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. If you switch to wearing this armour, your AC will rise 25 points (5 -> 30) the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. If you switch to wearing this armour, your AC will rise 0 points (5 -> 5) the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 0, D) a +2 morningstar of protection (62, 0, D) a +0 trident of flaming (62, 8, D) a +1 hand crossbow of flaming (67, 1, D) a cursed -2 flail (unseen) (68, 2, D) a +0 dagger (69, 1, D) a +0 club (unseen) (70, 8, D) a phial of floods (70, 9, D) a box of beasts (70, 17, D) a jackal skeleton (71, 8, D) an uncursed staff of summoning (71, 11, D) an uncursed staff of death (71, 17, D) an uncursed staff of summoning (71, 19, D) a wolf skeleton (71, 26, D) a +1 ring of protection (71, 27, D) a Necronomicon (72, 8, D) a phial of floods (72, 16, D) a +2 hunting sling of freezing (72, 20, D) a spiny frog skeleton (72, 21, D) a spiny frog skeleton (72, 26, D) the +8 mithril axe "Arga" {speed, MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. (72, 27, D) a +0 hunting sling of freezing (73, 1, D) an uncursed staff of energy (73, 19, D) a bullfrog skeleton (73, 22, D) a crocodile skeleton (73, 26, D) a +1 falchion of holy wrath (73, 27, D) the ring "Xowoc" {*Contam rC+ rN++ Str+3} [ring of protection from cold] It affects your strength (+3). It protects you from cold. It greatly protects you from negative energy. It causes magical contamination when unequipped.