Winsalot the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 37, D) a phial of floods (50, 25, D) an uncursed staff of wizardry (50, 36, D) a +4 plate armour of fire resistance (50, 41, D) a crocodile corpse (51, 25, D) a +3 dagger of flaming (51, 31, D) a +0 giant club (unseen) (51, 41, D) a yak skeleton (51, 42, D) a yak skeleton (52, 25, D) the +4 plate armour of Irghyrynk {rF+ Int+3} It affects your intelligence (+3). It protects you from fire. If you switch to wearing this armour, your AC will rise 12 points (2 -> 14) (52, 32, D) 3 large rocks (52, 36, D) a +3 vampiric dagger (52, 37, D) the cursed +0 ice dragon scales of Courage {rPois rF- rC++ MR+ Str+3} It affects your strength (+3). It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. If you switch to wearing this armour, your AC will rise 7 points (2 -> 9) It has a curse placed upon it. (52, 43, D) a spiny frog corpse (53, 25, D) a +0 plate armour of cold resistance (53, 36, D) a +6 antimagic scimitar (54, 25, D) an uncursed staff of cold (54, 36, D) a +3 dagger of draining (57, 39, D) a blink frog corpse (59, 36, D) a sack of spiders (59, 37, D) a +0 arbalest of freezing (60, 26, D) the cursed ring of Eternity {rC+ Int-3 Slay+3} [ring of intelligence] It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from cold. It has a curse placed upon it. an uncursed amulet of faith a +3 shield a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (60, 36, D) a +1 scale mail of fire resistance (60, 40, D) a crocodile skeleton (61, 0, D) the cursed +1 glaive of the Salmon {antimagic, rPois} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from poison. It has a curse placed upon it. (61, 36, D) a +5 spear of venom (61, 37, D) an uncursed staff of poison (61, 41, D) a yak skeleton a porcupine skeleton (61, 42, D) a komodo dragon skeleton (62, 0, D) a fan of gales (62, 16, D) an uncursed ring of stealth (62, 17, D) a +7 hand crossbow (62, 37, D) a +1 hunting sling of flaming (63, 8, D) a lightning rod (4/4) (63, 20, D) a +0 dagger a +0 robe (63, 21, D) a +0 spear (64, 23, D) a wolf corpse (skeletalised by now) (65, 26, D) a +1 trident of venom (66, 20, D) a +0 dagger a +0 robe (67, 2, D) a +0 flail a +0 chain mail (68, 0, D) a +3 scale mail of magic resistance (68, 2, D) a +1 dagger of speed a +0 robe a +0 dagger a cursed +0 robe (68, 11, D) a +0 flail (69, 0, D) a +2 antimagic war axe (69, 13, D) a cursed -2 whip (69, 36, D) an uncursed staff of poison (70, 9, D) the +7 plate armour "Sounuxto" {-Tele rN+ Int+2} It affects your intelligence (+2). It protects you from negative energy. It prevents most forms of teleportation. If you switch to wearing this armour, your AC will rise 15 points (2 -> 17) (70, 13, D) a +0 dagger (70, 36, D) a +0 ring mail of cold resistance (71, 12, D) a +0 dagger (71, 16, D) the +6 flail of the Lesser Evil {vorpal, rC+} It inflicts extra damage upon your enemies. It protects you from cold. (71, 17, D) a +1 battleaxe of freezing (71, 20, D) a +0 dagger (71, 22, D) a +0 dagger a +0 shortbow 16 arrows a +0 leather armour (71, 26, D) a +1 war axe of draining (71, 27, D) an uncursed staff of death (71, 36, D) a +1 quarterstaff of draining (72, 9, D) the +7 hand axe "Bairol" {flame, rF++ Str+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). It greatly protects you from fire. (72, 12, D) a +0 mace (72, 16, D) a crystal ball of energy (72, 17, D) a +6 fustibalus (72, 21, D) a +3 trident of venom (72, 26, D) a fan of gales (72, 27, D) an uncursed ring of stealth (72, 36, D) a +1 plate armour of cold resistance (72, 41, D) a +5 halberd a +0 robe (73, 22, D) a +0 long sword (73, 27, D) a +4 vorpal flail (73, 36, D) a +0 dire flail of venom