Winsalot the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (4, 8, D) a +5 crystal plate armour (unseen) (7, 6, D) a scroll of holy word (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (49, 24, D) the +6 hunting sling of Qoelus {flame, Dex+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). (49, 37, D) an uncursed staff of cold (50, 13, D) a +3 short sword of venom (50, 24, D) a lightning rod (4/4) (50, 41, D) a large rock (50, 42, D) a +0 short sword of speed a +0 arbalest 3 bolts a large rock (51, 13, D) a +3 rapier of freezing (51, 24, D) +1 swamp dragon scales (51, 25, D) the +5 whip "Wuhitok" {flame, rPois Str+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It protects you from poison. (51, 36, D) a +1 war axe of freezing (51, 37, D) a lightning rod (4/4) (51, 42, D) a large rock (51, 43, D) a +0 great sword a +0 chain mail 2 large rocks (52, 13, D) a manual of Charms (52, 25, D) a phial of floods (52, 27, D) 2 scrolls of brand weapon 8 scrolls of enchant weapon an uncursed amulet of rage (52, 37, D) a +2 dagger of venom (52, 40, D) a large rock a stone giant corpse (skeletalised by now) (53, 13, D) an uncursed staff of summoning (53, 24, D) an uncursed ring of protection from cold (53, 25, D) an uncursed staff of fire (53, 40, D) a +3 long sword a +0 plate armour a +3 dire flail a +0 plate armour (54, 13, D) a +3 ring of protection (54, 24, D) the +3 halberd of Gallantry {flame, +Blink rF- rC+ rN+++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you vulnerable to fire. It protects you from cold. It renders you almost immune to negative energy. It lets you blink. (54, 25, D) an uncursed ring of fire (54, 36, D) an uncursed staff of poison (54, 38, D) a +3 great mace a +0 plate armour (54, 39, D) a cursed -3 battleaxe a cursed +0 chain mail (54, 40, D) a +0 long sword a +0 chain mail (55, 13, D) an uncursed staff of cold (55, 24, D) a +5 ring of protection (55, 39, D) a +1 great mace a +0 plate armour (60, 36, D) a +0 scimitar of electrocution (61, 0, D) a lightning rod (4/4) (61, 8, D) a +3 mace of draining (61, 16, D) a +5 hunting sling of flaming (61, 36, D) a +2 plate armour of cold resistance (61, 37, D) an uncursed staff of air (62, 0, D) a +5 halberd of protection (62, 8, D) a +6 whip of flaming (62, 17, D) a +3 battleaxe of freezing (62, 26, D) a fan of gales (62, 27, D) a +0 glaive of protection (63, 9, D) a lamp of fire (inert) (63, 26, D) the +9 spear of Disembowelment {venom, rF+ rC- MP+9} It poisons the flesh of those it strikes. It protects you from fire. It makes you vulnerable to cold. It affects your magic capacity (+9). (63, 27, D) a phial of floods (63, 36, D) a phial of floods (64, 16, D) a +1 ring mail of fire resistance (64, 27, D) the cursed +0 flail of the Unliving {vorpal, rPois Str+6} It inflicts extra damage upon your enemies. It affects your strength (+6). It protects you from poison. It has a curse placed upon it. (69, 36, D) a +1 antimagic lajatang (70, 8, D) a lamp of fire (inert) (70, 9, D) a lamp of fire (inert) (70, 13, D) a +0 giant spiked club (71, 12, D) a +0 giant spiked club (71, 13, D) 2 large rocks (71, 16, D) a +3 trident of flaming (72, 9, D) a +2 vorpal mace (72, 10, D) 3 large rocks (72, 11, D) a large rock (72, 12, D) a +0 troll leather armour (72, 26, D) a +4 hunting sling (72, 27, D) a +3 shortbow of freezing (72, 36, D) a crystal ball of energy (73, 8, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (73, 17, D) a +2 great sword of draining (73, 37, D) the +3 sling "Punk" {acid, rCorr} It provides partial protection from all sources of acid and corrosion. (74, 2, D) a +0 robe (75, 1, D) a fan of gales