Winsalot the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour (unseen) (7, 6, D) a scroll of holy word (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. If you switch to wearing this armour, your AC will rise 21 points (5 -> 26) the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. If you switch to wearing this armour, your AC will rise 0 points (5 -> 5) the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 21, D) a +1 trident of venom (unseen) (50, 24, D) a +2 robe of magic resistance (50, 37, D) a +2 battleaxe of flaming (50, 40, D) a blink frog corpse (51, 24, D) a +2 scale mail of cold resistance (51, 29, D) a +0 long sword a +0 robe (51, 39, D) a hydra corpse (51, 40, D) a hippogriff corpse (51, 43, D) a wyvern corpse (52, 20, D) a cursed +0 dagger (unseen) (52, 24, D) the +1 plate armour of Ateehop {rElec rC+ Slay-5 Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-5). It protects you from cold. It insulates you from electricity. It makes you more stealthy. If you switch to wearing this armour, your AC will rise 7 points (5 -> 12) (52, 25, D) the cursed +3 war axe "Ynkaack" {vorpal, rF+ Int-4 Dex+8} It inflicts extra damage upon your enemies. It affects your intelligence (-4). It affects your dexterity (+8). It protects you from fire. It has a curse placed upon it. (52, 29, D) a +0 trident of protection (52, 43, D) a wolf corpse (53, 25, D) a +4 hunting sling of flaming (53, 37, D) the +4 fire dragon scales of the Sacrificial Victim {rF++ rC- rCorr} It greatly protects you from fire. It makes you vulnerable to cold. It provides partial protection from all sources of acid and corrosion. If you switch to wearing this armour, your AC will rise 8 points (5 -> 13) (54, 24, D) the +4 hand crossbow of Circularity {venom, rC++} It poisons the ammo it fires. It greatly protects you from cold. (54, 25, D) an uncursed staff of air (54, 29, D) a +2 vorpal scythe (54, 30, D) a +4 scimitar a +0 robe (55, 21, D) a +0 great mace (unseen) (55, 24, D) a +0 fustibalus of flaming (58, 44, D) a cursed +4 mace a +0 robe (59, 42, D) a +0 dagger a +0 robe (59, 44, D) a +0 battleaxe (60, 36, D) a +1 leather armour of fire resistance (60, 37, D) a +4 scythe of protection (61, 8, D) a +9 giant spiked club (61, 26, D) a +2 mace of holy wrath (62, 1, D) a +1 scimitar of holy wrath (62, 8, D) a crystal ball of energy (62, 16, D) a +0 leather armour a +0 falchion a fan of gales (62, 17, D) a +0 plate armour 5 boomerangs a +0 glaive a lamp of fire (62, 19, D) a +0 chain mail a +0 trident a +0 robe a +0 dagger (62, 20, D) a +0 chain mail a +0 dire flail (62, 27, D) a +2 vorpal shortbow (62, 37, D) a +2 plate armour of cold resistance (63, 16, D) a +0 robe a +0 dagger a +2 plate armour of poison resistance (63, 17, D) a +0 chain mail a +0 halberd a phial of floods (63, 19, D) a manual of Throwing (63, 28, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity (63, 37, D) the cursed +1 scale mail of the Dice {Stlth+} It makes you more stealthy. If you switch to wearing this armour, your AC will rise 3 points (5 -> 8) It has a curse placed upon it. (64, 17, D) a crystal ball of energy (64, 26, D) a +0 mace of protection (67, 0, D) a +0 club (68, 0, D) the +1 leather armour "Jifell" {rPois rF+ Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. It protects you from poison. If you switch to wearing this armour, your AC will rise 0 points (5 -> 5) (69, 0, D) a +0 whip (69, 36, D) the cursed +1 trident of Optimality {flame, Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It has a curse placed upon it. (70, 22, D) a +0 dagger (70, 36, D) a +0 dagger (70, 40, D) a +0 falchion (71, 10, D) a +0 great sword a +0 robe (71, 16, D) a +1 chain mail of magic resistance (71, 26, D) a +0 robe of fire resistance (71, 27, D) Asiaseq's Handbook of Shape Shifting and the Compass Spells Type Level Known a - Recall Summoning/Translocation 3 yes b - Gell's Gravitas Translocation 3 yes c - Teleport Other Translocation 3 no d - Irradiate Conjuration/Transmutation 5 no e - Dispersal Translocation 6 no (71, 37, D) a +0 hand axe (71, 38, D) a +0 hand axe (71, 39, D) a +4 vorpal glaive a +0 chain mail (71, 40, D) a +0 war axe a +0 leather armour a +0 hand axe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (71, 41, D) a +0 hand axe a +0 chain mail an orc corpse (skeletalised by now) (71, 42, D) a +1 hand axe of electrocution a +0 robe (72, 16, D) a lightning rod (4/4) (72, 21, D) a cursed -3 long sword (72, 22, D) a +2 vorpal scimitar a +0 long sword (72, 26, D) an uncursed staff of earth (72, 27, D) a +3 short sword of holy wrath (72, 36, D) the +5 scythe "Finisher" {speed, eviscerate} Attacks with this weapon are significantly faster. (72, 37, D) a +4 shortbow of flaming (72, 41, D) a +0 war axe (unseen) (73, 17, D) a lamp of fire (73, 18, D) a +0 hat a +0 robe (73, 19, D) a +0 rapier (73, 26, D) a +1 arbalest of flaming (73, 27, D) a +0 long sword of pain (73, 36, D) the +0 buckler of Ymnal {Str+2} It affects your strength (+2). If you switch to wearing this armour, your AC will rise 0 points (5 -> 5) (74, 21, D) a +0 short sword (74, 39, D) a +0 hand axe (unseen) (75, 1, D) a +2 morningstar of protection