Winsalot the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour (unseen) (7, 6, D) a scroll of holy word (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (49, 24, D) an uncursed staff of summoning (49, 36, D) a +0 spear (49, 37, D) a +0 shield of positive energy (49, 40, D) a cursed +0 morningstar a +0 robe (50, 12, D) 4 potions of haste (50, 13, D) the +4 robe of Augmentation {Str+4 Int+4 Dex+4} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). If you switch to wearing this armour, your AC will fall 4 points (12 -> 8) (50, 24, D) a lightning rod (4/4) (50, 27, D) a +6 ring of protection an uncursed staff of summoning a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight an uncursed staff of wizardry a +0 robe 9 stones (50, 37, D) an uncursed amulet of rage (50, 40, D) the +7 hand axe "Rummage" {vorpal, Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). a +0 robe (50, 42, D) a +0 dagger a +0 robe a human skeleton (50, 43, D) a ghoul corpse (51, 12, D) a phial of floods (51, 13, D) a +2 chain mail of poison resistance (51, 36, D) a +1 quarterstaff of protection (51, 37, D) an uncursed staff of wizardry (51, 41, D) a cursed +1 halberd a +0 robe (51, 42, D) a +2 mace of protection (52, 13, D) a phial of floods (52, 18, D) a very ugly thing corpse (52, 24, D) a lightning rod (4/4) (52, 25, D) the +8 broad axe "Demonslayer" {pain, rN+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from negative energy. (53, 12, D) a +1 longbow of flaming (53, 13, D) a cursed ring of attention (53, 24, D) the +4 triple sword of Laceration {vorpal, rF- rN++} It inflicts extra damage upon your enemies. It makes you vulnerable to fire. It greatly protects you from negative energy. (53, 25, D) a lamp of fire (inert) (53, 37, D) a +3 morningstar of holy wrath (54, 12, D) an uncursed staff of poison (54, 13, D) a book of Fire (55, 12, D) the ring of Pride {*Contam rN++ rCorr Int+6 SInv} [ring of resist corrosion] It affects your intelligence (+6). It greatly protects you from negative energy. It lets you see invisible. It causes magical contamination when unequipped. It provides partial protection from all sources of acid and corrosion. (55, 13, D) a book of Summonings (59, 36, D) an uncursed staff of summoning (59, 37, D) a fan of gales (60, 36, D) an uncursed staff of wizardry (60, 37, D) a +9 plate armour of ponderousness (61, 16, D) the cursed +0 plate armour of Leaves {+Inv rF++ Int+2} It affects your intelligence (+2). It greatly protects you from fire. It lets you turn invisible. If you switch to wearing this armour, your AC will rise 2 points (12 -> 14) It has a curse placed upon it. (61, 26, D) a book of Enchantments (61, 37, D) a +4 ring of evasion (62, 0, D) a +2 plate armour of poison resistance (62, 8, D) a +4 dagger of venom (62, 9, D) a +1 shortbow of freezing (62, 17, D) a fan of gales (62, 26, D) an uncursed staff of poison (62, 27, D) a cursed -2 ring of intelligence (62, 36, D) a +1 vorpal trident (62, 37, D) a +5 quarterstaff of protection (63, 27, D) a +4 ring of protection (63, 36, D) a +0 ring mail of positive energy (63, 37, D) an uncursed staff of conjuration (64, 26, D) a +4 ring of dexterity (64, 27, D) an amulet "Hoihic" {Spirit rF++ MR+ Str+2 Int-2} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (+2). It affects your intelligence (-2). It greatly protects you from fire. It affects your resistance to hostile enchantments. (65, 26, D) a book of Air (68, 0, D) a +2 rapier of draining (69, 36, D) a +2 scale mail of fire resistance (70, 9, D) a +0 club (70, 11, D) a +0 vorpal mace (70, 36, D) a cursed amulet of rage (70, 37, D) a +2 chain mail of poison resistance (70, 40, D) a +0 spear a cursed -2 buckler (71, 8, D) a +0 club (71, 11, D) a +0 broad axe (71, 12, D) a +5 demon whip of venom a +0 morningstar (71, 16, D) a +1 scimitar of electrocution (71, 26, D) a crystal ball of energy (71, 37, D) a +1 ring mail of magic resistance (71, 38, D) a +0 rapier a +0 robe a +0 buckler a +0 rapier a +0 robe (71, 39, D) a +0 rapier a +0 robe a +0 buckler (71, 40, D) a +0 spear (72, 9, D) a cursed -2 ring of protection (72, 17, D) an uncursed amulet of rage (72, 26, D) a lightning rod (4/4) (72, 27, D) a +0 falchion of flaming (72, 37, D) an uncursed amulet of harm (72, 41, D) a +0 spear (72, 42, D) a cursed -2 dagger a +2 robe of fire resistance (73, 16, D) a +2 vorpal mace (73, 26, D) a +4 dire flail of distortion (73, 27, D) the +9 rapier of Infection {antimagic, +Fly Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It lets you fly. It makes you more stealthy. (74, 3, D) a +0 scimitar a +0 robe (75, 1, D) a +2 vampiric hand axe