Winsalot the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (11, 7, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (19, 0, D) a +1 war axe (19, 1, D) an uncursed staff of fire (20, 0, D) a +0 plate armour of cold resistance (20, 1, D) the +4 trident of Chaos {venom, MP+9 Str+5 Int+7} It poisons the flesh of those it strikes. It affects your strength (+5). It affects your intelligence (+7). It affects your magic capacity (+9). (20, 3, D) a +0 dagger (unseen) (20, 16, D) an uncursed staff of death (20, 27, D) 2 silver javelins (21, 0, D) a +2 falchion of electrocution (21, 1, D) an uncursed staff of conjuration (21, 6, D) a +0 robe (21, 16, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (21, 17, D) a +0 leather armour (21, 21, D) a +0 shortbow 2 arrows (21, 27, D) an arrow (21, 28, D) 2 large rocks 3 arrows (21, 34, D) a book of the Earth (21, 37, D) a +2 long sword of protection (unseen) (21, 43, D) an arrow (21, 44, D) an arrow (22, 1, D) the +7 giant club "Itzeecib" {vorpal, +Blink} It inflicts extra damage upon your enemies. It lets you blink. (22, 3, D) the ring "Papoiph" {+Fly Str+5} [ring of flight] It affects your strength (+5). It lets you fly. an uncursed ring of fire an uncursed staff of death (22, 7, D) the +6 falchion "Ichoestro" {protect, Int+3} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your intelligence (+3). a +0 plate armour a +4 scimitar a +0 robe (22, 17, D) a fan of gales (22, 22, D) a +0 arbalest 16 bolts a +3 ring of protection (22, 23, D) a +0 arbalest an uncursed amulet of regeneration a +0 arbalest a +2 dagger of venom 17 bolts (22, 24, D) a +0 arbalest an uncursed staff of death 13 bolts (22, 25, D) a +0 arbalest (unseen) (22, 26, D) a silver javelin (22, 28, D) 2 arrows (22, 34, D) a +0 long sword (23, 0, D) a lightning rod (4/4) (23, 6, D) the +8 mace of the Lonely Souls {protect, rC+} It grants its wielder temporary protection when it strikes (+7 to AC). It protects you from cold. a +0 robe a cursed +0 dagger a +0 robe (23, 11, D) the +3 leather armour "Zaod" {rPois} It protects you from poison. If you switch to wearing this armour, your AC will rise 7 points (34 -> 41) (23, 16, D) a lightning rod (4/4) (23, 20, D) a +0 longbow a +0 leather armour a +0 arbalest 18 bolts a +0 longbow 50 arrows a +1 robe of fire resistance an elf corpse (skeletalised by now) (23, 27, D) 10 arrows (still there?) 9 arrows (still there?) (23, 28, D) a large rock (23, 34, D) Mappuh's Handbook of Fire and Translocation Spells Type Level Known a - Foxfire Conjuration/Fire 1 yes b - Passage of Golubria Translocation 4 yes c - Malign Gateway Summoning/Translocation 7 no d - Ignition Fire 8 yes (23, 40, D) the +10 rapier "Xububbez" {vorpal, rN+} (still there?) It inflicts extra damage upon your enemies. It protects you from negative energy. a +0 scimitar (still there?) (23, 41, D) a +0 rapier (unseen) (23, 42, D) a +0 long sword (unseen) (24, 2, D) a +3 buckler (24, 18, D) a +0 helmet of intelligence (24, 19, D) a cursed -2 arbalest 17 bolts a yaktaur corpse (skeletalised by now) (24, 20, D) a +0 arbalest a +0 arbalest 34 bolts a yaktaur corpse (skeletalised by now) (24, 21, D) a +0 spear 13 silver javelins a +0 leather armour a +0 arbalest 17 bolts a merfolk corpse (skeletalised by now) (24, 22, D) 3 large rocks a +3 dire flail of protection a +0 arbalest 28 bolts a yaktaur corpse (skeletalised by now) (24, 24, D) 3 large rocks (24, 25, D) 2 silver javelins 25 arrows 5 large rocks 26 bolts (24, 27, D) 3 bolts (24, 28, D) 2 silver javelins (still there?) a silver javelin (still there?) (24, 38, D) a +0 short sword (24, 40, D) a +2 rapier of speed (unseen) (24, 41, D) 2 arrows (24, 43, D) an arrow (25, 0, D) a manual of Slings an uncursed amulet of the acrobat (25, 1, D) a crystal ball of energy (25, 18, D) a +1 rapier of venom (25, 22, D) a large rock (25, 25, D) a +0 shortbow 3 arrows a +1 robe of magic resistance a centaur corpse (skeletalised by now) (25, 26, D) an arrow (25, 27, D) 4 arrows (unseen) (25, 28, D) a bolt (25, 34, D) a manual of Throwing (25, 39, D) a +0 long sword (unseen) (25, 40, D) a +1 battleaxe of venom (still there?) a +0 longbow (still there?) (25, 41, D) a +0 long sword (26, 0, D) a lightning rod (4/4) (26, 25, D) a +0 vorpal spear 7 silver javelins a +0 leather armour a +0 shield of protection a merfolk corpse (skeletalised by now) (26, 28, D) 5 arrows (26, 29, D) a bolt (26, 34, D) a lightning rod (4/4) (26, 45, D) a chunk of flesh (still there?) 2 arrows (still there?) (27, 0, D) a +0 dagger (27, 1, D) a phial of floods (27, 16, D) a phial of floods (27, 20, D) a +0 longbow 13 arrows a +0 leather armour an elf corpse (skeletalised by now) (27, 22, D) a +0 longbow 48 arrows a +0 leather armour (27, 23, D) a +0 arbalest an uncursed staff of cold 27 bolts a yaktaur corpse (skeletalised by now) (27, 27, D) 2 bolts (27, 28, D) 6 bolts (27, 34, D) 4 potions of haste (28, 0, D) a lamp of fire (28, 1, D) an uncursed staff of air (28, 8, D) a +2 glaive a cursed +0 plate armour (28, 17, D) the +1 steam dragon scales of Trumpets {rPois rC+} It protects you from cold. It protects you from poison. If you switch to wearing this armour, your AC will rise 8 points (34 -> 42) (28, 21, D) a +0 longbow an uncursed staff of cold 20 arrows a centaur corpse (skeletalised by now) (28, 27, D) a bolt (28, 29, D) a bolt (28, 40, D) a chunk of flesh (29, 0, D) a +2 robe (29, 17, D) an uncursed staff of energy (29, 25, D) a bolt (29, 28, D) 4 bolts (29, 35, D) a chunk of flesh (30, 35, D) a chunk of flesh (35, 0, D) the +9 lajatang of Kudel {flame, rElec Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. It makes you more stealthy. (35, 4, D) a +0 long sword (35, 14, D) a +2 robe of fire resistance (35, 29, D) a +0 dagger (36, 0, D) a +1 plate armour of magic resistance (36, 15, D) a lamp of fire (36, 28, D) a +0 robe (36, 29, D) a +3 mace of protection (37, 6, D) a +0 battleaxe (37, 14, D) an uncursed staff of summoning (37, 15, D) an uncursed staff of poison (37, 29, D) the +8 demon blade "Leech" {vamp, rN+ AC-3 EV-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your AC (-3). It affects your evasion (-3). It protects you from negative energy. (37, 38, D) a +1 glaive a +2 plate armour of magic resistance (38, 7, D) a +0 glaive (38, 11, D) a +0 robe an uncursed ring of fire (38, 36, D) a +1 battleaxe of electrocution the cursed +2 fustibalus "Demonbane" {venom, Str+3 Int+5} It poisons the ammo it fires. It affects your strength (+3). It affects your intelligence (+5). It has a curse placed upon it. (38, 37, D) a +0 robe (38, 38, D) a cursed +0 long sword (39, 0, D) the +3 hunting sling of Ufo Zaf {venom, rC- rN+++ Str+6 Dex-3 Stlth+} It poisons the ammo it fires. It affects your strength (+6). It affects your dexterity (-3). It makes you vulnerable to cold. It renders you almost immune to negative energy. It makes you more stealthy. (39, 8, D) a +0 hand axe (39, 15, D) a +3 war axe of electrocution (39, 28, D) a +0 dagger (39, 29, D) a +2 lajatang of protection (39, 35, D) a +3 flail of protection a +0 robe (39, 37, D) a +0 flail the +7 scimitar "Butisk" {freeze, Fragile +Rage MR++ Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It affects your resistance to hostile enchantments. It lets you go berserk. It will be destroyed if unequipped. a cursed -2 chain mail a cursed +0 hand axe a +0 robe (40, 0, D) an uncursed staff of power (40, 1, D) a phial of floods (40, 7, D) a +0 robe (40, 15, D) a +1 war axe of venom (40, 28, D) a +0 hand axe of freezing (40, 29, D) a +3 mace of holy wrath (40, 37, D) the cursed +1 trident of the Lair of Beasts {venom, rElec Str+3} It poisons the flesh of those it strikes. It affects your strength (+3). It insulates you from electricity. It has a curse placed upon it. a +0 robe (41, 5, D) a +4 war axe a +0 robe (41, 14, D) a +2 robe of magic resistance (41, 15, D) an uncursed staff of conjuration (41, 29, D) a lightning rod (4/4) (41, 36, D) the +8 spear of Thoughtfulness {vorpal, +Blink rN+ Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). It protects you from negative energy. It lets you blink. the +2 robe of Reacol {rCorr Dex-3 Stlth+} It affects your dexterity (-3). It provides partial protection from all sources of acid and corrosion. It makes you more stealthy. If you switch to wearing this armour, your AC will rise 5 points (34 -> 39) (42, 14, D) a +5 fustibalus of freezing (42, 15, D) a +1 trident of venom (42, 29, D) a +0 spear (43, 14, D) a +2 rapier of draining (43, 15, D) a +0 scale mail of cold resistance (43, 29, D) a +0 dagger (48, 0, D) a manual of Bows a manual of Stealth a +0 pair of boots of stealth a +2 robe of magic resistance a +6 ring of intelligence (48, 2, D) a cursed -2 giant spiked club (unseen) (49, 1, D) an uncursed staff of cold (49, 4, D) a +0 giant club a cursed -2 giant club (49, 5, D) a +0 giant club a +0 giant club (49, 12, D) an uncursed staff of energy (49, 21, D) a +0 glaive (49, 37, D) the cursed +1 robe of Tender Moments {rCorr Int+4 Dex-4} It affects your intelligence (+4). It affects your dexterity (-4). It provides partial protection from all sources of acid and corrosion. If you switch to wearing this armour, your AC will rise 4 points (34 -> 38) It has a curse placed upon it. (50, 0, D) an uncursed staff of death (50, 1, D) a +2 flail of draining (50, 12, D) a cursed amulet of inaccuracy (50, 13, D) the +3 chain mail of Levity {+Fly rElec rF- Dex-2} It affects your dexterity (-2). It makes you vulnerable to fire. It insulates you from electricity. It lets you fly. If you switch to wearing this armour, your AC will rise 13 points (34 -> 47) (50, 15, D) a cursed -2 whip (50, 25, D) a +2 demon blade of electrocution (50, 37, D) an uncursed staff of power (51, 0, D) the cursed +2 broad axe "Muivicu" {vorpal, rElec rN+ Str+4 Dex-4} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your dexterity (-4). It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. (51, 1, D) an uncursed amulet of faith (51, 2, D) a large rock (51, 4, D) a +0 giant club a +0 giant club (51, 7, D) a +0 troll leather armour (51, 24, D) a +3 leather armour of fire resistance (51, 36, D) a +1 scale mail of cold resistance (51, 37, D) a +3 ring of dexterity (52, 0, D) a phial of floods (52, 2, D) 10 large rocks (52, 4, D) 4 large rocks (52, 6, D) a +0 giant club a +0 giant club a large rock (52, 8, D) 3 large rocks (52, 9, D) 2 large rocks (52, 12, D) a +1 hand axe of freezing (52, 13, D) an uncursed staff of death (52, 15, D) a +0 spear (unseen) (52, 24, D) an uncursed staff of cold (52, 25, D) a +2 quarterstaff of protection (52, 37, D) a +2 shortbow of freezing (53, 0, D) a +2 rapier of speed (53, 1, D) a +2 leather armour of fire resistance (53, 2, D) a +0 giant spiked club (53, 7, D) a +1 great sword of flaming (53, 13, D) a +3 dagger of venom (53, 24, D) a cursed staff of air (53, 25, D) a +2 trident of protection (53, 36, D) a fan of gales (53, 37, D) the +1 battleaxe of a wizard's laboratory {holy, +Inv Dex+6} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+6). It lets you turn invisible. (54, 0, D) a +1 flail of draining (54, 1, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. If you switch to wearing this armour, your AC will rise 15 points (34 -> 49) (54, 12, D) an uncursed staff of cold (54, 25, D) a +3 triple sword of holy wrath (54, 40, D) a +0 trident (55, 0, D) a crystal ball of energy (55, 1, D) an uncursed ring of poison resistance (55, 12, D) a +3 leather armour of poison resistance (55, 24, D) a +2 morningstar of protection (59, 36, D) the +7 shortbow "Kuphaly" {vorpal, Int+5} Any arrow fired from it inflicts extra damage. It affects your intelligence (+5). (61, 0, D) a +7 war axe of flaming (61, 8, D) a lightning rod (4/4) (61, 16, D) a +1 vorpal battleaxe (61, 26, D) a cursed staff of wizardry (61, 30, D) a +0 dagger (unseen) (61, 36, D) a +2 chain mail of cold resistance (61, 37, D) an uncursed staff of power (61, 41, D) a +0 spear a +0 robe (61, 42, D) a +5 vorpal scythe (62, 16, D) an uncursed amulet of faith (62, 17, D) an uncursed amulet of faith (62, 27, D) a +2 ring mail of poison resistance a +0 robe (62, 31, D) a +0 quarterstaff (unseen) (62, 36, D) a +0 shortbow of freezing (62, 37, D) an uncursed staff of poison (63, 0, D) a +2 vampiric great sword (63, 16, D) the +6 morningstar "Elf's Foe" {elec, +Inv Str+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+2). It lets you turn invisible. (63, 17, D) a cursed +3 battleaxe a +0 robe (63, 27, D) an uncursed staff of cold (63, 31, D) a +0 quarterstaff (unseen) (63, 36, D) a +1 plate armour of positive energy (63, 37, D) a phial of floods (64, 16, D) a fan of gales (64, 26, D) a fan of gales (64, 27, D) a +3 battleaxe of distortion (65, 26, D) a lightning rod (4/4) (67, 0, D) a +0 hand axe 5 boomerangs a +0 leather armour (68, 1, D) a +0 mace a +0 leather armour (69, 0, D) a +2 vorpal triple sword (69, 3, D) a +0 war axe (69, 36, D) a +4 quarterstaff of protection (70, 12, D) a +0 trident 4 boomerangs (71, 11, D) a +0 trident (71, 12, D) the cursed +1 mace of Udu Muta {vamp, +Blink Str-5 Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (-5). It lets you blink. It makes you more stealthy. It has a curse placed upon it. (71, 13, D) a throwing net (71, 16, D) a crystal ball of energy (71, 17, D) a lamp of fire (71, 26, D) a +5 fustibalus (71, 28, D) a scroll of brand weapon (71, 36, D) a +6 vampiric halberd (71, 41, D) a +0 spear (unseen) (72, 8, D) a +0 trident (72, 9, D) a phial of floods (72, 11, D) a +0 trident a +0 trident 5 boomerangs (72, 16, D) a +0 vorpal scimitar (72, 17, D) an uncursed staff of conjuration (72, 26, D) an uncursed staff of poison (72, 37, D) a +1 halberd of freezing (72, 38, D) a +0 spear (unseen) (73, 1, D) a +3 hand axe of freezing (73, 16, D) a +2 broad axe of flaming (73, 17, D) an uncursed staff of air (73, 26, D) a +4 hand crossbow of freezing (73, 36, D) a +3 leather armour of poison resistance (73, 39, D) a +0 club (74, 39, D) a +0 flail a +0 robe