Winsalot the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 0, D) a +2 arbalest of flaming (61, 8, D) an uncursed staff of air (62, 0, D) the cursed +3 flail "Qediwn" {venom, rElec rN++ Dex-5 SInv} It poisons the flesh of those it strikes. It affects your dexterity (-5). It insulates you from electricity. It greatly protects you from negative energy. It lets you see invisible. It has a curse placed upon it. (62, 1, D) a +1 war axe of venom (62, 8, D) a phial of floods (62, 9, D) a book of Flames (63, 8, D) a +0 trident (67, 0, D) a fan of gales (67, 1, D) a +1 mace of draining a cursed +0 leather armour (68, 0, D) a fan of gales (68, 3, D) a +0 dagger (69, 0, D) a +0 vorpal war axe (69, 3, D) a +0 short sword (75, 1, D) a +2 scale mail of fire resistance