Winsalot the Dungeon (0, 50, D) a +1 vorpal flail (0, 51, D) a +0 war axe an uncursed staff of fire (0, 52, D) a +0 short sword an uncursed staff of summoning a black draconian corpse (skeletalised by now) (1, 32, D) a +0 short sword (1, 33, D) a +0 dire flail (1, 50, D) a +0 long sword a +0 cloak an uncursed staff of conjuration (1, 51, D) a +0 flail a +1 hand crossbow of freezing a yellow draconian corpse (skeletalised by now) (1, 52, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (2, 14, D) the cursed +1 whip of the Turnip {venom, rC+} It poisons the flesh of those it strikes. It protects you from cold. It has a curse placed upon it. (2, 32, D) a +2 ring mail of magic resistance (2, 34, D) a +0 cloak a +0 mace of venom (2, 51, D) a +0 rapier a cursed -2 cloak (2, 52, D) a +0 trident a +1 dire flail of draining a +0 helmet of intelligence (2, 53, D) a +0 long sword (unseen) (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 14, D) a +3 shortbow of flaming (3, 17, D) (unseen) (3, 32, D) the cursed +0 scale mail of Levity {+Inv Str-5 Int-5 Stlth+} It affects your strength (-5). It affects your intelligence (-5). It lets you turn invisible. It makes you more stealthy. If you switch to wearing this armour, your AC will rise 3 points (17 -> 20) It has a curse placed upon it. (3, 33, D) the +3 hunting sling of Reapportionment {venom, MR+ MP+9} It poisons the ammo it fires. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (3, 34, D) a +6 great sword of protection (still there?) a +0 glaive (still there?) (3, 35, D) a +0 halberd (3, 37, D) a +0 morningstar (unseen) (3, 50, D) a +0 long sword a +0 cloak a +0 long sword of holy wrath (3, 51, D) a +0 hand axe an uncursed staff of earth a black draconian corpse (skeletalised by now) (3, 52, D) a +0 hand axe a +0 hand crossbow of flaming a purple draconian corpse (skeletalised by now) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour (unseen) (4, 14, D) a book of Unlife (4, 15, D) a +3 halberd of protection (4, 16, D) a +0 vorpal fustibalus (4, 32, D) a +2 vorpal longbow (4, 34, D) an uncursed amulet of rage (4, 35, D) the +6 mace of Kotec {flame, Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). a +0 long sword a +1 cloak (4, 38, D) a +4 flail of protection (unseen) (4, 39, D) a +0 dire flail (unseen) (4, 51, D) a +0 halberd a +2 long sword of flaming a +0 cloak a +0 shield a +2 short sword of protection (4, 52, D) a +0 long sword a +0 long sword a +0 cloak the Disquisition on Fiery Protection Spells Type Level Known a - Infusion Charms 1 yes b - Foxfire Conjuration/Fire 1 yes c - Song of Slaying Charms 2 yes d - Excruciating Wounds Charms/Necromancy 5 yes e - Iskenderun's Battlesphere Conjuration/Charms 5 yes f - Fireball Conjuration/Fire 5 yes a white draconian corpse (skeletalised by now) (5, 14, D) a +3 plate armour of magic resistance (5, 15, D) the cursed +0 shortbow of the Scavenger {freeze, rC- Str+6 Int+7} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+6). It affects your intelligence (+7). It makes you vulnerable to cold. It has a curse placed upon it. (5, 16, D) a +1 war axe of draining (5, 33, D) a +0 trident a purple draconian corpse (skeletalised by now) (5, 34, D) +0 ice dragon scales (5, 35, D) a +0 dire flail (unseen) (5, 39, D) a +0 glaive (5, 52, D) a +2 rapier of venom (6, 14, D) the +5 plate armour "Oseergh" {Int+5} It affects your intelligence (+5). If you switch to wearing this armour, your AC will rise 12 points (17 -> 29) (6, 15, D) a +1 vampiric short sword (6, 16, D) an uncursed staff of air (6, 32, D) a box of beasts (6, 34, D) an uncursed ring of poison resistance (6, 35, D) a +1 vorpal hand axe (unseen) (6, 40, D) a +0 cloak (6, 50, D) an uncursed staff of energy (6, 51, D) a +5 halberd of venom a +0 battleaxe the cursed +0 chain mail of the Buccaneer {Regen+} It increases your rate of regeneration. If you switch to wearing this armour, your AC will rise 5 points (17 -> 22) It has a curse placed upon it. (6, 52, D) a +0 long sword a +2 cloak a fan of gales (6, 53, D) a +0 halberd (7, 14, D) a +0 broad axe of freezing (7, 15, D) a phial of floods (7, 20, D) an uncursed ring of stealth the +6 scimitar of Change {venom, rC- Str+5 Int+8} It poisons the flesh of those it strikes. It affects your strength (+5). It affects your intelligence (+8). It makes you vulnerable to cold. an uncursed ring of resist corrosion a +3 ring of strength the ring "Giekk" {rElec SInv} [ring of see invisible] It insulates you from electricity. It lets you see invisible. an uncursed amulet of the acrobat (7, 32, D) an uncursed staff of fire (7, 34, D) a +3 broad axe of electrocution (still there?) a cursed -3 hand axe (still there?) (7, 35, D) a +0 long sword (7, 36, D) a +0 battleaxe (still there?) a +0 flail (still there?) (7, 39, D) a +0 war axe (7, 50, D) a cursed -1 hand axe the +0 shortbow "Qycvym" {speed, rC++ Int-3 Dex+5} Attacks with this weapon are significantly faster. It affects your intelligence (-3). It affects your dexterity (+5). It greatly protects you from cold. (7, 51, D) a +0 short sword a +0 cloak an uncursed ring of see invisible a +1 vampiric hand axe (7, 52, D) a +2 trident of flaming (7, 54, D) a +0 mace (unseen) (8, 14, D) an uncursed staff of summoning (8, 15, D) a fan of gales (8, 16, D) an uncursed staff of power (8, 32, D) a +0 flail (8, 33, D) a lightning rod (4/4) (8, 34, D) a +0 battleaxe (still there?) a fan of gales (still there?) (8, 35, D) a cursed -2 mace (unseen) (8, 37, D) a +1 long sword of pain (8, 50, D) a +0 battleaxe an uncursed staff of death a black draconian corpse (skeletalised by now) (8, 51, D) a +0 war axe a purple draconian corpse (skeletalised by now) (8, 52, D) a cursed amulet of inaccuracy (8, 53, D) a +0 war axe (unseen) (9, 14, D) a +0 robe of magic resistance (9, 15, D) an uncursed staff of energy (9, 18, D) the brooch of Shielding {Reflect SH+8} [amulet of reflection] It shields you and reflects attacks. It affects your SH (+8). an uncursed staff of fire an uncursed staff of conjuration an uncursed ring of protection from magic an uncursed ring of protection from magic an uncursed ring of positive energy (9, 32, D) a +1 hunting sling of freezing (9, 34, D) a +0 trident (still there?) the +2 plate armour "Ruemmif" {*Drain Int+6} (still there?) It affects your intelligence (+6). It causes draining when unequipped. If you switch to wearing this armour, your AC will rise 9 points (17 -> 26) (9, 50, D) a +0 battleaxe a yellow draconian corpse (skeletalised by now) (9, 51, D) a +0 short sword the Guide on Confrontation Spells Type Level Known a - Searing Ray Conjuration 2 no b - Mephitic Cloud Conjuration/Poison/Air 3 yes c - Iskenderun's Mystic Blast Conjuration/Translocation 4 yes d - Conjure Ball Lightning Conjuration/Air 6 yes a red draconian corpse (skeletalised by now) (9, 52, D) a +0 long sword a +0 cloak (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. If you switch to wearing this armour, your AC will rise 22 points (17 -> 39) the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. If you switch to wearing this armour, your AC will rise 0 points (17 -> 17) the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 14, D) a book of the Tempests (10, 15, D) a book of Transfigurations (10, 16, D) an uncursed staff of fire (10, 33, D) an uncursed staff of power (10, 34, D) a +0 glaive (still there?) a +2 vorpal falchion (still there?) (10, 35, D) a +0 glaive (unseen) (10, 38, D) a +0 war axe (10, 51, D) a +0 battleaxe a +0 whip of venom a yellow draconian corpse (skeletalised by now) (10, 52, D) a +0 glaive a +4 long sword of holy wrath (10, 53, D) a +0 short sword (unseen) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) an uncursed ring of protection from cold (11, 15, D) a +2 shortbow of freezing (11, 16, D) a +2 robe of magic resistance (11, 33, D) a +0 mace an uncursed staff of cold a black draconian corpse (skeletalised by now) (11, 35, D) a +0 halberd (unseen) (11, 37, D) a +0 rapier of flaming (unseen) (11, 50, D) a +0 broad axe a +0 cloak a +0 large shield a +3 plate armour of positive energy (11, 51, D) a +0 flail the +0 chain mail of Edumeus {rC+ Str+3} It affects your strength (+3). It protects you from cold. If you switch to wearing this armour, your AC will rise 5 points (17 -> 22) (11, 52, D) a +0 bardiche a +0 cloak a book of Ice a black draconian corpse (skeletalised by now) (12, 14, D) the +4 short sword "Qiugin" {freeze, +Blink rF+ Str-5 Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-5). It affects your dexterity (+4). It protects you from fire. It lets you blink. (12, 15, D) the cursed +1 hand axe of Foolhardiness {freeze, Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It has a curse placed upon it. (12, 16, D) a +1 robe of fire resistance (12, 32, D) a +0 short sword (12, 33, D) a +0 short sword (12, 34, D) a +0 trident of venom (still there?) a +0 battleaxe (still there?) (12, 50, D) a +0 long sword of flaming a +0 hand axe of venom (12, 51, D) a +0 halberd a red draconian corpse (skeletalised by now) (12, 52, D) a +0 war axe the +2 broad axe of Insufficient Pleasure {holy, rC++} It has been blessed by the Shining One to cause great damage to the undead and demons. It greatly protects you from cold. a white draconian corpse (skeletalised by now) (12, 53, D) a +0 flail (13, 32, D) a +0 long sword (13, 34, D) a +0 rapier (still there?) a +1 arbalest of flaming (still there?) (13, 35, D) a +0 scimitar (unseen) (13, 50, D) an uncursed staff of death (13, 51, D) a +0 cloak a lamp of fire a white draconian corpse (skeletalised by now) (13, 52, D) a +0 trident a crystal ball of energy a black draconian corpse (skeletalised by now) (13, 53, D) a +2 great mace of protection a +0 cloak (14, 50, D) a +0 long sword a +0 cloak a +0 long sword a +0 cloak a black draconian corpse (skeletalised by now) (14, 51, D) a +0 flail (14, 52, D) an uncursed staff of conjuration (17, 48, D) an uncursed ring of positive energy (18, 17, D) a +1 large shield of reflection a +3 buckler (18, 49, D) a +0 war axe a +0 chain mail an uncursed ring of protection from cold an orc corpse (18, 50, D) the +9 triple crossbow of Overwhelming Force {vorpal, rC+ Str+2} Any bolt fired from it inflicts extra damage. It affects your strength (+2). It protects you from cold. (19, 0, D) a +2 scale mail of fire resistance (19, 1, D) a +0 giant spiked club (19, 16, D) a phial of floods (19, 32, D) +2 steam dragon scales (19, 33, D) a +2 mace of holy wrath (19, 45, D) a +3 dire flail (unseen) (19, 48, D) a +0 giant spiked club a book of the Tempests (19, 49, D) a sack of spiders (19, 50, D) a +0 giant club a +1 large shield of protection (19, 51, D) 3 large rocks (unseen) (20, 0, D) an uncursed staff of cold (20, 1, D) a +0 dire flail a +0 plate armour an uncursed staff of energy (20, 16, D) a +1 battleaxe of freezing (20, 32, D) a +2 vampiric war axe (20, 48, D) a +0 battleaxe a +0 chain mail a book of Burglary an orc corpse (20, 49, D) a +1 vorpal glaive a moth of wrath corpse (20, 50, D) a +0 mace a +0 plate armour a +3 vampiric short sword (21, 0, D) a phial of floods (21, 1, D) a +0 great sword a +0 plate armour a book of Ice (21, 16, D) a +0 ring mail of fire resistance (21, 17, D) +0 swamp dragon scales (21, 33, D) the +7 pair of quick blades "Gyre" and "Gimble" {protect} It grants its wielder temporary protection when it strikes (+7 to AC). (21, 34, D) a +1 war axe of venom (21, 49, D) the cursed +0 chain mail of Dimonam {+Blink Dex+3 SInv} It affects your dexterity (+3). It lets you see invisible. It lets you blink. If you switch to wearing this armour, your AC will rise 5 points (17 -> 22) It has a curse placed upon it. (21, 50, D) a +0 great mace a +0 chain mail an uncursed ring of protection from cold an orc corpse (22, -1, D) 3 large rocks (22, 0, D) a +0 battleaxe a +2 hunting sling of flaming a +0 chain mail (22, 1, D) a +0 war axe a +0 chain mail a +2 ring of dexterity (22, 2, D) a +0 dagger (unseen) (22, 4, D) a +3 halberd (unseen) (22, 16, D) a fan of gales (22, 17, D) an uncursed staff of poison (22, 32, D) an uncursed staff of summoning (22, 33, D) a +0 halberd of distortion (22, 34, D) an uncursed ring of protection from fire (22, 48, D) a +0 dire flail a +0 dire flail a +10 plate armour of ponderousness an ettin corpse (22, 49, D) the cursed +1 glaive "Oloudghei" {venom, *Contam rC+ Str+6 Int+4} It poisons the flesh of those it strikes. It affects your strength (+6). It affects your intelligence (+4). It protects you from cold. It causes magical contamination when unequipped. It has a curse placed upon it. a +1 plate armour of poison resistance a +2 great sword (22, 50, D) a +0 bardiche a troll corpse (22, 51, D) a +0 giant spiked club (23, 0, D) a +5 morningstar of flaming (23, 1, D) a +4 flail of protection (23, 2, D) 2 large rocks (unseen) (23, 16, D) an uncursed ring of poison resistance (23, 18, D) 4 scrolls of enchant weapon (23, 32, D) an uncursed staff of death (23, 33, D) an uncursed ring of stealth (23, 34, D) an uncursed staff of death (23, 48, D) a +0 giant spiked club (23, 49, D) a +0 chain mail (23, 50, D) a +0 glaive the +6 scale mail of Resourcefulness {rN++} It greatly protects you from negative energy. If you switch to wearing this armour, your AC will rise 9 points (17 -> 26) an orc corpse (23, 51, D) a +3 great sword of flaming (unseen) (24, 0, D) a +0 flail (24, 1, D) a lamp of fire (24, 2, D) a +0 giant club (unseen) (24, 5, D) a +7 quarterstaff a +0 chain mail (24, 16, D) a +2 longbow of flaming (24, 17, D) +0 fire dragon scales a lamp of fire (24, 20, D) +0 swamp dragon scales (24, 32, D) an uncursed ring of stealth (24, 33, D) a +3 ring of evasion (24, 34, D) an uncursed ring of protection from cold (24, 48, D) a +0 broad axe a +0 chain mail a +3 ring of dexterity a phial of floods (24, 49, D) a lamp of fire (24, 50, D) a +0 troll leather armour a book of Ice a troll corpse (24, 51, D) a +0 giant spiked club (25, 0, D) an uncursed staff of power a +0 robe a +0 dagger (25, 1, D) a +0 short sword of electrocution (25, 16, D) +0 ice dragon scales a +3 ring mail of positive energy (25, 18, D) +0 shadow dragon scales a +0 dagger of draining (25, 32, D) a manual of Slings (25, 33, D) an uncursed staff of summoning (25, 48, D) a book of Cantrips (25, 49, D) 5 large rocks an uncursed staff of conjuration a stone giant corpse (25, 50, D) a book of Beasts (25, 51, D) a +0 giant club (26, 0, D) a lamp of fire (26, 1, D) a +0 great sword a +0 chain mail (26, 2, D) a +0 morningstar (unseen) (26, 16, D) an uncursed staff of summoning (26, 32, D) a box of beasts (26, 33, D) a +0 halberd of venom (26, 47, D) a +0 giant club (26, 48, D) a +0 broad axe a +0 chain mail a +5 short sword of draining an orc corpse (26, 49, D) a +0 giant spiked club a +0 giant club a +3 vampiric battleaxe a two-headed ogre corpse (26, 50, D) a +0 pair of boots of stealth (26, 51, D) 2 large rocks (unseen) (26, 57, D) a large rock (27, 0, D) a +0 halberd the +5 shortbow of Pestilence {flame, Int+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). a +0 chain mail (27, 1, D) a +0 dagger a +1 robe a sack of spiders (27, 2, D) a +0 long sword (unseen) (27, 16, D) +0 steam dragon scales a +0 plate armour of poison resistance (27, 48, D) a +0 halberd a +0 plate armour an uncursed ring of stealth an orc corpse (27, 49, D) a +1 falchion of holy wrath a +0 mace (27, 50, D) a +0 short sword a +0 plate armour an uncursed staff of air (27, 51, D) a +0 great mace (unseen) (27, 63, D) a warg corpse (28, 0, D) a +0 mace Sif Muna's Tome of Aid Spells Type Level Known a - Song of Slaying Charms 2 yes b - Iskenderun's Battlesphere Conjuration/Charms 5 yes c - Ring of Flames Charms/Fire 7 yes (28, 1, D) a +0 long sword a +0 chain mail a cursed -5 ring of intelligence (28, 2, D) a +0 giant spiked club (28, 17, D) +0 swamp dragon scales a crystal ball of energy (28, 33, D) a lightning rod (4/4) (28, 47, D) a cursed +0 long sword (28, 48, D) a +0 dagger a +0 robe (28, 49, D) a +0 war axe (28, 50, D) a +5 scimitar of holy wrath a +0 plate armour an uncursed staff of fire an orc corpse (28, 51, D) a +0 giant club (29, 0, D) an uncursed staff of air a +0 robe of the Archmagi a +0 dagger (29, 16, D) the +5 fustibalus of the Eel {freeze, Int+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+3). (29, 17, D) a fan of gales (29, 18, D) +0 acid dragon scales (29, 33, D) a +3 leather armour of fire resistance (29, 48, D) a +0 flail a +4 morningstar of flaming (29, 49, D) a +1 hand crossbow of freezing (29, 50, D) a +0 short sword a +0 chain mail the cursed +0 long sword of Understanding {freeze, rElec rC+ Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It protects you from cold. It insulates you from electricity. It has a curse placed upon it. (30, 32, D) an uncursed staff of poison (30, 48, D) a phial of floods (30, 49, D) a +2 vorpal hand axe a +0 plate armour an uncursed staff of summoning an orc corpse (30, 50, D) the +9 flail of the Shining Light {freeze, Str+2 Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It affects your intelligence (+3). a +0 plate armour a +1 glaive (30, 51, D) a +0 dagger (unseen) (31, 48, D) a +0 trident (31, 49, D) a fan of gales (31, 50, D) a +0 giant spiked club an uncursed ring of stealth (32, 48, D) a +0 glaive a +0 chain mail an orc corpse (32, 49, D) a +0 battleaxe a +0 chain mail Muesel Yppur's Collected Works on the Bewitching Snowflakes Spells Type Level Known a - Ensorcelled Hibernation Hexes/Ice 2 yes b - Slow Hexes 2 yes c - Dazzling Flash Conjuration/Hexes 3 yes d - Spectral Weapon Hexes/Charms 3 yes e - Confusing Touch Hexes 3 yes f - Yara's Violent Unravelling Hexes/Transmutation 5 yes an orc corpse (32, 50, D) 4 large rocks a +1 plate armour of cold resistance (32, 51, D) a +3 vorpal great mace (unseen) (33, 48, D) a +0 battleaxe a +0 arbalest 19 bolts a +0 plate armour an uncursed ring of fire an orc corpse (33, 49, D) a +0 hand axe a +0 chain mail an uncursed staff of summoning (33, 50, D) a +0 broad axe a +0 plate armour an uncursed ring of poison resistance (34, 28, D) a phial of floods (34, 30, D) a +3 war axe (unseen) (34, 47, D) a +0 dagger (unseen) (34, 48, D) a book of Ice (34, 49, D) 4 large rocks the cursed +1 fustibalus "Uwann" {freeze, rN+ MR++ Int-5} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (-5). It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. a stone giant corpse (34, 50, D) a +1 short sword of protection (35, 1, D) a +0 giant spiked club (35, 14, D) an uncursed ring of wizardry (35, 15, D) an uncursed staff of conjuration (35, 29, D) a cursed amulet of inaccuracy (35, 30, D) a +3 great sword a +0 chain mail (36, 0, D) a phial of floods (36, 1, D) a +0 short sword (36, 14, D) a +0 vorpal hand axe (36, 29, D) a +2 war axe (36, 31, D) a +0 halberd a +0 plate armour (37, 1, D) a +0 giant spiked club (37, 2, D) a +2 scimitar of protection (unseen) (37, 14, D) a fan of gales (37, 15, D) a +0 club a +0 robe (37, 28, D) a +0 long sword a +0 chain mail an uncursed amulet of the gourmand (37, 29, D) a +2 long sword a +0 chain mail a +0 large shield a +5 long sword of holy wrath a +0 plate armour a +3 dire flail (37, 31, D) a +0 arbalest 16 bolts (38, 1, D) a +0 halberd a +3 scale mail of fire resistance a +0 chain mail (38, 4, D) a cursed +0 broad axe a +0 arbalest of flaming 17 bolts a +0 chain mail (38, 14, D) a +0 dagger of chaos a +1 leather armour of poison resistance a +0 robe (38, 15, D) a +4 demon trident 3 javelins a +0 chain mail a +0 long sword of protection (38, 16, D) a +0 hand axe a +0 scale mail (38, 18, D) a +1 scimitar of flaming (38, 29, D) the cursed +0 falchion of Qiuqayl {freeze, +Rage Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It lets you go berserk. It has a curse placed upon it. a +0 plate armour a book of Party Tricks (38, 30, D) the +2 morningstar "Fane Liu" {vamp, *Slow rElec rPois Int+7} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+7). It insulates you from electricity. It protects you from poison. It may slow you when you take damage. (unseen) (38, 31, D) a +0 great mace a +0 chain mail (38, 48, D) a book of Enchantments (38, 49, D) a sack of spiders (38, 50, D) a +1 ring mail of positive energy (39, 1, D) a phial of floods (39, 3, D) a +0 falchion (unseen) (39, 14, D) an uncursed amulet of regeneration (39, 15, D) a +0 flail of protection a +0 leather armour the +4 chain mail of the Enchanted Forest {-Cast Str+5} It affects your strength (+5). It prevents spellcasting. If you switch to wearing this armour, your AC will rise 9 points (17 -> 26) (39, 22, D) a javelin (39, 28, D) a +2 great mace of holy wrath a +0 arbalest 19 bolts a +0 long sword (39, 29, D) a +0 battleaxe a +0 chain mail a +0 vorpal halberd (39, 31, D) a +0 dire flail (unseen) (39, 48, D) a scarf of resistance (39, 49, D) an uncursed ring of protection from fire (39, 50, D) a +0 pair of boots of flying (40, 0, D) a cursed +0 dagger (40, 1, D) a +0 giant spiked club a +0 battleaxe a +0 plate armour a +2 glaive of protection (40, 2, D) a +0 battleaxe (unseen) (40, 15, D) a +2 hat (40, 16, D) the +6 war axe "Ywuar" {holy, Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It makes you more stealthy. a +2 plate armour of positive energy a +5 dagger of draining a +2 robe of cold resistance (40, 17, D) a +3 leather armour of positive energy (40, 18, D) a potion of flight (40, 28, D) a +0 dagger of speed (40, 29, D) a +2 quarterstaff of protection (40, 30, D) a +0 dire flail (unseen) (40, 31, D) a +0 battleaxe (unseen) (40, 48, D) the amulet of Enewkaku {Faith rPois rC- MP+9 Int+6} [amulet of faith] It allows you to gain divine favour quickly. It affects your intelligence (+6). It makes you vulnerable to cold. It protects you from poison. It affects your magic capacity (+9). (40, 49, D) a +2 whip of venom (40, 50, D) a book of Callings an entropy weaver corpse (40, 51, D) a redback corpse (41, 0, D) a +1 war axe of electrocution (41, 1, D) a +2 antimagic long sword (41, 5, D) the +5 scale mail of the Kettle-Drum {+Inv rElec rF+ Str+2} It affects your strength (+2). It protects you from fire. It insulates you from electricity. It lets you turn invisible. If you switch to wearing this armour, your AC will rise 8 points (17 -> 25) (41, 14, D) a +0 dagger a +0 robe a potion of flight a +2 vorpal long sword (41, 15, D) an uncursed staff of power (41, 16, D) a +2 eveningstar of flaming a +0 chain mail the +6 large shield "Tiuschati" {+Blink} It lets you blink. If you switch to wearing this armour, your AC will rise 0 points (17 -> 17) (41, 28, D) an uncursed staff of summoning (41, 29, D) an uncursed staff of energy (41, 30, D) 4 large rocks (41, 31, D) a +2 bardiche a +0 chain mail (41, 48, D) an uncursed staff of wizardry (41, 49, D) a +2 chain mail of cold resistance (41, 50, D) a book of Summonings (41, 52, D) a redback corpse (42, 1, D) a +0 giant club a sack of spiders (42, 2, D) a +6 ring of intelligence a +2 ring of dexterity a +1 ring of evasion (42, 14, D) a +1 war axe of freezing (42, 15, D) a -2 spear a +0 animal skin a wand of flame (20) a +0 war axe of freezing (42, 29, D) the +5 scythe "Finisher" {speed, eviscerate} Attacks with this weapon are significantly faster. a +0 chain mail an uncursed staff of wizardry (42, 31, D) 3 large rocks (42, 48, D) an uncursed staff of death (42, 49, D) an uncursed staff of death (42, 50, D) a +0 crystal plate armour (42, 52, D) a demonic crawler corpse (43, 14, D) an uncursed ring of positive energy (43, 28, D) a +0 war axe (43, 29, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (43, 48, D) a +4 hand crossbow of flaming (unseen) (43, 49, D) a +3 rapier of venom (43, 50, D) a lightning rod (4/4) (43, 51, D) a hornet corpse (43, 52, D) a redback corpse (43, 53, D) a hornet corpse (44, 28, D) the amulet of the Failed Coup {rN+ Regen+} [amulet of regeneration] It protects you from negative energy. It increases your rate of regeneration. (44, 48, D) an uncursed staff of poison (44, 49, D) a Young Poisoner's Handbook (44, 50, D) an uncursed staff of conjuration (44, 51, D) a demonic crawler corpse (44, 52, D) an orb spider corpse (45, 48, D) an uncursed staff of poison (unseen) (45, 49, D) an uncursed staff of poison (45, 50, D) an uncursed staff of cold (45, 51, D) a book of Death (46, 48, D) a book of Spatial Translocations (46, 49, D) the +2 war axe "Meti" {freeze, *Noise Str+3 Dex+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It affects your dexterity (+6). It may make noises in combat. (46, 50, D) an uncursed amulet of the acrobat (46, 51, D) a jumping spider corpse a ghost moth corpse (46, 54, D) a redback corpse (47, 48, D) a cursed staff of fire (47, 49, D) a +0 war axe (still there?) a +0 helmet of intelligence (still there?) (47, 50, D) an uncursed amulet of harm (47, 51, D) a +2 dagger of speed a tarantella corpse (47, 52, D) a jumping spider corpse (48, 48, D) a +0 demon blade of freezing (48, 49, D) a +2 mace of protection (48, 50, D) an uncursed staff of summoning (48, 51, D) a +1 buckler of reflection (49, 0, D) a +3 leather armour of fire resistance (49, 1, D) a box of beasts (49, 12, D) a +0 dagger (49, 24, D) a cursed staff of conjuration (49, 37, D) a +4 quarterstaff of distortion (49, 48, D) the +6 trident "Lacsa" {freeze, rElec rF- rC+++ Dex-2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (-2). It makes you vulnerable to fire. It renders you almost immune to cold. It insulates you from electricity. a wolf spider corpse (49, 49, D) a +1 fustibalus of flaming (49, 50, D) a hornet corpse (49, 53, D) a wolf spider corpse (50, 1, D) a +2 robe of cold resistance (50, 13, D) a +0 longbow a +0 leather armour 20 arrows an uncursed ring of poison resistance (50, 19, D) a +0 shortbow an uncursed staff of conjuration 10 arrows a +0 leather armour (50, 24, D) a +1 leather armour of fire resistance (50, 25, D) an uncursed amulet of guardian spirit (50, 36, D) a +2 scale mail of poison resistance (50, 38, D) a +4 vorpal scythe (50, 48, D) the ring "Qukorcharph" {rElec rPois MR+ Dex+3} [ring of protection from magic] It affects your dexterity (+3). It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (50, 49, D) an uncursed staff of death (50, 50, D) a book of Necromancy a jumping spider corpse (50, 51, D) a demonic crawler corpse (50, 52, D) a demonic crawler corpse (51, 0, D) a +3 long sword of flaming (51, 1, D) a +5 vorpal hand axe (51, 12, D) a +0 longbow of freezing 46 arrows a +0 leather armour a +5 vorpal spear (51, 13, D) a +0 short sword a +0 shortbow 22 arrows a +0 leather armour a +4 glaive of freezing (51, 24, D) a sack of spiders (51, 25, D) a +0 glaive of distortion (51, 36, D) an uncursed staff of death (51, 42, D) a +0 trident a +1 ring mail of poison resistance (51, 48, D) a +4 vorpal falchion (51, 49, D) a +0 hand crossbow of freezing (51, 50, D) an uncursed staff of earth (51, 51, D) a wolf spider corpse (52, 0, D) a crystal ball of energy (52, 12, D) a cursed -2 short sword a +0 scale mail a sack of spiders (52, 13, D) the cursed +0 rapier "Beetleslayer" {vorpal, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. It has a curse placed upon it. a +0 short sword (52, 17, D) a +0 short sword (52, 20, D) a +0 long sword 4 arrows (52, 25, D) a +0 scimitar of flaming (52, 37, D) an uncursed staff of air (52, 38, D) a +1 scythe of protection (52, 48, D) a +2 ring mail of fire resistance a redback corpse (52, 49, D) a +2 vorpal spear (52, 50, D) an uncursed staff of cold (53, 0, D) the +6 fustibalus of Certain Death {flame, rElec rF+ Int+3 SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It protects you from fire. It insulates you from electricity. It lets you see invisible. (53, 12, D) a +0 long sword (53, 13, D) a +0 longbow 30 arrows a +0 leather armour a +0 short sword a crystal ball of energy (53, 24, D) the +2 robe "Ikhus" {Dex+6} It affects your dexterity (+6). If you switch to wearing this armour, your AC will rise 0 points (17 -> 17) (53, 36, D) an uncursed ring of see invisible (53, 37, D) a +0 hand axe (still there?) the +6 arbalest "Damnation" {damnation} (still there?) (53, 48, D) the +8 demon trident "Rift" {distort, reach+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. a hornet corpse (53, 49, D) a lightning rod (4/4) (53, 50, D) a book of Transfigurations an entropy weaver corpse (54, 1, D) an uncursed staff of conjuration (54, 12, D) the +5 short sword "Killer Bee's Peril" {speed, rPois rF+ Int-5} Attacks with this weapon are significantly faster. It affects your intelligence (-5). It protects you from fire. It protects you from poison. (unseen) (54, 13, D) a +0 long sword the +4 flail of Uqun {flame, Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). (54, 25, D) a +3 ring of evasion a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight the amulet "Enwaoz" {Spirit Stlth+} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It makes you more stealthy. (54, 36, D) a fan of gales (54, 48, D) the +6 dagger of Rohusmuh {protect, rElec rC+ rN+} It grants its wielder temporary protection when it strikes (+7 to AC). It protects you from cold. It insulates you from electricity. It protects you from negative energy. (54, 49, D) a +1 centaur barding of cold resistance (54, 50, D) the +2 cloak of the Lost Path {rElec rCorr Str-2 Int+6} It affects your strength (-2). It affects your intelligence (+6). It insulates you from electricity. It provides partial protection from all sources of acid and corrosion. If you switch to wearing this armour, your AC will rise 0 points (17 -> 17) (55, 0, D) an uncursed staff of energy (55, 24, D) a +8 mace of draining (58, 47, D) an uncursed amulet of the gourmand (58, 48, D) an uncursed ring of resist corrosion (58, 49, D) a +1 long sword of draining (59, 47, D) an uncursed ring of magical power (59, 48, D) the +10 glaive "Woradorch" {vorpal, rElec rPois rC+ Stlth+} It inflicts extra damage upon your enemies. It protects you from cold. It insulates you from electricity. It protects you from poison. It makes you more stealthy. (59, 49, D) an uncursed staff of cold (60, 47, D) the ring of the Secret Lives {+Blink rPois SInv} [ring of poison resistance] It protects you from poison. It lets you see invisible. It lets you blink. (60, 48, D) the +9 flail "Haexex" {venom, -Tele MP+9 Str+2 SInv} It poisons the flesh of those it strikes. It affects your strength (+2). It affects your magic capacity (+9). It lets you see invisible. It prevents most forms of teleportation. (60, 49, D) a book of the Earth (61, 26, D) a +1 vampiric trident (61, 36, D) a +2 antimagic long sword (61, 39, D) a +0 robe (61, 47, D) an uncursed ring of poison resistance (61, 48, D) a +1 vorpal hand axe (61, 49, D) a +2 scale mail of cold resistance (62, 1, D) the cursed +0 plate armour "Giepn" {rF+++ MP+9 Int-5 SInv} It affects your intelligence (-5). It renders you almost immune to fire. It affects your magic capacity (+9). It lets you see invisible. If you switch to wearing this armour, your AC will rise 7 points (17 -> 24) It has a curse placed upon it. (62, 9, D) an uncursed amulet of guardian spirit (62, 16, D) an uncursed staff of death (62, 17, D) a +2 ring mail of fire resistance (62, 26, D) a +1 war axe of flaming (62, 27, D) a +1 vorpal long sword (62, 37, D) a +0 antimagic whip an uncursed staff of air (62, 47, D) a +2 dire flail of draining (62, 48, D) a book of Debilitation (62, 49, D) an uncursed ring of see invisible (63, 8, D) a +2 vorpal battleaxe (63, 16, D) a +2 vorpal quarterstaff (63, 17, D) the +1 dire flail of Cutot {venom, MR+} It poisons the flesh of those it strikes. It affects your resistance to hostile enchantments. (63, 26, D) the +1 halberd of the Many Orbs {flame, rF++ rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It protects you from negative energy. (63, 27, D) a +3 vorpal hand crossbow (63, 47, D) a +2 chain mail of fire resistance (63, 48, D) an uncursed staff of power (63, 49, D) a +6 vorpal long sword (63, 50, D) the cursed +0 plate armour of Hairiness {+Blink +Inv Str+4} It affects your strength (+4). It lets you turn invisible. It lets you blink. If you switch to wearing this armour, your AC will rise 7 points (17 -> 24) It has a curse placed upon it. (64, 17, D) a +1 shortbow of freezing (64, 26, D) a +1 vorpal long sword (64, 47, D) a +4 great mace of protection (64, 48, D) an uncursed staff of summoning (64, 49, D) a phantom mirror (64, 50, D) an uncursed ring of wizardry (65, 26, D) a +3 hunting sling of flaming (65, 47, D) a lightning rod (4/4) (65, 48, D) a +2 whip of flaming (65, 49, D) a cursed -3 ring of dexterity (65, 50, D) a +0 vorpal spear (66, 48, D) the amulet of Ehus {Spirit rC+ rN+ Str-4 Dex+4} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (-4). It affects your dexterity (+4). It protects you from cold. It protects you from negative energy. (66, 49, D) a book of Ice (66, 50, D) a book of Summonings (66, 51, D) an uncursed ring of see invisible (67, 47, D) a lamp of fire (67, 48, D) a +1 falchion of draining (67, 49, D) the cursed +1 scale mail of Good Intentions {rC+ Dex+2} It affects your dexterity (+2). It protects you from cold. If you switch to wearing this armour, your AC will rise 4 points (17 -> 21) It has a curse placed upon it. (67, 50, D) a book of Summonings (68, 1, D) a +2 great sword of freezing a +0 robe (68, 47, D) a +1 hunting sling of freezing (68, 48, D) a Fen Folio (68, 49, D) an uncursed staff of summoning (68, 50, D) a book of Minor Magic (69, 47, D) the +6 scale mail of Inaction {Int+5} It affects your intelligence (+5). If you switch to wearing this armour, your AC will rise 9 points (17 -> 26) (69, 48, D) an uncursed ring of ice (69, 49, D) the +2 pair of gloves of the Swamp {Str+2} It affects your strength (+2). If you switch to wearing this armour, your AC will rise 3 points (17 -> 20) (69, 50, D) a fan of gales (70, 8, D) a +1 mace of protection (70, 47, D) a book of Annihilations (70, 48, D) a box of beasts (70, 49, D) 4 potions of haste (70, 50, D) an apocalypse crab corpse (71, 8, D) an uncursed amulet of guardian spirit (71, 9, D) a +2 dagger of venom a +0 robe (71, 11, D) a +2 dagger of speed a +0 robe (71, 16, D) an uncursed staff of summoning (71, 27, D) a +1 arbalest of flaming (71, 36, D) an uncursed staff of summoning (71, 37, D) an uncursed ring of resist corrosion (71, 47, D) an uncursed staff of wizardry (71, 48, D) a +3 whip (still there?) a +2 scale mail of fire resistance (still there?) (71, 49, D) a +2 shortbow of flaming (72, 8, D) a +0 dagger (72, 16, D) a +2 vampiric battleaxe (72, 17, D) a +2 morningstar of flaming (72, 26, D) a +1 vorpal hand crossbow (72, 27, D) a +0 battleaxe of venom (72, 28, D) a +0 mace (72, 29, D) a +0 whip (72, 37, D) a cursed ring of attention (72, 47, D) the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. (72, 48, D) a +0 pair of gloves of archery (72, 49, D) a +5 great sword of freezing (73, 16, D) an uncursed amulet of rage (73, 26, D) a +0 great mace of protection (73, 28, D) a +0 spear (73, 36, D) a +3 long sword of electrocution (73, 37, D) a +2 long sword of flaming (73, 47, D) the +10 morningstar "Eos" {elec, Halo rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. (73, 48, D) a +5 ring of strength (73, 49, D) a +2 scale mail of cold resistance (74, 47, D) a book of Alchemy (74, 48, D) a book of Burglary (74, 49, D) the +12 rapier of Propriety {flame, *Contam rPois rN+ Dex+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+5). It protects you from poison. It protects you from negative energy. It causes magical contamination when unequipped. (75, 47, D) a +2 flail of pain (75, 48, D) the +1 spear of Dissolution {vorpal, rF- Str+8} It inflicts extra damage upon your enemies. It affects your strength (+8). It makes you vulnerable to fire. (75, 49, D) a +0 vorpal hand crossbow