Winsalot the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour (unseen) (10, 0, D) the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. If you switch to wearing this armour, your AC will rise 23 points (2 -> 25) the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. If you switch to wearing this armour, your AC will rise 0 points (2 -> 2) the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 8, D) a +0 rapier of electrocution (61, 9, D) a +0 falchion a +0 leather armour (62, 0, D) the +6 chain mail of Beogh's Wrath {*Slow rPois rF+++ Dex-2} It affects your dexterity (-2). It renders you almost immune to fire. It protects you from poison. It may slow you when you take damage. If you switch to wearing this armour, your AC will rise 12 points (2 -> 14) (62, 1, D) the ring of Absolutism {Str-5 Int+6 Dex+6} [ring of intelligence] It affects your strength (-5). It affects your intelligence (+6). It affects your dexterity (+6). (62, 3, D) an uncursed staff of death (62, 8, D) a sack of spiders an orc skeleton (62, 9, D) a +0 dagger a +1 robe of magic resistance (63, 0, D) 4 scrolls of enchant weapon (63, 8, D) the +6 hand crossbow of Exaobiul {venom, SInv Stlth+} It poisons the ammo it fires. It lets you see invisible. It makes you more stealthy. (67, 0, D) an uncursed ring of stealth (68, 0, D) a +6 rapier of venom (69, 0, D) a +0 great mace of draining (70, 8, D) a +1 mace of protection a +0 robe a +0 dagger an orc corpse (70, 9, D) an uncursed staff of summoning a +0 robe a +0 dagger (71, 8, D) an uncursed ring of protection from magic (71, 9, D) a +0 hand axe a +0 chain mail (71, 16, D) the cursed +0 scale mail of the Cast Vote {rPois} It protects you from poison. If you switch to wearing this armour, your AC will rise 4 points (2 -> 6) It has a curse placed upon it. (71, 17, D) a +0 plate armour of fire resistance (71, 19, D) a +0 trident (72, 8, D) a fan of gales (72, 9, D) a +0 hand axe (72, 16, D) a book of Power (72, 17, D) a book of Air (73, 16, D) the +5 ring mail of the Fife {rC+ Regen+} It protects you from cold. It increases your rate of regeneration. If you switch to wearing this armour, your AC will rise 8 points (2 -> 10) (73, 17, D) a fan of gales