Winsalot Level 1 of the Dungeon (0, 31, D:1) 11 bolts (3, 12, D:1) a +0 club (3, 22, D:1) a +0 chain mail (5, 27, D:1) a +0 leather armour (8, 18, D:1) a +0 mace (24, 35, D:1) a +0 dagger (32, 21, D:1) a +0 hand axe (33, 18, D:1) a +0 chain mail Level 2 of the Dungeon (0, 0, D:2) 10 poisoned darts (7, 4, D:2) 7 boomerangs 19 stones (9, 7, D:2) a +0 long sword (11, 14, D:2) a +0 robe (12, 31, D:2) a +0 dagger 3 stones (14, -13, D:2) a +0 club (27, -12, D:2) 16 arrows (32, 15, D:2) 7 javelins (34, 21, D:2) a +0 scale mail (35, -6, D:2) a +0 falchion (38, -14, D:2) a +0 spear (43, -14, D:2) a cursed +0 club (49, -14, D:2) 21 arrows Level 3 of the Dungeon (0, 0, D:3) 10 arrows (1, 3, D:3) a +0 dagger (1, 10, D:3) 12 stones (4, 21, D:3) a +0 robe (6, 13, D:3) 21 arrows (13, 4, D:3) a +0 club (13, 44, D:3) a +0 short sword 4 stones (29, 14, D:3) a cursed +0 short sword (29, 49, D:3) a +0 club (31, 45, D:3) a +0 spear (36, 18, D:3) 15 bolts (37, 43, D:3) a +0 scale mail (39, 24, D:3) a +0 chain mail Level 4 of the Dungeon (0, 0, D:4) a +0 club (3, 0, D:4) a +0 leather armour (5, 0, D:4) a +0 club (7, 0, D:4) a +0 dagger a cursed -1 club a +0 helmet a +0 animal skin a +0 spear (7, 1, D:4) a +0 dagger (8, -1, D:4) 8 stones a +0 club a +0 hunting sling a +0 dagger (13, -6, D:4) a +0 club (13, 22, D:4) a +0 leather armour (19, -9, D:4) a cursed -3 scythe a +0 robe (31, -18, D:4) a +0 trident (34, 3, D:4) 16 stones (36, -18, D:4) a +0 mace a +0 leather armour (36, -16, D:4) a +0 falchion a +0 short sword Level 5 of the Dungeon (0, 0, D:5) a +0 dagger (4, 14, D:5) 17 stones (14, 25, D:5) a +0 ring mail (14, 33, D:5) a +0 robe (16, 3, D:5) a +0 giant club (21, 18, D:5) a +0 shortbow 9 arrows (29, 41, D:5) a +0 halberd a +0 robe (35, 40, D:5) a +0 giant club (37, 17, D:5) 20 stones (39, 25, D:5) 20 bolts (46, -4, D:5) a +0 short sword a +0 scale mail (46, 47, D:5) a +0 flail a +0 short sword Level 6 of the Dungeon (0, 0, D:6) a +0 scale mail (16, -8, D:6) 14 stones (22, 0, D:6) 17 stones (22, 2, D:6) a +0 war axe (24, 16, D:6) 21 bolts (34, 8, D:6) 14 bolts a +1 pair of gloves Level 7 of the Dungeon (0, 0, D:7) a +0 giant club (5, 0, D:7) 2 potions of degeneration an uncursed amulet of faith (13, 11, D:7) a +0 rapier (18, 8, D:7) a +0 dagger a +0 scale mail (20, 1, D:7) 20 arrows (23, 1, D:7) a +0 robe a +0 pair of boots (24, 21, D:7) a +0 robe (26, 30, D:7) a +0 arbalest (28, -5, D:7) a +0 giant spiked club (33, 9, D:7) a +0 mace (35, -9, D:7) 9 arrows (35, -1, D:7) 16 stones (38, -1, D:7) a +3 club a +0 spear (41, -9, D:7) a +0 shortbow 29 arrows (50, 16, D:7) a cursed +0 ring mail Level 8 of the Dungeon [Shop] Dixar's Magic Scroll Shoppe a scroll of immolation (52 gold) a scroll of teleportation (45 gold) a scroll of teleportation (45 gold) a scroll of blinking (112 gold) a scroll of amnesia (52 gold) a scroll of immolation (52 gold) (0, 0, D:8) 2 scrolls of noise (11, -9, D:8) a +0 hunting sling (11, 0, D:8) 31 arrows (13, 11, D:8) a +0 hand crossbow (23, 16, D:8) a +0 falchion (32, -20, D:8) a +0 leather armour (34, 2, D:8) a cursed +0 hand axe (35, -15, D:8) a cursed +0 robe (38, 2, D:8) a cursed -3 club (39, 11, D:8) a +0 trident a +0 chain mail (39, 14, D:8) a +0 leather armour (39, 15, D:8) a +0 hand axe a +0 scale mail (40, 8, D:8) a +0 quarterstaff (40, 12, D:8) a cursed -3 dagger a cursed +0 robe (42, -11, D:8) 22 arrows (43, -13, D:8) a +0 leather armour a +0 hand axe a +0 scale mail (43, -12, D:8) a +0 dagger a +0 robe (44, -14, D:8) a cursed -2 whip (47, 8, D:8) a scroll of random uselessness Level 9 of the Dungeon [Shop] Gozag's Platinum Reserve the +6 hand axe "Zaorphoe" {flame, +Rage} (4590 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It lets you go berserk. the +4 robe of Mezcal {rF+} (3470 gold) It protects you from fire. If you switch to wearing this armour, your AC will rise 2 points (6 -> 8) the +9 spear of Qedaida {drain, *Rage rPois rC++ SInv} (8120 gold) A truly terrible weapon, it drains the life of those it strikes. It greatly protects you from cold. It protects you from poison. It lets you see invisible. It may make you go berserk in combat. the ring of Incredulity {*Slow rElec rC+ MR+ SInv} (3600 gold) [ring of see invisible] It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you see invisible. It may slow you when you take damage. (0, 0, D:9) 29 sling bullets (1, 0, D:9) a +0 chain mail (4, 13, D:9) a potion of curing (9, 2, D:9) 17 stones (12, -4, D:9) a +0 troll leather armour (14, 13, D:9) 6 gold pieces (15, 13, D:9) a potion of might (16, -9, D:9) a +0 hand axe (16, 13, D:9) 10 arrows (17, -14, D:9) a +0 chain mail (17, 3, D:9) a cursed -2 halberd a +0 plate armour (18, -12, D:9) 22 stones (18, 1, D:9) a +0 flail a +0 short sword 4 boomerangs a +0 leather armour a +0 dagger a cursed +0 leather armour (18, 3, D:9) a +0 hand axe a +0 leather armour an uncursed amulet of faith (22, -28, D:9) an electric eel skeleton (26, 5, D:9) a +0 falchion (27, -14, D:9) 12 poisoned darts (29, 14, D:9) a +0 quarterstaff (45, 0, D:9) a +0 scimitar a +0 chain mail a cursed -2 ring of slaying (47, 6, D:9) 21 poisoned darts (51, 5, D:9) 20 stones (59, 1, D:9) a +0 dagger (60, 2, D:9) a +0 halberd (62, 2, D:9) a +0 hand axe of flaming (63, 6, D:9) a +0 dagger