Winsalot the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. If you switch to wearing this armour, your AC will rise 7 points (28 -> 35) the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (57, 41, D) 5 silver javelins (58, 44, D) 3 silver javelins (59, 36, D) a manual of Unarmed Combat (59, 37, D) a lamp of fire (59, 44, D) 4 silver javelins (60, 20, D) a wolf skeleton (60, 21, D) a +0 rapier (unseen) (60, 36, D) a +5 spear of flaming (60, 37, D) a fan of gales (inert) (60, 41, D) a manticore corpse (61, 0, D) a +1 flail of protection (61, 8, D) an uncursed ring of fire (61, 12, D) a +0 shortbow (unseen) (61, 16, D) an uncursed staff of air (61, 19, D) a cursed -3 spear (unseen) (61, 20, D) a +4 dagger of venom (61, 26, D) a manual of Stealth (61, 36, D) a +0 trident (61, 37, D) a phantom mirror (61, 41, D) a sea snake corpse (62, 8, D) a +1 hand crossbow of freezing (62, 9, D) a +2 plate armour of magic resistance (62, 11, D) a +0 dagger a +0 robe (62, 12, D) a +3 great mace a +0 leather armour (62, 13, D) 2 arrows (62, 16, D) a +5 ring of evasion (62, 17, D) a +0 spear (62, 21, D) a +2 morningstar of draining (unseen) (62, 26, D) a +2 vorpal spear (62, 30, D) a +0 rapier (unseen) (62, 36, D) a +3 ring mail of fire resistance (62, 37, D) a +0 vorpal great sword (62, 41, D) a sea snake corpse (63, 0, D) an uncursed staff of wizardry (63, 8, D) a +0 battleaxe of flaming (63, 17, D) an uncursed staff of summoning (63, 19, D) a +0 dagger a +0 robe (63, 22, D) a curare-tipped dart (63, 27, D) a lightning rod (4/4) (63, 30, D) a cursed -3 dagger a +0 robe a wolf corpse a spriggan corpse (64, 16, D) a +0 spear (64, 26, D) an uncursed staff of earth (64, 27, D) a +0 buckler a +0 dagger of venom (64, 30, D) a +0 spear a +0 buckler a spriggan corpse (64, 31, D) a +0 robe a spriggan corpse (64, 44, D) 3 javelins (67, 0, D) a +1 long sword of holy wrath (67, 2, D) a +0 mace (68, 0, D) a +3 mace of draining (68, 2, D) a +0 short sword a +0 leather armour (69, 0, D) an uncursed staff of summoning (69, 2, D) a +0 leather armour (unseen) (69, 36, D) a phial of floods (70, 8, D) an uncursed staff of air (70, 9, D) a +4 quarterstaff of protection (70, 36, D) a fan of gales (inert) (70, 37, D) a lightning rod (4/4) (71, 8, D) the +6 plate armour of the Flute {MR+} It affects your resistance to hostile enchantments. If you switch to wearing this armour, your AC will fall 2 points (28 -> 26) (71, 16, D) an uncursed staff of power (71, 17, D) a +0 short sword (71, 30, D) a +5 glaive of flaming a +0 arbalest 9 bolts (71, 36, D) a lightning rod (4/4) (71, 39, D) a +0 spear a +0 robe (71, 40, D) a necrophage corpse (72, 9, D) a +1 rapier of speed (72, 16, D) a +1 ring mail of positive energy (72, 17, D) a cursed staff of wizardry (72, 18, D) an arrow (72, 20, D) 2 arrows (72, 21, D) 5 arrows (72, 22, D) a +0 short sword (still there?) a +2 flail of holy wrath (still there?) (72, 23, D) an arrow (72, 27, D) the cursed +2 longbow of Cheese {venom, rF+ Int+4 SInv Stlth+} It poisons the ammo it fires. It affects your intelligence (+4). It protects you from fire. It lets you see invisible. It makes you more stealthy. It has a curse placed upon it. (72, 29, D) a +2 scimitar of holy wrath (unseen) (72, 30, D) a bolt a +0 morningstar a +1 leather armour of cold resistance (72, 31, D) 2 bolts (72, 32, D) a bolt (72, 33, D) a bolt (72, 36, D) a lightning rod (4/4) (72, 37, D) a +2 leather armour of magic resistance (73, 1, D) a +5 broad axe a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +0 shield a +0 scale mail a +0 war axe (73, 16, D) an uncursed staff of earth (73, 17, D) a +1 shortbow of freezing (73, 20, D) a +0 short sword a +0 shortbow a +0 leather armour (73, 22, D) a +0 short sword of draining (unseen) (73, 27, D) a +0 mace (73, 30, D) a +0 ring mail (73, 31, D) a +0 morningstar of freezing a +0 arbalest 18 bolts (73, 36, D) a +4 mace of protection (75, 1, D) a +0 flail