Winsalot the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +0 shield a +0 scale mail a +0 war axe (7, 6, D) a scroll of holy word (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. If you switch to wearing this armour, your AC will rise 7 points (31 -> 38) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 12, D) a crystal ball of energy (49, 24, D) a +4 chain mail of poison resistance (49, 36, D) an uncursed staff of wizardry (49, 37, D) a +2 plate armour of magic resistance (50, 12, D) an uncursed ring of protection from fire (50, 13, D) a book of Conjurations (50, 24, D) the +0 staff of Battle (50, 25, D) a +0 long sword (50, 26, D) a +0 long sword a +0 ring mail a +0 short sword (50, 27, D) the +1 trident "Leapsom" {elec, Fragile rPois rC+++ rN+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It renders you almost immune to cold. It protects you from poison. It protects you from negative energy. It will be destroyed if unequipped. a +0 leather armour a +1 vampiric short sword an elf corpse (50, 36, D) a +2 leather armour of fire resistance (50, 37, D) an uncursed staff of air (50, 40, D) a necrophage corpse (51, 12, D) a +3 vorpal falchion (51, 13, D) an uncursed ring of magical power (51, 25, D) a +0 long sword a +1 scale mail of cold resistance a book of Cantrips an elf corpse (51, 26, D) an arrow (51, 27, D) a +0 long sword (51, 36, D) a +3 broad axe of electrocution (51, 40, D) a +0 dagger a +0 robe a human corpse (52, 12, D) an uncursed staff of air (52, 13, D) a +0 whip of venom (52, 24, D) an uncursed staff of poison (52, 25, D) a +0 long sword a +0 leather armour an uncursed staff of energy (52, 26, D) 2 arrows (52, 27, D) a +0 dagger (52, 32, D) 2 arrows (52, 37, D) an uncursed staff of power (52, 40, D) a +0 flail (52, 41, D) a +0 dire flail (still there?) a necrophage corpse (still there?) (53, 12, D) the +8 plate armour "Xuppacu" {-Cast MR+ Stlth+} It affects your resistance to hostile enchantments. It prevents spellcasting. It makes you more stealthy. If you switch to wearing this armour, your AC will rise 0 points (31 -> 31) (53, 13, D) a Necronomicon (53, 24, D) a +0 rapier (53, 25, D) a +0 long sword a +0 shortbow 3 arrows a +0 leather armour a +0 vorpal hunting sling an elf corpse (53, 27, D) a +0 long sword a +0 longbow 10 arrows a cursed -1 leather armour an elf corpse (53, 28, D) a +0 rapier (53, 36, D) a fan of gales (53, 37, D) a +3 ring of intelligence (54, 12, D) a +7 mace of holy wrath (54, 13, D) a +4 scale mail of fire resistance (54, 25, D) a +1 dagger of electrocution (54, 36, D) a manual of Polearms (55, 12, D) a phantom mirror (55, 13, D) a +5 long sword of draining (59, 36, D) a +2 glaive (59, 40, D) the +10 trident of Wrongful Imprisonment {antimagic, rF+ rN+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from fire. It protects you from negative energy. a +0 chain mail a human corpse (60, 36, D) a +0 chain mail (60, 37, D) an uncursed ring of ice (61, 0, D) an uncursed staff of earth (61, 3, D) an adder corpse (skeletalised by now) (61, 16, D) a +3 ring of dexterity (61, 26, D) a +2 ring mail of magic resistance (61, 29, D) a +3 mace of holy wrath (unseen) (61, 36, D) an uncursed staff of summoning (61, 37, D) a +0 war axe (61, 39, D) a +4 spear of freezing a +0 chain mail (61, 40, D) a +1 long sword a +0 chain mail a +1 falchion of holy wrath a +0 plate armour a +3 dire flail a +0 chain mail (62, 1, D) the +9 staff of Wucad Mu {channel} (62, 3, D) a water moccasin corpse (skeletalised by now) (62, 11, D) a +0 dagger a +0 ring mail (62, 16, D) the ring "Giojeu" {+Fly MP+9 Dex+3 SInv} [ring of flight] It affects your dexterity (+3). It affects your magic capacity (+9). It lets you see invisible. It lets you fly. (62, 17, D) an uncursed ring of protection from fire (62, 26, D) a +3 plate armour of poison resistance (62, 29, D) 2 arrows a +0 trident (62, 30, D) 3 arrows (62, 36, D) a +0 short sword of holy wrath (62, 39, D) a +0 bardiche a +0 plate armour of poison resistance a human corpse (62, 40, D) a +0 war axe a cursed +0 chain mail a +2 war axe a +0 chain mail a human corpse a human corpse (62, 41, D) a +0 battleaxe a +1 hand crossbow of freezing a +0 chain mail a human corpse (63, 3, D) a ball python corpse (skeletalised by now) (63, 16, D) a fan of gales (63, 17, D) an uncursed ring of resist corrosion (63, 26, D) a +0 trident (63, 27, D) a book of Maledictions (63, 28, D) a +0 shortbow (unseen) (63, 29, D) a cursed -1 shortbow 8 arrows a cursed -2 trident a merfolk corpse (63, 31, D) 3 arrows (63, 32, D) an arrow (63, 36, D) a +0 long sword (64, 16, D) a cursed amulet of inaccuracy (64, 26, D) an uncursed amulet of regeneration (64, 27, D) an uncursed amulet of rage (64, 29, D) a hippogriff skeleton (65, 26, D) an uncursed ring of poison resistance (65, 29, D) a hippogriff corpse (67, 1, D) a +0 scythe (unseen) (67, 2, D) a +0 club (unseen) (68, 0, D) a fan of gales (68, 2, D) a +1 war axe of venom a +0 robe the orc corpse of Blork the orc (skeletalised by now) (69, 0, D) the +1 robe of Kikubaaqudgha's Esteem {rF+ Str+3 SInv} It affects your strength (+3). It protects you from fire. It lets you see invisible. If you switch to wearing this armour, your AC will fall 19 points (31 -> 12) (69, 36, D) a +0 long sword of holy wrath (70, 30, D) a cursed -3 short sword (unseen) (70, 36, D) the +5 trident of Benevolence {vorpal, rF+ SInv} It inflicts extra damage upon your enemies. It protects you from fire. It lets you see invisible. (70, 37, D) an uncursed amulet of regeneration (71, 11, D) an uncursed staff of air a +0 hand axe a draconian corpse (skeletalised by now) (71, 16, D) the cursed +1 arbalest "Bovinyt" {freeze, Dex+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+4). It has a curse placed upon it. (71, 17, D) a book of Clouds (71, 20, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (71, 26, D) a manual of Unarmed Combat (71, 29, D) a +2 dagger of speed (unseen) (71, 30, D) a +0 dagger (unseen) (71, 36, D) an uncursed staff of power (71, 37, D) the +8 spear of Hell's Wrath {vamp, Dex+5} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+5). (72, 11, D) a +0 mace (72, 16, D) a +0 buckler a +0 rapier (72, 21, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (72, 26, D) a +0 short sword (72, 27, D) a +0 chain mail of fire resistance (72, 29, D) a cursed +0 rapier a +0 dagger an elf corpse (skeletalised by now) (72, 31, D) an arrow (72, 32, D) an arrow (72, 36, D) a fan of gales (72, 38, D) a +0 trident (73, 1, D) an uncursed staff of wizardry (73, 11, D) an uncursed staff of fire (73, 16, D) the ring of Accord {Ice MR+ Dex+3} [ring of ice] It enhances your ice magic. It affects your dexterity (+3). It makes you vulnerable to fire. It protects you from cold. It affects your resistance to hostile enchantments. (73, 20, D) the +2 trident "Hummuish" {vorpal, rN+ MP-9 Int+7} It inflicts extra damage upon your enemies. It affects your intelligence (+7). It protects you from negative energy. It affects your magic capacity (-9). a +0 robe a spriggan corpse (skeletalised by now) (73, 26, D) a +0 long sword of electrocution (73, 30, D) a +0 long sword (unseen) (73, 36, D) the ring "Timua" {MR+ Int+7 Stlth+} [ring of protection from magic] It affects your intelligence (+7). It affects your resistance to hostile enchantments. It makes you more stealthy. (73, 37, D) a +2 dagger of draining (75, 1, D) a +3 leather armour of cold resistance