Winsalot the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (10, 0, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 24, D) a +1 dagger of venom (50, 13, D) a +0 great sword of protection (50, 24, D) an uncursed staff of cold (50, 25, D) a +0 hunting sling of velocity (50, 36, D) a +0 robe (50, 37, D) an uncursed staff of energy (50, 39, D) a cursed -1 dagger a +0 robe (50, 42, D) the +6 halberd of Mourning {chop, rPois} It inflicts extra damage upon your enemies. It protects you from poison. a +0 chain mail (51, 13, D) an uncursed staff of death (51, 14, D) a cursed -3 dire flail (unseen) (51, 25, D) a +4 shortbow of velocity (51, 36, D) a cursed staff of fire (51, 37, D) a +0 dagger (51, 40, D) a +2 long sword of holy wrath a +2 leather armour of fire resistance (51, 42, D) a +2 battleaxe of flaming a +0 robe a necrophage corpse (skeletalised by now) (52, 13, D) a box of beasts (52, 14, D) a +0 giant spiked club (unseen) (52, 15, D) a +0 giant spiked club (unseen) (52, 16, D) a cursed +0 giant club (52, 24, D) a +5 giant spiked club (52, 42, D) an uncursed staff of summoning a +0 robe (52, 43, D) a necrophage corpse (skeletalised by now) (53, 13, D) an uncursed staff of air (53, 24, D) a +0 falchion of slicing (53, 25, D) a crystal ball of energy (54, 13, D) a +1 short sword of venom (54, 36, D) the cursed -8 naga barding of Iprutaca {+Inv rElec rC- Regen+} It makes you vulnerable to cold. It insulates you from electricity. It lets you turn invisible. It increases your rate of regeneration. It has a curse placed upon it. (55, 13, D) a cursed staff of summoning (59, 36, D) an uncursed amulet of faith (59, 37, D) a +2 helmet of see invisible (60, 36, D) the +2 war axe of the Badger {chop, +Blink MP+9 Str-5 Int+7} It inflicts extra damage upon your enemies. It affects your strength (-5). It affects your intelligence (+7). It affects your magic capacity (+9). It lets you blink. (60, 39, D) a +0 giant spiked club (unseen) (60, 40, D) a +1 battleaxe of freezing (60, 41, D) a +0 giant club (61, 0, D) an uncursed staff of fire (61, 8, D) a +0 flail of protection (61, 16, D) a +3 ring of strength (61, 37, D) a +4 ring of evasion a +3 leather armour of cold resistance a +2 helmet of see invisible an uncursed amulet of harm an uncursed staff of death (61, 41, D) a +0 troll leather armour a +0 battleaxe of freezing (61, 42, D) 4 large rocks (62, 0, D) a +6 fustibalus of freezing (62, 8, D) the +0 pair of boots of the Undertaker {Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). (62, 9, D) a +3 short sword of draining (62, 16, D) a +1 plate armour of positive energy (62, 17, D) a +0 short sword (62, 20, D) a +1 trident of venom a cursed +0 robe (62, 27, D) a +0 robe (62, 36, D) a +2 dire flail of holy wrath (62, 37, D) a phial of floods (62, 39, D) 4 large rocks (62, 40, D) a +2 great sword of flaming (63, 8, D) a +0 short sword of draining (63, 17, D) a +0 rapier a +0 robe (63, 20, D) a +2 spear of venom (63, 21, D) a +0 spear (63, 22, D) a +2 quarterstaff of draining a +0 robe (63, 26, D) the cursed +1 war axe "Webbyd" {freeze, Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you more stealthy. It has a curse placed upon it. (63, 27, D) an uncursed staff of power (63, 32, D) an uncursed staff of air (63, 36, D) a +6 short sword of venom (63, 40, D) 2 large rocks (64, 16, D) a +0 buckler a +2 dagger of venom (65, 26, D) a +2 chain mail of magic resistance (67, 0, D) a +2 dagger of speed (68, 0, D) a +0 arbalest of freezing (68, 38, D) a +0 short sword (69, 39, D) a +0 short sword a +0 buckler an uncursed ring of poison resistance (70, 36, D) a lightning rod (4/4) (71, 8, D) the ring "Koliskak" {*Drain +Fly MR- rCorr Int+7} [ring of resist corrosion] It affects your intelligence (+7). It affects your resistance to hostile enchantments. It lets you fly. It provides partial protection from all sources of acid and corrosion. It causes draining when unequipped. (71, 9, D) the +4 leather armour of Darkness {rCorr Dex+3} It affects your dexterity (+3). It provides partial protection from all sources of acid and corrosion. the cursed +1 quick blade of the Shallot {drain, Str+2 Int+6} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It affects your intelligence (+6). It has a curse placed upon it. a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight 3 potions of berserk rage (71, 16, D) a +0 rapier (71, 27, D) a +2 flail of holy wrath (71, 37, D) a +4 ring mail of cold resistance (71, 40, D) a +0 halberd of freezing (71, 42, D) an arrow (72, 8, D) a +1 pair of boots of flying (72, 16, D) a scroll of brand weapon (72, 17, D) the cursed +1 rapier of Imminent Death {freeze, rElec} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It has a curse placed upon it. (72, 26, D) a +0 pair of boots of running (72, 27, D) a manual of Bows (72, 37, D) a +4 war axe of draining (72, 38, D) a +0 shortbow (unseen) (72, 39, D) a +0 short sword a +0 shortbow 14 arrows a +0 leather armour (73, 16, D) a box of beasts (73, 17, D) a +1 halberd of pain (73, 27, D) a box of beasts (73, 37, D) a +0 vampiric spear