Winsalot the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 2, D) a +6 ring of strength a +6 ring of strength an uncursed ring of flight (10, 0, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (19, 0, D) an uncursed staff of death (19, 1, D) a +2 longbow (19, 16, D) a cursed ring of attention (19, 33, D) an uncursed staff of cold (20, 0, D) the cursed +1 hand axe "Naga's Peril" {holy, rC++ rN+ Dex-5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (-5). It greatly protects you from cold. It protects you from negative energy. It has a curse placed upon it. (20, 1, D) the amulet of Kez Tykh {Faith Fragile rPois Str+2} [amulet of faith] It allows you to gain divine favour quickly. It affects your strength (+2). It protects you from poison. It will be destroyed if unequipped. (20, 16, D) an uncursed staff of summoning (20, 17, D) a lightning rod (4/4) (20, 24, D) a cursed +4 dagger a +0 robe (20, 33, D) a +0 robe (21, 1, D) a +4 plate armour of cold resistance (21, 2, D) an uncursed staff of death a +0 robe (21, 16, D) a +5 giant spiked club (21, 17, D) a +0 dagger (21, 33, D) a +0 trident (unseen) (21, 34, D) a +0 rapier (still there?) a lightning rod (4/4) (still there?) (21, 35, D) a +0 shortbow (unseen) (22, 0, D) an uncursed staff of cold (22, 1, D) a crystal ball of energy (22, 3, D) a cursed -2 dire flail a naga corpse (skeletalised by now) (22, 17, D) the +1 shortbow of Daeser {flame, Int+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). (22, 33, D) a phial of floods (22, 34, D) a +0 trident (still there?) a lamp of fire (still there?) (23, 0, D) a +0 halberd a +5 mace of protection (23, 1, D) a +2 hunting sling of velocity a ball python corpse (skeletalised by now) (23, 2, D) a cursed -2 flail a naga corpse (skeletalised by now) a guardian serpent corpse (skeletalised by now) (23, 4, D) a black mamba corpse (skeletalised by now) (23, 17, D) an uncursed staff of summoning (23, 21, D) a +0 hand axe of draining a +0 robe (23, 24, D) a +0 trident (23, 28, D) a +0 scimitar a +0 robe (23, 29, D) a +2 war axe a +0 plate armour (23, 33, D) a +0 leather armour (23, 34, D) a Grand Grimoire (23, 36, D) a +1 trident of protection (still there?) a water nymph corpse (still there?) (23, 39, D) a javelin (23, 40, D) 3 silver javelins (24, 1, D) a +0 dire flail a +0 robe (24, 2, D) a +0 club a +0 robe (24, 3, D) a +4 great sword of holy wrath a naga corpse (skeletalised by now) (24, 16, D) a +0 short sword (24, 18, D) an uncursed staff of death (24, 22, D) a ghoul skeleton (24, 23, D) a +4 glaive of protection a +0 robe a ghoul corpse (skeletalised by now) (24, 25, D) a +2 halberd of protection a +4 hunting sling (24, 28, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} It affects your evasion (+4). It makes you more stealthy. a +0 robe the +8 demon blade "Leech" {vamp, rN+ AC-3 EV-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your AC (-3). It affects your evasion (-3). It protects you from negative energy. (24, 33, D) a +0 spear (24, 34, D) a +0 mace of crushing (still there?) the +9 staff of Wucad Mu {channel} (still there?) (24, 35, D) a +7 spear of venom (unseen) (24, 36, D) a +0 trident (24, 39, D) 2 javelins a silver javelin (24, 40, D) an arrow (25, 0, D) a +2 shield a +2 scimitar of slicing (25, 1, D) a +3 battleaxe a +0 robe a naga corpse (skeletalised by now) (25, 16, D) an uncursed staff of wizardry (25, 33, D) a +3 vampiric battleaxe (unseen) (25, 34, D) a +0 rapier of electrocution (still there?) a phantom mirror (still there?) (26, 0, D) a +1 buckler of poison resistance (26, 1, D) a crystal ball of energy (26, 2, D) a +0 whip a +0 robe (26, 17, D) an uncursed staff of summoning (26, 33, D) a +0 trident (unseen) (26, 34, D) a +0 spear of flaming (still there?) the +4 plate armour of the Bells {Int-4 Dex+4} (still there?) It affects your intelligence (-4). It affects your dexterity (+4). (26, 35, D) a +3 spear of piercing (unseen) (26, 36, D) a +2 trident of venom (still there?) a sea snake corpse (still there?) (27, 0, D) a +0 ring mail of cold resistance (27, 1, D) a +0 long sword the +3 trident "Udufej" {freeze, Str+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+6). (27, 4, D) a +0 glaive (27, 16, D) a +2 cloak (27, 17, D) a +5 battleaxe of chopping (27, 34, D) the Papyrus of Attacks Spells Type Level Known a - Magic Dart Conjuration 1 no b - Throw Flame Conjuration/Fire 2 yes c - Irradiate Conjuration/Transmutation 5 yes d - Conjure Ball Lightning Conjuration/Air 6 yes (27, 35, D) a +7 rapier of distortion (unseen) (28, 0, D) an uncursed staff of earth (28, 1, D) a +0 club a +0 robe an uncursed staff of death (28, 2, D) a +0 battleaxe (28, 33, D) a +0 robe (29, 0, D) a +2 chain mail of poison resistance (29, 1, D) an uncursed staff of fire (29, 2, D) a +0 hand axe a +0 robe a naga corpse (skeletalised by now) (29, 17, D) a crystal ball of energy (29, 33, D) a +1 mace of protection (33, 16, D) the +4 great sword "Ubraoky" {venom, *Slow rF+ Stlth+} It poisons the flesh of those it strikes. It protects you from fire. It may slow you when you take damage. It makes you more stealthy. (34, 28, D) a +2 plate armour of magic resistance (35, 0, D) a +2 great sword of holy wrath (35, 15, D) a +0 pair of gloves of dexterity (35, 19, D) a +0 battleaxe (35, 28, D) a +0 great mace of holy wrath (35, 29, D) a +1 hand crossbow of velocity (36, 0, D) a book of Changes (36, 1, D) a +2 plate armour of fire resistance (36, 15, D) a +3 mace of protection (36, 28, D) a +1 chain mail of fire resistance (37, 0, D) a book of Beasts (37, 1, D) a +7 hand crossbow (37, 14, D) a lightning rod (4/4) (37, 15, D) a +0 battleaxe (37, 20, D) a +3 great mace a +0 cloak a +0 long sword (37, 21, D) a +0 dire flail (37, 22, D) a +0 halberd (37, 28, D) a +1 mace of crushing (37, 29, D) an uncursed staff of poison (38, 14, D) the cursed +0 dagger of Upheaval {flame, Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It has a curse placed upon it. (38, 15, D) a +0 scimitar (38, 28, D) a cursed amulet of inaccuracy (39, 0, D) an uncursed staff of power (39, 1, D) a +2 ring of intelligence (39, 4, D) a +3 scimitar of flaming (39, 14, D) a +0 dire flail (39, 15, D) the +1 war axe "Ogetuacs" {freeze, MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. (39, 18, D) a +0 trident (39, 19, D) a +0 glaive a +0 battleaxe a +1 broad axe of chopping (39, 22, D) a +2 trident of protection (39, 28, D) a +0 buckler of positive energy (39, 29, D) the ring "Qezas" {Fire MR+} [ring of fire] It enhances your fire magic. It protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (40, 0, D) a lightning rod (4/4) (40, 1, D) a cursed -2 ring of protection (40, 14, D) +1 ice dragon scales (40, 16, D) a +0 glaive of freezing (40, 17, D) a +0 war axe (40, 19, D) a +0 halberd (40, 29, D) an uncursed ring of flight (41, 1, D) an uncursed staff of death (41, 14, D) a +0 scimitar (41, 28, D) a crystal ball of energy (41, 29, D) a +5 antimagic hand axe (42, 0, D) a +3 great sword of slicing (42, 16, D) a +0 battleaxe (42, 28, D) an uncursed staff of earth (43, 15, D) a +2 vampiric demon trident (still there?) the Grimoire of Boosting Intoxication (still there?) Spells Type Level Known a - Infusion Charms 1 no b - Sting Conjuration/Poison 1 no c - Olgreb's Toxic Radiance Poison 4 yes d - Venom Bolt Conjuration/Poison 5 yes (43, 28, D) a crystal ball of energy (43, 29, D) a +2 pair of boots of stealth (44, 28, D) a +2 arbalest of freezing (49, 0, D) a crystal ball of energy (49, 12, D) a +0 mace of crushing (49, 36, D) the +2 long sword of the Enchanted Forest {vamp, rElec Dex+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+4). It insulates you from electricity. (50, 13, D) an uncursed ring of flight (50, 24, D) a +0 morningstar of crushing (50, 36, D) the cursed +1 leather armour "Kufrecept" {Int+2} It affects your intelligence (+2). It has a curse placed upon it. (51, 1, D) a +4 war axe of chopping (51, 2, D) an uncursed ring of positive energy an uncursed amulet of the acrobat a +3 buckler a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of protection from magic an uncursed ring of positive energy a +0 robe (51, 6, D) a +5 long sword of holy wrath the cursed +0 large shield "Xoesub" {rC+} It protects you from cold. It has a curse placed upon it. (51, 24, D) a +2 halberd of flaming (51, 25, D) a +2 robe of fire resistance (51, 37, D) a +4 flail of protection (51, 39, D) (unseen) (52, 1, D) a +2 spear of venom (52, 12, D) an uncursed staff of conjuration (52, 13, D) a lamp of fire (52, 15, D) a +4 scimitar of flaming (52, 17, D) a +2 great sword of flaming (52, 20, D) +0 fire dragon scales (52, 25, D) a +2 halberd of protection (52, 26, D) a +0 halberd (unseen) (52, 27, D) a +0 battleaxe (unseen) (52, 28, D) a +0 hand axe (unseen) (52, 36, D) a +3 hunting sling of velocity (53, 1, D) the +4 plate armour of Xego {+Fly rC+ rN+ Dex-2} It affects your dexterity (-2). It protects you from cold. It protects you from negative energy. It lets you fly. (53, 12, D) a +3 halberd of venom (53, 13, D) a cursed -2 ring of protection (53, 17, D) a +1 scimitar of flaming (53, 18, D) a +1 scimitar of flaming (53, 25, D) a +0 halberd (53, 36, D) a +2 robe of positive energy (54, 0, D) the +2 great sword of Destiny {drain, +Inv rPois rF- SInv} A truly terrible weapon, it drains the life of those it strikes. It makes you vulnerable to fire. It protects you from poison. It lets you see invisible. It lets you turn invisible. (54, 1, D) a +1 quarterstaff of protection (54, 13, D) a cursed amulet of inaccuracy (55, 0, D) a +1 long sword of distortion (55, 13, D) a +0 pair of boots of running (59, 36, D) the cursed +1 chain mail "Odek" {*Contam Regen+ rCorr} It causes magical contamination when unequipped. It increases your rate of regeneration. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (59, 37, D) a +0 dire flail (60, 36, D) the +6 chain mail "Fareb" {+Inv Int+3} It affects your intelligence (+3). It lets you turn invisible. (61, 0, D) a +5 war axe of freezing (61, 3, D) a +0 dagger (61, 8, D) a +2 pair of boots of stealth (61, 26, D) a +3 scale mail of poison resistance (61, 36, D) the +4 shortbow of Ysoruhasm {velocity, *Contam *Drain rN+++ Str+4} Any arrow fired from it inflicts extra damage. It affects your strength (+4). It renders you almost immune to negative energy. It causes magical contamination when unequipped. It causes draining when unequipped. (61, 37, D) a +0 battleaxe (62, 1, D) a +4 dagger a +0 leather armour (62, 3, D) a +5 halberd of protection (62, 8, D) the +6 great sword of Oenomania {holy, *Corrode rElec Str+5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+5). It insulates you from electricity. It may corrode you when you take damage. (62, 17, D) a +5 rapier of speed (62, 26, D) the +10 long sword "Dish" {flame, *Drain rPois rC+ Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+2). It protects you from cold. It protects you from poison. It causes draining when unequipped. (62, 27, D) a +2 hand crossbow of velocity (62, 36, D) a +0 whip (62, 37, D) a +3 fustibalus of velocity (63, 0, D) a +6 spear of pain (63, 3, D) a +0 dagger a +0 longbow 24 arrows a cursed -2 leather armour (63, 16, D) the cursed -2 helmet of Urogiutz {Dex+2 Stlth+} It affects your dexterity (+2). It makes you more stealthy. It has a curse placed upon it. (63, 17, D) a +2 robe of magic resistance (63, 26, D) a book of Conjurations (63, 27, D) an uncursed ring of positive energy (63, 36, D) a lamp of fire (63, 37, D) a +0 short sword (64, 16, D) a +4 mace of holy wrath (64, 17, D) the +1 shortbow of Neufuoxt {venom, rElec rC+} It poisons the ammo it fires. It protects you from cold. It insulates you from electricity. (64, 26, D) a sack of spiders (64, 27, D) a +0 morningstar of protection (65, 26, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (67, 0, D) the cursed +0 longbow of the Unspeakable One {venom, -Tele rPois MP+9 Str+4} It poisons the ammo it fires. It affects your strength (+4). It protects you from poison. It affects your magic capacity (+9). It prevents most forms of teleportation. It has a curse placed upon it. (68, 0, D) the ring "Tuege" {rC+ MR+ Int+5 Dex-5 Stlth+} [ring of stealth] It affects your intelligence (+5). It affects your dexterity (-5). It protects you from cold. It affects your resistance to hostile enchantments. It makes you more stealthy. (69, 0, D) an uncursed staff of poison (69, 13, D) a +0 long sword (69, 36, D) a +3 short sword of venom (69, 38, D) a +0 short sword a +0 leather armour (70, 9, D) an uncursed ring of poison resistance (70, 10, D) a cursed -1 short sword a +0 buckler (70, 36, D) a +0 ring mail (70, 38, D) a +0 hand axe a +0 ring mail (71, 12, D) a +0 short sword (71, 26, D) a +0 robe of magic resistance (71, 36, D) a +0 mace a +0 ring mail the +8 rapier "Jelly's Doom" {pierce, +Blink} It inflicts extra damage upon your enemies. It lets you blink. (71, 37, D) a +0 mace a +4 chain mail of cold resistance a +2 quarterstaff of crushing a +0 leather armour (72, 8, D) the +4 scale mail of Complete Protection {Int+4} It affects your intelligence (+4). (72, 9, D) a +0 dagger (72, 10, D) a cursed staff of energy a +0 longbow 20 arrows a +0 leather armour (72, 26, D) a +3 glaive of venom (72, 27, D) a +0 hand crossbow of flaming (72, 31, D) a +0 spear (72, 36, D) a +0 hand axe of flaming a +0 short sword (72, 37, D) a +4 mace of crushing a +0 robe a +0 dagger (73, 1, D) a phial of floods (73, 16, D) a +1 spear of venom (73, 27, D) a +4 quick blade (73, 37, D) a +0 leather armour an uncursed staff of conjuration (73, 38, D) a cursed +0 dagger a +0 leather armour (75, 1, D) a box of beasts