Winsalot the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. If you switch to wearing this armour, your AC will increase by 20 (6 -> 26). the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) a +2 battleaxe of draining (61, 2, D) a +0 club (62, 0, D) a sack of spiders (62, 3, D) a +0 dagger a +0 robe (62, 8, D) a +6 shortbow of flaming (62, 9, D) the +6 rapier "Tussoug" {freeze, Str+2 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It makes you more stealthy. (63, 0, D) a +0 club a +3 plate armour of magic resistance (63, 1, D) a +0 short sword a +0 ring mail (63, 8, D) a +3 vorpal quarterstaff (69, 0, D) a +2 scimitar of holy wrath (70, 9, D) an uncursed staff of cold (70, 12, D) a +0 mace (70, 13, D) a +0 dagger (unseen) (71, 8, D) an uncursed staff of air (71, 12, D) a +0 dagger (unseen) (71, 16, D) a book of Conjurations (71, 17, D) the +4 dagger of Ash {vorpal, Fragile +Rage Str+2 Int+3} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your intelligence (+3). It lets you go berserk. It will be destroyed if unequipped. (72, 12, D) a +0 war axe a +0 chain mail (72, 13, D) a +0 mace (72, 16, D) Macwig's Catalogue of Displaced Clay Spells Type Level Known a - Blink Translocation 2 no b - Passwall Transmutation/Earth 2 no c - Recall Summoning/Translocation 3 yes d - Lee's Rapid Deconstruction Earth 5 no e - Summon Forest Summoning/Translocation 5 yes (72, 17, D) a +0 shortbow of freezing (73, 1, D) an uncursed staff of poison (73, 16, D) a +6 vampiric great sword (73, 17, D) an uncursed staff of poison (75, 1, D) an uncursed staff of power